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Comparing deliantra/server/socket/init.C (file contents):
Revision 1.74 by root, Sun Nov 11 04:29:11 2012 UTC vs.
Revision 1.78 by root, Sat Dec 1 20:22:13 2018 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team
4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 5 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * 6 *
6 * Deliantra is free software: you can redistribute it and/or modify it under 7 * Deliantra is free software: you can redistribute it and/or modify it under
7 * the terms of the Affero GNU General Public License as published by the 8 * the terms of the Affero GNU General Public License as published by the
8 * Free Software Foundation, either version 3 of the License, or (at your 9 * Free Software Foundation, either version 3 of the License, or (at your
9 * option) any later version. 10 * option) any later version.
138 /* Do this so we don't send a face command for the client for 139 /* Do this so we don't send a face command for the client for
139 * this face. Face 0 is sent to the client to set meta data 140 * this face. Face 0 is sent to the client to set meta data
140 * for following faces in fx. 141 * for following faces in fx.
141 */ 142 */
142 faces_sent[0] = true; 143 faces_sent[0] = true;
143 fx_want [FT_FACE] = true; // all clients must support image faces 144 fx_want [FT_IMAGE] = true; // all clients must support image faces
144 145
145 socket_ev.set (fd, EV_READ); 146 socket_ev.set (fd, EV_READ);
146 socket_ev.prio (2); // one higher than the ticker priority 147 socket_ev.prio (2); // one higher than the ticker priority
147 socket_ev.start (); 148 socket_ev.start ();
148 149
204 /* we need to clear these to -1 and not zero - otherwise, 205 /* we need to clear these to -1 and not zero - otherwise,
205 * if a player quits and starts a new character, we wont 206 * if a player quits and starts a new character, we wont
206 * send new values to the client, as things like exp start 207 * send new values to the client, as things like exp start
207 * at zero. 208 * at zero.
208 */ 209 */
209 for (int i = 0; i < array_length (last_skill_exp); i++) 210 for (int i = 0; i < ecb_array_length (last_skill_exp); i++)
210 last_skill_exp[i] = -1; 211 last_skill_exp[i] = -1;
211 212
212 for (int i = 0; i < array_length (last_resist); i++) 213 for (int i = 0; i < ecb_array_length (last_resist); i++)
213 last_resist[i] = -1; 214 last_resist[i] = -1;
214 215
215 last_weapon_sp = -1; 216 last_weapon_sp = -1;
216 last_level = -1; 217 last_level = -1;
217 last_stats.exp = -1; 218 last_stats.exp = -1;

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