--- deliantra/server/socket/init.C 2008/04/22 07:01:47 1.57 +++ deliantra/server/socket/init.C 2010/04/12 05:22:38 1.67 @@ -1,35 +1,27 @@ /* * This file is part of Deliantra, the Roguelike Realtime MMORPG. * - * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team - * Copyright (©) 2001,2007 Mark Wedel - * Copyright (©) 1992,2007 Frank Tore Johansen + * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team * - * Deliantra is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. + * Deliantra is free software: you can redistribute it and/or modify it under + * the terms of the Affero GNU General Public License as published by the + * Free Software Foundation, either version 3 of the License, or (at your + * option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see . + * You should have received a copy of the Affero GNU General Public License + * and the GNU General Public License along with this program. If not, see + * . * * The authors can be reached via e-mail to */ -/** - * \file +/* * Socket general functions - * - * \date 2003-12-02 - * - * Mainly deals with initialization and higher level socket - * maintenance (checking for lost connections and if data has arrived.) - * The reading of data is handled in ericserver.c */ #include @@ -68,6 +60,8 @@ mss = 1500 - 52; // 1500 typical ethernet frame, 66 typical tcp header overhead + socket_timeout = 16.; + { struct linger linger_opt; @@ -136,8 +130,7 @@ LOG (llevError, "InitConnection: Error on fcntl.\n"); state = ST_SETUP; - mapmode = Map0Cmd; - darkness = 1; + mapmode = Map1aCmd; mapx = 11; mapy = 11; itemcmd = 1; /* Default is version item1 command */ @@ -155,7 +148,8 @@ socket_ev.start (); // initialisation done, kick it! - send_packet_printf ("version %d %d %s\n", VERSION_CS, VERSION_SC, VERSION_INFO); + INVOKE_CLIENT (CONNECT, this); + flush (); reset_stats (); @@ -176,6 +170,7 @@ void client::do_destroy () { + INVOKE_CLIENT (CLIENT_DESTROY, this); attachable::do_destroy (); if (pl) @@ -213,8 +208,8 @@ last_weapon_sp = -1; last_level = -1; last_stats.exp = -1; - //last_weight = -1; last_flags = 0; + last_weight = -1; last_weight_limit = 0; last_path_attuned = 0; last_path_repelled = 0; @@ -230,8 +225,9 @@ client::create (int fd, const char *peername) { client *ns = new client (dup (fd), peername); + ns->instantiate (); // effectively a nop right now - INVOKE_CLIENT (CONNECT, ns); + return ns; }