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Comparing deliantra/server/socket/init.C (file contents):
Revision 1.19 by root, Thu Dec 14 22:45:41 2006 UTC vs.
Revision 1.21 by root, Sat Dec 16 03:08:26 2006 UTC

41#include <netinet/in.h> 41#include <netinet/in.h>
42#include <netdb.h> 42#include <netdb.h>
43 43
44#include <unistd.h> 44#include <unistd.h>
45#include <arpa/inet.h> 45#include <arpa/inet.h>
46#include <newserver.h>
47 46
48sockvec client_sockets; 47sockvec clients;
49 48
50/** 49/**
51 * Initializes a connection. Really, it just sets up the data structure, 50 * Initializes a connection. Really, it just sets up the data structure,
52 * socket setup is handled elsewhere. We do send a version to the 51 * socket setup is handled elsewhere. We do send a version to the
53 * client. 52 * client.
54 */ 53 */
55client_socket::client_socket (int fd, const char *peername) 54client::client (int fd, const char *peername)
56: fd (fd), host (strdup (peername)), 55: fd (fd), host (strdup (peername)),
57 socket_ev (this, &client_socket::socket_cb) 56 socket_ev (this, &client::socket_cb),
57 cmd_ev (this, &client::cmd_cb)
58{ 58{
59 { 59 {
60 struct linger linger_opt; 60 struct linger linger_opt;
61 61
62 linger_opt.l_onoff = 0; 62 linger_opt.l_onoff = 0;
101 * this face. Face 0 is sent to the client to say clear 101 * this face. Face 0 is sent to the client to say clear
102 * face information. 102 * face information.
103 */ 103 */
104 faces_sent[0] = NS_FACESENT_FACE; 104 faces_sent[0] = NS_FACESENT_FACE;
105 105
106 // socket I/O is low priority
107 // we prefer to have the server run instead of handling client requests
108 socket_ev.prio (PE_PRIO_NORMAL + 1);
106 socket_ev.fd (fd); 109 socket_ev.fd (fd);
110 socket_ev.poll (PE_R);
111
112 // command handling is even lower priority
113 // that way no client can monopolise the server
114 cmd_ev.prio (PE_PRIO_NORMAL + 2);
107 115
108 // initialisation done, kick it! 116 // initialisation done, kick it!
109 117
110 {
111 packet sl;
112 sl.printf ("version %d %d %s\n", VERSION_CS, VERSION_SC, VERSION_INFO); 118 send_packet_printf ("version %d %d %s\n", VERSION_CS, VERSION_SC, VERSION_INFO);
113 send_packet (sl);
114 flush (); 119 flush ();
115 }
116 120
117#if 0//TODO 121#if 0//TODO
118 socket_info.nconns++; 122 socket_info.nconns++;
119 if (socket_info.nconns > cst_tot.max_conn) cst_tot.max_conn = socket_info.nconns; 123 if (socket_info.nconns > cst_tot.max_conn) cst_tot.max_conn = socket_info.nconns;
120 if (socket_info.nconns > cst_lst.max_conn) cst_lst.max_conn = socket_info.nconns; 124 if (socket_info.nconns > cst_lst.max_conn) cst_lst.max_conn = socket_info.nconns;
121#endif 125#endif
122} 126}
123 127
124client_socket::~client_socket () 128client::~client ()
129{
130 if (pl)
131 pl->socket = 0;
132
133 if (fd >= 0)
134 close (fd), fd = -1;
135
136 free (stats.range), stats.range = 0;
137 free (stats.title), stats.title = 0;
138 free (host), host = 0;
139}
140
141void
142client::destroy ()
125{ 143{
126 status = Ns_Dead; 144 status = Ns_Dead;
145 socket_ev.suspend ();
146 cmd_ev.suspend ();
127} 147}
128 148
129/** This sets up the socket and reads all the image information into memory. */ 149/** This sets up the socket and reads all the image information into memory. */
130void 150void
131init_ericserver (void) 151init_ericserver (void)
132{ 152{
133 struct sockaddr_in insock;
134 struct linger linger_opt;
135
136 memset (&cst_tot, 0, sizeof (CS_Stats));
137 memset (&cst_lst, 0, sizeof (CS_Stats));
138 cst_tot.time_start = time (NULL); 153 cst_tot.time_start = time (NULL);
139 cst_lst.time_start = time (NULL); 154 cst_lst.time_start = time (NULL);
140 155
141 LOG (llevDebug, "Initialize new client/server data\n"); 156 LOG (llevDebug, "Initialize new client/server data\n");
142 157
156{ 171{
157 LOG (llevDebug, "Freeing all new client/server information.\n"); 172 LOG (llevDebug, "Freeing all new client/server information.\n");
158 free_socket_images (); 173 free_socket_images ();
159} 174}
160 175
161/**
162 * Frees a socket.
163 * Basically, all we need to do here is free all data structures that
164 * might be associated with the socket. It is up to the caller to
165 * update the list
166 */
167
168void
169free_newsocket (client_socket *ns)
170{
171 if (ns->fd >= 0)
172 close (ns->fd);
173
174 if (ns->stats.range)
175 free (ns->stats.range);
176
177 if (ns->stats.title)
178 free (ns->stats.title);
179
180 free (ns->host);
181
182 ns->fd = -1;
183 ns->stats.range = 0;
184 ns->stats.title = 0;
185 ns->host = 0;
186}
187
188/** Sends the 'goodbye' command to the player, and closes connection. */ 176/** Sends the 'goodbye' command to the player, and closes connection. */
189void 177void
190final_free_player (player *pl) 178final_free_player (player *pl)
191{ 179{
192 pl->socket->send_packet ("goodbye");
193 free_newsocket (pl->socket);
194 free_player (pl); 180 free_player (pl);
195} 181}
196 182
197bool 183bool
198add_client_socket (int fd, const char *peername) 184add_client (int fd, const char *peername)
199{ 185{
200 if (checkbanned (NULL, peername)) 186 if (checkbanned (NULL, peername))
201 { 187 {
202 LOG (llevInfo, "Banned host tried to connect: [%s]\n", peername); 188 LOG (llevInfo, "Banned host tried to connect: [%s]\n", peername);
203 return false; 189 return false;
204 } 190 }
205 else 191 else
206 { 192 {
207 client_socket *ns = new client_socket (dup (fd), peername); 193 client *ns = new client (dup (fd), peername);
208 client_sockets.push_back (ns); 194 clients.push_back (ns);
209 return true; 195 return true;
210 } 196 }
211} 197}
212 198

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