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/cvs/deliantra/server/socket/init.C
Revision: 1.21
Committed: Sat Dec 16 03:08:26 2006 UTC (17 years, 6 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.20: +28 -41 lines
Log Message:
- socket i/o is completely asynchronous now
- some command sare handled immediately
- others (most palying related commands) are queued
  for later (as of now synchronous) processing
- specifying a max queue length (in seconds) is possible, but disabled
- also add some syntax sugar for network code

File Contents

# Content
1 /*
2 CrossFire, A Multiplayer game for X-windows
3
4 Copyright (C) 2001 Mark Wedel
5 Copyright (C) 1992 Frank Tore Johansen
6
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
11
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20
21 The author can be reached via e-mail to <crossfire@schmorp.de>
22 */
23
24 /**
25 * \file
26 * Socket general functions
27 *
28 * \date 2003-12-02
29 *
30 * Mainly deals with initialization and higher level socket
31 * maintenance (checking for lost connections and if data has arrived.)
32 * The reading of data is handled in ericserver.c
33 */
34
35
36 #include <global.h>
37 #include <sproto.h>
38 #include <sys/types.h>
39 #include <sys/time.h>
40 #include <sys/socket.h>
41 #include <netinet/in.h>
42 #include <netdb.h>
43
44 #include <unistd.h>
45 #include <arpa/inet.h>
46
47 sockvec clients;
48
49 /**
50 * Initializes a connection. Really, it just sets up the data structure,
51 * socket setup is handled elsewhere. We do send a version to the
52 * client.
53 */
54 client::client (int fd, const char *peername)
55 : fd (fd), host (strdup (peername)),
56 socket_ev (this, &client::socket_cb),
57 cmd_ev (this, &client::cmd_cb)
58 {
59 {
60 struct linger linger_opt;
61
62 linger_opt.l_onoff = 0;
63 linger_opt.l_linger = 0;
64
65 if (setsockopt (fd, SOL_SOCKET, SO_LINGER, &linger_opt, sizeof (struct linger)))
66 LOG (llevError, "Cannot setsockopt(SO_LINGER): %s\n", strerror (errno));
67 }
68
69 {
70 int bufsize = 65535; /*Supposed absolute upper limit */
71 int oldbufsize;
72 int buflen = sizeof (int);
73
74 if (fcntl (fd, F_SETFL, O_NONBLOCK) == -1)
75 LOG (llevError, "InitConnection: Error on fcntl.\n");
76
77 if (getsockopt (fd, SOL_SOCKET, SO_SNDBUF, (char *) &oldbufsize, (socklen_t *) & buflen) == -1)
78 oldbufsize = 0;
79
80 if (oldbufsize < bufsize)
81 if (setsockopt (fd, SOL_SOCKET, SO_SNDBUF, (char *) &bufsize, sizeof (&bufsize)))
82 LOG (llevError, "InitConnection: setsockopt unable to set output buf size to %d\n", bufsize);
83
84 buflen = sizeof (oldbufsize);
85 getsockopt (fd, SOL_SOCKET, SO_SNDBUF, (char *) &oldbufsize, (socklen_t *) & buflen);
86 }
87
88 mapmode = Map0Cmd;
89 darkness = 1;
90 status = Ns_Add;
91 mapx = 11;
92 mapy = 11;
93 itemcmd = 1; /* Default is version item1 command */
94
95 faces_sent_len = nrofpixmaps;
96 faces_sent = (uint8 *)calloc (nrofpixmaps, sizeof (*faces_sent));
97 if (!faces_sent)
98 fatal (OUT_OF_MEMORY);
99
100 /* Do this so we don't send a face command for the client for
101 * this face. Face 0 is sent to the client to say clear
102 * face information.
103 */
104 faces_sent[0] = NS_FACESENT_FACE;
105
106 // socket I/O is low priority
107 // we prefer to have the server run instead of handling client requests
108 socket_ev.prio (PE_PRIO_NORMAL + 1);
109 socket_ev.fd (fd);
110 socket_ev.poll (PE_R);
111
112 // command handling is even lower priority
113 // that way no client can monopolise the server
114 cmd_ev.prio (PE_PRIO_NORMAL + 2);
115
116 // initialisation done, kick it!
117
118 send_packet_printf ("version %d %d %s\n", VERSION_CS, VERSION_SC, VERSION_INFO);
119 flush ();
120
121 #if 0//TODO
122 socket_info.nconns++;
123 if (socket_info.nconns > cst_tot.max_conn) cst_tot.max_conn = socket_info.nconns;
124 if (socket_info.nconns > cst_lst.max_conn) cst_lst.max_conn = socket_info.nconns;
125 #endif
126 }
127
128 client::~client ()
129 {
130 if (pl)
131 pl->socket = 0;
132
133 if (fd >= 0)
134 close (fd), fd = -1;
135
136 free (stats.range), stats.range = 0;
137 free (stats.title), stats.title = 0;
138 free (host), host = 0;
139 }
140
141 void
142 client::destroy ()
143 {
144 status = Ns_Dead;
145 socket_ev.suspend ();
146 cmd_ev.suspend ();
147 }
148
149 /** This sets up the socket and reads all the image information into memory. */
150 void
151 init_ericserver (void)
152 {
153 cst_tot.time_start = time (NULL);
154 cst_lst.time_start = time (NULL);
155
156 LOG (llevDebug, "Initialize new client/server data\n");
157
158 read_client_images ();
159 }
160
161
162 /*******************************************************************************
163 *
164 * Start of functions dealing with freeing of the data.
165 *
166 ******************************************************************************/
167
168 /** Free's all the memory that ericserver allocates. */
169 void
170 free_all_newserver (void)
171 {
172 LOG (llevDebug, "Freeing all new client/server information.\n");
173 free_socket_images ();
174 }
175
176 /** Sends the 'goodbye' command to the player, and closes connection. */
177 void
178 final_free_player (player *pl)
179 {
180 free_player (pl);
181 }
182
183 bool
184 add_client (int fd, const char *peername)
185 {
186 if (checkbanned (NULL, peername))
187 {
188 LOG (llevInfo, "Banned host tried to connect: [%s]\n", peername);
189 return false;
190 }
191 else
192 {
193 client *ns = new client (dup (fd), peername);
194 clients.push_back (ns);
195 return true;
196 }
197 }
198