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/cvs/deliantra/server/socket/init.C
Revision: 1.35
Committed: Mon Jan 8 18:18:36 2007 UTC (17 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.34: +33 -0 lines
Log Message:
- move most last_* values into socket, where they belong
- this actually saved a lot of space in the text segment,
  which might mean less complicated pointer accesses, because
  the data is no where it belongs, mostly.

File Contents

# Content
1 /*
2 CrossFire, A Multiplayer game for X-windows
3
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 Copyright (C) 2001 Mark Wedel
6 Copyright (C) 1992 Frank Tore Johansen
7
8 This program is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version.
12
13 This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details.
17
18 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21
22 The author can be reached via e-mail to <crossfire@schmorp.de>
23 */
24
25 /**
26 * \file
27 * Socket general functions
28 *
29 * \date 2003-12-02
30 *
31 * Mainly deals with initialization and higher level socket
32 * maintenance (checking for lost connections and if data has arrived.)
33 * The reading of data is handled in ericserver.c
34 */
35
36 #include <global.h>
37 #include <sproto.h>
38 #include <sys/types.h>
39 #include <sys/time.h>
40 #include <sys/socket.h>
41 #include <netinet/in.h>
42 #include <netinet/tcp.h>
43 #include <netinet/ip.h>
44 #include <netdb.h>
45
46 #include <unistd.h>
47 #include <arpa/inet.h>
48
49 #include <algorithm>
50
51 sockvec clients;
52
53 /**
54 * Initializes a connection. Really, it just sets up the data structure,
55 * socket setup is handled elsewhere. We do send a version to the
56 * client.
57 */
58 client::client (int fd, const char *peername)
59 : fd (fd), host (strdup (peername)),
60 socket_ev (this, &client::socket_cb),
61 cmd_ev (this, &client::cmd_cb),
62 cc_inv (this), cc_other (this)
63 {
64 refcnt_inc (); // the socket is an external reference
65
66 {
67 struct linger linger_opt;
68
69 linger_opt.l_onoff = 0;
70 linger_opt.l_linger = 0;
71
72 if (setsockopt (fd, SOL_SOCKET, SO_LINGER, &linger_opt, sizeof (struct linger)))
73 LOG (llevError, "SO_LINGER: %s\n", strerror (errno));
74 }
75
76 {
77 int val = IPTOS_LOWDELAY;
78
79 if (setsockopt (fd, IPPROTO_IP, IP_TOS, &val, sizeof (val)))
80 LOG (llevError, "IP_TOS: %s\n", strerror (errno));
81 }
82
83 {
84 int val = 1;
85
86 if (setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)))
87 LOG (llevError, "TCP_NODELAY: %s\n", strerror (errno));
88 }
89
90 #ifdef __linux__
91 {
92 int val;
93
94 // set some very aggressive keepalive parameters
95 val = 10;
96 if (setsockopt (fd, IPPROTO_TCP, TCP_KEEPIDLE, &val, sizeof (val)))
97 LOG (llevError, "TCP_KEEPIDLE: %s\n", strerror (errno));
98
99 val = 5;
100 if (setsockopt (fd, IPPROTO_TCP, TCP_KEEPCNT, &val, sizeof (val)))
101 LOG (llevError, "TCP_KEEPCNT: %s\n", strerror (errno));
102
103 val = 1;
104 if (setsockopt (fd, IPPROTO_TCP, TCP_KEEPINTVL, &val, sizeof (val)))
105 LOG (llevError, "TCP_KEEPINTVL: %s\n", strerror (errno));
106 }
107 #endif
108
109 {
110 int bufsize = 65535; /*Supposed absolute upper limit */
111 int oldbufsize;
112 int buflen = sizeof (int);
113
114 if (fcntl (fd, F_SETFL, O_NONBLOCK) == -1)
115 LOG (llevError, "InitConnection: Error on fcntl.\n");
116
117 if (getsockopt (fd, SOL_SOCKET, SO_SNDBUF, (char *) &oldbufsize, (socklen_t *) & buflen) == -1)
118 oldbufsize = 0;
119
120 if (oldbufsize < bufsize)
121 if (setsockopt (fd, SOL_SOCKET, SO_SNDBUF, (char *) &bufsize, sizeof (&bufsize)))
122 LOG (llevError, "InitConnection: setsockopt unable to set output buf size to %d\n", bufsize);
123
124 buflen = sizeof (oldbufsize);
125 getsockopt (fd, SOL_SOCKET, SO_SNDBUF, (char *) &oldbufsize, (socklen_t *) & buflen);
126 }
127
128 state = ST_SETUP;
129 mapmode = Map0Cmd;
130 darkness = 1;
131 mapx = 11;
132 mapy = 11;
133 itemcmd = 1; /* Default is version item1 command */
134
135 faces_sent = salloc0<uint8> (nrofpixmaps);
136
137 /* Do this so we don't send a face command for the client for
138 * this face. Face 0 is sent to the client to say clear
139 * face information.
140 */
141 faces_sent[0] = NS_FACESENT_FACE;
142
143 // socket I/O is low priority
144 // we prefer to have the server run instead of handling client requests
145 socket_ev.prio (PE_PRIO_NORMAL + 1);
146 socket_ev.fd (fd);
147 socket_ev.poll (PE_R);
148
149 // command handling is even lower priority
150 // that way no client can monopolise the server
151 cmd_ev.prio (PE_PRIO_NORMAL + 2);
152
153 // initialisation done, kick it!
154 send_packet_printf ("version %d %d %s\n", VERSION_CS, VERSION_SC, VERSION_INFO);
155 flush ();
156
157 reset_stats ();
158
159 clients.insert (this);
160 }
161
162 client::~client ()
163 {
164 clients.erase (this);
165
166 sfree<uint8> (faces_sent, nrofpixmaps);
167 free (stats.range);
168 free (stats.title);
169 free (host);
170 }
171
172 void
173 client::do_destroy ()
174 {
175 attachable::do_destroy ();
176
177 if (pl)
178 pl->disconnect ();
179
180 if (fd >= 0)
181 {
182 send_packet ("goodbye");
183 flush ();
184
185 close (fd);
186 }
187
188 state = ST_DEAD;
189
190 socket_ev.suspend ();
191 cmd_ev.suspend ();
192
193 refcnt_dec (); // socket no longer open
194 }
195
196 void
197 client::reset_stats ()
198 {
199 /* we need to clear these to -1 and not zero - otherwise,
200 * if a player quits and starts a new character, we wont
201 * send new values to the client, as things like exp start
202 * at zero.
203 */
204 for (int i = 0; i < NUM_SKILLS; i++)
205 last_skill_exp[i] = -1;
206
207 for (int i = 0; i < NROFATTACKS; i++)
208 last_resist[i] = -1;
209
210 last_weapon_sp = -1;
211 last_level = -1;
212 last_stats.exp = -1;
213 last_weight = (uint32) - 1;
214 last_flags = 0;
215 last_weight = 0;
216 last_weight_limit = 0;
217 last_path_attuned = 0;
218 last_path_repelled = 0;
219 last_path_denied = 0;
220 last_speed = 0;
221 flags = 0;
222
223 static living zero_living;
224 last_stats = zero_living;
225 }
226
227 /** This sets up the socket and reads all the image information into memory. */
228 void
229 init_ericserver (void)
230 {
231 cst_tot.time_start = time (NULL);
232 cst_lst.time_start = time (NULL);
233
234 LOG (llevDebug, "Initialize new client/server data\n");
235
236 read_client_images ();
237 }
238
239
240 /*******************************************************************************
241 *
242 * Start of functions dealing with freeing of the data.
243 *
244 ******************************************************************************/
245
246 /** Free's all the memory that ericserver allocates. */
247 void
248 free_all_newserver (void)
249 {
250 LOG (llevDebug, "Freeing all new client/server information.\n");
251 free_socket_images ();
252 }
253
254 client *
255 client::create (int fd, const char *peername)
256 {
257 if (checkbanned (NULL, peername))
258 {
259 LOG (llevInfo, "Banned host tried to connect: [%s]\n", peername);
260 return 0;
261 }
262 else
263 {
264 client *ns = new client (dup (fd), peername);
265
266 ns->instantiate (); // effectively a nop right now
267
268 INVOKE_CLIENT (CONNECT, ns);
269
270 return ns;
271 }
272 }
273