--- deliantra/server/socket/init.C 2006/12/14 04:30:33 1.16 +++ deliantra/server/socket/init.C 2006/12/16 21:40:26 1.22 @@ -41,24 +41,20 @@ #include #include -#ifdef HAVE_UNISTD_H -# include -#endif - -#ifdef HAVE_ARPA_INET_H -# include -#endif -#include +#include +#include -sockvec client_sockets; +sockvec clients; /** * Initializes a connection. Really, it just sets up the data structure, * socket setup is handled elsewhere. We do send a version to the * client. */ -client_socket::client_socket (int fd, const char *peername) -: fd (fd), host (strdup (peername)) +client::client (int fd, const char *peername) +: fd (fd), host (strdup (peername)), + socket_ev (this, &client::socket_cb), + cmd_ev (this, &client::cmd_cb) { { struct linger linger_opt; @@ -96,10 +92,7 @@ mapy = 11; itemcmd = 1; /* Default is version item1 command */ - faces_sent_len = nrofpixmaps; - faces_sent = (uint8 *)calloc (nrofpixmaps, sizeof (*faces_sent)); - if (!faces_sent) - fatal (OUT_OF_MEMORY); + faces_sent = salloc (nrofpixmaps, 0); /* Do this so we don't send a face command for the client for * this face. Face 0 is sent to the client to say clear @@ -107,15 +100,19 @@ */ faces_sent[0] = NS_FACESENT_FACE; - can_write = 1; + // socket I/O is low priority + // we prefer to have the server run instead of handling client requests + socket_ev.prio (PE_PRIO_NORMAL + 1); + socket_ev.fd (fd); + socket_ev.poll (PE_R); + + // command handling is even lower priority + // that way no client can monopolise the server + cmd_ev.prio (PE_PRIO_NORMAL + 2); // initialisation done, kick it! - - { - packet sl; - sl.printf ("version %d %d %s\n", VERSION_CS, VERSION_SC, VERSION_INFO); - send_packet (sl); - } + send_packet_printf ("version %d %d %s\n", VERSION_CS, VERSION_SC, VERSION_INFO); + flush (); #if 0//TODO socket_info.nconns++; @@ -124,20 +121,32 @@ #endif } -client_socket::~client_socket () +client::~client () +{ + if (pl) + pl->socket = 0; + + if (fd >= 0) + close (fd); + + free (faces_sent); + free (stats.range); + free (stats.title); + free (host); +} + +void +client::destroy () { status = Ns_Dead; + socket_ev.suspend (); + cmd_ev.suspend (); } /** This sets up the socket and reads all the image information into memory. */ void init_ericserver (void) { - struct sockaddr_in insock; - struct linger linger_opt; - - memset (&cst_tot, 0, sizeof (CS_Stats)); - memset (&cst_lst, 0, sizeof (CS_Stats)); cst_tot.time_start = time (NULL); cst_lst.time_start = time (NULL); @@ -161,44 +170,15 @@ free_socket_images (); } -/** - * Frees a socket. - * Basically, all we need to do here is free all data structures that - * might be associated with the socket. It is up to the caller to - * update the list - */ - -void -free_newsocket (client_socket *ns) -{ - if (ns->fd >= 0) - close (ns->fd); - - if (ns->stats.range) - free (ns->stats.range); - - if (ns->stats.title) - free (ns->stats.title); - - free (ns->host); - - ns->fd = -1; - ns->stats.range = 0; - ns->stats.title = 0; - ns->host = 0; -} - /** Sends the 'goodbye' command to the player, and closes connection. */ void final_free_player (player *pl) { - pl->socket->send_packet ("goodbye"); - free_newsocket (pl->socket); free_player (pl); } bool -add_client_socket (int fd, const char *peername) +add_client (int fd, const char *peername) { if (checkbanned (NULL, peername)) { @@ -207,8 +187,8 @@ } else { - client_socket *ns = new client_socket (dup (fd), peername); - client_sockets.push_back (ns); + client *ns = new client (dup (fd), peername); + clients.push_back (ns); return true; } }