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Comparing deliantra/server/socket/init.C (file contents):
Revision 1.23 by root, Sun Dec 17 00:25:44 2006 UTC vs.
Revision 1.35 by root, Mon Jan 8 18:18:36 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
3 3
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2001 Mark Wedel 5 Copyright (C) 2001 Mark Wedel
5 Copyright (C) 1992 Frank Tore Johansen 6 Copyright (C) 1992 Frank Tore Johansen
6 7
7 This program is free software; you can redistribute it and/or modify 8 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 it under the terms of the GNU General Public License as published by
29 * 30 *
30 * Mainly deals with initialization and higher level socket 31 * Mainly deals with initialization and higher level socket
31 * maintenance (checking for lost connections and if data has arrived.) 32 * maintenance (checking for lost connections and if data has arrived.)
32 * The reading of data is handled in ericserver.c 33 * The reading of data is handled in ericserver.c
33 */ 34 */
34
35 35
36#include <global.h> 36#include <global.h>
37#include <sproto.h> 37#include <sproto.h>
38#include <sys/types.h> 38#include <sys/types.h>
39#include <sys/time.h> 39#include <sys/time.h>
44#include <netdb.h> 44#include <netdb.h>
45 45
46#include <unistd.h> 46#include <unistd.h>
47#include <arpa/inet.h> 47#include <arpa/inet.h>
48 48
49#include <algorithm>
50
49sockvec clients; 51sockvec clients;
50 52
51/** 53/**
52 * Initializes a connection. Really, it just sets up the data structure, 54 * Initializes a connection. Really, it just sets up the data structure,
53 * socket setup is handled elsewhere. We do send a version to the 55 * socket setup is handled elsewhere. We do send a version to the
54 * client. 56 * client.
55 */ 57 */
56client::client (int fd, const char *peername) 58client::client (int fd, const char *peername)
57: fd (fd), host (strdup (peername)), 59: fd (fd), host (strdup (peername)),
58 socket_ev (this, &client::socket_cb), 60 socket_ev (this, &client::socket_cb),
59 cmd_ev (this, &client::cmd_cb) 61 cmd_ev (this, &client::cmd_cb),
62 cc_inv (this), cc_other (this)
60{ 63{
64 refcnt_inc (); // the socket is an external reference
65
61 { 66 {
62 struct linger linger_opt; 67 struct linger linger_opt;
63 68
64 linger_opt.l_onoff = 0; 69 linger_opt.l_onoff = 0;
65 linger_opt.l_linger = 0; 70 linger_opt.l_linger = 0;
118 123
119 buflen = sizeof (oldbufsize); 124 buflen = sizeof (oldbufsize);
120 getsockopt (fd, SOL_SOCKET, SO_SNDBUF, (char *) &oldbufsize, (socklen_t *) & buflen); 125 getsockopt (fd, SOL_SOCKET, SO_SNDBUF, (char *) &oldbufsize, (socklen_t *) & buflen);
121 } 126 }
122 127
128 state = ST_SETUP;
123 mapmode = Map0Cmd; 129 mapmode = Map0Cmd;
124 darkness = 1; 130 darkness = 1;
125 status = Ns_Add;
126 mapx = 11; 131 mapx = 11;
127 mapy = 11; 132 mapy = 11;
128 itemcmd = 1; /* Default is version item1 command */ 133 itemcmd = 1; /* Default is version item1 command */
129 134
130 faces_sent = salloc<uint8> (nrofpixmaps, 0); 135 faces_sent = salloc0<uint8> (nrofpixmaps);
131 136
132 /* Do this so we don't send a face command for the client for 137 /* Do this so we don't send a face command for the client for
133 * this face. Face 0 is sent to the client to say clear 138 * this face. Face 0 is sent to the client to say clear
134 * face information. 139 * face information.
135 */ 140 */
147 152
148 // initialisation done, kick it! 153 // initialisation done, kick it!
149 send_packet_printf ("version %d %d %s\n", VERSION_CS, VERSION_SC, VERSION_INFO); 154 send_packet_printf ("version %d %d %s\n", VERSION_CS, VERSION_SC, VERSION_INFO);
150 flush (); 155 flush ();
151 156
152#if 0//TODO 157 reset_stats ();
153 socket_info.nconns++; 158
154 if (socket_info.nconns > cst_tot.max_conn) cst_tot.max_conn = socket_info.nconns; 159 clients.insert (this);
155 if (socket_info.nconns > cst_lst.max_conn) cst_lst.max_conn = socket_info.nconns;
156#endif
157} 160}
158 161
159client::~client () 162client::~client ()
160{ 163{
161 if (pl) 164 clients.erase (this);
162 pl->socket = 0;
163 165
164 if (fd >= 0) 166 sfree<uint8> (faces_sent, nrofpixmaps);
165 close (fd);
166
167 free (faces_sent);
168 free (stats.range); 167 free (stats.range);
169 free (stats.title); 168 free (stats.title);
170 free (host); 169 free (host);
171} 170}
172 171
173void 172void
174client::destroy () 173client::do_destroy ()
175{ 174{
176 status = Ns_Dead; 175 attachable::do_destroy ();
176
177 if (pl)
178 pl->disconnect ();
179
180 if (fd >= 0)
181 {
182 send_packet ("goodbye");
183 flush ();
184
185 close (fd);
186 }
187
188 state = ST_DEAD;
189
177 socket_ev.suspend (); 190 socket_ev.suspend ();
178 cmd_ev.suspend (); 191 cmd_ev.suspend ();
192
193 refcnt_dec (); // socket no longer open
194}
195
196void
197client::reset_stats ()
198{
199 /* we need to clear these to -1 and not zero - otherwise,
200 * if a player quits and starts a new character, we wont
201 * send new values to the client, as things like exp start
202 * at zero.
203 */
204 for (int i = 0; i < NUM_SKILLS; i++)
205 last_skill_exp[i] = -1;
206
207 for (int i = 0; i < NROFATTACKS; i++)
208 last_resist[i] = -1;
209
210 last_weapon_sp = -1;
211 last_level = -1;
212 last_stats.exp = -1;
213 last_weight = (uint32) - 1;
214 last_flags = 0;
215 last_weight = 0;
216 last_weight_limit = 0;
217 last_path_attuned = 0;
218 last_path_repelled = 0;
219 last_path_denied = 0;
220 last_speed = 0;
221 flags = 0;
222
223 static living zero_living;
224 last_stats = zero_living;
179} 225}
180 226
181/** This sets up the socket and reads all the image information into memory. */ 227/** This sets up the socket and reads all the image information into memory. */
182void 228void
183init_ericserver (void) 229init_ericserver (void)
203{ 249{
204 LOG (llevDebug, "Freeing all new client/server information.\n"); 250 LOG (llevDebug, "Freeing all new client/server information.\n");
205 free_socket_images (); 251 free_socket_images ();
206} 252}
207 253
208/** Sends the 'goodbye' command to the player, and closes connection. */ 254client *
209void
210final_free_player (player *pl)
211{
212 free_player (pl);
213}
214
215bool
216add_client (int fd, const char *peername) 255client::create (int fd, const char *peername)
217{ 256{
218 if (checkbanned (NULL, peername)) 257 if (checkbanned (NULL, peername))
219 { 258 {
220 LOG (llevInfo, "Banned host tried to connect: [%s]\n", peername); 259 LOG (llevInfo, "Banned host tried to connect: [%s]\n", peername);
221 return false; 260 return 0;
222 } 261 }
223 else 262 else
224 { 263 {
225 client *ns = new client (dup (fd), peername); 264 client *ns = new client (dup (fd), peername);
226 clients.push_back (ns); 265
266 ns->instantiate (); // effectively a nop right now
267
268 INVOKE_CLIENT (CONNECT, ns);
269
227 return true; 270 return ns;
228 } 271 }
229} 272}
230 273

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