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Comparing deliantra/server/socket/init.C (file contents):
Revision 1.26 by root, Wed Dec 20 09:14:22 2006 UTC vs.
Revision 1.41 by root, Wed Mar 14 15:44:47 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2001 Mark Wedel 5 * Copyright (C) 2001 Mark Wedel
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The author can be reached via e-mail to <crossfire@schmorp.de> 22 * The author can be reached via e-mail to <crossfire@schmorp.de>
22*/ 23 */
23 24
24/** 25/**
25 * \file 26 * \file
26 * Socket general functions 27 * Socket general functions
27 * 28 *
29 * 30 *
30 * Mainly deals with initialization and higher level socket 31 * Mainly deals with initialization and higher level socket
31 * maintenance (checking for lost connections and if data has arrived.) 32 * maintenance (checking for lost connections and if data has arrived.)
32 * The reading of data is handled in ericserver.c 33 * The reading of data is handled in ericserver.c
33 */ 34 */
34
35 35
36#include <global.h> 36#include <global.h>
37#include <sproto.h> 37#include <sproto.h>
38#include <sys/types.h> 38#include <sys/types.h>
39#include <sys/time.h> 39#include <sys/time.h>
43#include <netinet/ip.h> 43#include <netinet/ip.h>
44#include <netdb.h> 44#include <netdb.h>
45 45
46#include <unistd.h> 46#include <unistd.h>
47#include <arpa/inet.h> 47#include <arpa/inet.h>
48
49#include <algorithm>
48 50
49sockvec clients; 51sockvec clients;
50 52
51/** 53/**
52 * Initializes a connection. Really, it just sets up the data structure, 54 * Initializes a connection. Really, it just sets up the data structure,
57: fd (fd), host (strdup (peername)), 59: fd (fd), host (strdup (peername)),
58 socket_ev (this, &client::socket_cb), 60 socket_ev (this, &client::socket_cb),
59 cmd_ev (this, &client::cmd_cb), 61 cmd_ev (this, &client::cmd_cb),
60 cc_inv (this), cc_other (this) 62 cc_inv (this), cc_other (this)
61{ 63{
64 refcnt_inc (); // the socket is an external reference
65
62 { 66 {
63 struct linger linger_opt; 67 struct linger linger_opt;
64 68
65 linger_opt.l_onoff = 0; 69 linger_opt.l_onoff = 0;
66 linger_opt.l_linger = 0; 70 linger_opt.l_linger = 0;
119 123
120 buflen = sizeof (oldbufsize); 124 buflen = sizeof (oldbufsize);
121 getsockopt (fd, SOL_SOCKET, SO_SNDBUF, (char *) &oldbufsize, (socklen_t *) & buflen); 125 getsockopt (fd, SOL_SOCKET, SO_SNDBUF, (char *) &oldbufsize, (socklen_t *) & buflen);
122 } 126 }
123 127
128 state = ST_SETUP;
124 mapmode = Map0Cmd; 129 mapmode = Map0Cmd;
125 darkness = 1; 130 darkness = 1;
126 status = Ns_Add;
127 mapx = 11; 131 mapx = 11;
128 mapy = 11; 132 mapy = 11;
129 itemcmd = 1; /* Default is version item1 command */ 133 itemcmd = 1; /* Default is version item1 command */
130 134 max_rate = 100000 / (1000000 / MAX_TIME); // ~1mbit is assumed per default
131 faces_sent = salloc<uint8> (nrofpixmaps, 0);
132 135
133 /* Do this so we don't send a face command for the client for 136 /* Do this so we don't send a face command for the client for
134 * this face. Face 0 is sent to the client to say clear 137 * this face. Face 0 is sent to the client to say clear
135 * face information. 138 * face information.
136 */ 139 */
137 faces_sent[0] = NS_FACESENT_FACE; 140 faces_sent[0] = true;
138 141
139 // socket I/O is low priority
140 // we prefer to have the server run instead of handling client requests
141 socket_ev.prio (PE_PRIO_NORMAL + 1); 142 socket_ev.prio (PE_PRIO_NORMAL);
142 socket_ev.fd (fd); 143 socket_ev.fd (fd);
143 socket_ev.poll (PE_R); 144 socket_ev.poll (PE_R);
144 145
145 // command handling is even lower priority
146 // that way no client can monopolise the server
147 cmd_ev.prio (PE_PRIO_NORMAL + 2); 146 cmd_ev.prio (PE_PRIO_NORMAL);
148 147
149 // initialisation done, kick it! 148 // initialisation done, kick it!
150 send_packet_printf ("version %d %d %s\n", VERSION_CS, VERSION_SC, VERSION_INFO); 149 send_packet_printf ("version %d %d %s\n", VERSION_CS, VERSION_SC, VERSION_INFO);
151 flush (); 150 flush ();
152 151
153#if 0//TODO 152 reset_stats ();
154 socket_info.nconns++; 153
155 if (socket_info.nconns > cst_tot.max_conn) cst_tot.max_conn = socket_info.nconns; 154 clients.insert (this);
156 if (socket_info.nconns > cst_lst.max_conn) cst_lst.max_conn = socket_info.nconns;
157#endif
158} 155}
159 156
160client::~client () 157client::~client ()
161{ 158{
162 if (pl) 159 clients.erase (this);
163 pl->socket = 0;
164 160
165 if (fd >= 0)
166 close (fd);
167
168 sfree<uint8> (faces_sent, nrofpixmaps);
169 free (stats.range); 161 free (stats.range);
170 free (stats.title); 162 free (stats.title);
171 free (host); 163 free (host);
172} 164}
173 165
174void 166void
175client::destroy () 167client::do_destroy ()
176{ 168{
177 status = Ns_Dead; 169 attachable::do_destroy ();
170
171 if (pl)
172 pl->disconnect ();
173
174 if (fd >= 0)
175 {
176 send_packet ("goodbye");
177 flush ();
178
179 close (fd);
180 }
181
182 state = ST_DEAD;
183
178 socket_ev.suspend (); 184 socket_ev.suspend ();
179 cmd_ev.suspend (); 185 cmd_ev.suspend ();
186
187 refcnt_dec (); // socket no longer open
188}
189
190void
191client::reset_stats ()
192{
193 /* we need to clear these to -1 and not zero - otherwise,
194 * if a player quits and starts a new character, we wont
195 * send new values to the client, as things like exp start
196 * at zero.
197 */
198 for (int i = 0; i < NUM_SKILLS; i++)
199 last_skill_exp[i] = -1;
200
201 for (int i = 0; i < NROFATTACKS; i++)
202 last_resist[i] = -1;
203
204 last_weapon_sp = -1;
205 last_level = -1;
206 last_stats.exp = -1;
207 last_weight = (uint32) - 1;
208 last_flags = 0;
209 last_weight = 0;
210 last_weight_limit = 0;
211 last_path_attuned = 0;
212 last_path_repelled = 0;
213 last_path_denied = 0;
214 last_speed = 0;
215 flags = 0;
216
217 static living zero_living;
218 last_stats = zero_living;
180} 219}
181 220
182/** This sets up the socket and reads all the image information into memory. */ 221/** This sets up the socket and reads all the image information into memory. */
183void 222void
184init_ericserver (void) 223init_ericserver (void)
185{ 224{
186 cst_tot.time_start = time (NULL); 225 cst_tot.time_start = time (NULL);
187 cst_lst.time_start = time (NULL); 226 cst_lst.time_start = time (NULL);
188 227
189 LOG (llevDebug, "Initialize new client/server data\n"); 228 LOG (llevDebug, "Initialize new client/server data\n");
190
191 read_client_images ();
192} 229}
193 230
194 231
195/******************************************************************************* 232/*******************************************************************************
196 * 233 *
204{ 241{
205 LOG (llevDebug, "Freeing all new client/server information.\n"); 242 LOG (llevDebug, "Freeing all new client/server information.\n");
206 free_socket_images (); 243 free_socket_images ();
207} 244}
208 245
209/** Sends the 'goodbye' command to the player, and closes connection. */ 246client *
210void
211final_free_player (player *pl)
212{
213 free_player (pl);
214}
215
216bool
217add_client (int fd, const char *peername) 247client::create (int fd, const char *peername)
218{ 248{
219 if (checkbanned (NULL, peername))
220 {
221 LOG (llevInfo, "Banned host tried to connect: [%s]\n", peername);
222 return false;
223 }
224 else
225 {
226 client *ns = new client (dup (fd), peername); 249 client *ns = new client (dup (fd), peername);
227 clients.push_back (ns); 250 ns->instantiate (); // effectively a nop right now
228 return true; 251 INVOKE_CLIENT (CONNECT, ns);
229 } 252 return ns;
230} 253}
231 254

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