--- deliantra/server/socket/init.C 2006/12/25 11:25:50 1.31 +++ deliantra/server/socket/init.C 2007/01/08 18:18:36 1.35 @@ -1,6 +1,7 @@ /* CrossFire, A Multiplayer game for X-windows + Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team Copyright (C) 2001 Mark Wedel Copyright (C) 1992 Frank Tore Johansen @@ -60,6 +61,8 @@ cmd_ev (this, &client::cmd_cb), cc_inv (this), cc_other (this) { + refcnt_inc (); // the socket is an external reference + { struct linger linger_opt; @@ -151,19 +154,15 @@ send_packet_printf ("version %d %d %s\n", VERSION_CS, VERSION_SC, VERSION_INFO); flush (); - // clients are externally referenced by the socket - refcnt_inc (); - clients.push_back (this); - -#if 0//TODO - socket_info.nconns++; - if (socket_info.nconns > cst_tot.max_conn) cst_tot.max_conn = socket_info.nconns; - if (socket_info.nconns > cst_lst.max_conn) cst_lst.max_conn = socket_info.nconns; -#endif + reset_stats (); + + clients.insert (this); } client::~client () { + clients.erase (this); + sfree (faces_sent, nrofpixmaps); free (stats.range); free (stats.title); @@ -175,23 +174,54 @@ { attachable::do_destroy (); - sockvec::iterator i = find (clients.begin (), clients.end (), this); - if (i != clients.end ()) - clients.erase (i); - if (pl) pl->disconnect (); if (fd >= 0) - close (fd); + { + send_packet ("goodbye"); + flush (); + + close (fd); + } state = ST_DEAD; socket_ev.suspend (); cmd_ev.suspend (); - // socket now longer references us - refcnt_dec (); + refcnt_dec (); // socket no longer open +} + +void +client::reset_stats () +{ + /* we need to clear these to -1 and not zero - otherwise, + * if a player quits and starts a new character, we wont + * send new values to the client, as things like exp start + * at zero. + */ + for (int i = 0; i < NUM_SKILLS; i++) + last_skill_exp[i] = -1; + + for (int i = 0; i < NROFATTACKS; i++) + last_resist[i] = -1; + + last_weapon_sp = -1; + last_level = -1; + last_stats.exp = -1; + last_weight = (uint32) - 1; + last_flags = 0; + last_weight = 0; + last_weight_limit = 0; + last_path_attuned = 0; + last_path_repelled = 0; + last_path_denied = 0; + last_speed = 0; + flags = 0; + + static living zero_living; + last_stats = zero_living; } /** This sets up the socket and reads all the image information into memory. */