--- deliantra/server/socket/init.C 2006/12/22 06:02:29 1.29 +++ deliantra/server/socket/init.C 2007/01/06 14:42:31 1.33 @@ -1,6 +1,7 @@ /* CrossFire, A Multiplayer game for X-windows + Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team Copyright (C) 2001 Mark Wedel Copyright (C) 1992 Frank Tore Johansen @@ -45,6 +46,8 @@ #include #include +#include + sockvec clients; /** @@ -149,6 +152,10 @@ send_packet_printf ("version %d %d %s\n", VERSION_CS, VERSION_SC, VERSION_INFO); flush (); + // clients are externally referenced by the socket + refcnt_inc (); + clients.push_back (this); + #if 0//TODO socket_info.nconns++; if (socket_info.nconns > cst_tot.max_conn) cst_tot.max_conn = socket_info.nconns; @@ -158,11 +165,9 @@ client::~client () { - if (pl) - pl->ns = 0; - - if (fd >= 0) - close (fd); + sockvec::iterator i = find (clients.begin (), clients.end (), this); + if (i != clients.end ()) + clients.erase (i); sfree (faces_sent, nrofpixmaps); free (stats.range); @@ -171,14 +176,23 @@ } void -client::destroy () +client::do_destroy () { - INVOKE_CLIENT (DESTROY, this); + attachable::do_destroy (); + + if (pl) + pl->disconnect (); + + if (fd >= 0) + close (fd); state = ST_DEAD; socket_ev.suspend (); cmd_ev.suspend (); + + // socket now longer references us + refcnt_dec (); } /** This sets up the socket and reads all the image information into memory. */ @@ -208,13 +222,6 @@ free_socket_images (); } -/** Sends the 'goodbye' command to the player, and closes connection. */ -void -final_free_player (player *pl) -{ - free_player (pl); -} - client * client::create (int fd, const char *peername) { @@ -226,7 +233,6 @@ else { client *ns = new client (dup (fd), peername); - clients.push_back (ns); ns->instantiate (); // effectively a nop right now