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Comparing deliantra/server/socket/init.C (file contents):
Revision 1.33 by pippijn, Sat Jan 6 14:42:31 2007 UTC vs.
Revision 1.37 by root, Tue Jan 23 01:05:18 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 Copyright (C) 2001 Mark Wedel 5 * Copyright (C) 2001 Mark Wedel
6 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
7 7 *
8 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version. 11 * (at your option) any later version.
12 12 *
13 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details. 16 * GNU General Public License for more details.
17 17 *
18 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 21 *
22 The author can be reached via e-mail to <crossfire@schmorp.de> 22 * The author can be reached via e-mail to <crossfire@schmorp.de>
23*/ 23 */
24 24
25/** 25/**
26 * \file 26 * \file
27 * Socket general functions 27 * Socket general functions
28 * 28 *
59: fd (fd), host (strdup (peername)), 59: fd (fd), host (strdup (peername)),
60 socket_ev (this, &client::socket_cb), 60 socket_ev (this, &client::socket_cb),
61 cmd_ev (this, &client::cmd_cb), 61 cmd_ev (this, &client::cmd_cb),
62 cc_inv (this), cc_other (this) 62 cc_inv (this), cc_other (this)
63{ 63{
64 refcnt_inc (); // the socket is an external reference
65
64 { 66 {
65 struct linger linger_opt; 67 struct linger linger_opt;
66 68
67 linger_opt.l_onoff = 0; 69 linger_opt.l_onoff = 0;
68 linger_opt.l_linger = 0; 70 linger_opt.l_linger = 0;
136 * this face. Face 0 is sent to the client to say clear 138 * this face. Face 0 is sent to the client to say clear
137 * face information. 139 * face information.
138 */ 140 */
139 faces_sent[0] = NS_FACESENT_FACE; 141 faces_sent[0] = NS_FACESENT_FACE;
140 142
141 // socket I/O is low priority
142 // we prefer to have the server run instead of handling client requests
143 socket_ev.prio (PE_PRIO_NORMAL + 1); 143 socket_ev.prio (PE_PRIO_NORMAL);
144 socket_ev.fd (fd); 144 socket_ev.fd (fd);
145 socket_ev.poll (PE_R); 145 socket_ev.poll (PE_R);
146 146
147 // command handling is even lower priority
148 // that way no client can monopolise the server
149 cmd_ev.prio (PE_PRIO_NORMAL + 2); 147 cmd_ev.prio (PE_PRIO_NORMAL);
150 148
151 // initialisation done, kick it! 149 // initialisation done, kick it!
152 send_packet_printf ("version %d %d %s\n", VERSION_CS, VERSION_SC, VERSION_INFO); 150 send_packet_printf ("version %d %d %s\n", VERSION_CS, VERSION_SC, VERSION_INFO);
153 flush (); 151 flush ();
154 152
155 // clients are externally referenced by the socket 153 reset_stats ();
156 refcnt_inc ();
157 clients.push_back (this);
158 154
159#if 0//TODO 155 clients.insert (this);
160 socket_info.nconns++;
161 if (socket_info.nconns > cst_tot.max_conn) cst_tot.max_conn = socket_info.nconns;
162 if (socket_info.nconns > cst_lst.max_conn) cst_lst.max_conn = socket_info.nconns;
163#endif
164} 156}
165 157
166client::~client () 158client::~client ()
167{ 159{
168 sockvec::iterator i = find (clients.begin (), clients.end (), this);
169 if (i != clients.end ())
170 clients.erase (i); 160 clients.erase (this);
171 161
172 sfree<uint8> (faces_sent, nrofpixmaps); 162 sfree<uint8> (faces_sent, nrofpixmaps);
173 free (stats.range); 163 free (stats.range);
174 free (stats.title); 164 free (stats.title);
175 free (host); 165 free (host);
182 172
183 if (pl) 173 if (pl)
184 pl->disconnect (); 174 pl->disconnect ();
185 175
186 if (fd >= 0) 176 if (fd >= 0)
177 {
178 send_packet ("goodbye");
179 flush ();
180
187 close (fd); 181 close (fd);
182 }
188 183
189 state = ST_DEAD; 184 state = ST_DEAD;
190 185
191 socket_ev.suspend (); 186 socket_ev.suspend ();
192 cmd_ev.suspend (); 187 cmd_ev.suspend ();
193 188
194 // socket now longer references us 189 refcnt_dec (); // socket no longer open
195 refcnt_dec (); 190}
191
192void
193client::reset_stats ()
194{
195 /* we need to clear these to -1 and not zero - otherwise,
196 * if a player quits and starts a new character, we wont
197 * send new values to the client, as things like exp start
198 * at zero.
199 */
200 for (int i = 0; i < NUM_SKILLS; i++)
201 last_skill_exp[i] = -1;
202
203 for (int i = 0; i < NROFATTACKS; i++)
204 last_resist[i] = -1;
205
206 last_weapon_sp = -1;
207 last_level = -1;
208 last_stats.exp = -1;
209 last_weight = (uint32) - 1;
210 last_flags = 0;
211 last_weight = 0;
212 last_weight_limit = 0;
213 last_path_attuned = 0;
214 last_path_repelled = 0;
215 last_path_denied = 0;
216 last_speed = 0;
217 flags = 0;
218
219 static living zero_living;
220 last_stats = zero_living;
196} 221}
197 222
198/** This sets up the socket and reads all the image information into memory. */ 223/** This sets up the socket and reads all the image information into memory. */
199void 224void
200init_ericserver (void) 225init_ericserver (void)

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