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/cvs/deliantra/server/socket/init.C
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Comparing deliantra/server/socket/init.C (file contents):
Revision 1.34 by root, Sun Jan 7 02:39:15 2007 UTC vs.
Revision 1.35 by root, Mon Jan 8 18:18:36 2007 UTC

152 152
153 // initialisation done, kick it! 153 // initialisation done, kick it!
154 send_packet_printf ("version %d %d %s\n", VERSION_CS, VERSION_SC, VERSION_INFO); 154 send_packet_printf ("version %d %d %s\n", VERSION_CS, VERSION_SC, VERSION_INFO);
155 flush (); 155 flush ();
156 156
157 reset_stats ();
158
157 clients.insert (this); 159 clients.insert (this);
158} 160}
159 161
160client::~client () 162client::~client ()
161{ 163{
187 189
188 socket_ev.suspend (); 190 socket_ev.suspend ();
189 cmd_ev.suspend (); 191 cmd_ev.suspend ();
190 192
191 refcnt_dec (); // socket no longer open 193 refcnt_dec (); // socket no longer open
194}
195
196void
197client::reset_stats ()
198{
199 /* we need to clear these to -1 and not zero - otherwise,
200 * if a player quits and starts a new character, we wont
201 * send new values to the client, as things like exp start
202 * at zero.
203 */
204 for (int i = 0; i < NUM_SKILLS; i++)
205 last_skill_exp[i] = -1;
206
207 for (int i = 0; i < NROFATTACKS; i++)
208 last_resist[i] = -1;
209
210 last_weapon_sp = -1;
211 last_level = -1;
212 last_stats.exp = -1;
213 last_weight = (uint32) - 1;
214 last_flags = 0;
215 last_weight = 0;
216 last_weight_limit = 0;
217 last_path_attuned = 0;
218 last_path_repelled = 0;
219 last_path_denied = 0;
220 last_speed = 0;
221 flags = 0;
222
223 static living zero_living;
224 last_stats = zero_living;
192} 225}
193 226
194/** This sets up the socket and reads all the image information into memory. */ 227/** This sets up the socket and reads all the image information into memory. */
195void 228void
196init_ericserver (void) 229init_ericserver (void)

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