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Comparing deliantra/server/socket/init.C (file contents):
Revision 1.18 by root, Thu Dec 14 21:46:34 2006 UTC vs.
Revision 1.52 by root, Mon Oct 1 01:09:10 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
4 Copyright (C) 2001 Mark Wedel 5 * Copyright (©) 2001,2007 Mark Wedel
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
20
21 The author can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
22*/ 22 */
23 23
24/** 24/**
25 * \file 25 * \file
26 * Socket general functions 26 * Socket general functions
27 * 27 *
30 * Mainly deals with initialization and higher level socket 30 * Mainly deals with initialization and higher level socket
31 * maintenance (checking for lost connections and if data has arrived.) 31 * maintenance (checking for lost connections and if data has arrived.)
32 * The reading of data is handled in ericserver.c 32 * The reading of data is handled in ericserver.c
33 */ 33 */
34 34
35
36#include <global.h> 35#include <global.h>
37#include <sproto.h> 36#include <sproto.h>
38#include <sys/types.h> 37#include <sys/types.h>
39#include <sys/time.h> 38#include <sys/time.h>
40#include <sys/socket.h> 39#include <sys/socket.h>
41#include <netinet/in.h> 40#include <netinet/in.h>
41#include <netinet/tcp.h>
42#include <netinet/ip.h>
42#include <netdb.h> 43#include <netdb.h>
43 44
44#ifdef HAVE_UNISTD_H
45# include <unistd.h> 45#include <unistd.h>
46#endif
47
48#ifdef HAVE_ARPA_INET_H
49# include <arpa/inet.h> 46#include <arpa/inet.h>
50#endif
51#include <newserver.h>
52 47
48#include <algorithm>
49
50// use relatively small values, as we do not expect to receive much,
51// and we do userspace write buffering
52// 8kb limits throughput to roughly 66kb/s
53#define SOCKET_RCVBUF 8192
54#define SOCKET_SNDBUF 16384
55
53sockvec client_sockets; 56sockvec clients;
54 57
55/** 58/**
56 * Initializes a connection. Really, it just sets up the data structure, 59 * Initializes a connection. Really, it just sets up the data structure,
57 * socket setup is handled elsewhere. We do send a version to the 60 * socket setup is handled elsewhere. We do send a version to the
58 * client. 61 * client.
59 */ 62 */
60client_socket::client_socket (int fd, const char *peername) 63client::client (int fd, const char *peername)
61: fd (fd), host (strdup (peername)), 64: fd (fd), host (strdup (peername)),
62 socket_ev (this, &client_socket::socket_cb) 65 socket_ev (this, &client::socket_cb)
63{ 66{
67 refcnt_inc (); // the socket is an external reference
68
69 mss = 1500 - 52; // 1500 typical ethernet frame, 66 typical tcp header overhead
70
64 { 71 {
65 struct linger linger_opt; 72 struct linger linger_opt;
66 73
67 linger_opt.l_onoff = 0; 74 linger_opt.l_onoff = 0;
68 linger_opt.l_linger = 0; 75 linger_opt.l_linger = 0;
69 76
70 if (setsockopt (fd, SOL_SOCKET, SO_LINGER, &linger_opt, sizeof (struct linger))) 77 if (setsockopt (fd, SOL_SOCKET, SO_LINGER, &linger_opt, sizeof (struct linger)))
71 LOG (llevError, "Cannot setsockopt(SO_LINGER): %s\n", strerror (errno)); 78 LOG (llevError, "SO_LINGER: %s\n", strerror (errno));
79 }
80
81 {
82 int val;
83
84#ifdef SO_RCVBUF
85 val = SOCKET_RCVBUF;
86 if (setsockopt (fd, SOL_SOCKET, SO_RCVBUF, &val, sizeof (val)))
87 LOG (llevError, "SO_RCVBUF: %s\n", strerror (errno));
88#endif
89
90#ifdef SO_SNDBUF
91 val = SOCKET_SNDBUF;
92 if (setsockopt (fd, SOL_SOCKET, SO_SNDBUF, &val, sizeof (val)))
93 LOG (llevError, "SO_SNDBUF: %s\n", strerror (errno));
94#endif
95
96#ifdef IP_TOS
97 val = IPTOS_LOWDELAY;
98 if (setsockopt (fd, IPPROTO_IP, IP_TOS, &val, sizeof (val)))
99 LOG (llevError, "IP_TOS: %s\n", strerror (errno));
100#endif
101
102#ifdef TCP_NODELAY
103 val = 1;
104 if (setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)))
105 LOG (llevError, "TCP_NODELAY: %s\n", strerror (errno));
106#endif
107
108 // set some very aggressive keepalive parameters
109#ifdef TCP_KEEPIDLE
110 val = 1;
111 if (setsockopt (fd, IPPROTO_TCP, TCP_KEEPIDLE, &val, sizeof (val)))
112 LOG (llevError, "TCP_KEEPIDLE: %s\n", strerror (errno));
113#endif
114
115#ifdef TCP_KEEPCNT
116 val = 3;
117 if (setsockopt (fd, IPPROTO_TCP, TCP_KEEPCNT, &val, sizeof (val)))
118 LOG (llevError, "TCP_KEEPCNT: %s\n", strerror (errno));
119#endif
120
121#ifdef TCP_KEEPINTVL
122 val = 1;
123 if (setsockopt (fd, IPPROTO_TCP, TCP_KEEPINTVL, &val, sizeof (val)))
124 LOG (llevError, "TCP_KEEPINTVL: %s\n", strerror (errno));
125#endif
126
127 // try to find the mss value in use
128#ifdef TCP_MAXSEG
129 socklen_t sl = sizeof (val);
130 if (!getsockopt (fd, IPPROTO_TCP, TCP_MAXSEG, &val, &sl) && sl == sizeof (val))
131 mss = val;
132#endif
72 } 133 }
73 134
74 { 135 {
75 int bufsize = 65535; /*Supposed absolute upper limit */ 136 int bufsize = 65535; /*Supposed absolute upper limit */
76 int oldbufsize; 137 int oldbufsize;
88 149
89 buflen = sizeof (oldbufsize); 150 buflen = sizeof (oldbufsize);
90 getsockopt (fd, SOL_SOCKET, SO_SNDBUF, (char *) &oldbufsize, (socklen_t *) & buflen); 151 getsockopt (fd, SOL_SOCKET, SO_SNDBUF, (char *) &oldbufsize, (socklen_t *) & buflen);
91 } 152 }
92 153
154 state = ST_SETUP;
93 mapmode = Map0Cmd; 155 mapmode = Map0Cmd;
94 darkness = 1; 156 darkness = 1;
95 status = Ns_Add;
96 mapx = 11; 157 mapx = 11;
97 mapy = 11; 158 mapy = 11;
98 itemcmd = 1; /* Default is version item1 command */ 159 itemcmd = 1; /* Default is version item1 command */
99 160 max_rate = 100000 / (1000000 / MAX_TIME); // ~1mbit is assumed per default
100 faces_sent_len = nrofpixmaps;
101 faces_sent = (uint8 *)calloc (nrofpixmaps, sizeof (*faces_sent));
102 if (!faces_sent)
103 fatal (OUT_OF_MEMORY);
104 161
105 /* Do this so we don't send a face command for the client for 162 /* Do this so we don't send a face command for the client for
106 * this face. Face 0 is sent to the client to say clear 163 * this face. Face 0 is sent to the client to say clear
107 * face information. 164 * face information.
108 */ 165 */
109 faces_sent[0] = NS_FACESENT_FACE; 166 faces_sent[0] = true;
167 fx_want [FT_FACE] = true; // all clients must support image faces
110 168
169 socket_ev.prio (PE_PRIO_HIGH);
111 socket_ev.fd (fd); 170 socket_ev.fd (fd);
171 socket_ev.poll (PE_R);
112 172
113 // initialisation done, kick it! 173 // initialisation done, kick it!
114
115 {
116 packet sl;
117 sl.printf ("version %d %d %s\n", VERSION_CS, VERSION_SC, VERSION_INFO); 174 send_packet_printf ("version %d %d %s\n", VERSION_CS, VERSION_SC, VERSION_INFO);
118 send_packet (sl);
119 flush (); 175 flush ();
120 }
121 176
122#if 0//TODO 177 reset_stats ();
123 socket_info.nconns++;
124 if (socket_info.nconns > cst_tot.max_conn) cst_tot.max_conn = socket_info.nconns;
125 if (socket_info.nconns > cst_lst.max_conn) cst_lst.max_conn = socket_info.nconns;
126#endif
127}
128 178
129client_socket::~client_socket () 179 clients.insert (this);
130{
131 status = Ns_Dead;
132} 180}
133 181
134/** This sets up the socket and reads all the image information into memory. */ 182client::~client ()
183{
184 clients.erase (this);
185
186 mapinfo_queue_clear ();
187 free (stats.range);
188 free (stats.title);
189 free (host);
190}
191
135void 192void
136init_ericserver (void) 193client::do_destroy ()
137{ 194{
138 struct sockaddr_in insock; 195 attachable::do_destroy ();
139 struct linger linger_opt;
140 196
141 memset (&cst_tot, 0, sizeof (CS_Stats)); 197 if (pl)
142 memset (&cst_lst, 0, sizeof (CS_Stats)); 198 pl->disconnect ();
143 cst_tot.time_start = time (NULL);
144 cst_lst.time_start = time (NULL);
145 199
146 LOG (llevDebug, "Initialize new client/server data\n"); 200 if (fd >= 0)
201 {
202 send_packet ("goodbye");
203 flush ();
147 204
148 read_client_images (); 205 close (fd);
149} 206 }
150 207
208 state = ST_DEAD;
151 209
152/******************************************************************************* 210 socket_ev.suspend ();
153 *
154 * Start of functions dealing with freeing of the data.
155 *
156 ******************************************************************************/
157 211
158/** Free's all the memory that ericserver allocates. */ 212 refcnt_dec (); // socket no longer open
213}
214
159void 215void
160free_all_newserver (void) 216client::reset_stats ()
161{ 217{
162 LOG (llevDebug, "Freeing all new client/server information.\n"); 218 /* we need to clear these to -1 and not zero - otherwise,
163 free_socket_images (); 219 * if a player quits and starts a new character, we wont
164} 220 * send new values to the client, as things like exp start
165 221 * at zero.
166/**
167 * Frees a socket.
168 * Basically, all we need to do here is free all data structures that
169 * might be associated with the socket. It is up to the caller to
170 * update the list
171 */ 222 */
223 for (int i = 0; i < NUM_SKILLS; i++)
224 last_skill_exp[i] = -1;
172 225
173void 226 for (int i = 0; i < NROFATTACKS; i++)
174free_newsocket (client_socket *ns) 227 last_resist[i] = -1;
175{
176 if (ns->fd >= 0)
177 close (ns->fd);
178 228
179 if (ns->stats.range) 229 last_weapon_sp = -1;
180 free (ns->stats.range); 230 last_level = -1;
231 last_stats.exp = -1;
232 last_weight = (uint32) - 1;
233 last_flags = 0;
234 last_weight = 0;
235 last_weight_limit = 0;
236 last_path_attuned = 0;
237 last_path_repelled = 0;
238 last_path_denied = 0;
239 last_speed = 0;
240 last_flags = 0;
181 241
182 if (ns->stats.title) 242 static living zero_living;
183 free (ns->stats.title); 243 last_stats = zero_living;
184
185 free (ns->host);
186
187 ns->fd = -1;
188 ns->stats.range = 0;
189 ns->stats.title = 0;
190 ns->host = 0;
191} 244}
192 245
193/** Sends the 'goodbye' command to the player, and closes connection. */ 246client *
194void
195final_free_player (player *pl)
196{
197 pl->socket->send_packet ("goodbye");
198 free_newsocket (pl->socket);
199 free_player (pl);
200}
201
202bool
203add_client_socket (int fd, const char *peername) 247client::create (int fd, const char *peername)
204{ 248{
205 if (checkbanned (NULL, peername))
206 {
207 LOG (llevInfo, "Banned host tried to connect: [%s]\n", peername);
208 return false;
209 }
210 else
211 {
212 client_socket *ns = new client_socket (dup (fd), peername); 249 client *ns = new client (dup (fd), peername);
213 client_sockets.push_back (ns); 250 ns->instantiate (); // effectively a nop right now
214 return true; 251 INVOKE_CLIENT (CONNECT, ns);
215 } 252 return ns;
216} 253}
217 254

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