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/cvs/deliantra/server/socket/init.C
Revision: 1.9
Committed: Wed Sep 20 21:53:50 2006 UTC (17 years, 9 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.8: +3 -4 lines
Log Message:
added many accessors and mutators to struct player, including *title* and (hint, hint) *own_title*

File Contents

# Content
1 /*
2 CrossFire, A Multiplayer game for X-windows
3
4 Copyright (C) 2001 Mark Wedel
5 Copyright (C) 1992 Frank Tore Johansen
6
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
11
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20
21 The author can be reached via e-mail to <crossfire@schmorp.de>
22 */
23
24 /**
25 * \file
26 * Socket general functions
27 *
28 * \date 2003-12-02
29 *
30 * Mainly deals with initialization and higher level socket
31 * maintenance (checking for lost connections and if data has arrived.)
32 * The reading of data is handled in ericserver.c
33 */
34
35
36 #include <global.h>
37 #ifndef __CEXTRACT__
38 # include <sproto.h>
39 #endif
40 #ifndef WIN32 /* ---win32 exclude include files */
41 # include <sys/types.h>
42 # include <sys/time.h>
43 # include <sys/socket.h>
44 # include <netinet/in.h>
45 # include <netdb.h>
46 #endif /* win32 */
47
48 #ifdef HAVE_UNISTD_H
49 # include <unistd.h>
50 #endif
51
52 #ifdef HAVE_ARPA_INET_H
53 # include <arpa/inet.h>
54 #endif
55 #include <newserver.h>
56
57 Socket_Info socket_info;
58 NewSocket *init_sockets;
59
60 /**
61 * Initializes a connection. Really, it just sets up the data structure,
62 * socket setup is handled elsewhere. We do send a version to the
63 * client.
64 */
65 void
66 InitConnection (NewSocket * ns, const char *from_ip)
67 {
68 SockList sl;
69 char buf[256];
70 int bufsize = 65535; /*Supposed absolute upper limit */
71 int oldbufsize;
72 int buflen = sizeof (int);
73
74 #ifdef WIN32 /* ***WIN32 SOCKET: init win32 non blocking socket */
75 int temp = 1;
76
77 if (ioctlsocket (ns->fd, FIONBIO, &temp) == -1)
78 LOG (llevError, "InitConnection: Error on ioctlsocket.\n");
79 #else
80 if (fcntl (ns->fd, F_SETFL, O_NONBLOCK) == -1)
81 {
82 LOG (llevError, "InitConnection: Error on fcntl.\n");
83 }
84 #endif /* end win32 */
85
86 if (getsockopt (ns->fd, SOL_SOCKET, SO_SNDBUF, (char *) &oldbufsize, (socklen_t *) & buflen) == -1)
87 oldbufsize = 0;
88 if (oldbufsize < bufsize)
89 {
90 #ifdef ESRV_DEBUG
91 LOG (llevDebug, "Default buffer size was %d bytes, will reset it to %d\n", oldbufsize, bufsize);
92 #endif
93 if (setsockopt (ns->fd, SOL_SOCKET, SO_SNDBUF, (char *) &bufsize, sizeof (&bufsize)))
94 {
95 LOG (llevError, "InitConnection: setsockopt unable to set output buf size to %d\n", bufsize);
96 }
97 }
98 buflen = sizeof (oldbufsize);
99 getsockopt (ns->fd, SOL_SOCKET, SO_SNDBUF, (char *) &oldbufsize, (socklen_t *) & buflen);
100 #ifdef ESRV_DEBUG
101 LOG (llevDebug, "Socket buffer size now %d bytes\n", oldbufsize);
102 #endif
103
104 ns->faceset = 0;
105 ns->facecache = 0;
106 ns->image2 = 0;
107 ns->sound = 0;
108 ns->exp64 = 0;
109 ns->monitor_spells = 0;
110 ns->mapmode = Map0Cmd;
111 ns->darkness = 1;
112 ns->status = Ns_Add;
113 ns->mapx = 11;
114 ns->mapy = 11;
115 ns->newmapcmd = 0;
116 ns->itemcmd = 1; /* Default is version item1 command */
117 ns->ext_mapinfos = 0; /*extendedmapinfo datas */
118 ns->EMI_smooth = 0;
119 ns->look_position = 0;
120 ns->update_look = 0;
121 ns->has_readable_type = 0;
122 ns->supported_readables = 0;
123 ns->monitor_spells = 0;
124 ns->mapinfocmd = 0;
125 ns->extcmd = 0;
126 ns->extmap = 0;
127
128 /* we should really do some checking here - if total clients overflows
129 * we need to do something more intelligent, because client id's will start
130 * duplicating (not likely in normal cases, but malicous attacks that
131 * just open and close connections could get this total up.
132 */
133 ns->inbuf.len = 0;
134 ns->inbuf.buf = (unsigned char *) malloc (sizeof (unsigned char) * MAXSOCKBUF);
135 /* Basic initialization. Needed because we do a check in
136 * HandleClient for oldsocketmode without checking the
137 * length of data.
138 */
139 memset (ns->inbuf.buf, 0, sizeof (unsigned char) * MAXSOCKBUF);
140 memset (&ns->lastmap, 0, sizeof (struct Map));
141 memset (ns->faces_sent, 0, ns->faces_sent_len * sizeof (*ns->faces_sent));
142 memset (&ns->anims_sent, 0, sizeof (ns->anims_sent));
143 memset (&ns->stats, 0, sizeof (struct statsinfo));
144 /* Do this so we don't send a face command for the client for
145 * this face. Face 0 is sent to the client to say clear
146 * face information.
147 */
148 ns->faces_sent[0] = NS_FACESENT_FACE;
149
150 ns->outputbuffer.start = 0;
151 ns->outputbuffer.len = 0;
152 ns->can_write = 1;
153 ns->password_fails = 0;
154
155 ns->current_map = 0;
156 ns->current_x = 0;
157 ns->current_y = 0;
158 ns->client[0] = 0;
159 ns->buggy_mapscroll = 0;
160
161 ns->sent_scroll = 0;
162 ns->host = strdup_local (from_ip);
163 sprintf ((char *) buf, "version %d %d %s\n", VERSION_CS, VERSION_SC, VERSION_INFO);
164 sl.buf = (unsigned char *) buf;
165 sl.len = strlen ((char *) buf);
166 Send_With_Handling (ns, &sl);
167 #ifdef CS_LOGSTATS
168 if (socket_info.nconns > cst_tot.max_conn)
169 cst_tot.max_conn = socket_info.nconns;
170 if (socket_info.nconns > cst_lst.max_conn)
171 cst_lst.max_conn = socket_info.nconns;
172 #endif
173 }
174
175
176 /** This sets up the socket and reads all the image information into memory. */
177 void
178 init_ericserver (void)
179 {
180 struct sockaddr_in insock;
181 struct protoent *protox;
182 struct linger linger_opt;
183
184 #ifdef WIN32 /* ***win32 - we init a windows socket */
185 WSADATA w;
186
187 socket_info.max_filedescriptor = 1; /* used in select, ignored in winsockets */
188 WSAStartup (0x0101, &w); /* this setup all socket stuff */
189 /* ill include no error tests here, winsocket 1.1 should always work */
190 /* except some old win95 versions without tcp/ip stack */
191 #else /* non windows */
192
193 # ifdef HAVE_SYSCONF
194 socket_info.max_filedescriptor = sysconf (_SC_OPEN_MAX);
195 # else
196 # ifdef HAVE_GETDTABLESIZE
197 socket_info.max_filedescriptor = getdtablesize ();
198 # else
199 "Unable to find usable function to get max filedescriptors";
200 # endif
201 # endif
202 #endif /* win32 */
203
204 socket_info.timeout.tv_sec = 0;
205 socket_info.timeout.tv_usec = 0;
206 socket_info.nconns = 0;
207
208 #ifdef CS_LOGSTATS
209 memset (&cst_tot, 0, sizeof (CS_Stats));
210 memset (&cst_lst, 0, sizeof (CS_Stats));
211 cst_tot.time_start = time (NULL);
212 cst_lst.time_start = time (NULL);
213 #endif
214
215 LOG (llevDebug, "Initialize new client/server data\n");
216 socket_info.nconns = 1;
217 init_sockets = (NewSocket *) malloc (sizeof (NewSocket));
218 init_sockets[0].faces_sent = NULL; /* unused */
219 socket_info.allocated_sockets = 1;
220
221 protox = getprotobyname ("tcp");
222 if (protox == NULL)
223 {
224 LOG (llevError, "init_ericserver: Error getting protox\n");
225 return;
226 }
227 init_sockets[0].fd = socket (PF_INET, SOCK_STREAM, protox->p_proto);
228 if (init_sockets[0].fd == -1)
229 {
230 LOG (llevError, "Cannot create socket: %s\n", strerror (errno));
231 exit (-1);
232 }
233 insock.sin_family = AF_INET;
234 insock.sin_port = htons (settings.csport);
235 insock.sin_addr.s_addr = htonl (INADDR_ANY);
236
237 linger_opt.l_onoff = 0;
238 linger_opt.l_linger = 0;
239 if (setsockopt (init_sockets[0].fd, SOL_SOCKET, SO_LINGER, (char *) &linger_opt, sizeof (struct linger)))
240 {
241 LOG (llevError, "Cannot setsockopt(SO_LINGER): %s\n", strerror (errno));
242 }
243
244 /* Would be nice to have an autoconf check for this. It appears that
245 * these functions are both using the same calling syntax, just one
246 * of them needs extra valus passed.
247 */
248 #if defined(__osf__) || defined(hpux) || defined(sgi) || defined(NeXT) || \
249 defined(__sun__) || defined(__linux__) || defined(SVR4) || \
250 defined(__FreeBSD__) || defined(__OpenBSD__) || \
251 defined(WIN32) /* ---win32 add this here */ || \
252 defined(__GNU__) /* HURD */
253 {
254 # ifdef WIN32
255 char tmp = 1;
256 # else
257 int tmp = 1;
258 # endif
259
260 if (setsockopt (init_sockets[0].fd, SOL_SOCKET, SO_REUSEADDR, &tmp, sizeof (tmp)))
261 {
262 LOG (llevError, "Cannot setsockopt(SO_REUSEADDR): %s\n", strerror (errno));
263 }
264 }
265 #else
266 if (setsockopt (init_sockets[0].fd, SOL_SOCKET, SO_REUSEADDR, (char *) NULL, 0))
267 {
268 LOG (llevError, "Cannot setsockopt(SO_REUSEADDR): %s\n", strerror (errno));
269 }
270 #endif
271
272 if (bind (init_sockets[0].fd, (struct sockaddr *) &insock, sizeof (insock)) == (-1))
273 {
274 LOG (llevError, "Cannot bind socket to port %d: %s\n", ntohs (insock.sin_port), strerror (errno));
275 #ifdef WIN32 /* ***win32: close() -> closesocket() */
276 shutdown (init_sockets[0].fd, SD_BOTH);
277 closesocket (init_sockets[0].fd);
278 #else
279 close (init_sockets[0].fd);
280 #endif /* win32 */
281 exit (-1);
282 }
283 if (listen (init_sockets[0].fd, 5) == (-1))
284 {
285 LOG (llevError, "Cannot listen on socket: %s\n", strerror (errno));
286 #ifdef WIN32 /* ***win32: close() -> closesocket() */
287 shutdown (init_sockets[0].fd, SD_BOTH);
288 closesocket (init_sockets[0].fd);
289 #else
290 close (init_sockets[0].fd);
291 #endif /* win32 */
292 exit (-1);
293 }
294 init_sockets[0].status = Ns_Add;
295 read_client_images ();
296 }
297
298
299 /*******************************************************************************
300 *
301 * Start of functions dealing with freeing of the data.
302 *
303 ******************************************************************************/
304
305 /** Free's all the memory that ericserver allocates. */
306 void
307 free_all_newserver (void)
308 {
309 LOG (llevDebug, "Freeing all new client/server information.\n");
310 free_socket_images ();
311 free (init_sockets);
312 }
313
314 /**
315 * Frees a socket.
316 * Basically, all we need to do here is free all data structures that
317 * might be associated with the socket. It is up to the caller to
318 * update the list
319 */
320
321 void
322 free_newsocket (NewSocket * ns)
323 {
324 #ifdef WIN32 /* ***win32: closesocket in windows style */
325 shutdown (ns->fd, SD_BOTH);
326 if (closesocket (ns->fd))
327 {
328 #else
329 if (close (ns->fd))
330 {
331 #endif /* win32 */
332
333 #ifdef ESRV_DEBUG
334 LOG (llevDebug, "Error closing socket %d\n", ns->fd);
335 #endif
336 }
337
338 if (ns->stats.range)
339 free (ns->stats.range);
340
341 if (ns->stats.title)
342 free (ns->stats.title);
343
344 free (ns->host);
345 free (ns->inbuf.buf);
346 }
347
348 /** Sends the 'goodbye' command to the player, and closes connection. */
349 void
350 final_free_player (player *pl)
351 {
352 cs_write_string (&pl->socket, "goodbye", 8);
353 free_newsocket (&pl->socket);
354 free_player (pl);
355 }