--- deliantra/server/socket/init.C 2007/01/07 02:39:15 1.34 +++ deliantra/server/socket/init.C 2007/01/08 18:18:36 1.35 @@ -154,6 +154,8 @@ send_packet_printf ("version %d %d %s\n", VERSION_CS, VERSION_SC, VERSION_INFO); flush (); + reset_stats (); + clients.insert (this); } @@ -191,6 +193,37 @@ refcnt_dec (); // socket no longer open } +void +client::reset_stats () +{ + /* we need to clear these to -1 and not zero - otherwise, + * if a player quits and starts a new character, we wont + * send new values to the client, as things like exp start + * at zero. + */ + for (int i = 0; i < NUM_SKILLS; i++) + last_skill_exp[i] = -1; + + for (int i = 0; i < NROFATTACKS; i++) + last_resist[i] = -1; + + last_weapon_sp = -1; + last_level = -1; + last_stats.exp = -1; + last_weight = (uint32) - 1; + last_flags = 0; + last_weight = 0; + last_weight_limit = 0; + last_path_attuned = 0; + last_path_repelled = 0; + last_path_denied = 0; + last_speed = 0; + flags = 0; + + static living zero_living; + last_stats = zero_living; +} + /** This sets up the socket and reads all the image information into memory. */ void init_ericserver (void)