ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/socket/init.C
(Generate patch)

Comparing deliantra/server/socket/init.C (file contents):
Revision 1.18 by root, Thu Dec 14 21:46:34 2006 UTC vs.
Revision 1.33 by pippijn, Sat Jan 6 14:42:31 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
3 3
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2001 Mark Wedel 5 Copyright (C) 2001 Mark Wedel
5 Copyright (C) 1992 Frank Tore Johansen 6 Copyright (C) 1992 Frank Tore Johansen
6 7
7 This program is free software; you can redistribute it and/or modify 8 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 it under the terms of the GNU General Public License as published by
29 * 30 *
30 * Mainly deals with initialization and higher level socket 31 * Mainly deals with initialization and higher level socket
31 * maintenance (checking for lost connections and if data has arrived.) 32 * maintenance (checking for lost connections and if data has arrived.)
32 * The reading of data is handled in ericserver.c 33 * The reading of data is handled in ericserver.c
33 */ 34 */
34
35 35
36#include <global.h> 36#include <global.h>
37#include <sproto.h> 37#include <sproto.h>
38#include <sys/types.h> 38#include <sys/types.h>
39#include <sys/time.h> 39#include <sys/time.h>
40#include <sys/socket.h> 40#include <sys/socket.h>
41#include <netinet/in.h> 41#include <netinet/in.h>
42#include <netinet/tcp.h>
43#include <netinet/ip.h>
42#include <netdb.h> 44#include <netdb.h>
43 45
44#ifdef HAVE_UNISTD_H
45# include <unistd.h> 46#include <unistd.h>
46#endif
47
48#ifdef HAVE_ARPA_INET_H
49# include <arpa/inet.h> 47#include <arpa/inet.h>
50#endif
51#include <newserver.h>
52 48
49#include <algorithm>
50
53sockvec client_sockets; 51sockvec clients;
54 52
55/** 53/**
56 * Initializes a connection. Really, it just sets up the data structure, 54 * Initializes a connection. Really, it just sets up the data structure,
57 * socket setup is handled elsewhere. We do send a version to the 55 * socket setup is handled elsewhere. We do send a version to the
58 * client. 56 * client.
59 */ 57 */
60client_socket::client_socket (int fd, const char *peername) 58client::client (int fd, const char *peername)
61: fd (fd), host (strdup (peername)), 59: fd (fd), host (strdup (peername)),
62 socket_ev (this, &client_socket::socket_cb) 60 socket_ev (this, &client::socket_cb),
61 cmd_ev (this, &client::cmd_cb),
62 cc_inv (this), cc_other (this)
63{ 63{
64 { 64 {
65 struct linger linger_opt; 65 struct linger linger_opt;
66 66
67 linger_opt.l_onoff = 0; 67 linger_opt.l_onoff = 0;
68 linger_opt.l_linger = 0; 68 linger_opt.l_linger = 0;
69 69
70 if (setsockopt (fd, SOL_SOCKET, SO_LINGER, &linger_opt, sizeof (struct linger))) 70 if (setsockopt (fd, SOL_SOCKET, SO_LINGER, &linger_opt, sizeof (struct linger)))
71 LOG (llevError, "Cannot setsockopt(SO_LINGER): %s\n", strerror (errno)); 71 LOG (llevError, "SO_LINGER: %s\n", strerror (errno));
72 } 72 }
73
74 {
75 int val = IPTOS_LOWDELAY;
76
77 if (setsockopt (fd, IPPROTO_IP, IP_TOS, &val, sizeof (val)))
78 LOG (llevError, "IP_TOS: %s\n", strerror (errno));
79 }
80
81 {
82 int val = 1;
83
84 if (setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)))
85 LOG (llevError, "TCP_NODELAY: %s\n", strerror (errno));
86 }
87
88#ifdef __linux__
89 {
90 int val;
91
92 // set some very aggressive keepalive parameters
93 val = 10;
94 if (setsockopt (fd, IPPROTO_TCP, TCP_KEEPIDLE, &val, sizeof (val)))
95 LOG (llevError, "TCP_KEEPIDLE: %s\n", strerror (errno));
96
97 val = 5;
98 if (setsockopt (fd, IPPROTO_TCP, TCP_KEEPCNT, &val, sizeof (val)))
99 LOG (llevError, "TCP_KEEPCNT: %s\n", strerror (errno));
100
101 val = 1;
102 if (setsockopt (fd, IPPROTO_TCP, TCP_KEEPINTVL, &val, sizeof (val)))
103 LOG (llevError, "TCP_KEEPINTVL: %s\n", strerror (errno));
104 }
105#endif
73 106
74 { 107 {
75 int bufsize = 65535; /*Supposed absolute upper limit */ 108 int bufsize = 65535; /*Supposed absolute upper limit */
76 int oldbufsize; 109 int oldbufsize;
77 int buflen = sizeof (int); 110 int buflen = sizeof (int);
88 121
89 buflen = sizeof (oldbufsize); 122 buflen = sizeof (oldbufsize);
90 getsockopt (fd, SOL_SOCKET, SO_SNDBUF, (char *) &oldbufsize, (socklen_t *) & buflen); 123 getsockopt (fd, SOL_SOCKET, SO_SNDBUF, (char *) &oldbufsize, (socklen_t *) & buflen);
91 } 124 }
92 125
126 state = ST_SETUP;
93 mapmode = Map0Cmd; 127 mapmode = Map0Cmd;
94 darkness = 1; 128 darkness = 1;
95 status = Ns_Add;
96 mapx = 11; 129 mapx = 11;
97 mapy = 11; 130 mapy = 11;
98 itemcmd = 1; /* Default is version item1 command */ 131 itemcmd = 1; /* Default is version item1 command */
99 132
100 faces_sent_len = nrofpixmaps; 133 faces_sent = salloc0<uint8> (nrofpixmaps);
101 faces_sent = (uint8 *)calloc (nrofpixmaps, sizeof (*faces_sent));
102 if (!faces_sent)
103 fatal (OUT_OF_MEMORY);
104 134
105 /* Do this so we don't send a face command for the client for 135 /* Do this so we don't send a face command for the client for
106 * this face. Face 0 is sent to the client to say clear 136 * this face. Face 0 is sent to the client to say clear
107 * face information. 137 * face information.
108 */ 138 */
109 faces_sent[0] = NS_FACESENT_FACE; 139 faces_sent[0] = NS_FACESENT_FACE;
110 140
141 // socket I/O is low priority
142 // we prefer to have the server run instead of handling client requests
143 socket_ev.prio (PE_PRIO_NORMAL + 1);
111 socket_ev.fd (fd); 144 socket_ev.fd (fd);
145 socket_ev.poll (PE_R);
146
147 // command handling is even lower priority
148 // that way no client can monopolise the server
149 cmd_ev.prio (PE_PRIO_NORMAL + 2);
112 150
113 // initialisation done, kick it! 151 // initialisation done, kick it!
114
115 {
116 packet sl;
117 sl.printf ("version %d %d %s\n", VERSION_CS, VERSION_SC, VERSION_INFO); 152 send_packet_printf ("version %d %d %s\n", VERSION_CS, VERSION_SC, VERSION_INFO);
118 send_packet (sl);
119 flush (); 153 flush ();
120 } 154
155 // clients are externally referenced by the socket
156 refcnt_inc ();
157 clients.push_back (this);
121 158
122#if 0//TODO 159#if 0//TODO
123 socket_info.nconns++; 160 socket_info.nconns++;
124 if (socket_info.nconns > cst_tot.max_conn) cst_tot.max_conn = socket_info.nconns; 161 if (socket_info.nconns > cst_tot.max_conn) cst_tot.max_conn = socket_info.nconns;
125 if (socket_info.nconns > cst_lst.max_conn) cst_lst.max_conn = socket_info.nconns; 162 if (socket_info.nconns > cst_lst.max_conn) cst_lst.max_conn = socket_info.nconns;
126#endif 163#endif
127} 164}
128 165
129client_socket::~client_socket () 166client::~client ()
130{ 167{
131 status = Ns_Dead; 168 sockvec::iterator i = find (clients.begin (), clients.end (), this);
169 if (i != clients.end ())
170 clients.erase (i);
171
172 sfree<uint8> (faces_sent, nrofpixmaps);
173 free (stats.range);
174 free (stats.title);
175 free (host);
176}
177
178void
179client::do_destroy ()
180{
181 attachable::do_destroy ();
182
183 if (pl)
184 pl->disconnect ();
185
186 if (fd >= 0)
187 close (fd);
188
189 state = ST_DEAD;
190
191 socket_ev.suspend ();
192 cmd_ev.suspend ();
193
194 // socket now longer references us
195 refcnt_dec ();
132} 196}
133 197
134/** This sets up the socket and reads all the image information into memory. */ 198/** This sets up the socket and reads all the image information into memory. */
135void 199void
136init_ericserver (void) 200init_ericserver (void)
137{ 201{
138 struct sockaddr_in insock;
139 struct linger linger_opt;
140
141 memset (&cst_tot, 0, sizeof (CS_Stats));
142 memset (&cst_lst, 0, sizeof (CS_Stats));
143 cst_tot.time_start = time (NULL); 202 cst_tot.time_start = time (NULL);
144 cst_lst.time_start = time (NULL); 203 cst_lst.time_start = time (NULL);
145 204
146 LOG (llevDebug, "Initialize new client/server data\n"); 205 LOG (llevDebug, "Initialize new client/server data\n");
147 206
161{ 220{
162 LOG (llevDebug, "Freeing all new client/server information.\n"); 221 LOG (llevDebug, "Freeing all new client/server information.\n");
163 free_socket_images (); 222 free_socket_images ();
164} 223}
165 224
166/** 225client *
167 * Frees a socket.
168 * Basically, all we need to do here is free all data structures that
169 * might be associated with the socket. It is up to the caller to
170 * update the list
171 */
172
173void
174free_newsocket (client_socket *ns)
175{
176 if (ns->fd >= 0)
177 close (ns->fd);
178
179 if (ns->stats.range)
180 free (ns->stats.range);
181
182 if (ns->stats.title)
183 free (ns->stats.title);
184
185 free (ns->host);
186
187 ns->fd = -1;
188 ns->stats.range = 0;
189 ns->stats.title = 0;
190 ns->host = 0;
191}
192
193/** Sends the 'goodbye' command to the player, and closes connection. */
194void
195final_free_player (player *pl)
196{
197 pl->socket->send_packet ("goodbye");
198 free_newsocket (pl->socket);
199 free_player (pl);
200}
201
202bool
203add_client_socket (int fd, const char *peername) 226client::create (int fd, const char *peername)
204{ 227{
205 if (checkbanned (NULL, peername)) 228 if (checkbanned (NULL, peername))
206 { 229 {
207 LOG (llevInfo, "Banned host tried to connect: [%s]\n", peername); 230 LOG (llevInfo, "Banned host tried to connect: [%s]\n", peername);
208 return false; 231 return 0;
209 } 232 }
210 else 233 else
211 { 234 {
212 client_socket *ns = new client_socket (dup (fd), peername); 235 client *ns = new client (dup (fd), peername);
213 client_sockets.push_back (ns); 236
237 ns->instantiate (); // effectively a nop right now
238
239 INVOKE_CLIENT (CONNECT, ns);
240
214 return true; 241 return ns;
215 } 242 }
216} 243}
217 244

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines