--- deliantra/server/socket/init.C 2006/12/14 22:45:41 1.19 +++ deliantra/server/socket/init.C 2006/12/16 03:08:26 1.21 @@ -43,18 +43,18 @@ #include #include -#include -sockvec client_sockets; +sockvec clients; /** * Initializes a connection. Really, it just sets up the data structure, * socket setup is handled elsewhere. We do send a version to the * client. */ -client_socket::client_socket (int fd, const char *peername) +client::client (int fd, const char *peername) : fd (fd), host (strdup (peername)), - socket_ev (this, &client_socket::socket_cb) + socket_ev (this, &client::socket_cb), + cmd_ev (this, &client::cmd_cb) { { struct linger linger_opt; @@ -103,16 +103,20 @@ */ faces_sent[0] = NS_FACESENT_FACE; + // socket I/O is low priority + // we prefer to have the server run instead of handling client requests + socket_ev.prio (PE_PRIO_NORMAL + 1); socket_ev.fd (fd); + socket_ev.poll (PE_R); + + // command handling is even lower priority + // that way no client can monopolise the server + cmd_ev.prio (PE_PRIO_NORMAL + 2); // initialisation done, kick it! - { - packet sl; - sl.printf ("version %d %d %s\n", VERSION_CS, VERSION_SC, VERSION_INFO); - send_packet (sl); - flush (); - } + send_packet_printf ("version %d %d %s\n", VERSION_CS, VERSION_SC, VERSION_INFO); + flush (); #if 0//TODO socket_info.nconns++; @@ -121,20 +125,31 @@ #endif } -client_socket::~client_socket () +client::~client () +{ + if (pl) + pl->socket = 0; + + if (fd >= 0) + close (fd), fd = -1; + + free (stats.range), stats.range = 0; + free (stats.title), stats.title = 0; + free (host), host = 0; +} + +void +client::destroy () { status = Ns_Dead; + socket_ev.suspend (); + cmd_ev.suspend (); } /** This sets up the socket and reads all the image information into memory. */ void init_ericserver (void) { - struct sockaddr_in insock; - struct linger linger_opt; - - memset (&cst_tot, 0, sizeof (CS_Stats)); - memset (&cst_lst, 0, sizeof (CS_Stats)); cst_tot.time_start = time (NULL); cst_lst.time_start = time (NULL); @@ -158,44 +173,15 @@ free_socket_images (); } -/** - * Frees a socket. - * Basically, all we need to do here is free all data structures that - * might be associated with the socket. It is up to the caller to - * update the list - */ - -void -free_newsocket (client_socket *ns) -{ - if (ns->fd >= 0) - close (ns->fd); - - if (ns->stats.range) - free (ns->stats.range); - - if (ns->stats.title) - free (ns->stats.title); - - free (ns->host); - - ns->fd = -1; - ns->stats.range = 0; - ns->stats.title = 0; - ns->host = 0; -} - /** Sends the 'goodbye' command to the player, and closes connection. */ void final_free_player (player *pl) { - pl->socket->send_packet ("goodbye"); - free_newsocket (pl->socket); free_player (pl); } bool -add_client_socket (int fd, const char *peername) +add_client (int fd, const char *peername) { if (checkbanned (NULL, peername)) { @@ -204,8 +190,8 @@ } else { - client_socket *ns = new client_socket (dup (fd), peername); - client_sockets.push_back (ns); + client *ns = new client (dup (fd), peername); + clients.push_back (ns); return true; } }