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Comparing deliantra/server/socket/init.C (file contents):
Revision 1.32 by root, Wed Dec 27 05:32:26 2006 UTC vs.
Revision 1.36 by pippijn, Sat Jan 20 13:47:17 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2001 Mark Wedel 5 * Copyright (C) 2001 Mark Wedel
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The author can be reached via e-mail to <crossfire@schmorp.de> 22 * The author can be reached via e-mail to <crossfire@schmorp.de>
22*/ 23 */
23 24
24/** 25/**
25 * \file 26 * \file
26 * Socket general functions 27 * Socket general functions
27 * 28 *
58: fd (fd), host (strdup (peername)), 59: fd (fd), host (strdup (peername)),
59 socket_ev (this, &client::socket_cb), 60 socket_ev (this, &client::socket_cb),
60 cmd_ev (this, &client::cmd_cb), 61 cmd_ev (this, &client::cmd_cb),
61 cc_inv (this), cc_other (this) 62 cc_inv (this), cc_other (this)
62{ 63{
64 refcnt_inc (); // the socket is an external reference
65
63 { 66 {
64 struct linger linger_opt; 67 struct linger linger_opt;
65 68
66 linger_opt.l_onoff = 0; 69 linger_opt.l_onoff = 0;
67 linger_opt.l_linger = 0; 70 linger_opt.l_linger = 0;
149 152
150 // initialisation done, kick it! 153 // initialisation done, kick it!
151 send_packet_printf ("version %d %d %s\n", VERSION_CS, VERSION_SC, VERSION_INFO); 154 send_packet_printf ("version %d %d %s\n", VERSION_CS, VERSION_SC, VERSION_INFO);
152 flush (); 155 flush ();
153 156
154 // clients are externally referenced by the socket 157 reset_stats ();
155 refcnt_inc ();
156 clients.push_back (this);
157 158
158#if 0//TODO 159 clients.insert (this);
159 socket_info.nconns++;
160 if (socket_info.nconns > cst_tot.max_conn) cst_tot.max_conn = socket_info.nconns;
161 if (socket_info.nconns > cst_lst.max_conn) cst_lst.max_conn = socket_info.nconns;
162#endif
163} 160}
164 161
165client::~client () 162client::~client ()
166{ 163{
167 sockvec::iterator i = find (clients.begin (), clients.end (), this);
168 if (i != clients.end ())
169 clients.erase (i); 164 clients.erase (this);
170 165
171 sfree<uint8> (faces_sent, nrofpixmaps); 166 sfree<uint8> (faces_sent, nrofpixmaps);
172 free (stats.range); 167 free (stats.range);
173 free (stats.title); 168 free (stats.title);
174 free (host); 169 free (host);
181 176
182 if (pl) 177 if (pl)
183 pl->disconnect (); 178 pl->disconnect ();
184 179
185 if (fd >= 0) 180 if (fd >= 0)
181 {
182 send_packet ("goodbye");
183 flush ();
184
186 close (fd); 185 close (fd);
186 }
187 187
188 state = ST_DEAD; 188 state = ST_DEAD;
189 189
190 socket_ev.suspend (); 190 socket_ev.suspend ();
191 cmd_ev.suspend (); 191 cmd_ev.suspend ();
192 192
193 // socket now longer references us 193 refcnt_dec (); // socket no longer open
194 refcnt_dec (); 194}
195
196void
197client::reset_stats ()
198{
199 /* we need to clear these to -1 and not zero - otherwise,
200 * if a player quits and starts a new character, we wont
201 * send new values to the client, as things like exp start
202 * at zero.
203 */
204 for (int i = 0; i < NUM_SKILLS; i++)
205 last_skill_exp[i] = -1;
206
207 for (int i = 0; i < NROFATTACKS; i++)
208 last_resist[i] = -1;
209
210 last_weapon_sp = -1;
211 last_level = -1;
212 last_stats.exp = -1;
213 last_weight = (uint32) - 1;
214 last_flags = 0;
215 last_weight = 0;
216 last_weight_limit = 0;
217 last_path_attuned = 0;
218 last_path_repelled = 0;
219 last_path_denied = 0;
220 last_speed = 0;
221 flags = 0;
222
223 static living zero_living;
224 last_stats = zero_living;
195} 225}
196 226
197/** This sets up the socket and reads all the image information into memory. */ 227/** This sets up the socket and reads all the image information into memory. */
198void 228void
199init_ericserver (void) 229init_ericserver (void)

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