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Comparing deliantra/server/socket/init.C (file contents):
Revision 1.34 by root, Sun Jan 7 02:39:15 2007 UTC vs.
Revision 1.41 by root, Wed Mar 14 15:44:47 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 Copyright (C) 2001 Mark Wedel 5 * Copyright (C) 2001 Mark Wedel
6 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
7 7 *
8 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version. 11 * (at your option) any later version.
12 12 *
13 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details. 16 * GNU General Public License for more details.
17 17 *
18 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 21 *
22 The author can be reached via e-mail to <crossfire@schmorp.de> 22 * The author can be reached via e-mail to <crossfire@schmorp.de>
23*/ 23 */
24 24
25/** 25/**
26 * \file 26 * \file
27 * Socket general functions 27 * Socket general functions
28 * 28 *
129 mapmode = Map0Cmd; 129 mapmode = Map0Cmd;
130 darkness = 1; 130 darkness = 1;
131 mapx = 11; 131 mapx = 11;
132 mapy = 11; 132 mapy = 11;
133 itemcmd = 1; /* Default is version item1 command */ 133 itemcmd = 1; /* Default is version item1 command */
134 134 max_rate = 100000 / (1000000 / MAX_TIME); // ~1mbit is assumed per default
135 faces_sent = salloc0<uint8> (nrofpixmaps);
136 135
137 /* Do this so we don't send a face command for the client for 136 /* Do this so we don't send a face command for the client for
138 * this face. Face 0 is sent to the client to say clear 137 * this face. Face 0 is sent to the client to say clear
139 * face information. 138 * face information.
140 */ 139 */
141 faces_sent[0] = NS_FACESENT_FACE; 140 faces_sent[0] = true;
142 141
143 // socket I/O is low priority
144 // we prefer to have the server run instead of handling client requests
145 socket_ev.prio (PE_PRIO_NORMAL + 1); 142 socket_ev.prio (PE_PRIO_NORMAL);
146 socket_ev.fd (fd); 143 socket_ev.fd (fd);
147 socket_ev.poll (PE_R); 144 socket_ev.poll (PE_R);
148 145
149 // command handling is even lower priority
150 // that way no client can monopolise the server
151 cmd_ev.prio (PE_PRIO_NORMAL + 2); 146 cmd_ev.prio (PE_PRIO_NORMAL);
152 147
153 // initialisation done, kick it! 148 // initialisation done, kick it!
154 send_packet_printf ("version %d %d %s\n", VERSION_CS, VERSION_SC, VERSION_INFO); 149 send_packet_printf ("version %d %d %s\n", VERSION_CS, VERSION_SC, VERSION_INFO);
155 flush (); 150 flush ();
156 151
152 reset_stats ();
153
157 clients.insert (this); 154 clients.insert (this);
158} 155}
159 156
160client::~client () 157client::~client ()
161{ 158{
162 clients.erase (this); 159 clients.erase (this);
163 160
164 sfree<uint8> (faces_sent, nrofpixmaps);
165 free (stats.range); 161 free (stats.range);
166 free (stats.title); 162 free (stats.title);
167 free (host); 163 free (host);
168} 164}
169 165
189 cmd_ev.suspend (); 185 cmd_ev.suspend ();
190 186
191 refcnt_dec (); // socket no longer open 187 refcnt_dec (); // socket no longer open
192} 188}
193 189
190void
191client::reset_stats ()
192{
193 /* we need to clear these to -1 and not zero - otherwise,
194 * if a player quits and starts a new character, we wont
195 * send new values to the client, as things like exp start
196 * at zero.
197 */
198 for (int i = 0; i < NUM_SKILLS; i++)
199 last_skill_exp[i] = -1;
200
201 for (int i = 0; i < NROFATTACKS; i++)
202 last_resist[i] = -1;
203
204 last_weapon_sp = -1;
205 last_level = -1;
206 last_stats.exp = -1;
207 last_weight = (uint32) - 1;
208 last_flags = 0;
209 last_weight = 0;
210 last_weight_limit = 0;
211 last_path_attuned = 0;
212 last_path_repelled = 0;
213 last_path_denied = 0;
214 last_speed = 0;
215 flags = 0;
216
217 static living zero_living;
218 last_stats = zero_living;
219}
220
194/** This sets up the socket and reads all the image information into memory. */ 221/** This sets up the socket and reads all the image information into memory. */
195void 222void
196init_ericserver (void) 223init_ericserver (void)
197{ 224{
198 cst_tot.time_start = time (NULL); 225 cst_tot.time_start = time (NULL);
199 cst_lst.time_start = time (NULL); 226 cst_lst.time_start = time (NULL);
200 227
201 LOG (llevDebug, "Initialize new client/server data\n"); 228 LOG (llevDebug, "Initialize new client/server data\n");
202
203 read_client_images ();
204} 229}
205 230
206 231
207/******************************************************************************* 232/*******************************************************************************
208 * 233 *
219} 244}
220 245
221client * 246client *
222client::create (int fd, const char *peername) 247client::create (int fd, const char *peername)
223{ 248{
224 if (checkbanned (NULL, peername))
225 {
226 LOG (llevInfo, "Banned host tried to connect: [%s]\n", peername);
227 return 0;
228 }
229 else
230 {
231 client *ns = new client (dup (fd), peername); 249 client *ns = new client (dup (fd), peername);
232
233 ns->instantiate (); // effectively a nop right now 250 ns->instantiate (); // effectively a nop right now
234
235 INVOKE_CLIENT (CONNECT, ns); 251 INVOKE_CLIENT (CONNECT, ns);
236
237 return ns; 252 return ns;
238 }
239} 253}
240 254

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