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/cvs/deliantra/server/socket/init.C
Revision: 1.22
Committed: Sat Dec 16 21:40:26 2006 UTC (17 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.21: +6 -9 lines
Log Message:
- clean up some code
- fix some possible (minor) bugs
- use a bitset for anims_sent
- fix a memory leak
- removed dead code

File Contents

# Content
1 /*
2 CrossFire, A Multiplayer game for X-windows
3
4 Copyright (C) 2001 Mark Wedel
5 Copyright (C) 1992 Frank Tore Johansen
6
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
11
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20
21 The author can be reached via e-mail to <crossfire@schmorp.de>
22 */
23
24 /**
25 * \file
26 * Socket general functions
27 *
28 * \date 2003-12-02
29 *
30 * Mainly deals with initialization and higher level socket
31 * maintenance (checking for lost connections and if data has arrived.)
32 * The reading of data is handled in ericserver.c
33 */
34
35
36 #include <global.h>
37 #include <sproto.h>
38 #include <sys/types.h>
39 #include <sys/time.h>
40 #include <sys/socket.h>
41 #include <netinet/in.h>
42 #include <netdb.h>
43
44 #include <unistd.h>
45 #include <arpa/inet.h>
46
47 sockvec clients;
48
49 /**
50 * Initializes a connection. Really, it just sets up the data structure,
51 * socket setup is handled elsewhere. We do send a version to the
52 * client.
53 */
54 client::client (int fd, const char *peername)
55 : fd (fd), host (strdup (peername)),
56 socket_ev (this, &client::socket_cb),
57 cmd_ev (this, &client::cmd_cb)
58 {
59 {
60 struct linger linger_opt;
61
62 linger_opt.l_onoff = 0;
63 linger_opt.l_linger = 0;
64
65 if (setsockopt (fd, SOL_SOCKET, SO_LINGER, &linger_opt, sizeof (struct linger)))
66 LOG (llevError, "Cannot setsockopt(SO_LINGER): %s\n", strerror (errno));
67 }
68
69 {
70 int bufsize = 65535; /*Supposed absolute upper limit */
71 int oldbufsize;
72 int buflen = sizeof (int);
73
74 if (fcntl (fd, F_SETFL, O_NONBLOCK) == -1)
75 LOG (llevError, "InitConnection: Error on fcntl.\n");
76
77 if (getsockopt (fd, SOL_SOCKET, SO_SNDBUF, (char *) &oldbufsize, (socklen_t *) & buflen) == -1)
78 oldbufsize = 0;
79
80 if (oldbufsize < bufsize)
81 if (setsockopt (fd, SOL_SOCKET, SO_SNDBUF, (char *) &bufsize, sizeof (&bufsize)))
82 LOG (llevError, "InitConnection: setsockopt unable to set output buf size to %d\n", bufsize);
83
84 buflen = sizeof (oldbufsize);
85 getsockopt (fd, SOL_SOCKET, SO_SNDBUF, (char *) &oldbufsize, (socklen_t *) & buflen);
86 }
87
88 mapmode = Map0Cmd;
89 darkness = 1;
90 status = Ns_Add;
91 mapx = 11;
92 mapy = 11;
93 itemcmd = 1; /* Default is version item1 command */
94
95 faces_sent = salloc<uint8> (nrofpixmaps, 0);
96
97 /* Do this so we don't send a face command for the client for
98 * this face. Face 0 is sent to the client to say clear
99 * face information.
100 */
101 faces_sent[0] = NS_FACESENT_FACE;
102
103 // socket I/O is low priority
104 // we prefer to have the server run instead of handling client requests
105 socket_ev.prio (PE_PRIO_NORMAL + 1);
106 socket_ev.fd (fd);
107 socket_ev.poll (PE_R);
108
109 // command handling is even lower priority
110 // that way no client can monopolise the server
111 cmd_ev.prio (PE_PRIO_NORMAL + 2);
112
113 // initialisation done, kick it!
114 send_packet_printf ("version %d %d %s\n", VERSION_CS, VERSION_SC, VERSION_INFO);
115 flush ();
116
117 #if 0//TODO
118 socket_info.nconns++;
119 if (socket_info.nconns > cst_tot.max_conn) cst_tot.max_conn = socket_info.nconns;
120 if (socket_info.nconns > cst_lst.max_conn) cst_lst.max_conn = socket_info.nconns;
121 #endif
122 }
123
124 client::~client ()
125 {
126 if (pl)
127 pl->socket = 0;
128
129 if (fd >= 0)
130 close (fd);
131
132 free (faces_sent);
133 free (stats.range);
134 free (stats.title);
135 free (host);
136 }
137
138 void
139 client::destroy ()
140 {
141 status = Ns_Dead;
142 socket_ev.suspend ();
143 cmd_ev.suspend ();
144 }
145
146 /** This sets up the socket and reads all the image information into memory. */
147 void
148 init_ericserver (void)
149 {
150 cst_tot.time_start = time (NULL);
151 cst_lst.time_start = time (NULL);
152
153 LOG (llevDebug, "Initialize new client/server data\n");
154
155 read_client_images ();
156 }
157
158
159 /*******************************************************************************
160 *
161 * Start of functions dealing with freeing of the data.
162 *
163 ******************************************************************************/
164
165 /** Free's all the memory that ericserver allocates. */
166 void
167 free_all_newserver (void)
168 {
169 LOG (llevDebug, "Freeing all new client/server information.\n");
170 free_socket_images ();
171 }
172
173 /** Sends the 'goodbye' command to the player, and closes connection. */
174 void
175 final_free_player (player *pl)
176 {
177 free_player (pl);
178 }
179
180 bool
181 add_client (int fd, const char *peername)
182 {
183 if (checkbanned (NULL, peername))
184 {
185 LOG (llevInfo, "Banned host tried to connect: [%s]\n", peername);
186 return false;
187 }
188 else
189 {
190 client *ns = new client (dup (fd), peername);
191 clients.push_back (ns);
192 return true;
193 }
194 }
195