ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/socket/init.C
Revision: 1.48
Committed: Sat Jun 9 23:18:17 2007 UTC (17 years ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.47: +18 -0 lines
Log Message:
- use less stackspace for logging
- do not copy logging message.
- less overhead for stderr logging
  (should really log asynchronously).
- force a trailing \n on log messages.
- log in 0.1ms granularity (might be overkill).

File Contents

# Content
1 /*
2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (©) 2001,2007 Mark Wedel
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Crossfire TRT is free software; you can redistribute it and/or modify it
9 * under the terms of the GNU General Public License as published by the Free
10 * Software Foundation; either version 2 of the License, or (at your option)
11 * any later version.
12 *
13 * This program is distributed in the hope that it will be useful, but
14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
16 * for more details.
17 *
18 * You should have received a copy of the GNU General Public License along
19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */
24
25 /**
26 * \file
27 * Socket general functions
28 *
29 * \date 2003-12-02
30 *
31 * Mainly deals with initialization and higher level socket
32 * maintenance (checking for lost connections and if data has arrived.)
33 * The reading of data is handled in ericserver.c
34 */
35
36 #include <global.h>
37 #include <sproto.h>
38 #include <sys/types.h>
39 #include <sys/time.h>
40 #include <sys/socket.h>
41 #include <netinet/in.h>
42 #include <netinet/tcp.h>
43 #include <netinet/ip.h>
44 #include <netdb.h>
45
46 #include <unistd.h>
47 #include <arpa/inet.h>
48
49 #include <algorithm>
50
51 // use relatively small values, as we do not expect to receive much,
52 // and we do userspace write buffering
53 // 8kb limits throughput to roughly 66kb/s
54 #define SOCKET_RCVBUF 8192
55 #define SOCKET_SNDBUF 16384
56
57 sockvec clients;
58
59 /**
60 * Initializes a connection. Really, it just sets up the data structure,
61 * socket setup is handled elsewhere. We do send a version to the
62 * client.
63 */
64 client::client (int fd, const char *peername)
65 : fd (fd), host (strdup (peername)),
66 socket_ev (this, &client::socket_cb),
67 cmd_ev (this, &client::cmd_cb)
68 {
69 refcnt_inc (); // the socket is an external reference
70
71 mss = 1500 - 52; // 1500 typical ethernet frame, 66 typical tcp header overhead
72
73 {
74 struct linger linger_opt;
75
76 linger_opt.l_onoff = 0;
77 linger_opt.l_linger = 0;
78
79 if (setsockopt (fd, SOL_SOCKET, SO_LINGER, &linger_opt, sizeof (struct linger)))
80 LOG (llevError, "SO_LINGER: %s\n", strerror (errno));
81 }
82
83 {
84 int val;
85
86 #ifdef SO_RCVBUF
87 val = SOCKET_RCVBUF;
88 if (setsockopt (fd, SOL_SOCKET, SO_RCVBUF, &val, sizeof (val)))
89 LOG (llevError, "SO_RCVBUF: %s\n", strerror (errno));
90 #endif
91
92 #ifdef SO_SNDBUF
93 val = SOCKET_SNDBUF;
94 if (setsockopt (fd, SOL_SOCKET, SO_SNDBUF, &val, sizeof (val)))
95 LOG (llevError, "SO_SNDBUF: %s\n", strerror (errno));
96 #endif
97
98 #ifdef IP_TOS
99 val = IPTOS_LOWDELAY;
100 if (setsockopt (fd, IPPROTO_IP, IP_TOS, &val, sizeof (val)))
101 LOG (llevError, "IP_TOS: %s\n", strerror (errno));
102 #endif
103
104 #ifdef TCP_NODELAY
105 val = 1;
106 if (setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)))
107 LOG (llevError, "TCP_NODELAY: %s\n", strerror (errno));
108 #endif
109
110 // set some very aggressive keepalive parameters
111 #ifdef TCP_KEEPIDLE
112 val = 1;
113 if (setsockopt (fd, IPPROTO_TCP, TCP_KEEPIDLE, &val, sizeof (val)))
114 LOG (llevError, "TCP_KEEPIDLE: %s\n", strerror (errno));
115 #endif
116
117 #ifdef TCP_KEEPCNT
118 val = 3;
119 if (setsockopt (fd, IPPROTO_TCP, TCP_KEEPCNT, &val, sizeof (val)))
120 LOG (llevError, "TCP_KEEPCNT: %s\n", strerror (errno));
121 #endif
122
123 #ifdef TCP_KEEPINTVL
124 val = 1;
125 if (setsockopt (fd, IPPROTO_TCP, TCP_KEEPINTVL, &val, sizeof (val)))
126 LOG (llevError, "TCP_KEEPINTVL: %s\n", strerror (errno));
127 #endif
128
129 // try to find the mss value in use
130 #ifdef TCP_MAXSEG
131 socklen_t sl = sizeof (val);
132 if (!getsockopt (fd, IPPROTO_TCP, TCP_MAXSEG, &val, &sl) && sl == sizeof (val))
133 mss = val;
134 #endif
135 }
136
137 {
138 int bufsize = 65535; /*Supposed absolute upper limit */
139 int oldbufsize;
140 int buflen = sizeof (int);
141
142 if (fcntl (fd, F_SETFL, O_NONBLOCK) == -1)
143 LOG (llevError, "InitConnection: Error on fcntl.\n");
144
145 if (getsockopt (fd, SOL_SOCKET, SO_SNDBUF, (char *) &oldbufsize, (socklen_t *) & buflen) == -1)
146 oldbufsize = 0;
147
148 if (oldbufsize < bufsize)
149 if (setsockopt (fd, SOL_SOCKET, SO_SNDBUF, (char *) &bufsize, sizeof (&bufsize)))
150 LOG (llevError, "InitConnection: setsockopt unable to set output buf size to %d\n", bufsize);
151
152 buflen = sizeof (oldbufsize);
153 getsockopt (fd, SOL_SOCKET, SO_SNDBUF, (char *) &oldbufsize, (socklen_t *) & buflen);
154 }
155
156 state = ST_SETUP;
157 mapmode = Map0Cmd;
158 darkness = 1;
159 mapx = 11;
160 mapy = 11;
161 itemcmd = 1; /* Default is version item1 command */
162 max_rate = 100000 / (1000000 / MAX_TIME); // ~1mbit is assumed per default
163
164 /* Do this so we don't send a face command for the client for
165 * this face. Face 0 is sent to the client to say clear
166 * face information.
167 */
168 faces_sent[0] = true;
169
170 socket_ev.prio (PE_PRIO_NORMAL);
171 socket_ev.fd (fd);
172 socket_ev.poll (PE_R);
173
174 cmd_ev.prio (PE_PRIO_NORMAL);
175
176 // initialisation done, kick it!
177 send_packet_printf ("version %d %d %s\n", VERSION_CS, VERSION_SC, VERSION_INFO);
178 flush ();
179
180 reset_stats ();
181
182 clients.insert (this);
183 }
184
185 client::~client ()
186 {
187 clients.erase (this);
188
189 free (stats.range);
190 free (stats.title);
191 free (host);
192 }
193
194 void
195 client::do_destroy ()
196 {
197 attachable::do_destroy ();
198
199 if (pl)
200 pl->disconnect ();
201
202 if (fd >= 0)
203 {
204 send_packet ("goodbye");
205 flush ();
206
207 close (fd);
208 }
209
210 state = ST_DEAD;
211
212 socket_ev.suspend ();
213 cmd_ev.suspend ();
214
215 refcnt_dec (); // socket no longer open
216 }
217
218 void
219 client::reset_stats ()
220 {
221 /* we need to clear these to -1 and not zero - otherwise,
222 * if a player quits and starts a new character, we wont
223 * send new values to the client, as things like exp start
224 * at zero.
225 */
226 for (int i = 0; i < NUM_SKILLS; i++)
227 last_skill_exp[i] = -1;
228
229 for (int i = 0; i < NROFATTACKS; i++)
230 last_resist[i] = -1;
231
232 last_weapon_sp = -1;
233 last_level = -1;
234 last_stats.exp = -1;
235 last_weight = (uint32) - 1;
236 last_flags = 0;
237 last_weight = 0;
238 last_weight_limit = 0;
239 last_path_attuned = 0;
240 last_path_repelled = 0;
241 last_path_denied = 0;
242 last_speed = 0;
243 last_flags = 0;
244
245 static living zero_living;
246 last_stats = zero_living;
247 }
248
249 /*******************************************************************************
250 *
251 * Start of functions dealing with freeing of the data.
252 *
253 ******************************************************************************/
254
255 /** Free's all the memory that ericserver allocates. */
256 void
257 free_all_newserver (void)
258 {
259 LOG (llevDebug, "Freeing all new client/server information.\n");
260 free_socket_images ();
261 }
262
263 client *
264 client::create (int fd, const char *peername)
265 {
266 client *ns = new client (dup (fd), peername);
267 ns->instantiate (); // effectively a nop right now
268 INVOKE_CLIENT (CONNECT, ns);
269 return ns;
270 }
271