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/cvs/deliantra/server/socket/init.C
Revision: 1.52
Committed: Mon Oct 1 01:09:10 2007 UTC (16 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_3
Changes since 1.51: +2 -6 lines
Log Message:
do away with silly command process idle watcher, we process most commands in the mainloop anyways, so its only overhead

File Contents

# Content
1 /*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (©) 2001,2007 Mark Wedel
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
22 */
23
24 /**
25 * \file
26 * Socket general functions
27 *
28 * \date 2003-12-02
29 *
30 * Mainly deals with initialization and higher level socket
31 * maintenance (checking for lost connections and if data has arrived.)
32 * The reading of data is handled in ericserver.c
33 */
34
35 #include <global.h>
36 #include <sproto.h>
37 #include <sys/types.h>
38 #include <sys/time.h>
39 #include <sys/socket.h>
40 #include <netinet/in.h>
41 #include <netinet/tcp.h>
42 #include <netinet/ip.h>
43 #include <netdb.h>
44
45 #include <unistd.h>
46 #include <arpa/inet.h>
47
48 #include <algorithm>
49
50 // use relatively small values, as we do not expect to receive much,
51 // and we do userspace write buffering
52 // 8kb limits throughput to roughly 66kb/s
53 #define SOCKET_RCVBUF 8192
54 #define SOCKET_SNDBUF 16384
55
56 sockvec clients;
57
58 /**
59 * Initializes a connection. Really, it just sets up the data structure,
60 * socket setup is handled elsewhere. We do send a version to the
61 * client.
62 */
63 client::client (int fd, const char *peername)
64 : fd (fd), host (strdup (peername)),
65 socket_ev (this, &client::socket_cb)
66 {
67 refcnt_inc (); // the socket is an external reference
68
69 mss = 1500 - 52; // 1500 typical ethernet frame, 66 typical tcp header overhead
70
71 {
72 struct linger linger_opt;
73
74 linger_opt.l_onoff = 0;
75 linger_opt.l_linger = 0;
76
77 if (setsockopt (fd, SOL_SOCKET, SO_LINGER, &linger_opt, sizeof (struct linger)))
78 LOG (llevError, "SO_LINGER: %s\n", strerror (errno));
79 }
80
81 {
82 int val;
83
84 #ifdef SO_RCVBUF
85 val = SOCKET_RCVBUF;
86 if (setsockopt (fd, SOL_SOCKET, SO_RCVBUF, &val, sizeof (val)))
87 LOG (llevError, "SO_RCVBUF: %s\n", strerror (errno));
88 #endif
89
90 #ifdef SO_SNDBUF
91 val = SOCKET_SNDBUF;
92 if (setsockopt (fd, SOL_SOCKET, SO_SNDBUF, &val, sizeof (val)))
93 LOG (llevError, "SO_SNDBUF: %s\n", strerror (errno));
94 #endif
95
96 #ifdef IP_TOS
97 val = IPTOS_LOWDELAY;
98 if (setsockopt (fd, IPPROTO_IP, IP_TOS, &val, sizeof (val)))
99 LOG (llevError, "IP_TOS: %s\n", strerror (errno));
100 #endif
101
102 #ifdef TCP_NODELAY
103 val = 1;
104 if (setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)))
105 LOG (llevError, "TCP_NODELAY: %s\n", strerror (errno));
106 #endif
107
108 // set some very aggressive keepalive parameters
109 #ifdef TCP_KEEPIDLE
110 val = 1;
111 if (setsockopt (fd, IPPROTO_TCP, TCP_KEEPIDLE, &val, sizeof (val)))
112 LOG (llevError, "TCP_KEEPIDLE: %s\n", strerror (errno));
113 #endif
114
115 #ifdef TCP_KEEPCNT
116 val = 3;
117 if (setsockopt (fd, IPPROTO_TCP, TCP_KEEPCNT, &val, sizeof (val)))
118 LOG (llevError, "TCP_KEEPCNT: %s\n", strerror (errno));
119 #endif
120
121 #ifdef TCP_KEEPINTVL
122 val = 1;
123 if (setsockopt (fd, IPPROTO_TCP, TCP_KEEPINTVL, &val, sizeof (val)))
124 LOG (llevError, "TCP_KEEPINTVL: %s\n", strerror (errno));
125 #endif
126
127 // try to find the mss value in use
128 #ifdef TCP_MAXSEG
129 socklen_t sl = sizeof (val);
130 if (!getsockopt (fd, IPPROTO_TCP, TCP_MAXSEG, &val, &sl) && sl == sizeof (val))
131 mss = val;
132 #endif
133 }
134
135 {
136 int bufsize = 65535; /*Supposed absolute upper limit */
137 int oldbufsize;
138 int buflen = sizeof (int);
139
140 if (fcntl (fd, F_SETFL, O_NONBLOCK) == -1)
141 LOG (llevError, "InitConnection: Error on fcntl.\n");
142
143 if (getsockopt (fd, SOL_SOCKET, SO_SNDBUF, (char *) &oldbufsize, (socklen_t *) & buflen) == -1)
144 oldbufsize = 0;
145
146 if (oldbufsize < bufsize)
147 if (setsockopt (fd, SOL_SOCKET, SO_SNDBUF, (char *) &bufsize, sizeof (&bufsize)))
148 LOG (llevError, "InitConnection: setsockopt unable to set output buf size to %d\n", bufsize);
149
150 buflen = sizeof (oldbufsize);
151 getsockopt (fd, SOL_SOCKET, SO_SNDBUF, (char *) &oldbufsize, (socklen_t *) & buflen);
152 }
153
154 state = ST_SETUP;
155 mapmode = Map0Cmd;
156 darkness = 1;
157 mapx = 11;
158 mapy = 11;
159 itemcmd = 1; /* Default is version item1 command */
160 max_rate = 100000 / (1000000 / MAX_TIME); // ~1mbit is assumed per default
161
162 /* Do this so we don't send a face command for the client for
163 * this face. Face 0 is sent to the client to say clear
164 * face information.
165 */
166 faces_sent[0] = true;
167 fx_want [FT_FACE] = true; // all clients must support image faces
168
169 socket_ev.prio (PE_PRIO_HIGH);
170 socket_ev.fd (fd);
171 socket_ev.poll (PE_R);
172
173 // initialisation done, kick it!
174 send_packet_printf ("version %d %d %s\n", VERSION_CS, VERSION_SC, VERSION_INFO);
175 flush ();
176
177 reset_stats ();
178
179 clients.insert (this);
180 }
181
182 client::~client ()
183 {
184 clients.erase (this);
185
186 mapinfo_queue_clear ();
187 free (stats.range);
188 free (stats.title);
189 free (host);
190 }
191
192 void
193 client::do_destroy ()
194 {
195 attachable::do_destroy ();
196
197 if (pl)
198 pl->disconnect ();
199
200 if (fd >= 0)
201 {
202 send_packet ("goodbye");
203 flush ();
204
205 close (fd);
206 }
207
208 state = ST_DEAD;
209
210 socket_ev.suspend ();
211
212 refcnt_dec (); // socket no longer open
213 }
214
215 void
216 client::reset_stats ()
217 {
218 /* we need to clear these to -1 and not zero - otherwise,
219 * if a player quits and starts a new character, we wont
220 * send new values to the client, as things like exp start
221 * at zero.
222 */
223 for (int i = 0; i < NUM_SKILLS; i++)
224 last_skill_exp[i] = -1;
225
226 for (int i = 0; i < NROFATTACKS; i++)
227 last_resist[i] = -1;
228
229 last_weapon_sp = -1;
230 last_level = -1;
231 last_stats.exp = -1;
232 last_weight = (uint32) - 1;
233 last_flags = 0;
234 last_weight = 0;
235 last_weight_limit = 0;
236 last_path_attuned = 0;
237 last_path_repelled = 0;
238 last_path_denied = 0;
239 last_speed = 0;
240 last_flags = 0;
241
242 static living zero_living;
243 last_stats = zero_living;
244 }
245
246 client *
247 client::create (int fd, const char *peername)
248 {
249 client *ns = new client (dup (fd), peername);
250 ns->instantiate (); // effectively a nop right now
251 INVOKE_CLIENT (CONNECT, ns);
252 return ns;
253 }
254