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Comparing deliantra/server/socket/init.C (file contents):
Revision 1.19 by root, Thu Dec 14 22:45:41 2006 UTC vs.
Revision 1.35 by root, Mon Jan 8 18:18:36 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
3 3
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2001 Mark Wedel 5 Copyright (C) 2001 Mark Wedel
5 Copyright (C) 1992 Frank Tore Johansen 6 Copyright (C) 1992 Frank Tore Johansen
6 7
7 This program is free software; you can redistribute it and/or modify 8 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 it under the terms of the GNU General Public License as published by
29 * 30 *
30 * Mainly deals with initialization and higher level socket 31 * Mainly deals with initialization and higher level socket
31 * maintenance (checking for lost connections and if data has arrived.) 32 * maintenance (checking for lost connections and if data has arrived.)
32 * The reading of data is handled in ericserver.c 33 * The reading of data is handled in ericserver.c
33 */ 34 */
34
35 35
36#include <global.h> 36#include <global.h>
37#include <sproto.h> 37#include <sproto.h>
38#include <sys/types.h> 38#include <sys/types.h>
39#include <sys/time.h> 39#include <sys/time.h>
40#include <sys/socket.h> 40#include <sys/socket.h>
41#include <netinet/in.h> 41#include <netinet/in.h>
42#include <netinet/tcp.h>
43#include <netinet/ip.h>
42#include <netdb.h> 44#include <netdb.h>
43 45
44#include <unistd.h> 46#include <unistd.h>
45#include <arpa/inet.h> 47#include <arpa/inet.h>
46#include <newserver.h>
47 48
49#include <algorithm>
50
48sockvec client_sockets; 51sockvec clients;
49 52
50/** 53/**
51 * Initializes a connection. Really, it just sets up the data structure, 54 * Initializes a connection. Really, it just sets up the data structure,
52 * socket setup is handled elsewhere. We do send a version to the 55 * socket setup is handled elsewhere. We do send a version to the
53 * client. 56 * client.
54 */ 57 */
55client_socket::client_socket (int fd, const char *peername) 58client::client (int fd, const char *peername)
56: fd (fd), host (strdup (peername)), 59: fd (fd), host (strdup (peername)),
57 socket_ev (this, &client_socket::socket_cb) 60 socket_ev (this, &client::socket_cb),
61 cmd_ev (this, &client::cmd_cb),
62 cc_inv (this), cc_other (this)
58{ 63{
64 refcnt_inc (); // the socket is an external reference
65
59 { 66 {
60 struct linger linger_opt; 67 struct linger linger_opt;
61 68
62 linger_opt.l_onoff = 0; 69 linger_opt.l_onoff = 0;
63 linger_opt.l_linger = 0; 70 linger_opt.l_linger = 0;
64 71
65 if (setsockopt (fd, SOL_SOCKET, SO_LINGER, &linger_opt, sizeof (struct linger))) 72 if (setsockopt (fd, SOL_SOCKET, SO_LINGER, &linger_opt, sizeof (struct linger)))
66 LOG (llevError, "Cannot setsockopt(SO_LINGER): %s\n", strerror (errno)); 73 LOG (llevError, "SO_LINGER: %s\n", strerror (errno));
67 } 74 }
75
76 {
77 int val = IPTOS_LOWDELAY;
78
79 if (setsockopt (fd, IPPROTO_IP, IP_TOS, &val, sizeof (val)))
80 LOG (llevError, "IP_TOS: %s\n", strerror (errno));
81 }
82
83 {
84 int val = 1;
85
86 if (setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)))
87 LOG (llevError, "TCP_NODELAY: %s\n", strerror (errno));
88 }
89
90#ifdef __linux__
91 {
92 int val;
93
94 // set some very aggressive keepalive parameters
95 val = 10;
96 if (setsockopt (fd, IPPROTO_TCP, TCP_KEEPIDLE, &val, sizeof (val)))
97 LOG (llevError, "TCP_KEEPIDLE: %s\n", strerror (errno));
98
99 val = 5;
100 if (setsockopt (fd, IPPROTO_TCP, TCP_KEEPCNT, &val, sizeof (val)))
101 LOG (llevError, "TCP_KEEPCNT: %s\n", strerror (errno));
102
103 val = 1;
104 if (setsockopt (fd, IPPROTO_TCP, TCP_KEEPINTVL, &val, sizeof (val)))
105 LOG (llevError, "TCP_KEEPINTVL: %s\n", strerror (errno));
106 }
107#endif
68 108
69 { 109 {
70 int bufsize = 65535; /*Supposed absolute upper limit */ 110 int bufsize = 65535; /*Supposed absolute upper limit */
71 int oldbufsize; 111 int oldbufsize;
72 int buflen = sizeof (int); 112 int buflen = sizeof (int);
83 123
84 buflen = sizeof (oldbufsize); 124 buflen = sizeof (oldbufsize);
85 getsockopt (fd, SOL_SOCKET, SO_SNDBUF, (char *) &oldbufsize, (socklen_t *) & buflen); 125 getsockopt (fd, SOL_SOCKET, SO_SNDBUF, (char *) &oldbufsize, (socklen_t *) & buflen);
86 } 126 }
87 127
128 state = ST_SETUP;
88 mapmode = Map0Cmd; 129 mapmode = Map0Cmd;
89 darkness = 1; 130 darkness = 1;
90 status = Ns_Add;
91 mapx = 11; 131 mapx = 11;
92 mapy = 11; 132 mapy = 11;
93 itemcmd = 1; /* Default is version item1 command */ 133 itemcmd = 1; /* Default is version item1 command */
94 134
95 faces_sent_len = nrofpixmaps; 135 faces_sent = salloc0<uint8> (nrofpixmaps);
96 faces_sent = (uint8 *)calloc (nrofpixmaps, sizeof (*faces_sent));
97 if (!faces_sent)
98 fatal (OUT_OF_MEMORY);
99 136
100 /* Do this so we don't send a face command for the client for 137 /* Do this so we don't send a face command for the client for
101 * this face. Face 0 is sent to the client to say clear 138 * this face. Face 0 is sent to the client to say clear
102 * face information. 139 * face information.
103 */ 140 */
104 faces_sent[0] = NS_FACESENT_FACE; 141 faces_sent[0] = NS_FACESENT_FACE;
105 142
143 // socket I/O is low priority
144 // we prefer to have the server run instead of handling client requests
145 socket_ev.prio (PE_PRIO_NORMAL + 1);
106 socket_ev.fd (fd); 146 socket_ev.fd (fd);
147 socket_ev.poll (PE_R);
148
149 // command handling is even lower priority
150 // that way no client can monopolise the server
151 cmd_ev.prio (PE_PRIO_NORMAL + 2);
107 152
108 // initialisation done, kick it! 153 // initialisation done, kick it!
109
110 {
111 packet sl;
112 sl.printf ("version %d %d %s\n", VERSION_CS, VERSION_SC, VERSION_INFO); 154 send_packet_printf ("version %d %d %s\n", VERSION_CS, VERSION_SC, VERSION_INFO);
113 send_packet (sl); 155 flush ();
156
157 reset_stats ();
158
159 clients.insert (this);
160}
161
162client::~client ()
163{
164 clients.erase (this);
165
166 sfree<uint8> (faces_sent, nrofpixmaps);
167 free (stats.range);
168 free (stats.title);
169 free (host);
170}
171
172void
173client::do_destroy ()
174{
175 attachable::do_destroy ();
176
177 if (pl)
178 pl->disconnect ();
179
180 if (fd >= 0)
181 {
182 send_packet ("goodbye");
114 flush (); 183 flush ();
184
185 close (fd);
115 } 186 }
116 187
117#if 0//TODO 188 state = ST_DEAD;
118 socket_info.nconns++;
119 if (socket_info.nconns > cst_tot.max_conn) cst_tot.max_conn = socket_info.nconns;
120 if (socket_info.nconns > cst_lst.max_conn) cst_lst.max_conn = socket_info.nconns;
121#endif
122}
123 189
124client_socket::~client_socket () 190 socket_ev.suspend ();
191 cmd_ev.suspend ();
192
193 refcnt_dec (); // socket no longer open
194}
195
196void
197client::reset_stats ()
125{ 198{
126 status = Ns_Dead; 199 /* we need to clear these to -1 and not zero - otherwise,
200 * if a player quits and starts a new character, we wont
201 * send new values to the client, as things like exp start
202 * at zero.
203 */
204 for (int i = 0; i < NUM_SKILLS; i++)
205 last_skill_exp[i] = -1;
206
207 for (int i = 0; i < NROFATTACKS; i++)
208 last_resist[i] = -1;
209
210 last_weapon_sp = -1;
211 last_level = -1;
212 last_stats.exp = -1;
213 last_weight = (uint32) - 1;
214 last_flags = 0;
215 last_weight = 0;
216 last_weight_limit = 0;
217 last_path_attuned = 0;
218 last_path_repelled = 0;
219 last_path_denied = 0;
220 last_speed = 0;
221 flags = 0;
222
223 static living zero_living;
224 last_stats = zero_living;
127} 225}
128 226
129/** This sets up the socket and reads all the image information into memory. */ 227/** This sets up the socket and reads all the image information into memory. */
130void 228void
131init_ericserver (void) 229init_ericserver (void)
132{ 230{
133 struct sockaddr_in insock;
134 struct linger linger_opt;
135
136 memset (&cst_tot, 0, sizeof (CS_Stats));
137 memset (&cst_lst, 0, sizeof (CS_Stats));
138 cst_tot.time_start = time (NULL); 231 cst_tot.time_start = time (NULL);
139 cst_lst.time_start = time (NULL); 232 cst_lst.time_start = time (NULL);
140 233
141 LOG (llevDebug, "Initialize new client/server data\n"); 234 LOG (llevDebug, "Initialize new client/server data\n");
142 235
156{ 249{
157 LOG (llevDebug, "Freeing all new client/server information.\n"); 250 LOG (llevDebug, "Freeing all new client/server information.\n");
158 free_socket_images (); 251 free_socket_images ();
159} 252}
160 253
161/** 254client *
162 * Frees a socket.
163 * Basically, all we need to do here is free all data structures that
164 * might be associated with the socket. It is up to the caller to
165 * update the list
166 */
167
168void
169free_newsocket (client_socket *ns)
170{
171 if (ns->fd >= 0)
172 close (ns->fd);
173
174 if (ns->stats.range)
175 free (ns->stats.range);
176
177 if (ns->stats.title)
178 free (ns->stats.title);
179
180 free (ns->host);
181
182 ns->fd = -1;
183 ns->stats.range = 0;
184 ns->stats.title = 0;
185 ns->host = 0;
186}
187
188/** Sends the 'goodbye' command to the player, and closes connection. */
189void
190final_free_player (player *pl)
191{
192 pl->socket->send_packet ("goodbye");
193 free_newsocket (pl->socket);
194 free_player (pl);
195}
196
197bool
198add_client_socket (int fd, const char *peername) 255client::create (int fd, const char *peername)
199{ 256{
200 if (checkbanned (NULL, peername)) 257 if (checkbanned (NULL, peername))
201 { 258 {
202 LOG (llevInfo, "Banned host tried to connect: [%s]\n", peername); 259 LOG (llevInfo, "Banned host tried to connect: [%s]\n", peername);
203 return false; 260 return 0;
204 } 261 }
205 else 262 else
206 { 263 {
207 client_socket *ns = new client_socket (dup (fd), peername); 264 client *ns = new client (dup (fd), peername);
208 client_sockets.push_back (ns); 265
266 ns->instantiate (); // effectively a nop right now
267
268 INVOKE_CLIENT (CONNECT, ns);
269
209 return true; 270 return ns;
210 } 271 }
211} 272}
212 273

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