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Comparing deliantra/server/socket/init.C (file contents):
Revision 1.11 by root, Wed Dec 13 02:55:51 2006 UTC vs.
Revision 1.63 by root, Tue Nov 3 23:44:21 2009 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 Copyright (C) 2001 Mark Wedel 4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 Copyright (C) 1992 Frank Tore Johansen 5 *
6 6 * Deliantra is free software: you can redistribute it and/or modify it under
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 7 * the terms of the Affero GNU General Public License as published by the
9 the Free Software Foundation; either version 2 of the License, or 8 * Free Software Foundation, either version 3 of the License, or (at your
10 (at your option) any later version. 9 * option) any later version.
11 10 *
12 This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 14 * GNU General Public License for more details.
16 15 *
17 You should have received a copy of the GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
18 along with this program; if not, write to the Free Software 17 * and the GNU General Public License along with this program. If not, see
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 18 * <http://www.gnu.org/licenses/>.
20 19 *
21 The author can be reached via e-mail to <crossfire@schmorp.de> 20 * The authors can be reached via e-mail to <support@deliantra.net>
22*/ 21 */
23 22
24/** 23/*
25 * \file
26 * Socket general functions 24 * Socket general functions
27 *
28 * \date 2003-12-02
29 *
30 * Mainly deals with initialization and higher level socket
31 * maintenance (checking for lost connections and if data has arrived.)
32 * The reading of data is handled in ericserver.c
33 */ 25 */
34
35 26
36#include <global.h> 27#include <global.h>
37#include <sproto.h> 28#include <sproto.h>
38#include <sys/types.h> 29#include <sys/types.h>
39#include <sys/time.h> 30#include <sys/time.h>
40#include <sys/socket.h> 31#include <sys/socket.h>
41#include <netinet/in.h> 32#include <netinet/in.h>
33#include <netinet/tcp.h>
34#include <netinet/ip.h>
42#include <netdb.h> 35#include <netdb.h>
43 36
44#ifdef HAVE_UNISTD_H
45# include <unistd.h> 37#include <unistd.h>
46#endif
47
48#ifdef HAVE_ARPA_INET_H
49# include <arpa/inet.h> 38#include <arpa/inet.h>
50#endif
51#include <newserver.h>
52 39
53Socket_Info socket_info; 40#include <algorithm>
54NewSocket *init_sockets; 41
42// use relatively small values, as we do not expect to receive much,
43// and we do userspace write buffering
44// 8kb limits throughput to roughly 66kb/s
45#define SOCKET_RCVBUF 8192
46#define SOCKET_SNDBUF 16384
47
48sockvec clients;
55 49
56/** 50/**
57 * Initializes a connection. Really, it just sets up the data structure, 51 * Initializes a connection. Really, it just sets up the data structure,
58 * socket setup is handled elsewhere. We do send a version to the 52 * socket setup is handled elsewhere. We do send a version to the
59 * client. 53 * client.
60 */ 54 */
61void 55client::client (int fd, const char *peername)
62InitConnection (NewSocket *ns, const char *from_ip) 56: fd (fd), host (strdup (peername)),
57 socket_ev (this, &client::socket_cb)
63{ 58{
64 SockList sl; 59 refcnt_inc (); // the socket is an external reference
65 char buf[256];
66 int bufsize = 65535; /*Supposed absolute upper limit */
67 int oldbufsize;
68 int buflen = sizeof (int);
69 60
61 mss = 1500 - 52; // 1500 typical ethernet frame, 66 typical tcp header overhead
62
63 socket_timeout = 16.;
64
65 {
66 struct linger linger_opt;
67
68 linger_opt.l_onoff = 0;
69 linger_opt.l_linger = 0;
70
71 if (setsockopt (fd, SOL_SOCKET, SO_LINGER, &linger_opt, sizeof (struct linger)))
72 LOG (llevError, "SO_LINGER: %s\n", strerror (errno));
73 }
74
75 {
76 int val;
77
78#ifdef SO_RCVBUF
79 val = SOCKET_RCVBUF;
80 if (setsockopt (fd, SOL_SOCKET, SO_RCVBUF, &val, sizeof (val)))
81 LOG (llevError, "SO_RCVBUF: %s\n", strerror (errno));
82#endif
83
84#ifdef SO_SNDBUF
85 val = SOCKET_SNDBUF;
86 if (setsockopt (fd, SOL_SOCKET, SO_SNDBUF, &val, sizeof (val)))
87 LOG (llevError, "SO_SNDBUF: %s\n", strerror (errno));
88#endif
89
90#ifdef IP_TOS
91 val = IPTOS_LOWDELAY;
92 if (setsockopt (fd, IPPROTO_IP, IP_TOS, &val, sizeof (val)))
93 LOG (llevError, "IP_TOS: %s\n", strerror (errno));
94#endif
95
96#ifdef TCP_NODELAY
97 val = 1;
98 if (setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)))
99 LOG (llevError, "TCP_NODELAY: %s\n", strerror (errno));
100#endif
101
102 // set some very aggressive keepalive parameters
103#ifdef TCP_KEEPIDLE
104 val = 1;
105 if (setsockopt (fd, IPPROTO_TCP, TCP_KEEPIDLE, &val, sizeof (val)))
106 LOG (llevError, "TCP_KEEPIDLE: %s\n", strerror (errno));
107#endif
108
109#ifdef TCP_KEEPCNT
110 val = 3;
111 if (setsockopt (fd, IPPROTO_TCP, TCP_KEEPCNT, &val, sizeof (val)))
112 LOG (llevError, "TCP_KEEPCNT: %s\n", strerror (errno));
113#endif
114
115#ifdef TCP_KEEPINTVL
116 val = 1;
117 if (setsockopt (fd, IPPROTO_TCP, TCP_KEEPINTVL, &val, sizeof (val)))
118 LOG (llevError, "TCP_KEEPINTVL: %s\n", strerror (errno));
119#endif
120
121 // try to find the mss value in use
122#ifdef TCP_MAXSEG
123 socklen_t sl = sizeof (val);
124 if (!getsockopt (fd, IPPROTO_TCP, TCP_MAXSEG, &val, &sl) && sl == sizeof (val))
125 mss = val;
126#endif
127 }
128
70 if (fcntl (ns->fd, F_SETFL, O_NONBLOCK) == -1) 129 if (fcntl (fd, F_SETFL, O_NONBLOCK) == -1)
71 LOG (llevError, "InitConnection: Error on fcntl.\n"); 130 LOG (llevError, "InitConnection: Error on fcntl.\n");
72 131
73 if (getsockopt (ns->fd, SOL_SOCKET, SO_SNDBUF, (char *) &oldbufsize, (socklen_t *) & buflen) == -1) 132 state = ST_SETUP;
74 oldbufsize = 0;
75
76 if (oldbufsize < bufsize)
77 if (setsockopt (ns->fd, SOL_SOCKET, SO_SNDBUF, (char *) &bufsize, sizeof (&bufsize)))
78 LOG (llevError, "InitConnection: setsockopt unable to set output buf size to %d\n", bufsize);
79
80 buflen = sizeof (oldbufsize);
81 getsockopt (ns->fd, SOL_SOCKET, SO_SNDBUF, (char *) &oldbufsize, (socklen_t *) & buflen);
82#ifdef ESRV_DEBUG
83 LOG (llevDebug, "Socket buffer size now %d bytes\n", oldbufsize);
84#endif
85
86 ns->faceset = 0;
87 ns->facecache = 0;
88 ns->image2 = 0;
89 ns->sound = 0;
90 ns->exp64 = 0;
91 ns->monitor_spells = 0;
92 ns->mapmode = Map0Cmd; 133 mapmode = Map1aCmd;
93 ns->darkness = 1;
94 ns->status = Ns_Add;
95 ns->mapx = 11; 134 mapx = 11;
96 ns->mapy = 11; 135 mapy = 11;
97 ns->newmapcmd = 0;
98 ns->itemcmd = 1; /* Default is version item1 command */ 136 itemcmd = 1; /* Default is version item1 command */
99 ns->ext_mapinfos = 0; /*extendedmapinfo datas */ 137 max_rate = 100000 / (1000000 / MAX_TIME); // ~1mbit is assumed per default
100 ns->EMI_smooth = 0;
101 ns->look_position = 0;
102 ns->update_look = 0;
103 ns->has_readable_type = 0;
104 ns->supported_readables = 0;
105 ns->monitor_spells = 0;
106 ns->mapinfocmd = 0;
107 ns->extcmd = 0;
108 ns->extmap = 0;
109 138
110 /* we should really do some checking here - if total clients overflows
111 * we need to do something more intelligent, because client id's will start
112 * duplicating (not likely in normal cases, but malicous attacks that
113 * just open and close connections could get this total up.
114 */
115 ns->inbuf.len = 0;
116 ns->inbuf.buf = (unsigned char *) malloc (sizeof (unsigned char) * MAXSOCKBUF);
117 /* Basic initialization. Needed because we do a check in
118 * HandleClient for oldsocketmode without checking the
119 * length of data.
120 */
121 memset (ns->inbuf.buf, 0, sizeof (unsigned char) * MAXSOCKBUF);
122 memset (&ns->lastmap, 0, sizeof (struct Map));
123 memset (ns->faces_sent, 0, ns->faces_sent_len * sizeof (*ns->faces_sent));
124 memset (&ns->anims_sent, 0, sizeof (ns->anims_sent));
125 memset (&ns->stats, 0, sizeof (struct statsinfo));
126 /* Do this so we don't send a face command for the client for 139 /* Do this so we don't send a face command for the client for
127 * this face. Face 0 is sent to the client to say clear 140 * this face. Face 0 is sent to the client to say clear
128 * face information. 141 * face information.
129 */ 142 */
130 ns->faces_sent[0] = NS_FACESENT_FACE; 143 faces_sent[0] = true;
144 fx_want [FT_FACE] = true; // all clients must support image faces
131 145
132 ns->outputbuffer.start = 0; 146 socket_ev.set (fd, EV_READ);
133 ns->outputbuffer.len = 0; 147 socket_ev.prio (2); // one higher than the ticker priority
134 ns->can_write = 1; 148 socket_ev.start ();
135 ns->password_fails = 0;
136 149
137 ns->current_map = 0; 150 // initialisation done, kick it!
138 ns->current_x = 0;
139 ns->current_y = 0;
140 ns->client[0] = 0;
141 ns->buggy_mapscroll = 0;
142
143 ns->sent_scroll = 0;
144 ns->host = strdup_local (from_ip);
145 sprintf ((char *) buf, "version %d %d %s\n", VERSION_CS, VERSION_SC, VERSION_INFO); 151 send_packet_printf ("version %d %d %s\n", VERSION_CS, VERSION_SC, VERSION_INFO);
146 sl.buf = (unsigned char *) buf; 152 flush ();
147 sl.len = strlen ((char *) buf);
148 Send_With_Handling (ns, &sl);
149#ifdef CS_LOGSTATS
150 if (socket_info.nconns > cst_tot.max_conn)
151 cst_tot.max_conn = socket_info.nconns;
152 if (socket_info.nconns > cst_lst.max_conn)
153 cst_lst.max_conn = socket_info.nconns;
154#endif
155}
156 153
154 reset_stats ();
157 155
158/** This sets up the socket and reads all the image information into memory. */ 156 clients.insert (this);
157}
158
159client::~client ()
160{
161 clients.erase (this);
162
163 mapinfo_queue_clear ();
164 free (stats.range);
165 free (stats.title);
166 free (host);
167}
168
159void 169void
160init_ericserver (void) 170client::do_destroy ()
161{ 171{
162 struct sockaddr_in insock; 172 attachable::do_destroy ();
163 struct protoent *protox;
164 struct linger linger_opt;
165 173
166 socket_info.max_filedescriptor = sysconf (_SC_OPEN_MAX); 174 if (pl)
175 pl->disconnect ();
167 176
168 socket_info.timeout.tv_sec = 0; 177 if (fd >= 0)
169 socket_info.timeout.tv_usec = 0;
170 socket_info.nconns = 0;
171
172#ifdef CS_LOGSTATS
173 memset (&cst_tot, 0, sizeof (CS_Stats));
174 memset (&cst_lst, 0, sizeof (CS_Stats));
175 cst_tot.time_start = time (NULL);
176 cst_lst.time_start = time (NULL);
177#endif
178
179 LOG (llevDebug, "Initialize new client/server data\n");
180 socket_info.nconns = 1;
181 init_sockets = (NewSocket *) malloc (sizeof (NewSocket));
182 init_sockets[0].faces_sent = NULL; /* unused */
183 socket_info.allocated_sockets = 1;
184
185 protox = getprotobyname ("tcp");
186 if (protox == NULL)
187 { 178 {
188 LOG (llevError, "init_ericserver: Error getting protox\n"); 179 send_packet ("goodbye");
189 return; 180 flush ();
181
182 close (fd);
190 } 183 }
191 184
192 init_sockets[0].fd = socket (PF_INET, SOCK_STREAM, protox->p_proto); 185 state = ST_DEAD;
193 if (init_sockets[0].fd == -1)
194 {
195 LOG (llevError, "Cannot create socket: %s\n", strerror (errno));
196 exit (-1);
197 }
198 186
199 insock.sin_family = AF_INET; 187 socket_ev.stop ();
200 insock.sin_port = htons (settings.csport);
201 insock.sin_addr.s_addr = htonl (INADDR_ANY);
202 188
203 linger_opt.l_onoff = 0; 189 refcnt_dec (); // socket no longer open
204 linger_opt.l_linger = 0;
205 if (setsockopt (init_sockets[0].fd, SOL_SOCKET, SO_LINGER, (char *) &linger_opt, sizeof (struct linger)))
206 LOG (llevError, "Cannot setsockopt(SO_LINGER): %s\n", strerror (errno));
207
208 {
209 int tmp = 1;
210
211 if (setsockopt (init_sockets[0].fd, SOL_SOCKET, SO_REUSEADDR, &tmp, sizeof (tmp)))
212 LOG (llevError, "Cannot setsockopt(SO_REUSEADDR): %s\n", strerror (errno));
213 }
214
215 if (bind (init_sockets[0].fd, (struct sockaddr *) &insock, sizeof (insock)) == (-1))
216 {
217 LOG (llevError, "Cannot bind socket to port %d: %s\n", ntohs (insock.sin_port), strerror (errno));
218 close (init_sockets[0].fd);
219 exit (-1);
220 }
221
222 if (listen (init_sockets[0].fd, 5) == (-1))
223 {
224 LOG (llevError, "Cannot listen on socket: %s\n", strerror (errno));
225 close (init_sockets[0].fd);
226 exit (-1);
227 }
228
229 init_sockets[0].status = Ns_Add;
230 read_client_images ();
231} 190}
232 191
233
234/*******************************************************************************
235 *
236 * Start of functions dealing with freeing of the data.
237 *
238 ******************************************************************************/
239
240/** Free's all the memory that ericserver allocates. */
241void 192void
242free_all_newserver (void) 193client::reset_stats ()
243{ 194{
244 LOG (llevDebug, "Freeing all new client/server information.\n"); 195 /* we need to clear these to -1 and not zero - otherwise,
245 free_socket_images (); 196 * if a player quits and starts a new character, we wont
246 free (init_sockets); 197 * send new values to the client, as things like exp start
247} 198 * at zero.
248
249/**
250 * Frees a socket.
251 * Basically, all we need to do here is free all data structures that
252 * might be associated with the socket. It is up to the caller to
253 * update the list
254 */ 199 */
200 for (int i = 0; i < NUM_SKILLS; i++)
201 last_skill_exp[i] = -1;
255 202
256void 203 for (int i = 0; i < NROFATTACKS; i++)
257free_newsocket (NewSocket *ns) 204 last_resist[i] = -1;
258{
259 close (ns->fd);
260 205
261 if (ns->stats.range) 206 last_weapon_sp = -1;
262 free (ns->stats.range); 207 last_level = -1;
208 last_stats.exp = -1;
209 last_flags = 0;
210 last_weight = -1;
211 last_weight_limit = 0;
212 last_path_attuned = 0;
213 last_path_repelled = 0;
214 last_path_denied = 0;
215 last_speed = 0;
216 last_flags = 0;
263 217
264 if (ns->stats.title) 218 static living zero_living;
265 free (ns->stats.title); 219 last_stats = zero_living;
266
267 free (ns->host);
268 free (ns->inbuf.buf);
269} 220}
270 221
271/** Sends the 'goodbye' command to the player, and closes connection. */ 222client *
272void 223client::create (int fd, const char *peername)
273final_free_player (player *pl)
274{ 224{
275 cs_write_string (&pl->socket, "goodbye", 8); 225 client *ns = new client (dup (fd), peername);
276 free_newsocket (&pl->socket); 226 ns->instantiate (); // effectively a nop right now
277 free_player (pl); 227 INVOKE_CLIENT (CONNECT, ns);
228 return ns;
278} 229}
230

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