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Comparing deliantra/server/socket/init.C (file contents):
Revision 1.2 by root, Thu Aug 17 20:23:32 2006 UTC vs.
Revision 1.39 by root, Sun Mar 11 02:12:45 2007 UTC

1/* 1/*
2 * static char *rcsid_init_c = 2 * CrossFire, A Multiplayer game for X-windows
3 * "$Id: init.C,v 1.2 2006/08/17 20:23:32 root Exp $"; 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 * Copyright (C) 2001 Mark Wedel
6 * Copyright (C) 1992 Frank Tore Johansen
7 *
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 *
22 * The author can be reached via e-mail to <crossfire@schmorp.de>
4 */ 23 */
5
6/*
7 CrossFire, A Multiplayer game for X-windows
8
9 Copyright (C) 2001 Mark Wedel
10 Copyright (C) 1992 Frank Tore Johansen
11
12 This program is free software; you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or
15 (at your option) any later version.
16
17 This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details.
21
22 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25
26 The author can be reached via e-mail to crossfire-devel@real-time.com
27*/
28 24
29/** 25/**
30 * \file 26 * \file
31 * Socket general functions 27 * Socket general functions
32 * 28 *
35 * Mainly deals with initialization and higher level socket 31 * Mainly deals with initialization and higher level socket
36 * maintenance (checking for lost connections and if data has arrived.) 32 * maintenance (checking for lost connections and if data has arrived.)
37 * The reading of data is handled in ericserver.c 33 * The reading of data is handled in ericserver.c
38 */ 34 */
39 35
40
41#include <global.h> 36#include <global.h>
42#ifndef __CEXTRACT__
43#include <sproto.h> 37#include <sproto.h>
44#endif
45#ifndef WIN32 /* ---win32 exclude include files */
46#include <sys/types.h> 38#include <sys/types.h>
47#include <sys/time.h> 39#include <sys/time.h>
48#include <sys/socket.h> 40#include <sys/socket.h>
49#include <netinet/in.h> 41#include <netinet/in.h>
42#include <netinet/tcp.h>
43#include <netinet/ip.h>
50#include <netdb.h> 44#include <netdb.h>
51#endif /* win32 */
52 45
53#ifdef HAVE_UNISTD_H
54#include <unistd.h> 46#include <unistd.h>
55#endif
56
57#ifdef HAVE_ARPA_INET_H
58#include <arpa/inet.h> 47#include <arpa/inet.h>
59#endif
60#include <newserver.h>
61 48
62Socket_Info socket_info; 49#include <algorithm>
63NewSocket *init_sockets; 50
51sockvec clients;
64 52
65/** 53/**
66 * Initializes a connection. Really, it just sets up the data structure, 54 * Initializes a connection. Really, it just sets up the data structure,
67 * socket setup is handled elsewhere. We do send a version to the 55 * socket setup is handled elsewhere. We do send a version to the
68 * client. 56 * client.
69 */ 57 */
70void InitConnection(NewSocket *ns, const char *from_ip) 58client::client (int fd, const char *peername)
59: fd (fd), host (strdup (peername)),
60 socket_ev (this, &client::socket_cb),
61 cmd_ev (this, &client::cmd_cb),
62 cc_inv (this), cc_other (this)
71{ 63{
72 SockList sl; 64 refcnt_inc (); // the socket is an external reference
73 char buf[256];
74 int bufsize=65535; /*Supposed absolute upper limit */
75 int oldbufsize;
76 int buflen=sizeof(int);
77 65
78#ifdef WIN32 /* ***WIN32 SOCKET: init win32 non blocking socket */ 66 {
79 int temp = 1;
80
81 if(ioctlsocket(ns->fd, FIONBIO , &temp) == -1)
82 LOG(llevError,"InitConnection: Error on ioctlsocket.\n");
83#else
84 if (fcntl(ns->fd, F_SETFL, O_NONBLOCK)==-1) {
85 LOG(llevError,"InitConnection: Error on fcntl.\n");
86 }
87#endif /* end win32 */
88
89 if (getsockopt(ns->fd,SOL_SOCKET,SO_SNDBUF, (char*)&oldbufsize, (socklen_t*) &buflen)==-1)
90 oldbufsize=0;
91 if (oldbufsize<bufsize) {
92#ifdef ESRV_DEBUG
93 LOG(llevDebug, "Default buffer size was %d bytes, will reset it to %d\n", oldbufsize, bufsize);
94#endif
95 if(setsockopt(ns->fd,SOL_SOCKET,SO_SNDBUF, (char*)&bufsize, sizeof(&bufsize))) {
96 LOG(llevError,"InitConnection: setsockopt unable to set output buf size to %d\n", bufsize);
97 }
98 }
99 buflen=sizeof(oldbufsize);
100 getsockopt(ns->fd,SOL_SOCKET,SO_SNDBUF, (char*)&oldbufsize, (socklen_t*) &buflen);
101#ifdef ESRV_DEBUG
102 LOG(llevDebug, "Socket buffer size now %d bytes\n", oldbufsize);
103#endif
104
105 ns->faceset = 0;
106 ns->facecache = 0;
107 ns->image2 = 0;
108 ns->sound = 0;
109 ns->exp64 = 0;
110 ns->monitor_spells = 0;
111 ns->mapmode = Map0Cmd;
112 ns->darkness = 1;
113 ns->status = Ns_Add;
114 ns->comment = NULL;
115 ns->old_mode = (Old_Mode) 0;
116 ns->mapx = 11;
117 ns->mapy = 11;
118 ns->newmapcmd= 0;
119 ns->itemcmd = 1; /* Default is version item1 command*/
120 ns->ext_mapinfos=0; /*extendedmapinfo datas*/
121 ns->EMI_smooth=0;
122 ns->look_position = 0;
123 ns->update_look = 0;
124 ns->has_readable_type = 0;
125 ns->supported_readables = 0;
126 ns->monitor_spells = 0;
127 ns->mapinfocmd = 0;
128 ns->extcmd = 0;
129
130 /* we should really do some checking here - if total clients overflows
131 * we need to do something more intelligent, because client id's will start
132 * duplicating (not likely in normal cases, but malicous attacks that
133 * just open and close connections could get this total up.
134 */
135 ns->inbuf.len=0;
136 ns->inbuf.buf= (unsigned char*) malloc( sizeof( unsigned char ) * MAXSOCKBUF );
137 /* Basic initialization. Needed because we do a check in
138 * HandleClient for oldsocketmode without checking the
139 * length of data.
140 */
141 memset( ns->inbuf.buf, 0, sizeof( unsigned char ) * MAXSOCKBUF );
142 memset(&ns->lastmap,0,sizeof(struct Map));
143 memset(ns->faces_sent, 0, ns->faces_sent_len*sizeof(*ns->faces_sent));
144 memset(&ns->anims_sent,0,sizeof(ns->anims_sent));
145 memset(&ns->stats,0,sizeof(struct statsinfo));
146 /* Do this so we don't send a face command for the client for
147 * this face. Face 0 is sent to the client to say clear
148 * face information.
149 */
150 ns->faces_sent[0] = NS_FACESENT_FACE;
151
152 ns->outputbuffer.start=0;
153 ns->outputbuffer.len=0;
154 ns->can_write=1;
155 ns->password_fails = 0;
156
157 ns->current_map = 0;
158 ns->current_x = 0;
159 ns->current_y = 0;
160
161 ns->sent_scroll=0;
162 ns->host=strdup_local(from_ip);
163 sprintf((char*)buf, "version %d %d %s\n", VERSION_CS,VERSION_SC, VERSION_INFO);
164 sl.buf=(unsigned char*)buf;
165 sl.len=strlen((char*)buf);
166 Send_With_Handling(ns, &sl);
167#ifdef CS_LOGSTATS
168 if (socket_info.nconns>cst_tot.max_conn)
169 cst_tot.max_conn = socket_info.nconns;
170 if (socket_info.nconns>cst_lst.max_conn)
171 cst_lst.max_conn = socket_info.nconns;
172#endif
173}
174
175
176/** This sets up the socket and reads all the image information into memory. */
177void init_ericserver(void)
178{
179 struct sockaddr_in insock;
180 struct protoent *protox;
181 struct linger linger_opt; 67 struct linger linger_opt;
182
183#ifdef WIN32 /* ***win32 - we init a windows socket */
184 WSADATA w;
185
186 socket_info.max_filedescriptor = 1; /* used in select, ignored in winsockets */
187 WSAStartup (0x0101,&w); /* this setup all socket stuff */
188 /* ill include no error tests here, winsocket 1.1 should always work */
189 /* except some old win95 versions without tcp/ip stack */
190#else /* non windows */
191
192#ifdef HAVE_SYSCONF
193 socket_info.max_filedescriptor = sysconf(_SC_OPEN_MAX);
194#else
195# ifdef HAVE_GETDTABLESIZE
196 socket_info.max_filedescriptor = getdtablesize();
197# else
198 "Unable to find usable function to get max filedescriptors";
199# endif
200#endif
201#endif /* win32 */
202
203 socket_info.timeout.tv_sec = 0;
204 socket_info.timeout.tv_usec = 0;
205 socket_info.nconns=0;
206
207#ifdef CS_LOGSTATS
208 memset(&cst_tot, 0, sizeof(CS_Stats));
209 memset(&cst_lst, 0, sizeof(CS_Stats));
210 cst_tot.time_start=time(NULL);
211 cst_lst.time_start=time(NULL);
212#endif
213
214 LOG(llevDebug,"Initialize new client/server data\n");
215 socket_info.nconns = 1;
216 init_sockets = (NewSocket *) malloc(sizeof(NewSocket));
217 init_sockets[0].faces_sent = NULL; /* unused */
218 socket_info.allocated_sockets=1;
219
220 protox = getprotobyname("tcp");
221 if (protox==NULL) {
222 LOG(llevError,"init_ericserver: Error getting protox\n");
223 return;
224 }
225 init_sockets[0].fd = socket(PF_INET, SOCK_STREAM, protox->p_proto);
226 if (init_sockets[0].fd == -1) {
227 LOG(llevError, "Cannot create socket: %s\n", strerror_local(errno));
228 exit(-1);
229 }
230 insock.sin_family = AF_INET;
231 insock.sin_port = htons(settings.csport);
232 insock.sin_addr.s_addr = htonl(INADDR_ANY);
233 68
234 linger_opt.l_onoff = 0; 69 linger_opt.l_onoff = 0;
235 linger_opt.l_linger = 0; 70 linger_opt.l_linger = 0;
236 if(setsockopt(init_sockets[0].fd,SOL_SOCKET,SO_LINGER,(char *) &linger_opt, 71
237 sizeof(struct linger))) { 72 if (setsockopt (fd, SOL_SOCKET, SO_LINGER, &linger_opt, sizeof (struct linger)))
238 LOG(llevError, "Cannot setsockopt(SO_LINGER): %s\n", strerror_local(errno)); 73 LOG (llevError, "SO_LINGER: %s\n", strerror (errno));
74 }
75
76 {
77 int val = IPTOS_LOWDELAY;
78
79 if (setsockopt (fd, IPPROTO_IP, IP_TOS, &val, sizeof (val)))
80 LOG (llevError, "IP_TOS: %s\n", strerror (errno));
81 }
82
83 {
84 int val = 1;
85
86 if (setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)))
87 LOG (llevError, "TCP_NODELAY: %s\n", strerror (errno));
88 }
89
90#ifdef __linux__
91 {
92 int val;
93
94 // set some very aggressive keepalive parameters
95 val = 10;
96 if (setsockopt (fd, IPPROTO_TCP, TCP_KEEPIDLE, &val, sizeof (val)))
97 LOG (llevError, "TCP_KEEPIDLE: %s\n", strerror (errno));
98
99 val = 5;
100 if (setsockopt (fd, IPPROTO_TCP, TCP_KEEPCNT, &val, sizeof (val)))
101 LOG (llevError, "TCP_KEEPCNT: %s\n", strerror (errno));
102
103 val = 1;
104 if (setsockopt (fd, IPPROTO_TCP, TCP_KEEPINTVL, &val, sizeof (val)))
105 LOG (llevError, "TCP_KEEPINTVL: %s\n", strerror (errno));
106 }
107#endif
108
109 {
110 int bufsize = 65535; /*Supposed absolute upper limit */
111 int oldbufsize;
112 int buflen = sizeof (int);
113
114 if (fcntl (fd, F_SETFL, O_NONBLOCK) == -1)
115 LOG (llevError, "InitConnection: Error on fcntl.\n");
116
117 if (getsockopt (fd, SOL_SOCKET, SO_SNDBUF, (char *) &oldbufsize, (socklen_t *) & buflen) == -1)
118 oldbufsize = 0;
119
120 if (oldbufsize < bufsize)
121 if (setsockopt (fd, SOL_SOCKET, SO_SNDBUF, (char *) &bufsize, sizeof (&bufsize)))
122 LOG (llevError, "InitConnection: setsockopt unable to set output buf size to %d\n", bufsize);
123
124 buflen = sizeof (oldbufsize);
125 getsockopt (fd, SOL_SOCKET, SO_SNDBUF, (char *) &oldbufsize, (socklen_t *) & buflen);
126 }
127
128 state = ST_SETUP;
129 mapmode = Map0Cmd;
130 darkness = 1;
131 mapx = 11;
132 mapy = 11;
133 itemcmd = 1; /* Default is version item1 command */
134
135 /* Do this so we don't send a face command for the client for
136 * this face. Face 0 is sent to the client to say clear
137 * face information.
138 */
139 faces_sent[0] = NS_FACESENT_FACE;
140
141 socket_ev.prio (PE_PRIO_NORMAL);
142 socket_ev.fd (fd);
143 socket_ev.poll (PE_R);
144
145 cmd_ev.prio (PE_PRIO_NORMAL);
146
147 // initialisation done, kick it!
148 send_packet_printf ("version %d %d %s\n", VERSION_CS, VERSION_SC, VERSION_INFO);
149 flush ();
150
151 reset_stats ();
152
153 clients.insert (this);
154}
155
156client::~client ()
157{
158 clients.erase (this);
159
160 free (stats.range);
161 free (stats.title);
162 free (host);
163}
164
165void
166client::do_destroy ()
167{
168 attachable::do_destroy ();
169
170 if (pl)
171 pl->disconnect ();
172
173 if (fd >= 0)
174 {
175 send_packet ("goodbye");
176 flush ();
177
178 close (fd);
239 } 179 }
240/* Would be nice to have an autoconf check for this. It appears that 180
241 * these functions are both using the same calling syntax, just one 181 state = ST_DEAD;
242 * of them needs extra valus passed. 182
183 socket_ev.suspend ();
184 cmd_ev.suspend ();
185
186 refcnt_dec (); // socket no longer open
187}
188
189void
190client::reset_stats ()
191{
192 /* we need to clear these to -1 and not zero - otherwise,
193 * if a player quits and starts a new character, we wont
194 * send new values to the client, as things like exp start
195 * at zero.
243 */ 196 */
244#if defined(__osf__) || defined(hpux) || defined(sgi) || defined(NeXT) || \ 197 for (int i = 0; i < NUM_SKILLS; i++)
245 defined(__sun__) || defined(__linux__) || defined(SVR4) || \ 198 last_skill_exp[i] = -1;
246 defined(__FreeBSD__) || defined(__OpenBSD__) || \
247 defined(WIN32) /* ---win32 add this here */ || \
248 defined(__GNU__) /* HURD */
249 {
250#ifdef WIN32
251 char tmp = 1;
252#else
253 int tmp =1;
254#endif
255 199
256 if(setsockopt(init_sockets[0].fd,SOL_SOCKET,SO_REUSEADDR, &tmp, sizeof(tmp))) { 200 for (int i = 0; i < NROFATTACKS; i++)
257 LOG(llevError, "Cannot setsockopt(SO_REUSEADDR): %s\n", strerror_local(errno)); 201 last_resist[i] = -1;
258 }
259 }
260#else
261 if(setsockopt(init_sockets[0].fd,SOL_SOCKET,SO_REUSEADDR,(char *)NULL,0)) {
262 LOG(llevError, "Cannot setsockopt(SO_REUSEADDR): %s\n", strerror_local(errno));
263 }
264#endif
265 202
266 if (bind(init_sockets[0].fd,(struct sockaddr *)&insock,sizeof(insock)) == (-1)) { 203 last_weapon_sp = -1;
267 LOG(llevError, "Cannot bind socket to port %d: %s\n", ntohs(insock.sin_port), strerror_local(errno)); 204 last_level = -1;
268#ifdef WIN32 /* ***win32: close() -> closesocket() */ 205 last_stats.exp = -1;
269 shutdown(init_sockets[0].fd,SD_BOTH); 206 last_weight = (uint32) - 1;
270 closesocket(init_sockets[0].fd); 207 last_flags = 0;
271#else 208 last_weight = 0;
272 close(init_sockets[0].fd); 209 last_weight_limit = 0;
273#endif /* win32 */ 210 last_path_attuned = 0;
274 exit(-1); 211 last_path_repelled = 0;
275 } 212 last_path_denied = 0;
276 if (listen(init_sockets[0].fd,5) == (-1)) { 213 last_speed = 0;
277 LOG(llevError, "Cannot listen on socket: %s\n", strerror_local(errno)); 214 flags = 0;
278#ifdef WIN32 /* ***win32: close() -> closesocket() */ 215
279 shutdown(init_sockets[0].fd,SD_BOTH); 216 static living zero_living;
280 closesocket(init_sockets[0].fd); 217 last_stats = zero_living;
281#else 218}
282 close(init_sockets[0].fd); 219
283#endif /* win32 */ 220/** This sets up the socket and reads all the image information into memory. */
284 exit(-1); 221void
285 } 222init_ericserver (void)
286 init_sockets[0].status=Ns_Add; 223{
287 read_client_images(); 224 cst_tot.time_start = time (NULL);
225 cst_lst.time_start = time (NULL);
226
227 LOG (llevDebug, "Initialize new client/server data\n");
288} 228}
289 229
290 230
291/******************************************************************************* 231/*******************************************************************************
292 * 232 *
293 * Start of functions dealing with freeing of the data. 233 * Start of functions dealing with freeing of the data.
294 * 234 *
295 ******************************************************************************/ 235 ******************************************************************************/
296 236
297/** Free's all the memory that ericserver allocates. */ 237/** Free's all the memory that ericserver allocates. */
238void
298void free_all_newserver(void) 239free_all_newserver (void)
299{ 240{
300 LOG(llevDebug,"Freeing all new client/server information.\n"); 241 LOG (llevDebug, "Freeing all new client/server information.\n");
301 free_socket_images(); 242 free_socket_images ();
302 free(init_sockets);
303} 243}
304 244
305/** 245client *
306 * Frees a socket. 246client::create (int fd, const char *peername)
307 * Basically, all we need to do here is free all data structures that
308 * might be associated with the socket. It is up to the caller to
309 * update the list
310 */
311
312void free_newsocket(NewSocket *ns)
313{ 247{
314#ifdef WIN32 /* ***win32: closesocket in windows style */ 248 client *ns = new client (dup (fd), peername);
315 shutdown(ns->fd,SD_BOTH); 249 ns->instantiate (); // effectively a nop right now
316 if (closesocket(ns->fd)) { 250 INVOKE_CLIENT (CONNECT, ns);
317#else 251 return ns;
318 if (close(ns->fd)) {
319#endif /* win32 */
320
321#ifdef ESRV_DEBUG
322 LOG(llevDebug,"Error closing socket %d\n", ns->fd);
323#endif
324 }
325 if (ns->stats.range)
326 free(ns->stats.range);
327 if (ns->stats.title)
328 free(ns->stats.title);
329 if (ns->comment)
330 free(ns->comment);
331 free(ns->host);
332 free(ns->inbuf.buf);
333} 252}
334 253
335/** Sends the 'goodbye' command to the player, and closes connection. */
336void final_free_player(player *pl)
337{
338 cs_write_string(&pl->socket, "goodbye", 8);
339 free_newsocket(&pl->socket);
340 free_player(pl);
341}
342

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