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Comparing deliantra/server/socket/init.C (file contents):
Revision 1.27 by root, Thu Dec 21 06:12:37 2006 UTC vs.
Revision 1.39 by root, Sun Mar 11 02:12:45 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2001 Mark Wedel 5 * Copyright (C) 2001 Mark Wedel
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The author can be reached via e-mail to <crossfire@schmorp.de> 22 * The author can be reached via e-mail to <crossfire@schmorp.de>
22*/ 23 */
23 24
24/** 25/**
25 * \file 26 * \file
26 * Socket general functions 27 * Socket general functions
27 * 28 *
42#include <netinet/ip.h> 43#include <netinet/ip.h>
43#include <netdb.h> 44#include <netdb.h>
44 45
45#include <unistd.h> 46#include <unistd.h>
46#include <arpa/inet.h> 47#include <arpa/inet.h>
48
49#include <algorithm>
47 50
48sockvec clients; 51sockvec clients;
49 52
50/** 53/**
51 * Initializes a connection. Really, it just sets up the data structure, 54 * Initializes a connection. Really, it just sets up the data structure,
56: fd (fd), host (strdup (peername)), 59: fd (fd), host (strdup (peername)),
57 socket_ev (this, &client::socket_cb), 60 socket_ev (this, &client::socket_cb),
58 cmd_ev (this, &client::cmd_cb), 61 cmd_ev (this, &client::cmd_cb),
59 cc_inv (this), cc_other (this) 62 cc_inv (this), cc_other (this)
60{ 63{
64 refcnt_inc (); // the socket is an external reference
65
61 { 66 {
62 struct linger linger_opt; 67 struct linger linger_opt;
63 68
64 linger_opt.l_onoff = 0; 69 linger_opt.l_onoff = 0;
65 linger_opt.l_linger = 0; 70 linger_opt.l_linger = 0;
118 123
119 buflen = sizeof (oldbufsize); 124 buflen = sizeof (oldbufsize);
120 getsockopt (fd, SOL_SOCKET, SO_SNDBUF, (char *) &oldbufsize, (socklen_t *) & buflen); 125 getsockopt (fd, SOL_SOCKET, SO_SNDBUF, (char *) &oldbufsize, (socklen_t *) & buflen);
121 } 126 }
122 127
128 state = ST_SETUP;
123 mapmode = Map0Cmd; 129 mapmode = Map0Cmd;
124 darkness = 1; 130 darkness = 1;
125 mapx = 11; 131 mapx = 11;
126 mapy = 11; 132 mapy = 11;
127 itemcmd = 1; /* Default is version item1 command */ 133 itemcmd = 1; /* Default is version item1 command */
128 134
129 faces_sent = salloc0<uint8> (nrofpixmaps);
130
131 /* Do this so we don't send a face command for the client for 135 /* Do this so we don't send a face command for the client for
132 * this face. Face 0 is sent to the client to say clear 136 * this face. Face 0 is sent to the client to say clear
133 * face information. 137 * face information.
134 */ 138 */
135 faces_sent[0] = NS_FACESENT_FACE; 139 faces_sent[0] = NS_FACESENT_FACE;
136 140
137 // socket I/O is low priority
138 // we prefer to have the server run instead of handling client requests
139 socket_ev.prio (PE_PRIO_NORMAL + 1); 141 socket_ev.prio (PE_PRIO_NORMAL);
140 socket_ev.fd (fd); 142 socket_ev.fd (fd);
141 socket_ev.poll (PE_R); 143 socket_ev.poll (PE_R);
142 144
143 // command handling is even lower priority
144 // that way no client can monopolise the server
145 cmd_ev.prio (PE_PRIO_NORMAL + 2); 145 cmd_ev.prio (PE_PRIO_NORMAL);
146 146
147 // initialisation done, kick it! 147 // initialisation done, kick it!
148 send_packet_printf ("version %d %d %s\n", VERSION_CS, VERSION_SC, VERSION_INFO); 148 send_packet_printf ("version %d %d %s\n", VERSION_CS, VERSION_SC, VERSION_INFO);
149 flush (); 149 flush ();
150 150
151#if 0//TODO 151 reset_stats ();
152 socket_info.nconns++; 152
153 if (socket_info.nconns > cst_tot.max_conn) cst_tot.max_conn = socket_info.nconns; 153 clients.insert (this);
154 if (socket_info.nconns > cst_lst.max_conn) cst_lst.max_conn = socket_info.nconns;
155#endif
156} 154}
157 155
158client::~client () 156client::~client ()
159{ 157{
160 if (pl) 158 clients.erase (this);
161 pl->socket = 0;
162 159
163 if (fd >= 0)
164 close (fd);
165
166 sfree<uint8> (faces_sent, nrofpixmaps);
167 free (stats.range); 160 free (stats.range);
168 free (stats.title); 161 free (stats.title);
169 free (host); 162 free (host);
170} 163}
171 164
172void 165void
173client::destroy () 166client::do_destroy ()
174{ 167{
175 destroyed = true; 168 attachable::do_destroy ();
169
170 if (pl)
171 pl->disconnect ();
172
173 if (fd >= 0)
174 {
175 send_packet ("goodbye");
176 flush ();
177
178 close (fd);
179 }
180
181 state = ST_DEAD;
176 182
177 socket_ev.suspend (); 183 socket_ev.suspend ();
178 cmd_ev.suspend (); 184 cmd_ev.suspend ();
185
186 refcnt_dec (); // socket no longer open
187}
188
189void
190client::reset_stats ()
191{
192 /* we need to clear these to -1 and not zero - otherwise,
193 * if a player quits and starts a new character, we wont
194 * send new values to the client, as things like exp start
195 * at zero.
196 */
197 for (int i = 0; i < NUM_SKILLS; i++)
198 last_skill_exp[i] = -1;
199
200 for (int i = 0; i < NROFATTACKS; i++)
201 last_resist[i] = -1;
202
203 last_weapon_sp = -1;
204 last_level = -1;
205 last_stats.exp = -1;
206 last_weight = (uint32) - 1;
207 last_flags = 0;
208 last_weight = 0;
209 last_weight_limit = 0;
210 last_path_attuned = 0;
211 last_path_repelled = 0;
212 last_path_denied = 0;
213 last_speed = 0;
214 flags = 0;
215
216 static living zero_living;
217 last_stats = zero_living;
179} 218}
180 219
181/** This sets up the socket and reads all the image information into memory. */ 220/** This sets up the socket and reads all the image information into memory. */
182void 221void
183init_ericserver (void) 222init_ericserver (void)
184{ 223{
185 cst_tot.time_start = time (NULL); 224 cst_tot.time_start = time (NULL);
186 cst_lst.time_start = time (NULL); 225 cst_lst.time_start = time (NULL);
187 226
188 LOG (llevDebug, "Initialize new client/server data\n"); 227 LOG (llevDebug, "Initialize new client/server data\n");
189
190 read_client_images ();
191} 228}
192 229
193 230
194/******************************************************************************* 231/*******************************************************************************
195 * 232 *
203{ 240{
204 LOG (llevDebug, "Freeing all new client/server information.\n"); 241 LOG (llevDebug, "Freeing all new client/server information.\n");
205 free_socket_images (); 242 free_socket_images ();
206} 243}
207 244
208/** Sends the 'goodbye' command to the player, and closes connection. */
209void
210final_free_player (player *pl)
211{
212 free_player (pl);
213}
214
215client * 245client *
216client::create (int fd, const char *peername) 246client::create (int fd, const char *peername)
217{ 247{
218 if (checkbanned (NULL, peername))
219 {
220 LOG (llevInfo, "Banned host tried to connect: [%s]\n", peername);
221 return 0;
222 }
223 else
224 {
225 client *ns = new client (dup (fd), peername); 248 client *ns = new client (dup (fd), peername);
226 clients.push_back (ns);
227
228 ns->instantiate (); // effectively a nop right now 249 ns->instantiate (); // effectively a nop right now
229
230 INVOKE_CLIENT (CONNECT, ns); 250 INVOKE_CLIENT (CONNECT, ns);
231
232 return ns; 251 return ns;
233 }
234} 252}
235 253

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