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Comparing deliantra/server/socket/init.C (file contents):
Revision 1.32 by root, Wed Dec 27 05:32:26 2006 UTC vs.
Revision 1.39 by root, Sun Mar 11 02:12:45 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2001 Mark Wedel 5 * Copyright (C) 2001 Mark Wedel
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The author can be reached via e-mail to <crossfire@schmorp.de> 22 * The author can be reached via e-mail to <crossfire@schmorp.de>
22*/ 23 */
23 24
24/** 25/**
25 * \file 26 * \file
26 * Socket general functions 27 * Socket general functions
27 * 28 *
58: fd (fd), host (strdup (peername)), 59: fd (fd), host (strdup (peername)),
59 socket_ev (this, &client::socket_cb), 60 socket_ev (this, &client::socket_cb),
60 cmd_ev (this, &client::cmd_cb), 61 cmd_ev (this, &client::cmd_cb),
61 cc_inv (this), cc_other (this) 62 cc_inv (this), cc_other (this)
62{ 63{
64 refcnt_inc (); // the socket is an external reference
65
63 { 66 {
64 struct linger linger_opt; 67 struct linger linger_opt;
65 68
66 linger_opt.l_onoff = 0; 69 linger_opt.l_onoff = 0;
67 linger_opt.l_linger = 0; 70 linger_opt.l_linger = 0;
127 darkness = 1; 130 darkness = 1;
128 mapx = 11; 131 mapx = 11;
129 mapy = 11; 132 mapy = 11;
130 itemcmd = 1; /* Default is version item1 command */ 133 itemcmd = 1; /* Default is version item1 command */
131 134
132 faces_sent = salloc0<uint8> (nrofpixmaps);
133
134 /* Do this so we don't send a face command for the client for 135 /* Do this so we don't send a face command for the client for
135 * this face. Face 0 is sent to the client to say clear 136 * this face. Face 0 is sent to the client to say clear
136 * face information. 137 * face information.
137 */ 138 */
138 faces_sent[0] = NS_FACESENT_FACE; 139 faces_sent[0] = NS_FACESENT_FACE;
139 140
140 // socket I/O is low priority
141 // we prefer to have the server run instead of handling client requests
142 socket_ev.prio (PE_PRIO_NORMAL + 1); 141 socket_ev.prio (PE_PRIO_NORMAL);
143 socket_ev.fd (fd); 142 socket_ev.fd (fd);
144 socket_ev.poll (PE_R); 143 socket_ev.poll (PE_R);
145 144
146 // command handling is even lower priority
147 // that way no client can monopolise the server
148 cmd_ev.prio (PE_PRIO_NORMAL + 2); 145 cmd_ev.prio (PE_PRIO_NORMAL);
149 146
150 // initialisation done, kick it! 147 // initialisation done, kick it!
151 send_packet_printf ("version %d %d %s\n", VERSION_CS, VERSION_SC, VERSION_INFO); 148 send_packet_printf ("version %d %d %s\n", VERSION_CS, VERSION_SC, VERSION_INFO);
152 flush (); 149 flush ();
153 150
154 // clients are externally referenced by the socket 151 reset_stats ();
155 refcnt_inc ();
156 clients.push_back (this);
157 152
158#if 0//TODO 153 clients.insert (this);
159 socket_info.nconns++;
160 if (socket_info.nconns > cst_tot.max_conn) cst_tot.max_conn = socket_info.nconns;
161 if (socket_info.nconns > cst_lst.max_conn) cst_lst.max_conn = socket_info.nconns;
162#endif
163} 154}
164 155
165client::~client () 156client::~client ()
166{ 157{
167 sockvec::iterator i = find (clients.begin (), clients.end (), this);
168 if (i != clients.end ())
169 clients.erase (i); 158 clients.erase (this);
170 159
171 sfree<uint8> (faces_sent, nrofpixmaps);
172 free (stats.range); 160 free (stats.range);
173 free (stats.title); 161 free (stats.title);
174 free (host); 162 free (host);
175} 163}
176 164
181 169
182 if (pl) 170 if (pl)
183 pl->disconnect (); 171 pl->disconnect ();
184 172
185 if (fd >= 0) 173 if (fd >= 0)
174 {
175 send_packet ("goodbye");
176 flush ();
177
186 close (fd); 178 close (fd);
179 }
187 180
188 state = ST_DEAD; 181 state = ST_DEAD;
189 182
190 socket_ev.suspend (); 183 socket_ev.suspend ();
191 cmd_ev.suspend (); 184 cmd_ev.suspend ();
192 185
193 // socket now longer references us 186 refcnt_dec (); // socket no longer open
194 refcnt_dec (); 187}
188
189void
190client::reset_stats ()
191{
192 /* we need to clear these to -1 and not zero - otherwise,
193 * if a player quits and starts a new character, we wont
194 * send new values to the client, as things like exp start
195 * at zero.
196 */
197 for (int i = 0; i < NUM_SKILLS; i++)
198 last_skill_exp[i] = -1;
199
200 for (int i = 0; i < NROFATTACKS; i++)
201 last_resist[i] = -1;
202
203 last_weapon_sp = -1;
204 last_level = -1;
205 last_stats.exp = -1;
206 last_weight = (uint32) - 1;
207 last_flags = 0;
208 last_weight = 0;
209 last_weight_limit = 0;
210 last_path_attuned = 0;
211 last_path_repelled = 0;
212 last_path_denied = 0;
213 last_speed = 0;
214 flags = 0;
215
216 static living zero_living;
217 last_stats = zero_living;
195} 218}
196 219
197/** This sets up the socket and reads all the image information into memory. */ 220/** This sets up the socket and reads all the image information into memory. */
198void 221void
199init_ericserver (void) 222init_ericserver (void)
200{ 223{
201 cst_tot.time_start = time (NULL); 224 cst_tot.time_start = time (NULL);
202 cst_lst.time_start = time (NULL); 225 cst_lst.time_start = time (NULL);
203 226
204 LOG (llevDebug, "Initialize new client/server data\n"); 227 LOG (llevDebug, "Initialize new client/server data\n");
205
206 read_client_images ();
207} 228}
208 229
209 230
210/******************************************************************************* 231/*******************************************************************************
211 * 232 *
222} 243}
223 244
224client * 245client *
225client::create (int fd, const char *peername) 246client::create (int fd, const char *peername)
226{ 247{
227 if (checkbanned (NULL, peername))
228 {
229 LOG (llevInfo, "Banned host tried to connect: [%s]\n", peername);
230 return 0;
231 }
232 else
233 {
234 client *ns = new client (dup (fd), peername); 248 client *ns = new client (dup (fd), peername);
235
236 ns->instantiate (); // effectively a nop right now 249 ns->instantiate (); // effectively a nop right now
237
238 INVOKE_CLIENT (CONNECT, ns); 250 INVOKE_CLIENT (CONNECT, ns);
239
240 return ns; 251 return ns;
241 }
242} 252}
243 253

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