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Comparing deliantra/server/socket/init.C (file contents):
Revision 1.18 by root, Thu Dec 14 21:46:34 2006 UTC vs.
Revision 1.47 by root, Sat Jun 9 22:54:03 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
3 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
4 Copyright (C) 2001 Mark Wedel 5 * Copyright (©) 2001,2007 Mark Wedel
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
8 it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
9 the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
10 (at your option) any later version. 11 * any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
15 GNU General Public License for more details. 16 * for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
18 along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
20 21 *
21 The author can be reached via e-mail to <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
22*/ 23 */
23 24
24/** 25/**
25 * \file 26 * \file
26 * Socket general functions 27 * Socket general functions
27 * 28 *
29 * 30 *
30 * Mainly deals with initialization and higher level socket 31 * Mainly deals with initialization and higher level socket
31 * maintenance (checking for lost connections and if data has arrived.) 32 * maintenance (checking for lost connections and if data has arrived.)
32 * The reading of data is handled in ericserver.c 33 * The reading of data is handled in ericserver.c
33 */ 34 */
34
35 35
36#include <global.h> 36#include <global.h>
37#include <sproto.h> 37#include <sproto.h>
38#include <sys/types.h> 38#include <sys/types.h>
39#include <sys/time.h> 39#include <sys/time.h>
40#include <sys/socket.h> 40#include <sys/socket.h>
41#include <netinet/in.h> 41#include <netinet/in.h>
42#include <netinet/tcp.h>
43#include <netinet/ip.h>
42#include <netdb.h> 44#include <netdb.h>
43 45
44#ifdef HAVE_UNISTD_H
45# include <unistd.h> 46#include <unistd.h>
46#endif
47
48#ifdef HAVE_ARPA_INET_H
49# include <arpa/inet.h> 47#include <arpa/inet.h>
50#endif
51#include <newserver.h>
52 48
49#include <algorithm>
50
53sockvec client_sockets; 51sockvec clients;
54 52
55/** 53/**
56 * Initializes a connection. Really, it just sets up the data structure, 54 * Initializes a connection. Really, it just sets up the data structure,
57 * socket setup is handled elsewhere. We do send a version to the 55 * socket setup is handled elsewhere. We do send a version to the
58 * client. 56 * client.
59 */ 57 */
60client_socket::client_socket (int fd, const char *peername) 58client::client (int fd, const char *peername)
61: fd (fd), host (strdup (peername)), 59: fd (fd), host (strdup (peername)),
62 socket_ev (this, &client_socket::socket_cb) 60 socket_ev (this, &client::socket_cb),
61 cmd_ev (this, &client::cmd_cb)
63{ 62{
63 refcnt_inc (); // the socket is an external reference
64
65 mss = 1500 - 52; // 1500 typical ethernet frame, 66 typical tcp header overhead
66
64 { 67 {
65 struct linger linger_opt; 68 struct linger linger_opt;
66 69
67 linger_opt.l_onoff = 0; 70 linger_opt.l_onoff = 0;
68 linger_opt.l_linger = 0; 71 linger_opt.l_linger = 0;
69 72
70 if (setsockopt (fd, SOL_SOCKET, SO_LINGER, &linger_opt, sizeof (struct linger))) 73 if (setsockopt (fd, SOL_SOCKET, SO_LINGER, &linger_opt, sizeof (struct linger)))
71 LOG (llevError, "Cannot setsockopt(SO_LINGER): %s\n", strerror (errno)); 74 LOG (llevError, "SO_LINGER: %s\n", strerror (errno));
75 }
76
77 {
78 int val;
79
80#ifdef IP_TOS
81 val = IPTOS_LOWDELAY;
82 if (setsockopt (fd, IPPROTO_IP, IP_TOS, &val, sizeof (val)))
83 LOG (llevError, "IP_TOS: %s\n", strerror (errno));
84#endif
85
86#ifdef TCP_NODELAY
87 val = 1;
88 if (setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)))
89 LOG (llevError, "TCP_NODELAY: %s\n", strerror (errno));
90#endif
91
92 // set some very aggressive keepalive parameters
93#ifdef TCP_KEEPIDLE
94 val = 1;
95 if (setsockopt (fd, IPPROTO_TCP, TCP_KEEPIDLE, &val, sizeof (val)))
96 LOG (llevError, "TCP_KEEPIDLE: %s\n", strerror (errno));
97#endif
98
99#ifdef TCP_KEEPCNT
100 val = 3;
101 if (setsockopt (fd, IPPROTO_TCP, TCP_KEEPCNT, &val, sizeof (val)))
102 LOG (llevError, "TCP_KEEPCNT: %s\n", strerror (errno));
103#endif
104
105#ifdef TCP_KEEPINTVL
106 val = 1;
107 if (setsockopt (fd, IPPROTO_TCP, TCP_KEEPINTVL, &val, sizeof (val)))
108 LOG (llevError, "TCP_KEEPINTVL: %s\n", strerror (errno));
109#endif
110
111 // try to find the mss value in use
112#ifdef TCP_MAXSEG
113 socklen_t sl = sizeof (val);
114 if (!getsockopt (fd, IPPROTO_TCP, TCP_MAXSEG, &val, &sl) && sl == sizeof (val))
115 mss = val;
116#endif
72 } 117 }
73 118
74 { 119 {
75 int bufsize = 65535; /*Supposed absolute upper limit */ 120 int bufsize = 65535; /*Supposed absolute upper limit */
76 int oldbufsize; 121 int oldbufsize;
88 133
89 buflen = sizeof (oldbufsize); 134 buflen = sizeof (oldbufsize);
90 getsockopt (fd, SOL_SOCKET, SO_SNDBUF, (char *) &oldbufsize, (socklen_t *) & buflen); 135 getsockopt (fd, SOL_SOCKET, SO_SNDBUF, (char *) &oldbufsize, (socklen_t *) & buflen);
91 } 136 }
92 137
138 state = ST_SETUP;
93 mapmode = Map0Cmd; 139 mapmode = Map0Cmd;
94 darkness = 1; 140 darkness = 1;
95 status = Ns_Add;
96 mapx = 11; 141 mapx = 11;
97 mapy = 11; 142 mapy = 11;
98 itemcmd = 1; /* Default is version item1 command */ 143 itemcmd = 1; /* Default is version item1 command */
99 144 max_rate = 100000 / (1000000 / MAX_TIME); // ~1mbit is assumed per default
100 faces_sent_len = nrofpixmaps;
101 faces_sent = (uint8 *)calloc (nrofpixmaps, sizeof (*faces_sent));
102 if (!faces_sent)
103 fatal (OUT_OF_MEMORY);
104 145
105 /* Do this so we don't send a face command for the client for 146 /* Do this so we don't send a face command for the client for
106 * this face. Face 0 is sent to the client to say clear 147 * this face. Face 0 is sent to the client to say clear
107 * face information. 148 * face information.
108 */ 149 */
109 faces_sent[0] = NS_FACESENT_FACE; 150 faces_sent[0] = true;
110 151
152 socket_ev.prio (PE_PRIO_NORMAL);
111 socket_ev.fd (fd); 153 socket_ev.fd (fd);
154 socket_ev.poll (PE_R);
155
156 cmd_ev.prio (PE_PRIO_NORMAL);
112 157
113 // initialisation done, kick it! 158 // initialisation done, kick it!
114
115 {
116 packet sl;
117 sl.printf ("version %d %d %s\n", VERSION_CS, VERSION_SC, VERSION_INFO); 159 send_packet_printf ("version %d %d %s\n", VERSION_CS, VERSION_SC, VERSION_INFO);
118 send_packet (sl);
119 flush (); 160 flush ();
120 }
121 161
122#if 0//TODO 162 reset_stats ();
123 socket_info.nconns++;
124 if (socket_info.nconns > cst_tot.max_conn) cst_tot.max_conn = socket_info.nconns;
125 if (socket_info.nconns > cst_lst.max_conn) cst_lst.max_conn = socket_info.nconns;
126#endif
127}
128 163
129client_socket::~client_socket () 164 clients.insert (this);
130{
131 status = Ns_Dead;
132} 165}
133 166
134/** This sets up the socket and reads all the image information into memory. */ 167client::~client ()
168{
169 clients.erase (this);
170
171 free (stats.range);
172 free (stats.title);
173 free (host);
174}
175
135void 176void
136init_ericserver (void) 177client::do_destroy ()
137{ 178{
138 struct sockaddr_in insock; 179 attachable::do_destroy ();
139 struct linger linger_opt;
140 180
141 memset (&cst_tot, 0, sizeof (CS_Stats)); 181 if (pl)
142 memset (&cst_lst, 0, sizeof (CS_Stats)); 182 pl->disconnect ();
143 cst_tot.time_start = time (NULL);
144 cst_lst.time_start = time (NULL);
145 183
146 LOG (llevDebug, "Initialize new client/server data\n"); 184 if (fd >= 0)
185 {
186 send_packet ("goodbye");
187 flush ();
147 188
148 read_client_images (); 189 close (fd);
149} 190 }
150 191
192 state = ST_DEAD;
193
194 socket_ev.suspend ();
195 cmd_ev.suspend ();
196
197 refcnt_dec (); // socket no longer open
198}
199
200void
201client::reset_stats ()
202{
203 /* we need to clear these to -1 and not zero - otherwise,
204 * if a player quits and starts a new character, we wont
205 * send new values to the client, as things like exp start
206 * at zero.
207 */
208 for (int i = 0; i < NUM_SKILLS; i++)
209 last_skill_exp[i] = -1;
210
211 for (int i = 0; i < NROFATTACKS; i++)
212 last_resist[i] = -1;
213
214 last_weapon_sp = -1;
215 last_level = -1;
216 last_stats.exp = -1;
217 last_weight = (uint32) - 1;
218 last_flags = 0;
219 last_weight = 0;
220 last_weight_limit = 0;
221 last_path_attuned = 0;
222 last_path_repelled = 0;
223 last_path_denied = 0;
224 last_speed = 0;
225 last_flags = 0;
226
227 static living zero_living;
228 last_stats = zero_living;
229}
151 230
152/******************************************************************************* 231/*******************************************************************************
153 * 232 *
154 * Start of functions dealing with freeing of the data. 233 * Start of functions dealing with freeing of the data.
155 * 234 *
161{ 240{
162 LOG (llevDebug, "Freeing all new client/server information.\n"); 241 LOG (llevDebug, "Freeing all new client/server information.\n");
163 free_socket_images (); 242 free_socket_images ();
164} 243}
165 244
166/** 245client *
167 * Frees a socket.
168 * Basically, all we need to do here is free all data structures that
169 * might be associated with the socket. It is up to the caller to
170 * update the list
171 */
172
173void
174free_newsocket (client_socket *ns)
175{
176 if (ns->fd >= 0)
177 close (ns->fd);
178
179 if (ns->stats.range)
180 free (ns->stats.range);
181
182 if (ns->stats.title)
183 free (ns->stats.title);
184
185 free (ns->host);
186
187 ns->fd = -1;
188 ns->stats.range = 0;
189 ns->stats.title = 0;
190 ns->host = 0;
191}
192
193/** Sends the 'goodbye' command to the player, and closes connection. */
194void
195final_free_player (player *pl)
196{
197 pl->socket->send_packet ("goodbye");
198 free_newsocket (pl->socket);
199 free_player (pl);
200}
201
202bool
203add_client_socket (int fd, const char *peername) 246client::create (int fd, const char *peername)
204{ 247{
205 if (checkbanned (NULL, peername))
206 {
207 LOG (llevInfo, "Banned host tried to connect: [%s]\n", peername);
208 return false;
209 }
210 else
211 {
212 client_socket *ns = new client_socket (dup (fd), peername); 248 client *ns = new client (dup (fd), peername);
213 client_sockets.push_back (ns); 249 ns->instantiate (); // effectively a nop right now
214 return true; 250 INVOKE_CLIENT (CONNECT, ns);
215 } 251 return ns;
216} 252}
217 253

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