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Comparing deliantra/server/socket/init.C (file contents):
Revision 1.62 by root, Mon Oct 12 14:00:59 2009 UTC vs.
Revision 1.71 by root, Tue Jan 3 11:25:37 2012 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 5 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 6 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 7 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 8 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 9 * option) any later version.
20 * <http://www.gnu.org/licenses/>. 18 * <http://www.gnu.org/licenses/>.
21 * 19 *
22 * The authors can be reached via e-mail to <support@deliantra.net> 20 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 21 */
24 22
25/** 23/*
26 * \file
27 * Socket general functions 24 * Socket general functions
28 *
29 * \date 2003-12-02
30 *
31 * Mainly deals with initialization and higher level socket
32 * maintenance (checking for lost connections and if data has arrived.)
33 * The reading of data is handled in ericserver.c
34 */ 25 */
35 26
36#include <global.h> 27#include <global.h>
37#include <sproto.h> 28#include <sproto.h>
38#include <sys/types.h> 29#include <sys/types.h>
137 128
138 if (fcntl (fd, F_SETFL, O_NONBLOCK) == -1) 129 if (fcntl (fd, F_SETFL, O_NONBLOCK) == -1)
139 LOG (llevError, "InitConnection: Error on fcntl.\n"); 130 LOG (llevError, "InitConnection: Error on fcntl.\n");
140 131
141 state = ST_SETUP; 132 state = ST_SETUP;
142 mapmode = Map1aCmd;
143 mapx = 11; 133 mapx = 11;
144 mapy = 11; 134 mapy = 11;
145 itemcmd = 1; /* Default is version item1 command */ 135 itemcmd = 1; /* Default is version item1 command */
146 max_rate = 100000 / (1000000 / MAX_TIME); // ~1mbit is assumed per default 136 max_rate = 100000 / (1000000 / MAX_TIME); // ~1mbit is assumed per default
147 137
155 socket_ev.set (fd, EV_READ); 145 socket_ev.set (fd, EV_READ);
156 socket_ev.prio (2); // one higher than the ticker priority 146 socket_ev.prio (2); // one higher than the ticker priority
157 socket_ev.start (); 147 socket_ev.start ();
158 148
159 // initialisation done, kick it! 149 // initialisation done, kick it!
160 send_packet_printf ("version %d %d %s\n", VERSION_CS, VERSION_SC, VERSION_INFO); 150 INVOKE_CLIENT (CONNECT, this);
151
161 flush (); 152 flush ();
162 153
163 reset_stats (); 154 reset_stats ();
164 155
165 clients.insert (this); 156 clients.insert (this);
176} 167}
177 168
178void 169void
179client::do_destroy () 170client::do_destroy ()
180{ 171{
172 INVOKE_CLIENT (CLIENT_DESTROY, this);
181 attachable::do_destroy (); 173 attachable::do_destroy ();
182 174
183 if (pl) 175 if (pl)
184 pl->disconnect (); 176 pl->disconnect ();
185 177
204 /* we need to clear these to -1 and not zero - otherwise, 196 /* we need to clear these to -1 and not zero - otherwise,
205 * if a player quits and starts a new character, we wont 197 * if a player quits and starts a new character, we wont
206 * send new values to the client, as things like exp start 198 * send new values to the client, as things like exp start
207 * at zero. 199 * at zero.
208 */ 200 */
209 for (int i = 0; i < NUM_SKILLS; i++) 201 for (int i = 0; i < array_length (last_skill_exp); i++)
210 last_skill_exp[i] = -1; 202 last_skill_exp[i] = -1;
211 203
212 for (int i = 0; i < NROFATTACKS; i++) 204 for (int i = 0; i < array_length (last_resist); i++)
213 last_resist[i] = -1; 205 last_resist[i] = -1;
214 206
215 last_weapon_sp = -1; 207 last_weapon_sp = -1;
216 last_level = -1; 208 last_level = -1;
217 last_stats.exp = -1; 209 last_stats.exp = -1;
218 last_flags = 0; 210 last_flags = 0;
219 last_weight = -1; 211 last_weight = -1;
220 last_weight_limit = 0; 212 last_weight_limit = 0;
221 last_path_attuned = 0; 213 last_path_attuned = 0;
222 last_path_repelled = 0; 214 last_path_repelled = 0;
223 last_path_denied = 0; 215 last_path_denied = 0;
224 last_speed = 0; 216 last_speed = 0;
225 last_flags = 0; 217 last_flags = 0;
226 218
227 static living zero_living; 219 static living zero_living;
228 last_stats = zero_living; 220 last_stats = zero_living;
229} 221}
230 222
231client * 223client *
232client::create (int fd, const char *peername) 224client::create (int fd, const char *peername)
233{ 225{
234 client *ns = new client (dup (fd), peername); 226 client *ns = new client (dup (fd), peername);
227
235 ns->instantiate (); // effectively a nop right now 228 ns->instantiate (); // effectively a nop right now
236 INVOKE_CLIENT (CONNECT, ns); 229
237 return ns; 230 return ns;
238} 231}
239 232

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