1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel |
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6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
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7 | * |
5 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
6 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
7 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
8 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
9 | * option) any later version. |
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20 | * <http://www.gnu.org/licenses/>. |
18 | * <http://www.gnu.org/licenses/>. |
21 | * |
19 | * |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
20 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
21 | */ |
24 | |
22 | |
25 | /** |
23 | /* |
26 | * \file |
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27 | * Socket general functions |
24 | * Socket general functions |
28 | * |
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29 | * \date 2003-12-02 |
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30 | * |
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31 | * Mainly deals with initialization and higher level socket |
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32 | * maintenance (checking for lost connections and if data has arrived.) |
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33 | * The reading of data is handled in ericserver.c |
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34 | */ |
25 | */ |
35 | |
26 | |
36 | #include <global.h> |
27 | #include <global.h> |
37 | #include <sproto.h> |
28 | #include <sproto.h> |
38 | #include <sys/types.h> |
29 | #include <sys/types.h> |
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137 | |
128 | |
138 | if (fcntl (fd, F_SETFL, O_NONBLOCK) == -1) |
129 | if (fcntl (fd, F_SETFL, O_NONBLOCK) == -1) |
139 | LOG (llevError, "InitConnection: Error on fcntl.\n"); |
130 | LOG (llevError, "InitConnection: Error on fcntl.\n"); |
140 | |
131 | |
141 | state = ST_SETUP; |
132 | state = ST_SETUP; |
142 | mapmode = Map1aCmd; |
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143 | mapx = 11; |
133 | mapx = 11; |
144 | mapy = 11; |
134 | mapy = 11; |
145 | itemcmd = 1; /* Default is version item1 command */ |
135 | itemcmd = 1; /* Default is version item1 command */ |
146 | max_rate = 100000 / (1000000 / MAX_TIME); // ~1mbit is assumed per default |
136 | max_rate = 100000 / (1000000 / MAX_TIME); // ~1mbit is assumed per default |
147 | |
137 | |
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155 | socket_ev.set (fd, EV_READ); |
145 | socket_ev.set (fd, EV_READ); |
156 | socket_ev.prio (2); // one higher than the ticker priority |
146 | socket_ev.prio (2); // one higher than the ticker priority |
157 | socket_ev.start (); |
147 | socket_ev.start (); |
158 | |
148 | |
159 | // initialisation done, kick it! |
149 | // initialisation done, kick it! |
160 | send_packet_printf ("version %d %d %s\n", VERSION_CS, VERSION_SC, VERSION_INFO); |
150 | INVOKE_CLIENT (CONNECT, this); |
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151 | |
161 | flush (); |
152 | flush (); |
162 | |
153 | |
163 | reset_stats (); |
154 | reset_stats (); |
164 | |
155 | |
165 | clients.insert (this); |
156 | clients.insert (this); |
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176 | } |
167 | } |
177 | |
168 | |
178 | void |
169 | void |
179 | client::do_destroy () |
170 | client::do_destroy () |
180 | { |
171 | { |
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172 | INVOKE_CLIENT (CLIENT_DESTROY, this); |
181 | attachable::do_destroy (); |
173 | attachable::do_destroy (); |
182 | |
174 | |
183 | if (pl) |
175 | if (pl) |
184 | pl->disconnect (); |
176 | pl->disconnect (); |
185 | |
177 | |
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204 | /* we need to clear these to -1 and not zero - otherwise, |
196 | /* we need to clear these to -1 and not zero - otherwise, |
205 | * if a player quits and starts a new character, we wont |
197 | * if a player quits and starts a new character, we wont |
206 | * send new values to the client, as things like exp start |
198 | * send new values to the client, as things like exp start |
207 | * at zero. |
199 | * at zero. |
208 | */ |
200 | */ |
209 | for (int i = 0; i < NUM_SKILLS; i++) |
201 | for (int i = 0; i < array_length (last_skill_exp); i++) |
210 | last_skill_exp[i] = -1; |
202 | last_skill_exp[i] = -1; |
211 | |
203 | |
212 | for (int i = 0; i < NROFATTACKS; i++) |
204 | for (int i = 0; i < array_length (last_resist); i++) |
213 | last_resist[i] = -1; |
205 | last_resist[i] = -1; |
214 | |
206 | |
215 | last_weapon_sp = -1; |
207 | last_weapon_sp = -1; |
216 | last_level = -1; |
208 | last_level = -1; |
217 | last_stats.exp = -1; |
209 | last_stats.exp = -1; |
218 | last_flags = 0; |
210 | last_flags = 0; |
219 | last_weight = -1; |
211 | last_weight = -1; |
220 | last_weight_limit = 0; |
212 | last_weight_limit = 0; |
221 | last_path_attuned = 0; |
213 | last_path_attuned = 0; |
222 | last_path_repelled = 0; |
214 | last_path_repelled = 0; |
223 | last_path_denied = 0; |
215 | last_path_denied = 0; |
224 | last_speed = 0; |
216 | last_speed = 0; |
225 | last_flags = 0; |
217 | last_flags = 0; |
226 | |
218 | |
227 | static living zero_living; |
219 | static living zero_living; |
228 | last_stats = zero_living; |
220 | last_stats = zero_living; |
229 | } |
221 | } |
230 | |
222 | |
231 | client * |
223 | client * |
232 | client::create (int fd, const char *peername) |
224 | client::create (int fd, const char *peername) |
233 | { |
225 | { |
234 | client *ns = new client (dup (fd), peername); |
226 | client *ns = new client (dup (fd), peername); |
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227 | |
235 | ns->instantiate (); // effectively a nop right now |
228 | ns->instantiate (); // effectively a nop right now |
236 | INVOKE_CLIENT (CONNECT, ns); |
229 | |
237 | return ns; |
230 | return ns; |
238 | } |
231 | } |
239 | |
232 | |