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Revision 1.7 by root, Sun Sep 10 13:43:33 2006 UTC vs.
Revision 1.66 by root, Thu Apr 8 19:31:22 2010 UTC

1
2/* 1/*
3 * static char *rcsid_init_c = 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
4 * "$Id: init.C,v 1.7 2006/09/10 13:43:33 root Exp $"; 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 *
6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * the terms of the Affero GNU General Public License as published by the
8 * Free Software Foundation, either version 3 of the License, or (at your
9 * option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the Affero GNU General Public License
17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
19 *
20 * The authors can be reached via e-mail to <support@deliantra.net>
5 */ 21 */
6 22
7/* 23/*
8 CrossFire, A Multiplayer game for X-windows
9
10 Copyright (C) 2001 Mark Wedel
11 Copyright (C) 1992 Frank Tore Johansen
12
13 This program is free software; you can redistribute it and/or modify
14 it under the terms of the GNU General Public License as published by
15 the Free Software Foundation; either version 2 of the License, or
16 (at your option) any later version.
17
18 This program is distributed in the hope that it will be useful,
19 but WITHOUT ANY WARRANTY; without even the implied warranty of
20 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 GNU General Public License for more details.
22
23 You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26
27 The author can be reached via e-mail to crossfire-devel@real-time.com
28*/
29
30/**
31 * \file
32 * Socket general functions 24 * Socket general functions
33 *
34 * \date 2003-12-02
35 *
36 * Mainly deals with initialization and higher level socket
37 * maintenance (checking for lost connections and if data has arrived.)
38 * The reading of data is handled in ericserver.c
39 */ 25 */
40 26
41
42#include <global.h> 27#include <global.h>
43#ifndef __CEXTRACT__
44# include <sproto.h> 28#include <sproto.h>
45#endif
46#ifndef WIN32 /* ---win32 exclude include files */
47# include <sys/types.h> 29#include <sys/types.h>
48# include <sys/time.h> 30#include <sys/time.h>
49# include <sys/socket.h> 31#include <sys/socket.h>
50# include <netinet/in.h> 32#include <netinet/in.h>
33#include <netinet/tcp.h>
34#include <netinet/ip.h>
51# include <netdb.h> 35#include <netdb.h>
52#endif /* win32 */
53 36
54#ifdef HAVE_UNISTD_H
55# include <unistd.h> 37#include <unistd.h>
56#endif
57
58#ifdef HAVE_ARPA_INET_H
59# include <arpa/inet.h> 38#include <arpa/inet.h>
60#endif
61#include <newserver.h>
62 39
63Socket_Info socket_info; 40#include <algorithm>
64NewSocket *init_sockets; 41
42// use relatively small values, as we do not expect to receive much,
43// and we do userspace write buffering
44// 8kb limits throughput to roughly 66kb/s
45#define SOCKET_RCVBUF 8192
46#define SOCKET_SNDBUF 16384
47
48sockvec clients;
65 49
66/** 50/**
67 * Initializes a connection. Really, it just sets up the data structure, 51 * Initializes a connection. Really, it just sets up the data structure,
68 * socket setup is handled elsewhere. We do send a version to the 52 * socket setup is handled elsewhere. We do send a version to the
69 * client. 53 * client.
70 */ 54 */
71void 55client::client (int fd, const char *peername)
72InitConnection (NewSocket * ns, const char *from_ip) 56: fd (fd), host (strdup (peername)),
57 socket_ev (this, &client::socket_cb)
73{ 58{
74 SockList sl; 59 refcnt_inc (); // the socket is an external reference
75 char buf[256];
76 int bufsize = 65535; /*Supposed absolute upper limit */
77 int oldbufsize;
78 int buflen = sizeof (int);
79 60
80#ifdef WIN32 /* ***WIN32 SOCKET: init win32 non blocking socket */ 61 mss = 1500 - 52; // 1500 typical ethernet frame, 66 typical tcp header overhead
81 int temp = 1;
82 62
83 if (ioctlsocket (ns->fd, FIONBIO, &temp) == -1) 63 socket_timeout = 16.;
84 LOG (llevError, "InitConnection: Error on ioctlsocket.\n"); 64
85#else 65 {
66 struct linger linger_opt;
67
68 linger_opt.l_onoff = 0;
69 linger_opt.l_linger = 0;
70
71 if (setsockopt (fd, SOL_SOCKET, SO_LINGER, &linger_opt, sizeof (struct linger)))
72 LOG (llevError, "SO_LINGER: %s\n", strerror (errno));
73 }
74
75 {
76 int val;
77
78#ifdef SO_RCVBUF
79 val = SOCKET_RCVBUF;
80 if (setsockopt (fd, SOL_SOCKET, SO_RCVBUF, &val, sizeof (val)))
81 LOG (llevError, "SO_RCVBUF: %s\n", strerror (errno));
82#endif
83
84#ifdef SO_SNDBUF
85 val = SOCKET_SNDBUF;
86 if (setsockopt (fd, SOL_SOCKET, SO_SNDBUF, &val, sizeof (val)))
87 LOG (llevError, "SO_SNDBUF: %s\n", strerror (errno));
88#endif
89
90#ifdef IP_TOS
91 val = IPTOS_LOWDELAY;
92 if (setsockopt (fd, IPPROTO_IP, IP_TOS, &val, sizeof (val)))
93 LOG (llevError, "IP_TOS: %s\n", strerror (errno));
94#endif
95
96#ifdef TCP_NODELAY
97 val = 1;
98 if (setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)))
99 LOG (llevError, "TCP_NODELAY: %s\n", strerror (errno));
100#endif
101
102 // set some very aggressive keepalive parameters
103#ifdef TCP_KEEPIDLE
104 val = 1;
105 if (setsockopt (fd, IPPROTO_TCP, TCP_KEEPIDLE, &val, sizeof (val)))
106 LOG (llevError, "TCP_KEEPIDLE: %s\n", strerror (errno));
107#endif
108
109#ifdef TCP_KEEPCNT
110 val = 3;
111 if (setsockopt (fd, IPPROTO_TCP, TCP_KEEPCNT, &val, sizeof (val)))
112 LOG (llevError, "TCP_KEEPCNT: %s\n", strerror (errno));
113#endif
114
115#ifdef TCP_KEEPINTVL
116 val = 1;
117 if (setsockopt (fd, IPPROTO_TCP, TCP_KEEPINTVL, &val, sizeof (val)))
118 LOG (llevError, "TCP_KEEPINTVL: %s\n", strerror (errno));
119#endif
120
121 // try to find the mss value in use
122#ifdef TCP_MAXSEG
123 socklen_t sl = sizeof (val);
124 if (!getsockopt (fd, IPPROTO_TCP, TCP_MAXSEG, &val, &sl) && sl == sizeof (val))
125 mss = val;
126#endif
127 }
128
86 if (fcntl (ns->fd, F_SETFL, O_NONBLOCK) == -1) 129 if (fcntl (fd, F_SETFL, O_NONBLOCK) == -1)
87 {
88 LOG (llevError, "InitConnection: Error on fcntl.\n"); 130 LOG (llevError, "InitConnection: Error on fcntl.\n");
89 }
90#endif /* end win32 */
91 131
92 if (getsockopt (ns->fd, SOL_SOCKET, SO_SNDBUF, (char *) &oldbufsize, (socklen_t *) & buflen) == -1) 132 state = ST_SETUP;
93 oldbufsize = 0;
94 if (oldbufsize < bufsize)
95 {
96#ifdef ESRV_DEBUG
97 LOG (llevDebug, "Default buffer size was %d bytes, will reset it to %d\n", oldbufsize, bufsize);
98#endif
99 if (setsockopt (ns->fd, SOL_SOCKET, SO_SNDBUF, (char *) &bufsize, sizeof (&bufsize)))
100 {
101 LOG (llevError, "InitConnection: setsockopt unable to set output buf size to %d\n", bufsize);
102 }
103 }
104 buflen = sizeof (oldbufsize);
105 getsockopt (ns->fd, SOL_SOCKET, SO_SNDBUF, (char *) &oldbufsize, (socklen_t *) & buflen);
106#ifdef ESRV_DEBUG
107 LOG (llevDebug, "Socket buffer size now %d bytes\n", oldbufsize);
108#endif
109
110 ns->faceset = 0;
111 ns->facecache = 0;
112 ns->image2 = 0;
113 ns->sound = 0;
114 ns->exp64 = 0;
115 ns->monitor_spells = 0;
116 ns->mapmode = Map0Cmd; 133 mapmode = Map1aCmd;
117 ns->darkness = 1;
118 ns->status = Ns_Add;
119 ns->comment = NULL;
120 ns->old_mode = (Old_Mode) 0;
121 ns->mapx = 11; 134 mapx = 11;
122 ns->mapy = 11; 135 mapy = 11;
123 ns->newmapcmd = 0;
124 ns->itemcmd = 1; /* Default is version item1 command */ 136 itemcmd = 1; /* Default is version item1 command */
125 ns->ext_mapinfos = 0; /*extendedmapinfo datas */ 137 max_rate = 200000 / (1000000 / MAX_TIME); // ~2mbit is assumed per default
126 ns->EMI_smooth = 0;
127 ns->look_position = 0;
128 ns->update_look = 0;
129 ns->has_readable_type = 0;
130 ns->supported_readables = 0;
131 ns->monitor_spells = 0;
132 ns->mapinfocmd = 0;
133 ns->extcmd = 0;
134 ns->extmap = 0;
135 138
136 /* we should really do some checking here - if total clients overflows
137 * we need to do something more intelligent, because client id's will start
138 * duplicating (not likely in normal cases, but malicous attacks that
139 * just open and close connections could get this total up.
140 */
141 ns->inbuf.len = 0;
142 ns->inbuf.buf = (unsigned char *) malloc (sizeof (unsigned char) * MAXSOCKBUF);
143 /* Basic initialization. Needed because we do a check in
144 * HandleClient for oldsocketmode without checking the
145 * length of data.
146 */
147 memset (ns->inbuf.buf, 0, sizeof (unsigned char) * MAXSOCKBUF);
148 memset (&ns->lastmap, 0, sizeof (struct Map));
149 memset (ns->faces_sent, 0, ns->faces_sent_len * sizeof (*ns->faces_sent));
150 memset (&ns->anims_sent, 0, sizeof (ns->anims_sent));
151 memset (&ns->stats, 0, sizeof (struct statsinfo));
152 /* Do this so we don't send a face command for the client for 139 /* Do this so we don't send a face command for the client for
153 * this face. Face 0 is sent to the client to say clear 140 * this face. Face 0 is sent to the client to say clear
154 * face information. 141 * face information.
155 */ 142 */
156 ns->faces_sent[0] = NS_FACESENT_FACE; 143 faces_sent[0] = true;
144 fx_want [FT_FACE] = true; // all clients must support image faces
157 145
158 ns->outputbuffer.start = 0; 146 socket_ev.set (fd, EV_READ);
159 ns->outputbuffer.len = 0; 147 socket_ev.prio (2); // one higher than the ticker priority
160 ns->can_write = 1; 148 socket_ev.start ();
161 ns->password_fails = 0;
162 149
163 ns->current_map = 0; 150 // initialisation done, kick it!
164 ns->current_x = 0; 151 INVOKE_CLIENT (CONNECT, this);
165 ns->current_y = 0;
166 ns->client[0] = 0;
167 ns->buggy_mapscroll = 0;
168 152
169 ns->sent_scroll = 0; 153 flush ();
170 ns->host = strdup_local (from_ip);
171 sprintf ((char *) buf, "version %d %d %s\n", VERSION_CS, VERSION_SC, VERSION_INFO);
172 sl.buf = (unsigned char *) buf;
173 sl.len = strlen ((char *) buf);
174 Send_With_Handling (ns, &sl);
175#ifdef CS_LOGSTATS
176 if (socket_info.nconns > cst_tot.max_conn)
177 cst_tot.max_conn = socket_info.nconns;
178 if (socket_info.nconns > cst_lst.max_conn)
179 cst_lst.max_conn = socket_info.nconns;
180#endif
181}
182 154
155 reset_stats ();
183 156
184/** This sets up the socket and reads all the image information into memory. */ 157 clients.insert (this);
158}
159
160client::~client ()
161{
162 clients.erase (this);
163
164 mapinfo_queue_clear ();
165 free (stats.range);
166 free (stats.title);
167 free (host);
168}
169
185void 170void
186init_ericserver (void) 171client::do_destroy ()
187{ 172{
188 struct sockaddr_in insock; 173 INVOKE_CLIENT (CLIENT_DESTROY, this);
189 struct protoent *protox; 174 attachable::do_destroy ();
190 struct linger linger_opt;
191 175
192#ifdef WIN32 /* ***win32 - we init a windows socket */ 176 if (pl)
193 WSADATA w; 177 pl->disconnect ();
194 178
195 socket_info.max_filedescriptor = 1; /* used in select, ignored in winsockets */ 179 if (fd >= 0)
196 WSAStartup (0x0101, &w); /* this setup all socket stuff */
197 /* ill include no error tests here, winsocket 1.1 should always work */
198 /* except some old win95 versions without tcp/ip stack */
199#else /* non windows */
200
201# ifdef HAVE_SYSCONF
202 socket_info.max_filedescriptor = sysconf (_SC_OPEN_MAX);
203# else
204# ifdef HAVE_GETDTABLESIZE
205 socket_info.max_filedescriptor = getdtablesize ();
206# else
207 "Unable to find usable function to get max filedescriptors";
208# endif
209# endif
210#endif /* win32 */
211
212 socket_info.timeout.tv_sec = 0;
213 socket_info.timeout.tv_usec = 0;
214 socket_info.nconns = 0;
215
216#ifdef CS_LOGSTATS
217 memset (&cst_tot, 0, sizeof (CS_Stats));
218 memset (&cst_lst, 0, sizeof (CS_Stats));
219 cst_tot.time_start = time (NULL);
220 cst_lst.time_start = time (NULL);
221#endif
222
223 LOG (llevDebug, "Initialize new client/server data\n");
224 socket_info.nconns = 1;
225 init_sockets = (NewSocket *) malloc (sizeof (NewSocket));
226 init_sockets[0].faces_sent = NULL; /* unused */
227 socket_info.allocated_sockets = 1;
228
229 protox = getprotobyname ("tcp");
230 if (protox == NULL)
231 { 180 {
232 LOG (llevError, "init_ericserver: Error getting protox\n"); 181 send_packet ("goodbye");
233 return; 182 flush ();
183
184 close (fd);
234 } 185 }
235 init_sockets[0].fd = socket (PF_INET, SOCK_STREAM, protox->p_proto);
236 if (init_sockets[0].fd == -1)
237 {
238 LOG (llevError, "Cannot create socket: %s\n", strerror (errno));
239 exit (-1);
240 }
241 insock.sin_family = AF_INET;
242 insock.sin_port = htons (settings.csport);
243 insock.sin_addr.s_addr = htonl (INADDR_ANY);
244 186
245 linger_opt.l_onoff = 0; 187 state = ST_DEAD;
246 linger_opt.l_linger = 0;
247 if (setsockopt (init_sockets[0].fd, SOL_SOCKET, SO_LINGER, (char *) &linger_opt, sizeof (struct linger)))
248 {
249 LOG (llevError, "Cannot setsockopt(SO_LINGER): %s\n", strerror (errno));
250 }
251 188
252/* Would be nice to have an autoconf check for this. It appears that 189 socket_ev.stop ();
253 * these functions are both using the same calling syntax, just one
254 * of them needs extra valus passed.
255 */
256#if defined(__osf__) || defined(hpux) || defined(sgi) || defined(NeXT) || \
257 defined(__sun__) || defined(__linux__) || defined(SVR4) || \
258 defined(__FreeBSD__) || defined(__OpenBSD__) || \
259 defined(WIN32) /* ---win32 add this here */ || \
260 defined(__GNU__) /* HURD */
261 {
262# ifdef WIN32
263 char tmp = 1;
264# else
265 int tmp = 1;
266# endif
267 190
268 if (setsockopt (init_sockets[0].fd, SOL_SOCKET, SO_REUSEADDR, &tmp, sizeof (tmp))) 191 refcnt_dec (); // socket no longer open
269 {
270 LOG (llevError, "Cannot setsockopt(SO_REUSEADDR): %s\n", strerror (errno));
271 }
272 }
273#else
274 if (setsockopt (init_sockets[0].fd, SOL_SOCKET, SO_REUSEADDR, (char *) NULL, 0))
275 {
276 LOG (llevError, "Cannot setsockopt(SO_REUSEADDR): %s\n", strerror (errno));
277 }
278#endif
279
280 if (bind (init_sockets[0].fd, (struct sockaddr *) &insock, sizeof (insock)) == (-1))
281 {
282 LOG (llevError, "Cannot bind socket to port %d: %s\n", ntohs (insock.sin_port), strerror (errno));
283#ifdef WIN32 /* ***win32: close() -> closesocket() */
284 shutdown (init_sockets[0].fd, SD_BOTH);
285 closesocket (init_sockets[0].fd);
286#else
287 close (init_sockets[0].fd);
288#endif /* win32 */
289 exit (-1);
290 }
291 if (listen (init_sockets[0].fd, 5) == (-1))
292 {
293 LOG (llevError, "Cannot listen on socket: %s\n", strerror (errno));
294#ifdef WIN32 /* ***win32: close() -> closesocket() */
295 shutdown (init_sockets[0].fd, SD_BOTH);
296 closesocket (init_sockets[0].fd);
297#else
298 close (init_sockets[0].fd);
299#endif /* win32 */
300 exit (-1);
301 }
302 init_sockets[0].status = Ns_Add;
303 read_client_images ();
304} 192}
305 193
306
307/*******************************************************************************
308 *
309 * Start of functions dealing with freeing of the data.
310 *
311 ******************************************************************************/
312
313/** Free's all the memory that ericserver allocates. */
314void 194void
315free_all_newserver (void) 195client::reset_stats ()
316{ 196{
317 LOG (llevDebug, "Freeing all new client/server information.\n"); 197 /* we need to clear these to -1 and not zero - otherwise,
318 free_socket_images (); 198 * if a player quits and starts a new character, we wont
319 free (init_sockets); 199 * send new values to the client, as things like exp start
320} 200 * at zero.
321
322/**
323 * Frees a socket.
324 * Basically, all we need to do here is free all data structures that
325 * might be associated with the socket. It is up to the caller to
326 * update the list
327 */ 201 */
202 for (int i = 0; i < NUM_SKILLS; i++)
203 last_skill_exp[i] = -1;
328 204
329void 205 for (int i = 0; i < NROFATTACKS; i++)
330free_newsocket (NewSocket * ns) 206 last_resist[i] = -1;
331{
332#ifdef WIN32 /* ***win32: closesocket in windows style */
333 shutdown (ns->fd, SD_BOTH);
334 if (closesocket (ns->fd))
335 {
336#else
337 if (close (ns->fd))
338 {
339#endif /* win32 */
340 207
341#ifdef ESRV_DEBUG 208 last_weapon_sp = -1;
342 LOG (llevDebug, "Error closing socket %d\n", ns->fd); 209 last_level = -1;
343#endif 210 last_stats.exp = -1;
344 } 211 last_flags = 0;
345 if (ns->stats.range) 212 last_weight = -1;
346 free (ns->stats.range); 213 last_weight_limit = 0;
347 if (ns->stats.title) 214 last_path_attuned = 0;
348 free (ns->stats.title); 215 last_path_repelled = 0;
349 if (ns->comment) 216 last_path_denied = 0;
350 free (ns->comment); 217 last_speed = 0;
351 free (ns->host); 218 last_flags = 0;
352 free (ns->inbuf.buf);
353}
354 219
355/** Sends the 'goodbye' command to the player, and closes connection. */ 220 static living zero_living;
356void 221 last_stats = zero_living;
357final_free_player (player *pl)
358{
359 cs_write_string (&pl->socket, "goodbye", 8);
360 free_newsocket (&pl->socket);
361 free_player (pl);
362} 222}
223
224client *
225client::create (int fd, const char *peername)
226{
227 client *ns = new client (dup (fd), peername);
228
229 ns->instantiate (); // effectively a nop right now
230
231 return ns;
232}
233

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