1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * |
5 | * |
6 | * Deliantra is free software: you can redistribute it and/or modify it under |
6 | * Deliantra is free software: you can redistribute it and/or modify it under |
7 | * the terms of the Affero GNU General Public License as published by the |
7 | * the terms of the Affero GNU General Public License as published by the |
8 | * Free Software Foundation, either version 3 of the License, or (at your |
8 | * Free Software Foundation, either version 3 of the License, or (at your |
9 | * option) any later version. |
9 | * option) any later version. |
10 | * |
10 | * |
11 | * This program is distributed in the hope that it will be useful, |
11 | * This program is distributed in the hope that it will be useful, |
12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
14 | * GNU General Public License for more details. |
14 | * GNU General Public License for more details. |
15 | * |
15 | * |
16 | * You should have received a copy of the Affero GNU General Public License |
16 | * You should have received a copy of the Affero GNU General Public License |
17 | * and the GNU General Public License along with this program. If not, see |
17 | * and the GNU General Public License along with this program. If not, see |
18 | * <http://www.gnu.org/licenses/>. |
18 | * <http://www.gnu.org/licenses/>. |
19 | * |
19 | * |
20 | * The authors can be reached via e-mail to <support@deliantra.net> |
20 | * The authors can be reached via e-mail to <support@deliantra.net> |
21 | */ |
21 | */ |
22 | |
22 | |
23 | /* |
23 | /* |
24 | * Socket general functions |
24 | * Socket general functions |
… | |
… | |
128 | |
128 | |
129 | if (fcntl (fd, F_SETFL, O_NONBLOCK) == -1) |
129 | if (fcntl (fd, F_SETFL, O_NONBLOCK) == -1) |
130 | LOG (llevError, "InitConnection: Error on fcntl.\n"); |
130 | LOG (llevError, "InitConnection: Error on fcntl.\n"); |
131 | |
131 | |
132 | state = ST_SETUP; |
132 | state = ST_SETUP; |
133 | mapmode = Map1aCmd; |
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134 | mapx = 11; |
133 | mapx = 11; |
135 | mapy = 11; |
134 | mapy = 11; |
136 | itemcmd = 1; /* Default is version item1 command */ |
135 | itemcmd = 1; /* Default is version item1 command */ |
137 | max_rate = 200000 / (1000000 / MAX_TIME); // ~2mbit is assumed per default |
136 | max_rate = 100000 / (1000000 / MAX_TIME); // ~1mbit is assumed per default |
138 | |
137 | |
139 | /* Do this so we don't send a face command for the client for |
138 | /* Do this so we don't send a face command for the client for |
140 | * this face. Face 0 is sent to the client to say clear |
139 | * this face. Face 0 is sent to the client to set meta data |
141 | * face information. |
140 | * for following faces in fx. |
142 | */ |
141 | */ |
143 | faces_sent[0] = true; |
142 | faces_sent[0] = true; |
144 | fx_want [FT_FACE] = true; // all clients must support image faces |
143 | fx_want [FT_FACE] = true; // all clients must support image faces |
145 | |
144 | |
146 | socket_ev.set (fd, EV_READ); |
145 | socket_ev.set (fd, EV_READ); |
147 | socket_ev.prio (2); // one higher than the ticker priority |
146 | socket_ev.prio (2); // one higher than the ticker priority |
148 | socket_ev.start (); |
147 | socket_ev.start (); |
149 | |
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150 | // initialisation done, kick it! |
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151 | INVOKE_CLIENT (CONNECT, this); |
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152 | |
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153 | flush (); |
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154 | |
148 | |
155 | reset_stats (); |
149 | reset_stats (); |
156 | |
150 | |
157 | clients.insert (this); |
151 | clients.insert (this); |
158 | } |
152 | } |
… | |
… | |
163 | |
157 | |
164 | mapinfo_queue_clear (); |
158 | mapinfo_queue_clear (); |
165 | free (stats.range); |
159 | free (stats.range); |
166 | free (stats.title); |
160 | free (stats.title); |
167 | free (host); |
161 | free (host); |
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162 | free (ws_inbuf); |
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163 | } |
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164 | |
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165 | void |
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166 | client::run () |
|
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167 | { |
|
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168 | // initialisation done, kick it! |
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169 | INVOKE_CLIENT (CONNECT, this); |
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170 | |
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171 | flush (); |
168 | } |
172 | } |
169 | |
173 | |
170 | void |
174 | void |
171 | client::do_destroy () |
175 | client::do_destroy () |
172 | { |
176 | { |
… | |
… | |
197 | /* we need to clear these to -1 and not zero - otherwise, |
201 | /* we need to clear these to -1 and not zero - otherwise, |
198 | * if a player quits and starts a new character, we wont |
202 | * if a player quits and starts a new character, we wont |
199 | * send new values to the client, as things like exp start |
203 | * send new values to the client, as things like exp start |
200 | * at zero. |
204 | * at zero. |
201 | */ |
205 | */ |
202 | for (int i = 0; i < NUM_SKILLS; i++) |
206 | for (int i = 0; i < array_length (last_skill_exp); i++) |
203 | last_skill_exp[i] = -1; |
207 | last_skill_exp[i] = -1; |
204 | |
208 | |
205 | for (int i = 0; i < NROFATTACKS; i++) |
209 | for (int i = 0; i < array_length (last_resist); i++) |
206 | last_resist[i] = -1; |
210 | last_resist[i] = -1; |
207 | |
211 | |
208 | last_weapon_sp = -1; |
212 | last_weapon_sp = -1; |
209 | last_level = -1; |
213 | last_level = -1; |
210 | last_stats.exp = -1; |
214 | last_stats.exp = -1; |
211 | last_flags = 0; |
215 | last_flags = 0; |
212 | last_weight = -1; |
216 | last_weight = -1; |
213 | last_weight_limit = 0; |
217 | last_weight_limit = 0; |
214 | last_path_attuned = 0; |
218 | last_path_attuned = 0; |
215 | last_path_repelled = 0; |
219 | last_path_repelled = 0; |
216 | last_path_denied = 0; |
220 | last_path_denied = 0; |
217 | last_speed = 0; |
221 | last_speed = 0; |
218 | last_flags = 0; |
222 | last_flags = 0; |
219 | |
223 | |
220 | static living zero_living; |
224 | static living zero_living; |
221 | last_stats = zero_living; |
225 | last_stats = zero_living; |
222 | } |
226 | } |
223 | |
227 | |