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Comparing deliantra/server/socket/init.C (file contents):
Revision 1.8 by root, Thu Sep 14 22:34:05 2006 UTC vs.
Revision 1.67 by root, Mon Apr 12 05:22:38 2010 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 Copyright (C) 2001 Mark Wedel 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 Copyright (C) 1992 Frank Tore Johansen 5 *
6 6 * Deliantra is free software: you can redistribute it and/or modify it under
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 7 * the terms of the Affero GNU General Public License as published by the
9 the Free Software Foundation; either version 2 of the License, or 8 * Free Software Foundation, either version 3 of the License, or (at your
10 (at your option) any later version. 9 * option) any later version.
11 10 *
12 This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 14 * GNU General Public License for more details.
16 15 *
17 You should have received a copy of the GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
18 along with this program; if not, write to the Free Software 17 * and the GNU General Public License along with this program. If not, see
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 18 * <http://www.gnu.org/licenses/>.
20 19 *
21 The author can be reached via e-mail to <crossfire@schmorp.de> 20 * The authors can be reached via e-mail to <support@deliantra.net>
22*/ 21 */
23 22
24/** 23/*
25 * \file
26 * Socket general functions 24 * Socket general functions
27 *
28 * \date 2003-12-02
29 *
30 * Mainly deals with initialization and higher level socket
31 * maintenance (checking for lost connections and if data has arrived.)
32 * The reading of data is handled in ericserver.c
33 */ 25 */
34 26
35
36#include <global.h> 27#include <global.h>
37#ifndef __CEXTRACT__
38# include <sproto.h> 28#include <sproto.h>
39#endif
40#ifndef WIN32 /* ---win32 exclude include files */
41# include <sys/types.h> 29#include <sys/types.h>
42# include <sys/time.h> 30#include <sys/time.h>
43# include <sys/socket.h> 31#include <sys/socket.h>
44# include <netinet/in.h> 32#include <netinet/in.h>
33#include <netinet/tcp.h>
34#include <netinet/ip.h>
45# include <netdb.h> 35#include <netdb.h>
46#endif /* win32 */
47 36
48#ifdef HAVE_UNISTD_H
49# include <unistd.h> 37#include <unistd.h>
50#endif
51
52#ifdef HAVE_ARPA_INET_H
53# include <arpa/inet.h> 38#include <arpa/inet.h>
54#endif
55#include <newserver.h>
56 39
57Socket_Info socket_info; 40#include <algorithm>
58NewSocket *init_sockets; 41
42// use relatively small values, as we do not expect to receive much,
43// and we do userspace write buffering
44// 8kb limits throughput to roughly 66kb/s
45#define SOCKET_RCVBUF 8192
46#define SOCKET_SNDBUF 16384
47
48sockvec clients;
59 49
60/** 50/**
61 * Initializes a connection. Really, it just sets up the data structure, 51 * Initializes a connection. Really, it just sets up the data structure,
62 * socket setup is handled elsewhere. We do send a version to the 52 * socket setup is handled elsewhere. We do send a version to the
63 * client. 53 * client.
64 */ 54 */
65void 55client::client (int fd, const char *peername)
66InitConnection (NewSocket * ns, const char *from_ip) 56: fd (fd), host (strdup (peername)),
57 socket_ev (this, &client::socket_cb)
67{ 58{
68 SockList sl; 59 refcnt_inc (); // the socket is an external reference
69 char buf[256];
70 int bufsize = 65535; /*Supposed absolute upper limit */
71 int oldbufsize;
72 int buflen = sizeof (int);
73 60
74#ifdef WIN32 /* ***WIN32 SOCKET: init win32 non blocking socket */ 61 mss = 1500 - 52; // 1500 typical ethernet frame, 66 typical tcp header overhead
75 int temp = 1;
76 62
77 if (ioctlsocket (ns->fd, FIONBIO, &temp) == -1) 63 socket_timeout = 16.;
78 LOG (llevError, "InitConnection: Error on ioctlsocket.\n"); 64
79#else 65 {
66 struct linger linger_opt;
67
68 linger_opt.l_onoff = 0;
69 linger_opt.l_linger = 0;
70
71 if (setsockopt (fd, SOL_SOCKET, SO_LINGER, &linger_opt, sizeof (struct linger)))
72 LOG (llevError, "SO_LINGER: %s\n", strerror (errno));
73 }
74
75 {
76 int val;
77
78#ifdef SO_RCVBUF
79 val = SOCKET_RCVBUF;
80 if (setsockopt (fd, SOL_SOCKET, SO_RCVBUF, &val, sizeof (val)))
81 LOG (llevError, "SO_RCVBUF: %s\n", strerror (errno));
82#endif
83
84#ifdef SO_SNDBUF
85 val = SOCKET_SNDBUF;
86 if (setsockopt (fd, SOL_SOCKET, SO_SNDBUF, &val, sizeof (val)))
87 LOG (llevError, "SO_SNDBUF: %s\n", strerror (errno));
88#endif
89
90#ifdef IP_TOS
91 val = IPTOS_LOWDELAY;
92 if (setsockopt (fd, IPPROTO_IP, IP_TOS, &val, sizeof (val)))
93 LOG (llevError, "IP_TOS: %s\n", strerror (errno));
94#endif
95
96#ifdef TCP_NODELAY
97 val = 1;
98 if (setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)))
99 LOG (llevError, "TCP_NODELAY: %s\n", strerror (errno));
100#endif
101
102 // set some very aggressive keepalive parameters
103#ifdef TCP_KEEPIDLE
104 val = 1;
105 if (setsockopt (fd, IPPROTO_TCP, TCP_KEEPIDLE, &val, sizeof (val)))
106 LOG (llevError, "TCP_KEEPIDLE: %s\n", strerror (errno));
107#endif
108
109#ifdef TCP_KEEPCNT
110 val = 3;
111 if (setsockopt (fd, IPPROTO_TCP, TCP_KEEPCNT, &val, sizeof (val)))
112 LOG (llevError, "TCP_KEEPCNT: %s\n", strerror (errno));
113#endif
114
115#ifdef TCP_KEEPINTVL
116 val = 1;
117 if (setsockopt (fd, IPPROTO_TCP, TCP_KEEPINTVL, &val, sizeof (val)))
118 LOG (llevError, "TCP_KEEPINTVL: %s\n", strerror (errno));
119#endif
120
121 // try to find the mss value in use
122#ifdef TCP_MAXSEG
123 socklen_t sl = sizeof (val);
124 if (!getsockopt (fd, IPPROTO_TCP, TCP_MAXSEG, &val, &sl) && sl == sizeof (val))
125 mss = val;
126#endif
127 }
128
80 if (fcntl (ns->fd, F_SETFL, O_NONBLOCK) == -1) 129 if (fcntl (fd, F_SETFL, O_NONBLOCK) == -1)
81 {
82 LOG (llevError, "InitConnection: Error on fcntl.\n"); 130 LOG (llevError, "InitConnection: Error on fcntl.\n");
83 }
84#endif /* end win32 */
85 131
86 if (getsockopt (ns->fd, SOL_SOCKET, SO_SNDBUF, (char *) &oldbufsize, (socklen_t *) & buflen) == -1) 132 state = ST_SETUP;
87 oldbufsize = 0;
88 if (oldbufsize < bufsize)
89 {
90#ifdef ESRV_DEBUG
91 LOG (llevDebug, "Default buffer size was %d bytes, will reset it to %d\n", oldbufsize, bufsize);
92#endif
93 if (setsockopt (ns->fd, SOL_SOCKET, SO_SNDBUF, (char *) &bufsize, sizeof (&bufsize)))
94 {
95 LOG (llevError, "InitConnection: setsockopt unable to set output buf size to %d\n", bufsize);
96 }
97 }
98 buflen = sizeof (oldbufsize);
99 getsockopt (ns->fd, SOL_SOCKET, SO_SNDBUF, (char *) &oldbufsize, (socklen_t *) & buflen);
100#ifdef ESRV_DEBUG
101 LOG (llevDebug, "Socket buffer size now %d bytes\n", oldbufsize);
102#endif
103
104 ns->faceset = 0;
105 ns->facecache = 0;
106 ns->image2 = 0;
107 ns->sound = 0;
108 ns->exp64 = 0;
109 ns->monitor_spells = 0;
110 ns->mapmode = Map0Cmd; 133 mapmode = Map1aCmd;
111 ns->darkness = 1;
112 ns->status = Ns_Add;
113 ns->comment = NULL;
114 ns->old_mode = (Old_Mode) 0;
115 ns->mapx = 11; 134 mapx = 11;
116 ns->mapy = 11; 135 mapy = 11;
117 ns->newmapcmd = 0;
118 ns->itemcmd = 1; /* Default is version item1 command */ 136 itemcmd = 1; /* Default is version item1 command */
119 ns->ext_mapinfos = 0; /*extendedmapinfo datas */ 137 max_rate = 100000 / (1000000 / MAX_TIME); // ~1mbit is assumed per default
120 ns->EMI_smooth = 0;
121 ns->look_position = 0;
122 ns->update_look = 0;
123 ns->has_readable_type = 0;
124 ns->supported_readables = 0;
125 ns->monitor_spells = 0;
126 ns->mapinfocmd = 0;
127 ns->extcmd = 0;
128 ns->extmap = 0;
129 138
130 /* we should really do some checking here - if total clients overflows
131 * we need to do something more intelligent, because client id's will start
132 * duplicating (not likely in normal cases, but malicous attacks that
133 * just open and close connections could get this total up.
134 */
135 ns->inbuf.len = 0;
136 ns->inbuf.buf = (unsigned char *) malloc (sizeof (unsigned char) * MAXSOCKBUF);
137 /* Basic initialization. Needed because we do a check in
138 * HandleClient for oldsocketmode without checking the
139 * length of data.
140 */
141 memset (ns->inbuf.buf, 0, sizeof (unsigned char) * MAXSOCKBUF);
142 memset (&ns->lastmap, 0, sizeof (struct Map));
143 memset (ns->faces_sent, 0, ns->faces_sent_len * sizeof (*ns->faces_sent));
144 memset (&ns->anims_sent, 0, sizeof (ns->anims_sent));
145 memset (&ns->stats, 0, sizeof (struct statsinfo));
146 /* Do this so we don't send a face command for the client for 139 /* Do this so we don't send a face command for the client for
147 * this face. Face 0 is sent to the client to say clear 140 * this face. Face 0 is sent to the client to say clear
148 * face information. 141 * face information.
149 */ 142 */
150 ns->faces_sent[0] = NS_FACESENT_FACE; 143 faces_sent[0] = true;
144 fx_want [FT_FACE] = true; // all clients must support image faces
151 145
152 ns->outputbuffer.start = 0; 146 socket_ev.set (fd, EV_READ);
153 ns->outputbuffer.len = 0; 147 socket_ev.prio (2); // one higher than the ticker priority
154 ns->can_write = 1; 148 socket_ev.start ();
155 ns->password_fails = 0;
156 149
157 ns->current_map = 0; 150 // initialisation done, kick it!
158 ns->current_x = 0; 151 INVOKE_CLIENT (CONNECT, this);
159 ns->current_y = 0;
160 ns->client[0] = 0;
161 ns->buggy_mapscroll = 0;
162 152
163 ns->sent_scroll = 0; 153 flush ();
164 ns->host = strdup_local (from_ip);
165 sprintf ((char *) buf, "version %d %d %s\n", VERSION_CS, VERSION_SC, VERSION_INFO);
166 sl.buf = (unsigned char *) buf;
167 sl.len = strlen ((char *) buf);
168 Send_With_Handling (ns, &sl);
169#ifdef CS_LOGSTATS
170 if (socket_info.nconns > cst_tot.max_conn)
171 cst_tot.max_conn = socket_info.nconns;
172 if (socket_info.nconns > cst_lst.max_conn)
173 cst_lst.max_conn = socket_info.nconns;
174#endif
175}
176 154
155 reset_stats ();
177 156
178/** This sets up the socket and reads all the image information into memory. */ 157 clients.insert (this);
158}
159
160client::~client ()
161{
162 clients.erase (this);
163
164 mapinfo_queue_clear ();
165 free (stats.range);
166 free (stats.title);
167 free (host);
168}
169
179void 170void
180init_ericserver (void) 171client::do_destroy ()
181{ 172{
182 struct sockaddr_in insock; 173 INVOKE_CLIENT (CLIENT_DESTROY, this);
183 struct protoent *protox; 174 attachable::do_destroy ();
184 struct linger linger_opt;
185 175
186#ifdef WIN32 /* ***win32 - we init a windows socket */ 176 if (pl)
187 WSADATA w; 177 pl->disconnect ();
188 178
189 socket_info.max_filedescriptor = 1; /* used in select, ignored in winsockets */ 179 if (fd >= 0)
190 WSAStartup (0x0101, &w); /* this setup all socket stuff */
191 /* ill include no error tests here, winsocket 1.1 should always work */
192 /* except some old win95 versions without tcp/ip stack */
193#else /* non windows */
194
195# ifdef HAVE_SYSCONF
196 socket_info.max_filedescriptor = sysconf (_SC_OPEN_MAX);
197# else
198# ifdef HAVE_GETDTABLESIZE
199 socket_info.max_filedescriptor = getdtablesize ();
200# else
201 "Unable to find usable function to get max filedescriptors";
202# endif
203# endif
204#endif /* win32 */
205
206 socket_info.timeout.tv_sec = 0;
207 socket_info.timeout.tv_usec = 0;
208 socket_info.nconns = 0;
209
210#ifdef CS_LOGSTATS
211 memset (&cst_tot, 0, sizeof (CS_Stats));
212 memset (&cst_lst, 0, sizeof (CS_Stats));
213 cst_tot.time_start = time (NULL);
214 cst_lst.time_start = time (NULL);
215#endif
216
217 LOG (llevDebug, "Initialize new client/server data\n");
218 socket_info.nconns = 1;
219 init_sockets = (NewSocket *) malloc (sizeof (NewSocket));
220 init_sockets[0].faces_sent = NULL; /* unused */
221 socket_info.allocated_sockets = 1;
222
223 protox = getprotobyname ("tcp");
224 if (protox == NULL)
225 { 180 {
226 LOG (llevError, "init_ericserver: Error getting protox\n"); 181 send_packet ("goodbye");
227 return; 182 flush ();
183
184 close (fd);
228 } 185 }
229 init_sockets[0].fd = socket (PF_INET, SOCK_STREAM, protox->p_proto);
230 if (init_sockets[0].fd == -1)
231 {
232 LOG (llevError, "Cannot create socket: %s\n", strerror (errno));
233 exit (-1);
234 }
235 insock.sin_family = AF_INET;
236 insock.sin_port = htons (settings.csport);
237 insock.sin_addr.s_addr = htonl (INADDR_ANY);
238 186
239 linger_opt.l_onoff = 0; 187 state = ST_DEAD;
240 linger_opt.l_linger = 0;
241 if (setsockopt (init_sockets[0].fd, SOL_SOCKET, SO_LINGER, (char *) &linger_opt, sizeof (struct linger)))
242 {
243 LOG (llevError, "Cannot setsockopt(SO_LINGER): %s\n", strerror (errno));
244 }
245 188
246/* Would be nice to have an autoconf check for this. It appears that 189 socket_ev.stop ();
247 * these functions are both using the same calling syntax, just one
248 * of them needs extra valus passed.
249 */
250#if defined(__osf__) || defined(hpux) || defined(sgi) || defined(NeXT) || \
251 defined(__sun__) || defined(__linux__) || defined(SVR4) || \
252 defined(__FreeBSD__) || defined(__OpenBSD__) || \
253 defined(WIN32) /* ---win32 add this here */ || \
254 defined(__GNU__) /* HURD */
255 {
256# ifdef WIN32
257 char tmp = 1;
258# else
259 int tmp = 1;
260# endif
261 190
262 if (setsockopt (init_sockets[0].fd, SOL_SOCKET, SO_REUSEADDR, &tmp, sizeof (tmp))) 191 refcnt_dec (); // socket no longer open
263 {
264 LOG (llevError, "Cannot setsockopt(SO_REUSEADDR): %s\n", strerror (errno));
265 }
266 }
267#else
268 if (setsockopt (init_sockets[0].fd, SOL_SOCKET, SO_REUSEADDR, (char *) NULL, 0))
269 {
270 LOG (llevError, "Cannot setsockopt(SO_REUSEADDR): %s\n", strerror (errno));
271 }
272#endif
273
274 if (bind (init_sockets[0].fd, (struct sockaddr *) &insock, sizeof (insock)) == (-1))
275 {
276 LOG (llevError, "Cannot bind socket to port %d: %s\n", ntohs (insock.sin_port), strerror (errno));
277#ifdef WIN32 /* ***win32: close() -> closesocket() */
278 shutdown (init_sockets[0].fd, SD_BOTH);
279 closesocket (init_sockets[0].fd);
280#else
281 close (init_sockets[0].fd);
282#endif /* win32 */
283 exit (-1);
284 }
285 if (listen (init_sockets[0].fd, 5) == (-1))
286 {
287 LOG (llevError, "Cannot listen on socket: %s\n", strerror (errno));
288#ifdef WIN32 /* ***win32: close() -> closesocket() */
289 shutdown (init_sockets[0].fd, SD_BOTH);
290 closesocket (init_sockets[0].fd);
291#else
292 close (init_sockets[0].fd);
293#endif /* win32 */
294 exit (-1);
295 }
296 init_sockets[0].status = Ns_Add;
297 read_client_images ();
298} 192}
299 193
300
301/*******************************************************************************
302 *
303 * Start of functions dealing with freeing of the data.
304 *
305 ******************************************************************************/
306
307/** Free's all the memory that ericserver allocates. */
308void 194void
309free_all_newserver (void) 195client::reset_stats ()
310{ 196{
311 LOG (llevDebug, "Freeing all new client/server information.\n"); 197 /* we need to clear these to -1 and not zero - otherwise,
312 free_socket_images (); 198 * if a player quits and starts a new character, we wont
313 free (init_sockets); 199 * send new values to the client, as things like exp start
314} 200 * at zero.
315
316/**
317 * Frees a socket.
318 * Basically, all we need to do here is free all data structures that
319 * might be associated with the socket. It is up to the caller to
320 * update the list
321 */ 201 */
202 for (int i = 0; i < NUM_SKILLS; i++)
203 last_skill_exp[i] = -1;
322 204
323void 205 for (int i = 0; i < NROFATTACKS; i++)
324free_newsocket (NewSocket * ns) 206 last_resist[i] = -1;
325{
326#ifdef WIN32 /* ***win32: closesocket in windows style */
327 shutdown (ns->fd, SD_BOTH);
328 if (closesocket (ns->fd))
329 {
330#else
331 if (close (ns->fd))
332 {
333#endif /* win32 */
334 207
335#ifdef ESRV_DEBUG 208 last_weapon_sp = -1;
336 LOG (llevDebug, "Error closing socket %d\n", ns->fd); 209 last_level = -1;
337#endif 210 last_stats.exp = -1;
338 } 211 last_flags = 0;
339 if (ns->stats.range) 212 last_weight = -1;
340 free (ns->stats.range); 213 last_weight_limit = 0;
341 if (ns->stats.title) 214 last_path_attuned = 0;
342 free (ns->stats.title); 215 last_path_repelled = 0;
343 if (ns->comment) 216 last_path_denied = 0;
344 free (ns->comment); 217 last_speed = 0;
345 free (ns->host); 218 last_flags = 0;
346 free (ns->inbuf.buf);
347}
348 219
349/** Sends the 'goodbye' command to the player, and closes connection. */ 220 static living zero_living;
350void 221 last_stats = zero_living;
351final_free_player (player *pl)
352{
353 cs_write_string (&pl->socket, "goodbye", 8);
354 free_newsocket (&pl->socket);
355 free_player (pl);
356} 222}
223
224client *
225client::create (int fd, const char *peername)
226{
227 client *ns = new client (dup (fd), peername);
228
229 ns->instantiate (); // effectively a nop right now
230
231 return ns;
232}
233

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