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/cvs/deliantra/server/socket/init.C
Revision: 1.17
Committed: Thu Dec 14 20:39:54 2006 UTC (17 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.16: +3 -2 lines
Log Message:
- implement c++ interface to Event->io watchers
- cut number of write()'s the server does in half

File Contents

# Content
1 /*
2 CrossFire, A Multiplayer game for X-windows
3
4 Copyright (C) 2001 Mark Wedel
5 Copyright (C) 1992 Frank Tore Johansen
6
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
11
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20
21 The author can be reached via e-mail to <crossfire@schmorp.de>
22 */
23
24 /**
25 * \file
26 * Socket general functions
27 *
28 * \date 2003-12-02
29 *
30 * Mainly deals with initialization and higher level socket
31 * maintenance (checking for lost connections and if data has arrived.)
32 * The reading of data is handled in ericserver.c
33 */
34
35
36 #include <global.h>
37 #include <sproto.h>
38 #include <sys/types.h>
39 #include <sys/time.h>
40 #include <sys/socket.h>
41 #include <netinet/in.h>
42 #include <netdb.h>
43
44 #ifdef HAVE_UNISTD_H
45 # include <unistd.h>
46 #endif
47
48 #ifdef HAVE_ARPA_INET_H
49 # include <arpa/inet.h>
50 #endif
51 #include <newserver.h>
52
53 sockvec client_sockets;
54
55 /**
56 * Initializes a connection. Really, it just sets up the data structure,
57 * socket setup is handled elsewhere. We do send a version to the
58 * client.
59 */
60 client_socket::client_socket (int fd, const char *peername)
61 : fd (fd), host (strdup (peername)),
62 socket_ev (this, &client_socket::socket_cb)
63 {
64 {
65 struct linger linger_opt;
66
67 linger_opt.l_onoff = 0;
68 linger_opt.l_linger = 0;
69
70 if (setsockopt (fd, SOL_SOCKET, SO_LINGER, &linger_opt, sizeof (struct linger)))
71 LOG (llevError, "Cannot setsockopt(SO_LINGER): %s\n", strerror (errno));
72 }
73
74 {
75 int bufsize = 65535; /*Supposed absolute upper limit */
76 int oldbufsize;
77 int buflen = sizeof (int);
78
79 if (fcntl (fd, F_SETFL, O_NONBLOCK) == -1)
80 LOG (llevError, "InitConnection: Error on fcntl.\n");
81
82 if (getsockopt (fd, SOL_SOCKET, SO_SNDBUF, (char *) &oldbufsize, (socklen_t *) & buflen) == -1)
83 oldbufsize = 0;
84
85 if (oldbufsize < bufsize)
86 if (setsockopt (fd, SOL_SOCKET, SO_SNDBUF, (char *) &bufsize, sizeof (&bufsize)))
87 LOG (llevError, "InitConnection: setsockopt unable to set output buf size to %d\n", bufsize);
88
89 buflen = sizeof (oldbufsize);
90 getsockopt (fd, SOL_SOCKET, SO_SNDBUF, (char *) &oldbufsize, (socklen_t *) & buflen);
91 }
92
93 mapmode = Map0Cmd;
94 darkness = 1;
95 status = Ns_Add;
96 mapx = 11;
97 mapy = 11;
98 itemcmd = 1; /* Default is version item1 command */
99
100 faces_sent_len = nrofpixmaps;
101 faces_sent = (uint8 *)calloc (nrofpixmaps, sizeof (*faces_sent));
102 if (!faces_sent)
103 fatal (OUT_OF_MEMORY);
104
105 /* Do this so we don't send a face command for the client for
106 * this face. Face 0 is sent to the client to say clear
107 * face information.
108 */
109 faces_sent[0] = NS_FACESENT_FACE;
110
111 socket_ev.fd (fd).poll (PE_W).start ();
112
113 // initialisation done, kick it!
114
115 {
116 packet sl;
117 sl.printf ("version %d %d %s\n", VERSION_CS, VERSION_SC, VERSION_INFO);
118 send_packet (sl);
119 }
120
121 #if 0//TODO
122 socket_info.nconns++;
123 if (socket_info.nconns > cst_tot.max_conn) cst_tot.max_conn = socket_info.nconns;
124 if (socket_info.nconns > cst_lst.max_conn) cst_lst.max_conn = socket_info.nconns;
125 #endif
126 }
127
128 client_socket::~client_socket ()
129 {
130 status = Ns_Dead;
131 }
132
133 /** This sets up the socket and reads all the image information into memory. */
134 void
135 init_ericserver (void)
136 {
137 struct sockaddr_in insock;
138 struct linger linger_opt;
139
140 memset (&cst_tot, 0, sizeof (CS_Stats));
141 memset (&cst_lst, 0, sizeof (CS_Stats));
142 cst_tot.time_start = time (NULL);
143 cst_lst.time_start = time (NULL);
144
145 LOG (llevDebug, "Initialize new client/server data\n");
146
147 read_client_images ();
148 }
149
150
151 /*******************************************************************************
152 *
153 * Start of functions dealing with freeing of the data.
154 *
155 ******************************************************************************/
156
157 /** Free's all the memory that ericserver allocates. */
158 void
159 free_all_newserver (void)
160 {
161 LOG (llevDebug, "Freeing all new client/server information.\n");
162 free_socket_images ();
163 }
164
165 /**
166 * Frees a socket.
167 * Basically, all we need to do here is free all data structures that
168 * might be associated with the socket. It is up to the caller to
169 * update the list
170 */
171
172 void
173 free_newsocket (client_socket *ns)
174 {
175 if (ns->fd >= 0)
176 close (ns->fd);
177
178 if (ns->stats.range)
179 free (ns->stats.range);
180
181 if (ns->stats.title)
182 free (ns->stats.title);
183
184 free (ns->host);
185
186 ns->fd = -1;
187 ns->stats.range = 0;
188 ns->stats.title = 0;
189 ns->host = 0;
190 }
191
192 /** Sends the 'goodbye' command to the player, and closes connection. */
193 void
194 final_free_player (player *pl)
195 {
196 pl->socket->send_packet ("goodbye");
197 free_newsocket (pl->socket);
198 free_player (pl);
199 }
200
201 bool
202 add_client_socket (int fd, const char *peername)
203 {
204 if (checkbanned (NULL, peername))
205 {
206 LOG (llevInfo, "Banned host tried to connect: [%s]\n", peername);
207 return false;
208 }
209 else
210 {
211 client_socket *ns = new client_socket (dup (fd), peername);
212 client_sockets.push_back (ns);
213 return true;
214 }
215 }
216