/* CrossFire, A Multiplayer game for X-windows Copyright (C) 2001 Mark Wedel Copyright (C) 1992 Frank Tore Johansen This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. The author can be reached via e-mail to */ /** * \file * Socket general functions * * \date 2003-12-02 * * Mainly deals with initialization and higher level socket * maintenance (checking for lost connections and if data has arrived.) * The reading of data is handled in ericserver.c */ #include #include #include #include #include #include #include #ifdef HAVE_UNISTD_H # include #endif #ifdef HAVE_ARPA_INET_H # include #endif #include sockvec client_sockets; /** * Initializes a connection. Really, it just sets up the data structure, * socket setup is handled elsewhere. We do send a version to the * client. */ client_socket::client_socket (int fd, const char *peername) : fd (fd), host (strdup (peername)), socket_ev (this, &client_socket::socket_cb) { { struct linger linger_opt; linger_opt.l_onoff = 0; linger_opt.l_linger = 0; if (setsockopt (fd, SOL_SOCKET, SO_LINGER, &linger_opt, sizeof (struct linger))) LOG (llevError, "Cannot setsockopt(SO_LINGER): %s\n", strerror (errno)); } { int bufsize = 65535; /*Supposed absolute upper limit */ int oldbufsize; int buflen = sizeof (int); if (fcntl (fd, F_SETFL, O_NONBLOCK) == -1) LOG (llevError, "InitConnection: Error on fcntl.\n"); if (getsockopt (fd, SOL_SOCKET, SO_SNDBUF, (char *) &oldbufsize, (socklen_t *) & buflen) == -1) oldbufsize = 0; if (oldbufsize < bufsize) if (setsockopt (fd, SOL_SOCKET, SO_SNDBUF, (char *) &bufsize, sizeof (&bufsize))) LOG (llevError, "InitConnection: setsockopt unable to set output buf size to %d\n", bufsize); buflen = sizeof (oldbufsize); getsockopt (fd, SOL_SOCKET, SO_SNDBUF, (char *) &oldbufsize, (socklen_t *) & buflen); } mapmode = Map0Cmd; darkness = 1; status = Ns_Add; mapx = 11; mapy = 11; itemcmd = 1; /* Default is version item1 command */ faces_sent_len = nrofpixmaps; faces_sent = (uint8 *)calloc (nrofpixmaps, sizeof (*faces_sent)); if (!faces_sent) fatal (OUT_OF_MEMORY); /* Do this so we don't send a face command for the client for * this face. Face 0 is sent to the client to say clear * face information. */ faces_sent[0] = NS_FACESENT_FACE; socket_ev.fd (fd); // initialisation done, kick it! { packet sl; sl.printf ("version %d %d %s\n", VERSION_CS, VERSION_SC, VERSION_INFO); send_packet (sl); flush (); } #if 0//TODO socket_info.nconns++; if (socket_info.nconns > cst_tot.max_conn) cst_tot.max_conn = socket_info.nconns; if (socket_info.nconns > cst_lst.max_conn) cst_lst.max_conn = socket_info.nconns; #endif } client_socket::~client_socket () { status = Ns_Dead; } /** This sets up the socket and reads all the image information into memory. */ void init_ericserver (void) { struct sockaddr_in insock; struct linger linger_opt; memset (&cst_tot, 0, sizeof (CS_Stats)); memset (&cst_lst, 0, sizeof (CS_Stats)); cst_tot.time_start = time (NULL); cst_lst.time_start = time (NULL); LOG (llevDebug, "Initialize new client/server data\n"); read_client_images (); } /******************************************************************************* * * Start of functions dealing with freeing of the data. * ******************************************************************************/ /** Free's all the memory that ericserver allocates. */ void free_all_newserver (void) { LOG (llevDebug, "Freeing all new client/server information.\n"); free_socket_images (); } /** * Frees a socket. * Basically, all we need to do here is free all data structures that * might be associated with the socket. It is up to the caller to * update the list */ void free_newsocket (client_socket *ns) { if (ns->fd >= 0) close (ns->fd); if (ns->stats.range) free (ns->stats.range); if (ns->stats.title) free (ns->stats.title); free (ns->host); ns->fd = -1; ns->stats.range = 0; ns->stats.title = 0; ns->host = 0; } /** Sends the 'goodbye' command to the player, and closes connection. */ void final_free_player (player *pl) { pl->socket->send_packet ("goodbye"); free_newsocket (pl->socket); free_player (pl); } bool add_client_socket (int fd, const char *peername) { if (checkbanned (NULL, peername)) { LOG (llevInfo, "Banned host tried to connect: [%s]\n", peername); return false; } else { client_socket *ns = new client_socket (dup (fd), peername); client_sockets.push_back (ns); return true; } }