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/cvs/deliantra/server/socket/init.C
Revision: 1.40
Committed: Wed Mar 14 01:19:10 2007 UTC (17 years, 2 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.39: +1 -1 lines
Log Message:
- send smooth faces automatically with their base face, anything else
  just complictaes everything and clients who want smoothing would
  requets the face anyways.
- this reduces the size of struct client considerably, from 300k to
  about 300k (whoops).

File Contents

# Content
1 /*
2 * CrossFire, A Multiplayer game for X-windows
3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 * Copyright (C) 2001 Mark Wedel
6 * Copyright (C) 1992 Frank Tore Johansen
7 *
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 *
22 * The author can be reached via e-mail to <crossfire@schmorp.de>
23 */
24
25 /**
26 * \file
27 * Socket general functions
28 *
29 * \date 2003-12-02
30 *
31 * Mainly deals with initialization and higher level socket
32 * maintenance (checking for lost connections and if data has arrived.)
33 * The reading of data is handled in ericserver.c
34 */
35
36 #include <global.h>
37 #include <sproto.h>
38 #include <sys/types.h>
39 #include <sys/time.h>
40 #include <sys/socket.h>
41 #include <netinet/in.h>
42 #include <netinet/tcp.h>
43 #include <netinet/ip.h>
44 #include <netdb.h>
45
46 #include <unistd.h>
47 #include <arpa/inet.h>
48
49 #include <algorithm>
50
51 sockvec clients;
52
53 /**
54 * Initializes a connection. Really, it just sets up the data structure,
55 * socket setup is handled elsewhere. We do send a version to the
56 * client.
57 */
58 client::client (int fd, const char *peername)
59 : fd (fd), host (strdup (peername)),
60 socket_ev (this, &client::socket_cb),
61 cmd_ev (this, &client::cmd_cb),
62 cc_inv (this), cc_other (this)
63 {
64 refcnt_inc (); // the socket is an external reference
65
66 {
67 struct linger linger_opt;
68
69 linger_opt.l_onoff = 0;
70 linger_opt.l_linger = 0;
71
72 if (setsockopt (fd, SOL_SOCKET, SO_LINGER, &linger_opt, sizeof (struct linger)))
73 LOG (llevError, "SO_LINGER: %s\n", strerror (errno));
74 }
75
76 {
77 int val = IPTOS_LOWDELAY;
78
79 if (setsockopt (fd, IPPROTO_IP, IP_TOS, &val, sizeof (val)))
80 LOG (llevError, "IP_TOS: %s\n", strerror (errno));
81 }
82
83 {
84 int val = 1;
85
86 if (setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)))
87 LOG (llevError, "TCP_NODELAY: %s\n", strerror (errno));
88 }
89
90 #ifdef __linux__
91 {
92 int val;
93
94 // set some very aggressive keepalive parameters
95 val = 10;
96 if (setsockopt (fd, IPPROTO_TCP, TCP_KEEPIDLE, &val, sizeof (val)))
97 LOG (llevError, "TCP_KEEPIDLE: %s\n", strerror (errno));
98
99 val = 5;
100 if (setsockopt (fd, IPPROTO_TCP, TCP_KEEPCNT, &val, sizeof (val)))
101 LOG (llevError, "TCP_KEEPCNT: %s\n", strerror (errno));
102
103 val = 1;
104 if (setsockopt (fd, IPPROTO_TCP, TCP_KEEPINTVL, &val, sizeof (val)))
105 LOG (llevError, "TCP_KEEPINTVL: %s\n", strerror (errno));
106 }
107 #endif
108
109 {
110 int bufsize = 65535; /*Supposed absolute upper limit */
111 int oldbufsize;
112 int buflen = sizeof (int);
113
114 if (fcntl (fd, F_SETFL, O_NONBLOCK) == -1)
115 LOG (llevError, "InitConnection: Error on fcntl.\n");
116
117 if (getsockopt (fd, SOL_SOCKET, SO_SNDBUF, (char *) &oldbufsize, (socklen_t *) & buflen) == -1)
118 oldbufsize = 0;
119
120 if (oldbufsize < bufsize)
121 if (setsockopt (fd, SOL_SOCKET, SO_SNDBUF, (char *) &bufsize, sizeof (&bufsize)))
122 LOG (llevError, "InitConnection: setsockopt unable to set output buf size to %d\n", bufsize);
123
124 buflen = sizeof (oldbufsize);
125 getsockopt (fd, SOL_SOCKET, SO_SNDBUF, (char *) &oldbufsize, (socklen_t *) & buflen);
126 }
127
128 state = ST_SETUP;
129 mapmode = Map0Cmd;
130 darkness = 1;
131 mapx = 11;
132 mapy = 11;
133 itemcmd = 1; /* Default is version item1 command */
134
135 /* Do this so we don't send a face command for the client for
136 * this face. Face 0 is sent to the client to say clear
137 * face information.
138 */
139 faces_sent[0] = true;
140
141 socket_ev.prio (PE_PRIO_NORMAL);
142 socket_ev.fd (fd);
143 socket_ev.poll (PE_R);
144
145 cmd_ev.prio (PE_PRIO_NORMAL);
146
147 // initialisation done, kick it!
148 send_packet_printf ("version %d %d %s\n", VERSION_CS, VERSION_SC, VERSION_INFO);
149 flush ();
150
151 reset_stats ();
152
153 clients.insert (this);
154 }
155
156 client::~client ()
157 {
158 clients.erase (this);
159
160 free (stats.range);
161 free (stats.title);
162 free (host);
163 }
164
165 void
166 client::do_destroy ()
167 {
168 attachable::do_destroy ();
169
170 if (pl)
171 pl->disconnect ();
172
173 if (fd >= 0)
174 {
175 send_packet ("goodbye");
176 flush ();
177
178 close (fd);
179 }
180
181 state = ST_DEAD;
182
183 socket_ev.suspend ();
184 cmd_ev.suspend ();
185
186 refcnt_dec (); // socket no longer open
187 }
188
189 void
190 client::reset_stats ()
191 {
192 /* we need to clear these to -1 and not zero - otherwise,
193 * if a player quits and starts a new character, we wont
194 * send new values to the client, as things like exp start
195 * at zero.
196 */
197 for (int i = 0; i < NUM_SKILLS; i++)
198 last_skill_exp[i] = -1;
199
200 for (int i = 0; i < NROFATTACKS; i++)
201 last_resist[i] = -1;
202
203 last_weapon_sp = -1;
204 last_level = -1;
205 last_stats.exp = -1;
206 last_weight = (uint32) - 1;
207 last_flags = 0;
208 last_weight = 0;
209 last_weight_limit = 0;
210 last_path_attuned = 0;
211 last_path_repelled = 0;
212 last_path_denied = 0;
213 last_speed = 0;
214 flags = 0;
215
216 static living zero_living;
217 last_stats = zero_living;
218 }
219
220 /** This sets up the socket and reads all the image information into memory. */
221 void
222 init_ericserver (void)
223 {
224 cst_tot.time_start = time (NULL);
225 cst_lst.time_start = time (NULL);
226
227 LOG (llevDebug, "Initialize new client/server data\n");
228 }
229
230
231 /*******************************************************************************
232 *
233 * Start of functions dealing with freeing of the data.
234 *
235 ******************************************************************************/
236
237 /** Free's all the memory that ericserver allocates. */
238 void
239 free_all_newserver (void)
240 {
241 LOG (llevDebug, "Freeing all new client/server information.\n");
242 free_socket_images ();
243 }
244
245 client *
246 client::create (int fd, const char *peername)
247 {
248 client *ns = new client (dup (fd), peername);
249 ns->instantiate (); // effectively a nop right now
250 INVOKE_CLIENT (CONNECT, ns);
251 return ns;
252 }
253