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/cvs/deliantra/server/socket/init.C
Revision: 1.45
Committed: Fri Apr 27 03:22:29 2007 UTC (17 years ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_1
Changes since 1.44: +1 -2 lines
Log Message:
fix longstanding refcnt bug: socket was zereoing wrong flags field

File Contents

# Content
1 /*
2 * CrossFire, A Multiplayer game for X-windows
3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 * Copyright (C) 2001 Mark Wedel
6 * Copyright (C) 1992 Frank Tore Johansen
7 *
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 *
22 * The author can be reached via e-mail to <crossfire@schmorp.de>
23 */
24
25 /**
26 * \file
27 * Socket general functions
28 *
29 * \date 2003-12-02
30 *
31 * Mainly deals with initialization and higher level socket
32 * maintenance (checking for lost connections and if data has arrived.)
33 * The reading of data is handled in ericserver.c
34 */
35
36 #include <global.h>
37 #include <sproto.h>
38 #include <sys/types.h>
39 #include <sys/time.h>
40 #include <sys/socket.h>
41 #include <netinet/in.h>
42 #include <netinet/tcp.h>
43 #include <netinet/ip.h>
44 #include <netdb.h>
45
46 #include <unistd.h>
47 #include <arpa/inet.h>
48
49 #include <algorithm>
50
51 sockvec clients;
52
53 /**
54 * Initializes a connection. Really, it just sets up the data structure,
55 * socket setup is handled elsewhere. We do send a version to the
56 * client.
57 */
58 client::client (int fd, const char *peername)
59 : fd (fd), host (strdup (peername)),
60 socket_ev (this, &client::socket_cb),
61 cmd_ev (this, &client::cmd_cb)
62 {
63 refcnt_inc (); // the socket is an external reference
64
65 mss = 1500 - 52; // 1500 typical ethernet frame, 66 typical tcp header overhead
66
67 {
68 struct linger linger_opt;
69
70 linger_opt.l_onoff = 0;
71 linger_opt.l_linger = 0;
72
73 if (setsockopt (fd, SOL_SOCKET, SO_LINGER, &linger_opt, sizeof (struct linger)))
74 LOG (llevError, "SO_LINGER: %s\n", strerror (errno));
75 }
76
77 {
78 int val;
79
80 #ifdef IP_TOS
81 val = IPTOS_LOWDELAY;
82 if (setsockopt (fd, IPPROTO_IP, IP_TOS, &val, sizeof (val)))
83 LOG (llevError, "IP_TOS: %s\n", strerror (errno));
84 #endif
85
86 #ifdef TCP_NODELAY
87 val = 1;
88 if (setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)))
89 LOG (llevError, "TCP_NODELAY: %s\n", strerror (errno));
90 #endif
91
92 // set some very aggressive keepalive parameters
93 #ifdef TCP_KEEPIDLE
94 val = 1;
95 if (setsockopt (fd, IPPROTO_TCP, TCP_KEEPIDLE, &val, sizeof (val)))
96 LOG (llevError, "TCP_KEEPIDLE: %s\n", strerror (errno));
97 #endif
98
99 #ifdef TCP_KEEPCNT
100 val = 3;
101 if (setsockopt (fd, IPPROTO_TCP, TCP_KEEPCNT, &val, sizeof (val)))
102 LOG (llevError, "TCP_KEEPCNT: %s\n", strerror (errno));
103 #endif
104
105 #ifdef TCP_KEEPINTVL
106 val = 1;
107 if (setsockopt (fd, IPPROTO_TCP, TCP_KEEPINTVL, &val, sizeof (val)))
108 LOG (llevError, "TCP_KEEPINTVL: %s\n", strerror (errno));
109 #endif
110
111 // try to find the mss value in use
112 #ifdef TCP_MAXSEG
113 socklen_t sl = sizeof (val);
114 if (!getsockopt (fd, IPPROTO_TCP, TCP_MAXSEG, &val, &sl) && sl == sizeof (val))
115 mss = val;
116 #endif
117 }
118
119 {
120 int bufsize = 65535; /*Supposed absolute upper limit */
121 int oldbufsize;
122 int buflen = sizeof (int);
123
124 if (fcntl (fd, F_SETFL, O_NONBLOCK) == -1)
125 LOG (llevError, "InitConnection: Error on fcntl.\n");
126
127 if (getsockopt (fd, SOL_SOCKET, SO_SNDBUF, (char *) &oldbufsize, (socklen_t *) & buflen) == -1)
128 oldbufsize = 0;
129
130 if (oldbufsize < bufsize)
131 if (setsockopt (fd, SOL_SOCKET, SO_SNDBUF, (char *) &bufsize, sizeof (&bufsize)))
132 LOG (llevError, "InitConnection: setsockopt unable to set output buf size to %d\n", bufsize);
133
134 buflen = sizeof (oldbufsize);
135 getsockopt (fd, SOL_SOCKET, SO_SNDBUF, (char *) &oldbufsize, (socklen_t *) & buflen);
136 }
137
138 state = ST_SETUP;
139 mapmode = Map0Cmd;
140 darkness = 1;
141 mapx = 11;
142 mapy = 11;
143 itemcmd = 1; /* Default is version item1 command */
144 max_rate = 100000 / (1000000 / MAX_TIME); // ~1mbit is assumed per default
145
146 /* Do this so we don't send a face command for the client for
147 * this face. Face 0 is sent to the client to say clear
148 * face information.
149 */
150 faces_sent[0] = true;
151
152 socket_ev.prio (PE_PRIO_NORMAL);
153 socket_ev.fd (fd);
154 socket_ev.poll (PE_R);
155
156 cmd_ev.prio (PE_PRIO_NORMAL);
157
158 // initialisation done, kick it!
159 send_packet_printf ("version %d %d %s\n", VERSION_CS, VERSION_SC, VERSION_INFO);
160 flush ();
161
162 reset_stats ();
163
164 clients.insert (this);
165 }
166
167 client::~client ()
168 {
169 clients.erase (this);
170
171 free (stats.range);
172 free (stats.title);
173 free (host);
174 }
175
176 void
177 client::do_destroy ()
178 {
179 attachable::do_destroy ();
180
181 if (pl)
182 pl->disconnect ();
183
184 if (fd >= 0)
185 {
186 send_packet ("goodbye");
187 flush ();
188
189 close (fd);
190 }
191
192 state = ST_DEAD;
193
194 socket_ev.suspend ();
195 cmd_ev.suspend ();
196
197 refcnt_dec (); // socket no longer open
198 }
199
200 void
201 client::reset_stats ()
202 {
203 /* we need to clear these to -1 and not zero - otherwise,
204 * if a player quits and starts a new character, we wont
205 * send new values to the client, as things like exp start
206 * at zero.
207 */
208 for (int i = 0; i < NUM_SKILLS; i++)
209 last_skill_exp[i] = -1;
210
211 for (int i = 0; i < NROFATTACKS; i++)
212 last_resist[i] = -1;
213
214 last_weapon_sp = -1;
215 last_level = -1;
216 last_stats.exp = -1;
217 last_weight = (uint32) - 1;
218 last_flags = 0;
219 last_weight = 0;
220 last_weight_limit = 0;
221 last_path_attuned = 0;
222 last_path_repelled = 0;
223 last_path_denied = 0;
224 last_speed = 0;
225 last_flags = 0;
226
227 static living zero_living;
228 last_stats = zero_living;
229 }
230
231 /** This sets up the socket and reads all the image information into memory. */
232 void
233 init_ericserver (void)
234 {
235 cst_tot.time_start = time (NULL);
236 cst_lst.time_start = time (NULL);
237
238 LOG (llevDebug, "Initialize new client/server data\n");
239 }
240
241 /*******************************************************************************
242 *
243 * Start of functions dealing with freeing of the data.
244 *
245 ******************************************************************************/
246
247 /** Free's all the memory that ericserver allocates. */
248 void
249 free_all_newserver (void)
250 {
251 LOG (llevDebug, "Freeing all new client/server information.\n");
252 free_socket_images ();
253 }
254
255 client *
256 client::create (int fd, const char *peername)
257 {
258 client *ns = new client (dup (fd), peername);
259 ns->instantiate (); // effectively a nop right now
260 INVOKE_CLIENT (CONNECT, ns);
261 return ns;
262 }
263