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/cvs/deliantra/server/socket/init.C
Revision: 1.56
Committed: Wed Apr 2 11:13:57 2008 UTC (16 years, 1 month ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_5, rel-2_43
Changes since 1.55: +1 -0 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
23
24 /**
25 * \file
26 * Socket general functions
27 *
28 * \date 2003-12-02
29 *
30 * Mainly deals with initialization and higher level socket
31 * maintenance (checking for lost connections and if data has arrived.)
32 * The reading of data is handled in ericserver.c
33 */
34
35 #include <global.h>
36 #include <sproto.h>
37 #include <sys/types.h>
38 #include <sys/time.h>
39 #include <sys/socket.h>
40 #include <netinet/in.h>
41 #include <netinet/tcp.h>
42 #include <netinet/ip.h>
43 #include <netdb.h>
44
45 #include <unistd.h>
46 #include <arpa/inet.h>
47
48 #include <algorithm>
49
50 // use relatively small values, as we do not expect to receive much,
51 // and we do userspace write buffering
52 // 8kb limits throughput to roughly 66kb/s
53 #define SOCKET_RCVBUF 8192
54 #define SOCKET_SNDBUF 16384
55
56 sockvec clients;
57
58 /**
59 * Initializes a connection. Really, it just sets up the data structure,
60 * socket setup is handled elsewhere. We do send a version to the
61 * client.
62 */
63 client::client (int fd, const char *peername)
64 : fd (fd), host (strdup (peername)),
65 socket_ev (this, &client::socket_cb)
66 {
67 refcnt_inc (); // the socket is an external reference
68
69 mss = 1500 - 52; // 1500 typical ethernet frame, 66 typical tcp header overhead
70
71 {
72 struct linger linger_opt;
73
74 linger_opt.l_onoff = 0;
75 linger_opt.l_linger = 0;
76
77 if (setsockopt (fd, SOL_SOCKET, SO_LINGER, &linger_opt, sizeof (struct linger)))
78 LOG (llevError, "SO_LINGER: %s\n", strerror (errno));
79 }
80
81 {
82 int val;
83
84 #ifdef SO_RCVBUF
85 val = SOCKET_RCVBUF;
86 if (setsockopt (fd, SOL_SOCKET, SO_RCVBUF, &val, sizeof (val)))
87 LOG (llevError, "SO_RCVBUF: %s\n", strerror (errno));
88 #endif
89
90 #ifdef SO_SNDBUF
91 val = SOCKET_SNDBUF;
92 if (setsockopt (fd, SOL_SOCKET, SO_SNDBUF, &val, sizeof (val)))
93 LOG (llevError, "SO_SNDBUF: %s\n", strerror (errno));
94 #endif
95
96 #ifdef IP_TOS
97 val = IPTOS_LOWDELAY;
98 if (setsockopt (fd, IPPROTO_IP, IP_TOS, &val, sizeof (val)))
99 LOG (llevError, "IP_TOS: %s\n", strerror (errno));
100 #endif
101
102 #ifdef TCP_NODELAY
103 val = 1;
104 if (setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)))
105 LOG (llevError, "TCP_NODELAY: %s\n", strerror (errno));
106 #endif
107
108 // set some very aggressive keepalive parameters
109 #ifdef TCP_KEEPIDLE
110 val = 1;
111 if (setsockopt (fd, IPPROTO_TCP, TCP_KEEPIDLE, &val, sizeof (val)))
112 LOG (llevError, "TCP_KEEPIDLE: %s\n", strerror (errno));
113 #endif
114
115 #ifdef TCP_KEEPCNT
116 val = 3;
117 if (setsockopt (fd, IPPROTO_TCP, TCP_KEEPCNT, &val, sizeof (val)))
118 LOG (llevError, "TCP_KEEPCNT: %s\n", strerror (errno));
119 #endif
120
121 #ifdef TCP_KEEPINTVL
122 val = 1;
123 if (setsockopt (fd, IPPROTO_TCP, TCP_KEEPINTVL, &val, sizeof (val)))
124 LOG (llevError, "TCP_KEEPINTVL: %s\n", strerror (errno));
125 #endif
126
127 // try to find the mss value in use
128 #ifdef TCP_MAXSEG
129 socklen_t sl = sizeof (val);
130 if (!getsockopt (fd, IPPROTO_TCP, TCP_MAXSEG, &val, &sl) && sl == sizeof (val))
131 mss = val;
132 #endif
133 }
134
135 if (fcntl (fd, F_SETFL, O_NONBLOCK) == -1)
136 LOG (llevError, "InitConnection: Error on fcntl.\n");
137
138 state = ST_SETUP;
139 mapmode = Map0Cmd;
140 darkness = 1;
141 mapx = 11;
142 mapy = 11;
143 itemcmd = 1; /* Default is version item1 command */
144 max_rate = 100000 / (1000000 / MAX_TIME); // ~1mbit is assumed per default
145
146 /* Do this so we don't send a face command for the client for
147 * this face. Face 0 is sent to the client to say clear
148 * face information.
149 */
150 faces_sent[0] = true;
151 fx_want [FT_FACE] = true; // all clients must support image faces
152
153 socket_ev.set (fd, EV_READ);
154 socket_ev.prio (2); // one higher than the ticker priority
155 socket_ev.start ();
156
157 // initialisation done, kick it!
158 send_packet_printf ("version %d %d %s\n", VERSION_CS, VERSION_SC, VERSION_INFO);
159 flush ();
160
161 reset_stats ();
162
163 clients.insert (this);
164 }
165
166 client::~client ()
167 {
168 clients.erase (this);
169
170 mapinfo_queue_clear ();
171 free (stats.range);
172 free (stats.title);
173 free (host);
174 }
175
176 void
177 client::do_destroy ()
178 {
179 attachable::do_destroy ();
180
181 if (pl)
182 pl->disconnect ();
183
184 if (fd >= 0)
185 {
186 send_packet ("goodbye");
187 flush ();
188
189 close (fd);
190 }
191
192 state = ST_DEAD;
193
194 socket_ev.stop ();
195
196 refcnt_dec (); // socket no longer open
197 }
198
199 void
200 client::reset_stats ()
201 {
202 /* we need to clear these to -1 and not zero - otherwise,
203 * if a player quits and starts a new character, we wont
204 * send new values to the client, as things like exp start
205 * at zero.
206 */
207 for (int i = 0; i < NUM_SKILLS; i++)
208 last_skill_exp[i] = -1;
209
210 for (int i = 0; i < NROFATTACKS; i++)
211 last_resist[i] = -1;
212
213 last_weapon_sp = -1;
214 last_level = -1;
215 last_stats.exp = -1;
216 last_weight = (uint32) - 1;
217 last_flags = 0;
218 last_weight = 0;
219 last_weight_limit = 0;
220 last_path_attuned = 0;
221 last_path_repelled = 0;
222 last_path_denied = 0;
223 last_speed = 0;
224 last_flags = 0;
225
226 static living zero_living;
227 last_stats = zero_living;
228 }
229
230 client *
231 client::create (int fd, const char *peername)
232 {
233 client *ns = new client (dup (fd), peername);
234 ns->instantiate (); // effectively a nop right now
235 INVOKE_CLIENT (CONNECT, ns);
236 return ns;
237 }
238