/* * This file is part of Deliantra, the Roguelike Realtime MMORPG. * * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team * * Deliantra is free software: you can redistribute it and/or modify it under * the terms of the Affero GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the Affero GNU General Public License * and the GNU General Public License along with this program. If not, see * . * * The authors can be reached via e-mail to */ /* * Socket general functions */ #include #include #include #include #include #include #include #include #include #include #include #include // use relatively small values, as we do not expect to receive much, // and we do userspace write buffering // 8kb limits throughput to roughly 66kb/s #define SOCKET_RCVBUF 8192 #define SOCKET_SNDBUF 16384 sockvec clients; /** * Initializes a connection. Really, it just sets up the data structure, * socket setup is handled elsewhere. We do send a version to the * client. */ client::client (int fd, const char *peername) : fd (fd), host (strdup (peername)), socket_ev (this, &client::socket_cb) { refcnt_inc (); // the socket is an external reference mss = 1500 - 52; // 1500 typical ethernet frame, 66 typical tcp header overhead socket_timeout = 16.; { struct linger linger_opt; linger_opt.l_onoff = 0; linger_opt.l_linger = 0; if (setsockopt (fd, SOL_SOCKET, SO_LINGER, &linger_opt, sizeof (struct linger))) LOG (llevError, "SO_LINGER: %s\n", strerror (errno)); } { int val; #ifdef SO_RCVBUF val = SOCKET_RCVBUF; if (setsockopt (fd, SOL_SOCKET, SO_RCVBUF, &val, sizeof (val))) LOG (llevError, "SO_RCVBUF: %s\n", strerror (errno)); #endif #ifdef SO_SNDBUF val = SOCKET_SNDBUF; if (setsockopt (fd, SOL_SOCKET, SO_SNDBUF, &val, sizeof (val))) LOG (llevError, "SO_SNDBUF: %s\n", strerror (errno)); #endif #ifdef IP_TOS val = IPTOS_LOWDELAY; if (setsockopt (fd, IPPROTO_IP, IP_TOS, &val, sizeof (val))) LOG (llevError, "IP_TOS: %s\n", strerror (errno)); #endif #ifdef TCP_NODELAY val = 1; if (setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val))) LOG (llevError, "TCP_NODELAY: %s\n", strerror (errno)); #endif // set some very aggressive keepalive parameters #ifdef TCP_KEEPIDLE val = 1; if (setsockopt (fd, IPPROTO_TCP, TCP_KEEPIDLE, &val, sizeof (val))) LOG (llevError, "TCP_KEEPIDLE: %s\n", strerror (errno)); #endif #ifdef TCP_KEEPCNT val = 3; if (setsockopt (fd, IPPROTO_TCP, TCP_KEEPCNT, &val, sizeof (val))) LOG (llevError, "TCP_KEEPCNT: %s\n", strerror (errno)); #endif #ifdef TCP_KEEPINTVL val = 1; if (setsockopt (fd, IPPROTO_TCP, TCP_KEEPINTVL, &val, sizeof (val))) LOG (llevError, "TCP_KEEPINTVL: %s\n", strerror (errno)); #endif // try to find the mss value in use #ifdef TCP_MAXSEG socklen_t sl = sizeof (val); if (!getsockopt (fd, IPPROTO_TCP, TCP_MAXSEG, &val, &sl) && sl == sizeof (val)) mss = val; #endif } if (fcntl (fd, F_SETFL, O_NONBLOCK) == -1) LOG (llevError, "InitConnection: Error on fcntl.\n"); state = ST_SETUP; mapx = 11; mapy = 11; itemcmd = 1; /* Default is version item1 command */ max_rate = 100000 / (1000000 / MAX_TIME); // ~1mbit is assumed per default /* Do this so we don't send a face command for the client for * this face. Face 0 is sent to the client to say clear * face information. */ faces_sent[0] = true; fx_want [FT_FACE] = true; // all clients must support image faces socket_ev.set (fd, EV_READ); socket_ev.prio (2); // one higher than the ticker priority socket_ev.start (); // initialisation done, kick it! INVOKE_CLIENT (CONNECT, this); flush (); reset_stats (); clients.insert (this); } client::~client () { clients.erase (this); mapinfo_queue_clear (); free (stats.range); free (stats.title); free (host); } void client::do_destroy () { INVOKE_CLIENT (CLIENT_DESTROY, this); attachable::do_destroy (); if (pl) pl->disconnect (); if (fd >= 0) { send_packet ("goodbye"); flush (); close (fd); } state = ST_DEAD; socket_ev.stop (); refcnt_dec (); // socket no longer open } void client::reset_stats () { /* we need to clear these to -1 and not zero - otherwise, * if a player quits and starts a new character, we wont * send new values to the client, as things like exp start * at zero. */ for (int i = 0; i < array_length (last_skill_exp); i++) last_skill_exp[i] = -1; for (int i = 0; i < array_length (last_resist); i++) last_resist[i] = -1; last_weapon_sp = -1; last_level = -1; last_stats.exp = -1; last_flags = 0; last_weight = -1; last_weight_limit = 0; last_path_attuned = 0; last_path_repelled = 0; last_path_denied = 0; last_speed = 0; last_flags = 0; static living zero_living; last_stats = zero_living; } client * client::create (int fd, const char *peername) { client *ns = new client (dup (fd), peername); ns->instantiate (); // effectively a nop right now return ns; }