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/cvs/deliantra/server/socket/init.c
Revision: 1.5
Committed: Sun Aug 13 17:16:06 2006 UTC (17 years, 9 months ago) by elmex
Content type: text/plain
Branch: MAIN
CVS Tags: HEAD
Changes since 1.4: +0 -0 lines
State: FILE REMOVED
Log Message:
Made server compile with C++.
Removed cfanim plugin and crossedit.
C++ here we come.

File Contents

# Content
1 /*
2 * static char *rcsid_init_c =
3 * "$Id$";
4 */
5
6 /*
7 CrossFire, A Multiplayer game for X-windows
8
9 Copyright (C) 2001 Mark Wedel
10 Copyright (C) 1992 Frank Tore Johansen
11
12 This program is free software; you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or
15 (at your option) any later version.
16
17 This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details.
21
22 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25
26 The author can be reached via e-mail to crossfire-devel@real-time.com
27 */
28
29 /**
30 * \file
31 * Socket general functions
32 *
33 * \date 2003-12-02
34 *
35 * Mainly deals with initialization and higher level socket
36 * maintenance (checking for lost connections and if data has arrived.)
37 * The reading of data is handled in ericserver.c
38 */
39
40
41 #include <global.h>
42 #ifndef __CEXTRACT__
43 #include <sproto.h>
44 #endif
45 #ifndef WIN32 /* ---win32 exclude include files */
46 #include <sys/types.h>
47 #include <sys/time.h>
48 #include <sys/socket.h>
49 #include <netinet/in.h>
50 #include <netdb.h>
51 #endif /* win32 */
52
53 #ifdef HAVE_UNISTD_H
54 #include <unistd.h>
55 #endif
56
57 #ifdef HAVE_ARPA_INET_H
58 #include <arpa/inet.h>
59 #endif
60 #include <newserver.h>
61
62 Socket_Info socket_info;
63 NewSocket *init_sockets;
64
65 /**
66 * Initializes a connection. Really, it just sets up the data structure,
67 * socket setup is handled elsewhere. We do send a version to the
68 * client.
69 */
70 void InitConnection(NewSocket *ns, const char *from_ip)
71 {
72 SockList sl;
73 unsigned char buf[256];
74 int bufsize=65535; /*Supposed absolute upper limit */
75 int oldbufsize;
76 int buflen=sizeof(int);
77
78 #ifdef WIN32 /* ***WIN32 SOCKET: init win32 non blocking socket */
79 int temp = 1;
80
81 if(ioctlsocket(ns->fd, FIONBIO , &temp) == -1)
82 LOG(llevError,"InitConnection: Error on ioctlsocket.\n");
83 #else
84 if (fcntl(ns->fd, F_SETFL, O_NONBLOCK)==-1) {
85 LOG(llevError,"InitConnection: Error on fcntl.\n");
86 }
87 #endif /* end win32 */
88
89 if (getsockopt(ns->fd,SOL_SOCKET,SO_SNDBUF, (char*)&oldbufsize, &buflen)==-1)
90 oldbufsize=0;
91 if (oldbufsize<bufsize) {
92 #ifdef ESRV_DEBUG
93 LOG(llevDebug, "Default buffer size was %d bytes, will reset it to %d\n", oldbufsize, bufsize);
94 #endif
95 if(setsockopt(ns->fd,SOL_SOCKET,SO_SNDBUF, (char*)&bufsize, sizeof(&bufsize))) {
96 LOG(llevError,"InitConnection: setsockopt unable to set output buf size to %d\n", bufsize);
97 }
98 }
99 buflen=sizeof(oldbufsize);
100 getsockopt(ns->fd,SOL_SOCKET,SO_SNDBUF, (char*)&oldbufsize, &buflen);
101 #ifdef ESRV_DEBUG
102 LOG(llevDebug, "Socket buffer size now %d bytes\n", oldbufsize);
103 #endif
104
105 ns->faceset = 0;
106 ns->facecache = 0;
107 ns->image2 = 0;
108 ns->sound = 0;
109 ns->exp64 = 0;
110 ns->monitor_spells = 0;
111 ns->mapmode = Map0Cmd;
112 ns->darkness = 1;
113 ns->status = Ns_Add;
114 ns->comment = NULL;
115 ns->old_mode = 0;
116 ns->mapx = 11;
117 ns->mapy = 11;
118 ns->newmapcmd= 0;
119 ns->itemcmd = 1; /* Default is version item1 command*/
120 ns->ext_mapinfos=0; /*extendedmapinfo datas*/
121 ns->EMI_smooth=0;
122 ns->look_position = 0;
123 ns->update_look = 0;
124 ns->has_readable_type = 0;
125 ns->supported_readables = 0;
126 ns->monitor_spells = 0;
127 ns->mapinfocmd = 0;
128 ns->extcmd = 0;
129
130 /* we should really do some checking here - if total clients overflows
131 * we need to do something more intelligent, because client id's will start
132 * duplicating (not likely in normal cases, but malicous attacks that
133 * just open and close connections could get this total up.
134 */
135 ns->inbuf.len=0;
136 ns->inbuf.buf=malloc( sizeof( unsigned char ) * MAXSOCKBUF );
137 /* Basic initialization. Needed because we do a check in
138 * HandleClient for oldsocketmode without checking the
139 * length of data.
140 */
141 memset( ns->inbuf.buf, 0, sizeof( unsigned char ) * MAXSOCKBUF );
142 memset(&ns->lastmap,0,sizeof(struct Map));
143 memset(ns->faces_sent, 0, ns->faces_sent_len*sizeof(*ns->faces_sent));
144 memset(&ns->anims_sent,0,sizeof(ns->anims_sent));
145 memset(&ns->stats,0,sizeof(struct statsinfo));
146 /* Do this so we don't send a face command for the client for
147 * this face. Face 0 is sent to the client to say clear
148 * face information.
149 */
150 ns->faces_sent[0] = NS_FACESENT_FACE;
151
152 ns->outputbuffer.start=0;
153 ns->outputbuffer.len=0;
154 ns->can_write=1;
155 ns->password_fails = 0;
156
157 ns->current_map = 0;
158
159 ns->sent_scroll=0;
160 ns->host=strdup_local(from_ip);
161 sprintf((char*)buf, "version %d %d %s\n", VERSION_CS,VERSION_SC, VERSION_INFO);
162 sl.buf=buf;
163 sl.len=strlen((char*)buf);
164 Send_With_Handling(ns, &sl);
165 #ifdef CS_LOGSTATS
166 if (socket_info.nconns>cst_tot.max_conn)
167 cst_tot.max_conn = socket_info.nconns;
168 if (socket_info.nconns>cst_lst.max_conn)
169 cst_lst.max_conn = socket_info.nconns;
170 #endif
171 }
172
173
174 /** This sets up the socket and reads all the image information into memory. */
175 void init_ericserver(void)
176 {
177 struct sockaddr_in insock;
178 struct protoent *protox;
179 struct linger linger_opt;
180
181 #ifdef WIN32 /* ***win32 - we init a windows socket */
182 WSADATA w;
183
184 socket_info.max_filedescriptor = 1; /* used in select, ignored in winsockets */
185 WSAStartup (0x0101,&w); /* this setup all socket stuff */
186 /* ill include no error tests here, winsocket 1.1 should always work */
187 /* except some old win95 versions without tcp/ip stack */
188 #else /* non windows */
189
190 #ifdef HAVE_SYSCONF
191 socket_info.max_filedescriptor = sysconf(_SC_OPEN_MAX);
192 #else
193 # ifdef HAVE_GETDTABLESIZE
194 socket_info.max_filedescriptor = getdtablesize();
195 # else
196 "Unable to find usable function to get max filedescriptors";
197 # endif
198 #endif
199 #endif /* win32 */
200
201 socket_info.timeout.tv_sec = 0;
202 socket_info.timeout.tv_usec = 0;
203 socket_info.nconns=0;
204
205 #ifdef CS_LOGSTATS
206 memset(&cst_tot, 0, sizeof(CS_Stats));
207 memset(&cst_lst, 0, sizeof(CS_Stats));
208 cst_tot.time_start=time(NULL);
209 cst_lst.time_start=time(NULL);
210 #endif
211
212 LOG(llevDebug,"Initialize new client/server data\n");
213 socket_info.nconns = 1;
214 init_sockets = malloc(sizeof(NewSocket));
215 init_sockets[0].faces_sent = NULL; /* unused */
216 socket_info.allocated_sockets=1;
217
218 protox = getprotobyname("tcp");
219 if (protox==NULL) {
220 LOG(llevError,"init_ericserver: Error getting protox\n");
221 return;
222 }
223 init_sockets[0].fd = socket(PF_INET, SOCK_STREAM, protox->p_proto);
224 if (init_sockets[0].fd == -1) {
225 LOG(llevError, "Cannot create socket: %s\n", strerror_local(errno));
226 exit(-1);
227 }
228 insock.sin_family = AF_INET;
229 insock.sin_port = htons(settings.csport);
230 insock.sin_addr.s_addr = htonl(INADDR_ANY);
231
232 linger_opt.l_onoff = 0;
233 linger_opt.l_linger = 0;
234 if(setsockopt(init_sockets[0].fd,SOL_SOCKET,SO_LINGER,(char *) &linger_opt,
235 sizeof(struct linger))) {
236 LOG(llevError, "Cannot setsockopt(SO_LINGER): %s\n", strerror_local(errno));
237 }
238 /* Would be nice to have an autoconf check for this. It appears that
239 * these functions are both using the same calling syntax, just one
240 * of them needs extra valus passed.
241 */
242 #if defined(__osf__) || defined(hpux) || defined(sgi) || defined(NeXT) || \
243 defined(__sun__) || defined(__linux__) || defined(SVR4) || \
244 defined(__FreeBSD__) || defined(__OpenBSD__) || \
245 defined(WIN32) /* ---win32 add this here */ || \
246 defined(__GNU__) /* HURD */
247 {
248 #ifdef WIN32
249 char tmp = 1;
250 #else
251 int tmp =1;
252 #endif
253
254 if(setsockopt(init_sockets[0].fd,SOL_SOCKET,SO_REUSEADDR, &tmp, sizeof(tmp))) {
255 LOG(llevError, "Cannot setsockopt(SO_REUSEADDR): %s\n", strerror_local(errno));
256 }
257 }
258 #else
259 if(setsockopt(init_sockets[0].fd,SOL_SOCKET,SO_REUSEADDR,(char *)NULL,0)) {
260 LOG(llevError, "Cannot setsockopt(SO_REUSEADDR): %s\n", strerror_local(errno));
261 }
262 #endif
263
264 if (bind(init_sockets[0].fd,(struct sockaddr *)&insock,sizeof(insock)) == (-1)) {
265 LOG(llevError, "Cannot bind socket to port %d: %s\n", ntohs(insock.sin_port), strerror_local(errno));
266 #ifdef WIN32 /* ***win32: close() -> closesocket() */
267 shutdown(init_sockets[0].fd,SD_BOTH);
268 closesocket(init_sockets[0].fd);
269 #else
270 close(init_sockets[0].fd);
271 #endif /* win32 */
272 exit(-1);
273 }
274 if (listen(init_sockets[0].fd,5) == (-1)) {
275 LOG(llevError, "Cannot listen on socket: %s\n", strerror_local(errno));
276 #ifdef WIN32 /* ***win32: close() -> closesocket() */
277 shutdown(init_sockets[0].fd,SD_BOTH);
278 closesocket(init_sockets[0].fd);
279 #else
280 close(init_sockets[0].fd);
281 #endif /* win32 */
282 exit(-1);
283 }
284 init_sockets[0].status=Ns_Add;
285 read_client_images();
286 }
287
288
289 /*******************************************************************************
290 *
291 * Start of functions dealing with freeing of the data.
292 *
293 ******************************************************************************/
294
295 /** Free's all the memory that ericserver allocates. */
296 void free_all_newserver(void)
297 {
298 LOG(llevDebug,"Freeing all new client/server information.\n");
299 free_socket_images();
300 free(init_sockets);
301 }
302
303 /**
304 * Frees a socket.
305 * Basically, all we need to do here is free all data structures that
306 * might be associated with the socket. It is up to the caller to
307 * update the list
308 */
309
310 void free_newsocket(NewSocket *ns)
311 {
312 #ifdef WIN32 /* ***win32: closesocket in windows style */
313 shutdown(ns->fd,SD_BOTH);
314 if (closesocket(ns->fd)) {
315 #else
316 if (close(ns->fd)) {
317 #endif /* win32 */
318
319 #ifdef ESRV_DEBUG
320 LOG(llevDebug,"Error closing socket %d\n", ns->fd);
321 #endif
322 }
323 if (ns->stats.range)
324 free(ns->stats.range);
325 if (ns->stats.title)
326 free(ns->stats.title);
327 if (ns->comment)
328 free(ns->comment);
329 free(ns->host);
330 free(ns->inbuf.buf);
331 }
332
333 /** Sends the 'goodbye' command to the player, and closes connection. */
334 void final_free_player(player *pl)
335 {
336 cs_write_string(&pl->socket, "goodbye", 8);
337 free_newsocket(&pl->socket);
338 free_player(pl);
339 }
340