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/cvs/deliantra/server/socket/item.C
Revision: 1.13
Committed: Thu Dec 14 00:13:26 2006 UTC (17 years, 6 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.12: +54 -45 lines
Log Message:
(intermediate check-in for recoverability)

File Contents

# User Rev Content
1 elmex 1.1 /*
2     CrossFire, A Multiplayer game for X-windows
3    
4     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5     Copyright (C) 1992 Frank Tore Johansen
6    
7     This program is free software; you can redistribute it and/or modify
8     it under the terms of the GNU General Public License as published by
9     the Free Software Foundation; either version 2 of the License, or
10     (at your option) any later version.
11    
12     This program is distributed in the hope that it will be useful,
13     but WITHOUT ANY WARRANTY; without even the implied warranty of
14     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15     GNU General Public License for more details.
16    
17     You should have received a copy of the GNU General Public License
18     along with this program; if not, write to the Free Software
19     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20    
21 root 1.7 The author can be reached via e-mail to <crossfire@schmorp.de>
22 elmex 1.1 */
23    
24     /**
25     * \file
26     * Client/server logic.
27     *
28     * \date 2003-12-02
29     *
30     * This containes item logic for client/server. It doesn't contain
31     * the actual commands that send the data, but does contain
32     * the logic for what items should be sent.
33     */
34    
35    
36     #include <global.h>
37 root 1.5 #include <object.h> /* LOOK_OBJ */
38 elmex 1.1 #include <newclient.h>
39     #include <newserver.h>
40     #include <sproto.h>
41    
42     /** This is the maximum number of bytes we expect any one item to take up */
43     #define MAXITEMLEN 300
44    
45     /*******************************************************************************
46     *
47     * Functions related to sending object data to the client.
48     *
49     ******************************************************************************/
50    
51     /**
52     * Adds string to socklist.
53     *
54     * This is a simple function that we use a lot here. It basically
55     * adds the specified buffer into the socklist, but prepends a
56     * single byte in length. If the data is longer than that byte, it is
57     * truncated approprately.
58     */
59 root 1.5 inline void
60     add_stringlen_to_sockbuf (const char *buf, SockList * sl)
61 elmex 1.1 {
62 root 1.5 int len;
63 elmex 1.1
64 root 1.5 len = strlen (buf);
65     if (len > 255)
66     len = 255;
67     SockList_AddChar (sl, (char) len);
68     strncpy ((char *) sl->buf + sl->len, buf, len);
69     sl->len += len;
70 elmex 1.1 }
71    
72     /**
73     * This is a similar to query_name, but returns flags
74     * to be sended to client.
75     */
76 root 1.5 unsigned int
77     query_flags (object *op)
78 elmex 1.1 {
79 root 1.5 unsigned int flags = 0;
80 elmex 1.1
81 root 1.5 if (QUERY_FLAG (op, FLAG_APPLIED))
82     {
83     switch (op->type)
84     {
85     case BOW:
86     case WAND:
87     case ROD:
88     case HORN:
89     flags = a_readied;
90     break;
91     case WEAPON:
92     flags = a_wielded;
93     break;
94     case SKILL:
95     case ARMOUR:
96     case HELMET:
97     case SHIELD:
98     case RING:
99     case BOOTS:
100     case GLOVES:
101     case AMULET:
102     case GIRDLE:
103     case BRACERS:
104     case CLOAK:
105     flags = a_worn;
106     break;
107     case CONTAINER:
108     flags = a_active;
109     break;
110     default:
111     flags = a_applied;
112     break;
113     }
114     }
115     if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED))))
116     flags |= F_OPEN;
117    
118     if (QUERY_FLAG (op, FLAG_KNOWN_CURSED))
119     {
120     if (QUERY_FLAG (op, FLAG_DAMNED))
121     flags |= F_DAMNED;
122     else if (QUERY_FLAG (op, FLAG_CURSED))
123     flags |= F_CURSED;
124     }
125     if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED))
126     flags |= F_MAGIC;
127     if (QUERY_FLAG (op, FLAG_UNPAID))
128     flags |= F_UNPAID;
129     if (QUERY_FLAG (op, FLAG_INV_LOCKED))
130     flags |= F_LOCKED;
131 elmex 1.1
132 root 1.5 return flags;
133 elmex 1.1 }
134    
135     /* Used in the send_look to put object head into SockList
136     * sl for socket ns. Need socket to know if we need to send
137     * animation of face to the client.
138     */
139 root 1.5 static void
140 root 1.13 add_object_to_socklist (NewSocket &ns, SockList &sl, object *head)
141 elmex 1.1 {
142 root 1.5 int flags, len, anim_speed;
143     char item_n[MAX_BUF];
144     const char *item_p;
145    
146     flags = query_flags (head);
147     if (QUERY_FLAG (head, FLAG_NO_PICK))
148     flags |= F_NOPICK;
149    
150 root 1.13 if (!(ns.faces_sent[head->face->number] & NS_FACESENT_FACE))
151     esrv_send_face (&ns, head->face->number, 0);
152 root 1.5
153 root 1.13 if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id])
154     esrv_send_animation (&ns, head->animation_id);
155 root 1.5
156 root 1.13 sl << uint32 (head->count)
157     << uint32 (flags)
158     << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : WEIGHT (head))
159     << uint32 (head->face->number);
160 root 1.5
161     if (!head->custom_name)
162     {
163     strncpy (item_n, query_base_name (head, 0), 127);
164     item_n[127] = 0;
165     len = strlen (item_n);
166     item_p = query_base_name (head, 1);
167     }
168     else
169     {
170     strncpy (item_n, head->custom_name, 127);
171     item_n[127] = 0;
172     len = strlen (item_n);
173     item_p = head->custom_name;
174     }
175 root 1.13
176 root 1.5 strncpy (item_n + len + 1, item_p, 127);
177     item_n[254] = 0;
178     len += strlen (item_n + 1 + len) + 1;
179    
180 root 1.13 sl << data8 (item_n, len)
181     << uint16 (head->animation_id);
182    
183 root 1.5 anim_speed = 0;
184     if (QUERY_FLAG (head, FLAG_ANIMATE))
185     {
186     if (head->anim_speed)
187     anim_speed = head->anim_speed;
188     else
189     {
190     if (FABS (head->speed) < 0.001)
191     anim_speed = 255;
192     else if (FABS (head->speed) >= 1.0)
193     anim_speed = 1;
194     else
195     anim_speed = (int) (1.0 / FABS (head->speed));
196     }
197 root 1.13
198 root 1.5 if (anim_speed > 255)
199     anim_speed = 255;
200 elmex 1.1 }
201    
202 root 1.13 sl << uint8 (anim_speed)
203     << uint32 (head->nrof);
204    
205     if (ns.itemcmd == 2)
206     sl << uint16 (head->client_type);
207 elmex 1.1
208 root 1.5 SET_FLAG (head, FLAG_CLIENT_SENT);
209 elmex 1.1 }
210    
211    
212     /**
213     * Send the look window. Don't need to do animations here
214     * This sends all the faces to the client, not just updates. This is
215     * because object ordering would otherwise be inconsistent
216     */
217    
218 root 1.5 void
219     esrv_draw_look (object *pl)
220 elmex 1.1 {
221 root 1.5 object *tmp, *last;
222     int got_one = 0, start_look = 0, end_look = 0;
223     char buf[MAX_BUF];
224    
225     if (!pl->contr->socket.update_look)
226     {
227     LOG (llevDebug, "esrv_draw_look called when update_look was not set\n");
228     return;
229     }
230     else
231 root 1.13 pl->contr->socket.update_look = 0;
232 root 1.5
233 root 1.13 if (QUERY_FLAG (pl, FLAG_REMOVED)
234     || !pl->map
235     || pl->map->in_memory != MAP_IN_MEMORY
236     || out_of_map (pl->map, pl->x, pl->y))
237 root 1.5 return;
238    
239     for (tmp = get_map_ob (pl->map, pl->x, pl->y); tmp && tmp->above; tmp = tmp->above);
240    
241 root 1.13 SockList sl (MAXSOCKBUF);
242    
243     Write_String_To_Socket (&pl->contr->socket, "delinv 0", sizeof ("delinv 0") - 1);
244 root 1.5
245 root 1.13 sl.printf ("item%d ", pl->contr->socket.itemcmd);
246 root 1.5
247 root 1.13 sl << uint32 (0);
248 root 1.5
249     if (!(pl->contr->socket.faces_sent[empty_face->number] & NS_FACESENT_FACE))
250     esrv_send_face (&pl->contr->socket, empty_face->number, 0);
251    
252     if (pl->contr->socket.look_position)
253     {
254 root 1.13 sl << uint32 (0x80000000 | (pl->contr->socket.look_position - NUM_LOOK_OBJECTS))
255     << uint32 (0)
256     << sint32 (-1)
257     << uint32 (empty_face->number);
258    
259     sl.printf ("Click here to see %d previous items", NUM_LOOK_OBJECTS);
260    
261     sl << uint16 (0)
262     << uint8 (0)
263     << uint32 (0);
264    
265 root 1.5 if (pl->contr->socket.itemcmd == 2)
266 root 1.13 sl << uint16 (0);
267 root 1.5 }
268    
269     for (last = NULL; tmp != last; tmp = tmp->below)
270     {
271     object *head;
272    
273     if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !last)
274     {
275     last = tmp->below; /* assumes double floor mode */
276     if (last && QUERY_FLAG (last, FLAG_IS_FLOOR))
277     last = last->below;
278     }
279 root 1.13
280 root 1.5 if (LOOK_OBJ (tmp))
281     {
282     if (++start_look < pl->contr->socket.look_position)
283     continue;
284 root 1.13
285 root 1.5 end_look++;
286 root 1.13
287 root 1.5 if (end_look > NUM_LOOK_OBJECTS)
288     {
289     /* What we basically do is make a 'fake' object - when the user applies it,
290     * we notice the special tag the object has, and act accordingly.
291     */
292     SockList_AddInt (&sl, 0x80000000 | (pl->contr->socket.look_position + NUM_LOOK_OBJECTS));
293     SockList_AddInt (&sl, 0);
294     SockList_AddInt (&sl, (uint32) - 1);
295     SockList_AddInt (&sl, empty_face->number);
296     sprintf (buf, "Click here to see next group of items");
297     add_stringlen_to_sockbuf (buf, &sl);
298     SockList_AddShort (&sl, 0);
299     SockList_AddChar (&sl, 0);
300     SockList_AddInt (&sl, 0);
301     if (pl->contr->socket.itemcmd == 2)
302     SockList_AddShort (&sl, 0);
303     break;
304 root 1.3 }
305 root 1.5 if (tmp->head)
306     head = tmp->head;
307     else
308     head = tmp;
309    
310 root 1.13 add_object_to_socklist (pl->contr->socket, sl, head);
311 root 1.5 got_one++;
312    
313     if (sl.len >= (MAXSOCKBUF - MAXITEMLEN))
314     {
315     Send_With_Handling (&pl->contr->socket, &sl);
316     sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd);
317     sl.len = strlen ((char *) sl.buf);
318     SockList_AddInt (&sl, 0);
319     got_one = 0;
320 root 1.3 }
321 root 1.5 } /* If LOOK_OBJ() */
322 elmex 1.1 }
323 root 1.13
324 root 1.5 if (got_one)
325     Send_With_Handling (&pl->contr->socket, &sl);
326 elmex 1.1
327 root 1.13 sl.free ();
328 elmex 1.1 }
329    
330     /**
331     * Sends whole inventory.
332     */
333 root 1.5 void
334     esrv_send_inventory (object *pl, object *op)
335 elmex 1.1 {
336 root 1.5 object *tmp;
337     int got_one = 0;
338     SockList sl;
339    
340     sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
341    
342     sprintf ((char *) sl.buf, "delinv %d", op->count);
343     sl.len = strlen ((char *) sl.buf);
344     Send_With_Handling (&pl->contr->socket, &sl);
345    
346     sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd);
347     sl.len = strlen ((char *) sl.buf);
348    
349     SockList_AddInt (&sl, op->count);
350    
351     for (tmp = op->inv; tmp; tmp = tmp->below)
352     {
353     object *head;
354    
355     if (tmp->head)
356     head = tmp->head;
357     else
358     head = tmp;
359    
360     if (LOOK_OBJ (head))
361     {
362 root 1.13 add_object_to_socklist (pl->contr->socket, sl, head);
363 root 1.5
364     got_one++;
365    
366     /* IT is possible for players to accumulate a huge amount of
367     * items (especially with some of the bags out there) to
368     * overflow the buffer. IF so, send multiple item commands.
369     */
370     if (sl.len >= (MAXSOCKBUF - MAXITEMLEN))
371     {
372     Send_With_Handling (&pl->contr->socket, &sl);
373     sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd);
374     sl.len = strlen ((char *) sl.buf);
375     SockList_AddInt (&sl, op->count);
376     got_one = 0;
377 root 1.3 }
378 root 1.5 } /* If LOOK_OBJ() */
379 elmex 1.1 }
380 root 1.5 if (got_one)
381     Send_With_Handling (&pl->contr->socket, &sl);
382 root 1.13 sl.free ();
383 elmex 1.1 }
384    
385     /**
386     * Updates object *op for player *pl.
387     *
388     * flags is a list of values to update
389     * to the client (as defined in newclient.h - might as well use the
390     * same value both places.
391     */
392    
393 root 1.5 void
394     esrv_update_item (int flags, object *pl, object *op)
395 elmex 1.1 {
396 root 1.5 SockList sl;
397 elmex 1.1
398 root 1.5 /* If we have a request to send the player item, skip a few checks. */
399     if (op != pl)
400     {
401     if (!LOOK_OBJ (op))
402     return;
403     /* we remove the check for op->env, because in theory, the object
404     * is hopefully in the same place, so the client should preserve
405     * order.
406     */
407     }
408 root 1.11
409 root 1.5 if (!QUERY_FLAG (op, FLAG_CLIENT_SENT))
410     {
411     /* FLAG_CLIENT_SENT is debug only. We are using it to see where
412     * this is happening - we can set a breakpoint here in the debugger
413     * and track back the call.
414     */
415     LOG (llevDebug, "We have not sent item %s (%d)\n", &op->name, op->count);
416     }
417 root 1.11
418 root 1.5 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
419    
420     strcpy ((char *) sl.buf, "upditem ");
421     sl.len = strlen ((char *) sl.buf);
422    
423     SockList_AddChar (&sl, (char) flags);
424    
425     if (op->head)
426     op = op->head;
427    
428     SockList_AddInt (&sl, op->count);
429    
430     if (flags & UPD_LOCATION)
431     SockList_AddInt (&sl, op->env ? op->env->count : 0);
432    
433     if (flags & UPD_FLAGS)
434     SockList_AddInt (&sl, query_flags (op));
435    
436     if (flags & UPD_WEIGHT)
437     {
438     sint32 weight = WEIGHT (op);
439    
440     SockList_AddInt (&sl, QUERY_FLAG (op, FLAG_NO_PICK) ? -1 : weight);
441     if (pl == op)
442     {
443     op->contr->last_weight = weight;
444     }
445     }
446    
447     if (flags & UPD_FACE)
448     {
449     if (!(pl->contr->socket.faces_sent[op->face->number] & NS_FACESENT_FACE))
450     esrv_send_face (&pl->contr->socket, op->face->number, 0);
451     SockList_AddInt (&sl, op->face->number);
452     }
453 root 1.11
454 root 1.5 if (flags & UPD_NAME)
455     {
456     int len;
457     const char *item_p;
458     char item_n[MAX_BUF];
459    
460     if (!op->custom_name)
461     {
462     strncpy (item_n, query_base_name (op, 0), 127);
463     item_n[127] = 0;
464     len = strlen (item_n);
465     item_p = query_base_name (op, 1);
466     }
467     else
468     {
469     strncpy (item_n, op->custom_name, 127);
470     item_n[127] = 0;
471     len = strlen (item_n);
472     item_p = op->custom_name;
473     }
474    
475     strncpy (item_n + len + 1, item_p, 127);
476     item_n[254] = 0;
477     len += strlen (item_n + 1 + len) + 1;
478     SockList_AddChar (&sl, (char) len);
479     memcpy (sl.buf + sl.len, item_n, len);
480     sl.len += len;
481     }
482 root 1.11
483 root 1.5 if (flags & UPD_ANIM)
484     SockList_AddShort (&sl, op->animation_id);
485    
486     if (flags & UPD_ANIMSPEED)
487     {
488     int anim_speed = 0;
489    
490     if (QUERY_FLAG (op, FLAG_ANIMATE))
491     {
492     if (op->anim_speed)
493     anim_speed = op->anim_speed;
494     else
495     {
496     if (FABS (op->speed) < 0.001)
497     anim_speed = 255;
498     else if (FABS (op->speed) >= 1.0)
499     anim_speed = 1;
500     else
501     anim_speed = (int) (1.0 / FABS (op->speed));
502 root 1.3 }
503 root 1.5 if (anim_speed > 255)
504     anim_speed = 255;
505 root 1.3 }
506 root 1.5 SockList_AddChar (&sl, (char) anim_speed);
507 elmex 1.1 }
508 root 1.5 if (flags & UPD_NROF)
509     SockList_AddInt (&sl, op->nrof);
510 elmex 1.1
511 root 1.5 Send_With_Handling (&pl->contr->socket, &sl);
512 root 1.13 sl.free ();
513 elmex 1.1 }
514    
515     /**
516     * Sends item's info to player.
517     */
518 root 1.5 void
519     esrv_send_item (object *pl, object *op)
520 elmex 1.1 {
521 root 1.5 SockList sl;
522    
523     /* If this is not the player object, do some more checks */
524     if (op != pl)
525     {
526     /* We only send 'visibile' objects to the client */
527     if (!LOOK_OBJ (op))
528     return;
529     /* if the item is on the ground, mark that the look needs to
530     * be updated.
531     */
532     if (!op->env)
533     {
534     pl->contr->socket.update_look = 1;
535     return;
536 root 1.3 }
537 elmex 1.1 }
538    
539 root 1.5 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
540 elmex 1.1
541 root 1.5 sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd);
542     sl.len = strlen ((char *) sl.buf);
543 elmex 1.1
544 root 1.5 if (op->head)
545     op = op->head;
546 elmex 1.1
547 root 1.5 SockList_AddInt (&sl, op->env ? op->env->count : 0);
548 elmex 1.1
549 root 1.13 add_object_to_socklist (pl->contr->socket, sl, op);
550 elmex 1.1
551 root 1.5 Send_With_Handling (&pl->contr->socket, &sl);
552     SET_FLAG (op, FLAG_CLIENT_SENT);
553 root 1.13
554     sl.free ();
555 elmex 1.1 }
556    
557     /**
558     * Tells the client to delete an item. Uses the item
559     * command with a -1 location.
560     */
561    
562 root 1.5 void
563     esrv_del_item (player *pl, int tag)
564 elmex 1.1 {
565 root 1.5 SockList sl;
566 elmex 1.1
567 root 1.5 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
568 elmex 1.1
569 root 1.5 strcpy ((char *) sl.buf, "delitem ");
570     sl.len = strlen ((char *) sl.buf);
571     SockList_AddInt (&sl, tag);
572 elmex 1.1
573 root 1.5 Send_With_Handling (&pl->socket, &sl);
574 root 1.13 sl.free ();
575 elmex 1.1 }
576    
577    
578     /*******************************************************************************
579     *
580     * Client has requested us to do something with an object.
581     *
582     ******************************************************************************/
583    
584     /**
585     * Takes a player and object count (tag) and returns the actual object
586     * pointer, or null if it can't be found.
587     */
588    
589 root 1.5 object *
590     esrv_get_ob_from_count (object *pl, tag_t count)
591 elmex 1.1 {
592 root 1.5 object *op, *tmp;
593 elmex 1.1
594 root 1.5 if (pl->count == count)
595     return pl;
596 elmex 1.1
597 root 1.5 for (op = pl->inv; op; op = op->below)
598     if (op->count == count)
599     return op;
600     else if (op->type == CONTAINER && pl->container == op)
601     for (tmp = op->inv; tmp; tmp = tmp->below)
602     if (tmp->count == count)
603     return tmp;
604    
605     for (op = get_map_ob (pl->map, pl->x, pl->y); op; op = op->above)
606     if (op->head != NULL && op->head->count == count)
607     return op;
608     else if (op->count == count)
609     return op;
610     else if (op->type == CONTAINER && pl->container == op)
611     for (tmp = op->inv; tmp; tmp = tmp->below)
612     if (tmp->count == count)
613     return tmp;
614 elmex 1.1
615 root 1.5 return NULL;
616 elmex 1.1 }
617    
618    
619     /** Client wants to examine some object. So lets do so. */
620 root 1.5 void
621     ExamineCmd (char *buf, int len, player *pl)
622 elmex 1.1 {
623 root 1.10 tag_t tag = atoi (buf);
624    
625     /* If the high bit is set, player examined a pseudo object. */
626     if (tag & 0x80000000)
627     return;
628    
629 root 1.5 object *op = esrv_get_ob_from_count (pl->ob, tag);
630 elmex 1.1
631 root 1.5 if (!op)
632     {
633     LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag);
634     return;
635 elmex 1.1 }
636 root 1.10
637 root 1.5 examine (pl->ob, op);
638 elmex 1.1 }
639    
640     /** Client wants to apply some object. Lets do so. */
641 root 1.5 void
642     ApplyCmd (char *buf, int len, player *pl)
643 elmex 1.1 {
644 root 1.10 tag_t tag = atoi (buf);
645 elmex 1.1
646 root 1.5 /* sort of a hack, but if the player saves and the player then manually
647     * applies a savebed (or otherwise tries to do stuff), we run into trouble.
648     */
649     if (QUERY_FLAG (pl->ob, FLAG_REMOVED))
650     return;
651    
652     /* If the high bit is set, player applied a pseudo object. */
653     if (tag & 0x80000000)
654     {
655     pl->socket.look_position = tag & 0x7fffffff;
656     pl->socket.update_look = 1;
657     return;
658     }
659    
660 root 1.10 object *op = esrv_get_ob_from_count (pl->ob, tag);
661    
662 root 1.5 if (!op)
663     {
664     LOG (llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", &pl->ob->name, tag);
665     return;
666 elmex 1.1 }
667 root 1.10
668 root 1.5 player_apply (pl->ob, op, 0, 0);
669 elmex 1.1 }
670    
671     /** Client wants to apply some object. Lets do so. */
672 root 1.5 void
673 root 1.12 LockItem (uint8 *data, int len, player *pl)
674 elmex 1.1 {
675 root 1.12 int flag = data[0];
676     tag_t tag = net_uint32 (data + 1);
677     object *op = esrv_get_ob_from_count (pl->ob, tag);
678 root 1.5
679     if (!op)
680     {
681     new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to lock/unlock");
682     return;
683     }
684 root 1.12
685 root 1.5 if (!flag)
686     CLEAR_FLAG (op, FLAG_INV_LOCKED);
687     else
688     SET_FLAG (op, FLAG_INV_LOCKED);
689 root 1.12
690 root 1.5 esrv_update_item (UPD_FLAGS, pl->ob, op);
691 elmex 1.1 }
692    
693     /** Client wants to apply some object. Lets do so. */
694 root 1.5 void
695     MarkItem (uint8 * data, int len, player *pl)
696 elmex 1.1 {
697 root 1.12 tag_t tag = net_uint32 (data);
698     object *op = esrv_get_ob_from_count (pl->ob, tag);
699 root 1.9
700 root 1.5 if (!op)
701     {
702     new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to mark");
703     return;
704     }
705 root 1.9
706 root 1.5 pl->mark = op;
707     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Marked item %s", query_name (op));
708 elmex 1.1 }
709    
710     /**
711     * look_at prints items on the specified square.
712     *
713     * [ removed EARTHWALL check and added check for containers inventory.
714     * Tero.Haatanen@lut.fi ]
715     */
716 root 1.5 void
717     look_at (object *op, int dx, int dy)
718     {
719     object *tmp;
720     int flag = 0;
721     sint16 x, y;
722 root 1.8 maptile *m;
723 root 1.5
724     x = op->x + dx;
725     y = op->y + dy;
726    
727     if (out_of_map (op->map, x, y))
728     return;
729    
730     m = get_map_from_coord (op->map, &x, &y);
731     if (!m)
732     return;
733    
734     for (tmp = get_map_ob (m, x, y); tmp != NULL && tmp->above != NULL; tmp = tmp->above);
735    
736     for (; tmp != NULL; tmp = tmp->below)
737     {
738     if (tmp->invisible && !QUERY_FLAG (op, FLAG_WIZ))
739     continue;
740    
741     if (!flag)
742     {
743     if (dx || dy)
744     new_draw_info (NDI_UNIQUE, 0, op, "There you see:");
745     else
746     {
747     clear_win_info (op);
748     new_draw_info (NDI_UNIQUE, 0, op, "You see:");
749 root 1.3 }
750 root 1.5 flag = 1;
751     }
752 root 1.3
753 root 1.5 if (QUERY_FLAG (op, FLAG_WIZ))
754     new_draw_info_format (NDI_UNIQUE, 0, op, "- %s (%d).", query_name (tmp), tmp->count);
755     else
756     new_draw_info_format (NDI_UNIQUE, 0, op, "- %s.", query_name (tmp));
757    
758     if (((tmp->inv != NULL || (tmp->head && tmp->head->inv)) &&
759     (tmp->type != CONTAINER && tmp->type != FLESH)) || QUERY_FLAG (op, FLAG_WIZ))
760     inventory (op, tmp->head == NULL ? tmp : tmp->head);
761    
762     if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (op, FLAG_WIZ)) /* don't continue under the floor */
763     break;
764     }
765    
766     if (!flag)
767     {
768     if (dx || dy)
769     new_draw_info (NDI_UNIQUE, 0, op, "You see nothing there.");
770     else
771     new_draw_info (NDI_UNIQUE, 0, op, "You see nothing.");
772 elmex 1.1 }
773     }
774    
775    
776    
777     /** Client wants to look at some object. Lets do so. */
778 root 1.5 void
779     LookAt (char *buf, int len, player *pl)
780 elmex 1.1 {
781 root 1.5 int dx, dy;
782     char *cp;
783 elmex 1.1
784 root 1.5 dx = atoi (buf);
785     if (!(cp = strchr (buf, ' ')))
786     {
787     return;
788 elmex 1.1 }
789 root 1.5 dy = atoi (cp);
790 elmex 1.1
791 root 1.5 if (FABS (dx) > pl->socket.mapx / 2 || FABS (dy) > pl->socket.mapy / 2)
792     return;
793 elmex 1.1
794 root 1.5 if (pl->blocked_los[dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2])
795     return;
796 elmex 1.1
797 root 1.5 look_at (pl->ob, dx, dy);
798 elmex 1.1 }
799    
800     /** Move an object to a new location */
801 root 1.5 void
802     esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof)
803 elmex 1.1 {
804 root 1.5 object *op, *env;
805 elmex 1.1
806 root 1.5 op = esrv_get_ob_from_count (pl, tag);
807     if (!op)
808     {
809     LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag);
810     return;
811 elmex 1.1 }
812    
813 root 1.5 if (!to)
814     { /* drop it to the ground */
815    
816 elmex 1.1 /* LOG(llevDebug, "Drop it on the ground.\n");*/
817    
818 root 1.5 if (op->map && !op->env)
819     {
820    
821 elmex 1.1 /* LOG(llevDebug,"Dropping object to ground that is already on ground\n");*/
822 root 1.5 return;
823 root 1.3 }
824 root 1.5 /* If it is an active container, then we should drop all objects
825     * in the container and not the container itself.
826     */
827     if (op->inv && QUERY_FLAG (op, FLAG_APPLIED))
828     {
829     object *current, *next;
830    
831     for (current = op->inv; current != NULL; current = next)
832     {
833     next = current->below;
834     drop_object (pl, current, 0);
835 root 1.3 }
836 root 1.5 esrv_update_item (UPD_WEIGHT, pl, op);
837 root 1.3 }
838 root 1.5 else
839     {
840     drop_object (pl, op, nrof);
841     }
842     return;
843     }
844     else if (to == pl->count)
845     { /* pick it up to the inventory */
846     /* return if player has already picked it up */
847     if (op->env == pl)
848 root 1.3 return;
849 root 1.5
850     pl->contr->count = nrof;
851     pick_up (pl, op);
852     return;
853     }
854     env = esrv_get_ob_from_count (pl, to);
855     if (!env)
856     {
857     LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to);
858     return;
859     }
860     /* put_object_in_sack presumes that necessary sanity checking
861     * has already been done (eg, it can be picked up and fits in
862     * in a sack, so check for those things. We should also check
863     * an make sure env is in fact a container for that matter.
864     */
865     if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof))
866     {
867     put_object_in_sack (pl, env, op, nrof);
868 elmex 1.1 }
869     }