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/cvs/deliantra/server/socket/item.C
Revision: 1.20
Committed: Thu Dec 14 20:39:54 2006 UTC (17 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.19: +8 -8 lines
Log Message:
- implement c++ interface to Event->io watchers
- cut number of write()'s the server does in half

File Contents

# User Rev Content
1 elmex 1.1 /*
2     CrossFire, A Multiplayer game for X-windows
3    
4     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5     Copyright (C) 1992 Frank Tore Johansen
6    
7     This program is free software; you can redistribute it and/or modify
8     it under the terms of the GNU General Public License as published by
9     the Free Software Foundation; either version 2 of the License, or
10     (at your option) any later version.
11    
12     This program is distributed in the hope that it will be useful,
13     but WITHOUT ANY WARRANTY; without even the implied warranty of
14     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15     GNU General Public License for more details.
16    
17     You should have received a copy of the GNU General Public License
18     along with this program; if not, write to the Free Software
19     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20    
21 root 1.7 The author can be reached via e-mail to <crossfire@schmorp.de>
22 elmex 1.1 */
23    
24     /**
25     * \file
26     * Client/server logic.
27     *
28     * \date 2003-12-02
29     *
30     * This containes item logic for client/server. It doesn't contain
31     * the actual commands that send the data, but does contain
32     * the logic for what items should be sent.
33     */
34    
35    
36     #include <global.h>
37 root 1.5 #include <object.h> /* LOOK_OBJ */
38 elmex 1.1 #include <newclient.h>
39     #include <newserver.h>
40     #include <sproto.h>
41    
42     /** This is the maximum number of bytes we expect any one item to take up */
43     #define MAXITEMLEN 300
44    
45     /*******************************************************************************
46     *
47     * Functions related to sending object data to the client.
48     *
49     ******************************************************************************/
50    
51     /**
52     * This is a similar to query_name, but returns flags
53     * to be sended to client.
54     */
55 root 1.5 unsigned int
56     query_flags (object *op)
57 elmex 1.1 {
58 root 1.5 unsigned int flags = 0;
59 elmex 1.1
60 root 1.5 if (QUERY_FLAG (op, FLAG_APPLIED))
61     {
62     switch (op->type)
63     {
64     case BOW:
65     case WAND:
66     case ROD:
67     case HORN:
68     flags = a_readied;
69     break;
70     case WEAPON:
71     flags = a_wielded;
72     break;
73     case SKILL:
74     case ARMOUR:
75     case HELMET:
76     case SHIELD:
77     case RING:
78     case BOOTS:
79     case GLOVES:
80     case AMULET:
81     case GIRDLE:
82     case BRACERS:
83     case CLOAK:
84     flags = a_worn;
85     break;
86     case CONTAINER:
87     flags = a_active;
88     break;
89     default:
90     flags = a_applied;
91     break;
92     }
93     }
94     if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED))))
95     flags |= F_OPEN;
96    
97     if (QUERY_FLAG (op, FLAG_KNOWN_CURSED))
98     {
99     if (QUERY_FLAG (op, FLAG_DAMNED))
100     flags |= F_DAMNED;
101     else if (QUERY_FLAG (op, FLAG_CURSED))
102     flags |= F_CURSED;
103     }
104     if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED))
105     flags |= F_MAGIC;
106     if (QUERY_FLAG (op, FLAG_UNPAID))
107     flags |= F_UNPAID;
108     if (QUERY_FLAG (op, FLAG_INV_LOCKED))
109     flags |= F_LOCKED;
110 elmex 1.1
111 root 1.5 return flags;
112 elmex 1.1 }
113    
114 root 1.16 /* Used in the send_look to put object head into packet
115 elmex 1.1 * sl for socket ns. Need socket to know if we need to send
116     * animation of face to the client.
117     */
118 root 1.5 static void
119 root 1.18 add_object_to_socklist (client_socket &ns, packet &sl, object *head)
120 elmex 1.1 {
121 root 1.5 int flags, len, anim_speed;
122     char item_n[MAX_BUF];
123     const char *item_p;
124    
125     flags = query_flags (head);
126     if (QUERY_FLAG (head, FLAG_NO_PICK))
127     flags |= F_NOPICK;
128    
129 root 1.13 if (!(ns.faces_sent[head->face->number] & NS_FACESENT_FACE))
130     esrv_send_face (&ns, head->face->number, 0);
131 root 1.5
132 root 1.13 if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id])
133     esrv_send_animation (&ns, head->animation_id);
134 root 1.5
135 root 1.13 sl << uint32 (head->count)
136     << uint32 (flags)
137     << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : WEIGHT (head))
138     << uint32 (head->face->number);
139 root 1.5
140     if (!head->custom_name)
141     {
142     strncpy (item_n, query_base_name (head, 0), 127);
143     item_n[127] = 0;
144     len = strlen (item_n);
145     item_p = query_base_name (head, 1);
146     }
147     else
148     {
149     strncpy (item_n, head->custom_name, 127);
150     item_n[127] = 0;
151     len = strlen (item_n);
152     item_p = head->custom_name;
153     }
154 root 1.13
155 root 1.5 strncpy (item_n + len + 1, item_p, 127);
156     item_n[254] = 0;
157     len += strlen (item_n + 1 + len) + 1;
158    
159 root 1.13 sl << data8 (item_n, len)
160     << uint16 (head->animation_id);
161    
162 root 1.5 anim_speed = 0;
163     if (QUERY_FLAG (head, FLAG_ANIMATE))
164     {
165     if (head->anim_speed)
166     anim_speed = head->anim_speed;
167     else
168     {
169     if (FABS (head->speed) < 0.001)
170     anim_speed = 255;
171     else if (FABS (head->speed) >= 1.0)
172     anim_speed = 1;
173     else
174     anim_speed = (int) (1.0 / FABS (head->speed));
175     }
176 root 1.13
177 root 1.5 if (anim_speed > 255)
178     anim_speed = 255;
179 elmex 1.1 }
180    
181 root 1.13 sl << uint8 (anim_speed)
182     << uint32 (head->nrof);
183    
184     if (ns.itemcmd == 2)
185     sl << uint16 (head->client_type);
186 elmex 1.1
187 root 1.5 SET_FLAG (head, FLAG_CLIENT_SENT);
188 elmex 1.1 }
189    
190    
191     /**
192     * Send the look window. Don't need to do animations here
193     * This sends all the faces to the client, not just updates. This is
194     * because object ordering would otherwise be inconsistent
195     */
196    
197 root 1.5 void
198     esrv_draw_look (object *pl)
199 elmex 1.1 {
200 root 1.5 object *tmp, *last;
201     int got_one = 0, start_look = 0, end_look = 0;
202     char buf[MAX_BUF];
203    
204 root 1.19 if (!pl->contr->socket->update_look)
205 root 1.5 {
206     LOG (llevDebug, "esrv_draw_look called when update_look was not set\n");
207     return;
208     }
209     else
210 root 1.19 pl->contr->socket->update_look = 0;
211 root 1.5
212 root 1.13 if (QUERY_FLAG (pl, FLAG_REMOVED)
213     || !pl->map
214     || pl->map->in_memory != MAP_IN_MEMORY
215     || out_of_map (pl->map, pl->x, pl->y))
216 root 1.5 return;
217    
218 root 1.14 for (tmp = get_map_ob (pl->map, pl->x, pl->y); tmp && tmp->above; tmp = tmp->above)
219     ;
220 root 1.5
221 root 1.16 packet sl;
222 root 1.13
223 root 1.19 pl->contr->socket->send_packet ("delinv 0");
224 root 1.5
225 root 1.19 sl.printf ("item%d ", pl->contr->socket->itemcmd);
226 root 1.5
227 root 1.13 sl << uint32 (0);
228 root 1.5
229 root 1.19 if (!(pl->contr->socket->faces_sent[empty_face->number] & NS_FACESENT_FACE))
230     esrv_send_face (pl->contr->socket, empty_face->number, 0);
231 root 1.5
232 root 1.19 if (pl->contr->socket->look_position)
233 root 1.5 {
234 root 1.19 sl << uint32 (0x80000000 | (pl->contr->socket->look_position - NUM_LOOK_OBJECTS))
235 root 1.13 << uint32 (0)
236     << sint32 (-1)
237     << uint32 (empty_face->number);
238    
239     sl.printf ("Click here to see %d previous items", NUM_LOOK_OBJECTS);
240    
241     sl << uint16 (0)
242     << uint8 (0)
243     << uint32 (0);
244    
245 root 1.19 if (pl->contr->socket->itemcmd == 2)
246 root 1.13 sl << uint16 (0);
247 root 1.5 }
248    
249     for (last = NULL; tmp != last; tmp = tmp->below)
250     {
251     object *head;
252    
253     if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !last)
254     {
255     last = tmp->below; /* assumes double floor mode */
256     if (last && QUERY_FLAG (last, FLAG_IS_FLOOR))
257     last = last->below;
258     }
259 root 1.13
260 root 1.5 if (LOOK_OBJ (tmp))
261     {
262 root 1.19 if (++start_look < pl->contr->socket->look_position)
263 root 1.5 continue;
264 root 1.13
265 root 1.5 end_look++;
266 root 1.13
267 root 1.5 if (end_look > NUM_LOOK_OBJECTS)
268     {
269     /* What we basically do is make a 'fake' object - when the user applies it,
270     * we notice the special tag the object has, and act accordingly.
271     */
272 root 1.19 sl << uint32 (0x80000000 | (pl->contr->socket->look_position + NUM_LOOK_OBJECTS))
273 root 1.14 << uint32 (0)
274     << uint32 ((uint32) - 1)
275     << uint32 (empty_face->number);
276    
277     sl.printf ("Click here to see next group of items");
278    
279     sl << uint16 (0)
280     << uint8 (0)
281     << uint32 (0);
282    
283 root 1.19 if (pl->contr->socket->itemcmd == 2)
284 root 1.14 sl << uint16 (0);
285    
286 root 1.5 break;
287 root 1.3 }
288 root 1.14
289 root 1.5 if (tmp->head)
290     head = tmp->head;
291     else
292     head = tmp;
293    
294 root 1.19 add_object_to_socklist (*pl->contr->socket, sl, head);
295 root 1.5 got_one++;
296    
297 root 1.17 if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN))
298 root 1.5 {
299 root 1.20 pl->contr->socket->send_packet (sl);
300 root 1.14
301     sl.reset ();
302 root 1.19 sl.printf ("item%d ", pl->contr->socket->itemcmd);
303 root 1.14 sl << uint32 (0);
304 root 1.5 got_one = 0;
305 root 1.3 }
306 root 1.5 } /* If LOOK_OBJ() */
307 elmex 1.1 }
308 root 1.13
309 root 1.5 if (got_one)
310 root 1.20 pl->contr->socket->send_packet (sl);
311 elmex 1.1
312     }
313    
314     /**
315     * Sends whole inventory.
316     */
317 root 1.5 void
318     esrv_send_inventory (object *pl, object *op)
319 elmex 1.1 {
320 root 1.5 object *tmp;
321     int got_one = 0;
322    
323 root 1.16 packet sl;
324 root 1.5
325 root 1.14 sl.printf ("delinv %d", op->count);
326 root 1.20 pl->contr->socket->send_packet (sl);
327 root 1.5
328 root 1.14 sl.reset ();
329 root 1.19 sl.printf ("item%d ", pl->contr->socket->itemcmd);
330 root 1.5
331 root 1.14 sl << uint32 (op->count);
332 root 1.5
333     for (tmp = op->inv; tmp; tmp = tmp->below)
334     {
335     object *head;
336    
337     if (tmp->head)
338     head = tmp->head;
339     else
340     head = tmp;
341    
342     if (LOOK_OBJ (head))
343     {
344 root 1.19 add_object_to_socklist (*pl->contr->socket, sl, head);
345 root 1.5
346     got_one++;
347    
348     /* IT is possible for players to accumulate a huge amount of
349     * items (especially with some of the bags out there) to
350     * overflow the buffer. IF so, send multiple item commands.
351     */
352 root 1.17 if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN))
353 root 1.5 {
354 root 1.20 pl->contr->socket->send_packet (sl);
355 root 1.17
356     sl.reset ();
357 root 1.19 sl.printf ("item%d ", pl->contr->socket->itemcmd);
358 root 1.14 sl << uint32 (op->count);
359 root 1.5 got_one = 0;
360 root 1.3 }
361 root 1.5 } /* If LOOK_OBJ() */
362 elmex 1.1 }
363 root 1.14
364 root 1.5 if (got_one)
365 root 1.20 pl->contr->socket->send_packet (sl);
366 root 1.14
367 elmex 1.1 }
368    
369     /**
370     * Updates object *op for player *pl.
371     *
372     * flags is a list of values to update
373     * to the client (as defined in newclient.h - might as well use the
374     * same value both places.
375     */
376    
377 root 1.5 void
378     esrv_update_item (int flags, object *pl, object *op)
379 elmex 1.1 {
380 root 1.5 /* If we have a request to send the player item, skip a few checks. */
381     if (op != pl)
382     {
383     if (!LOOK_OBJ (op))
384     return;
385     /* we remove the check for op->env, because in theory, the object
386     * is hopefully in the same place, so the client should preserve
387     * order.
388     */
389     }
390 root 1.11
391 root 1.5 if (!QUERY_FLAG (op, FLAG_CLIENT_SENT))
392     {
393     /* FLAG_CLIENT_SENT is debug only. We are using it to see where
394     * this is happening - we can set a breakpoint here in the debugger
395     * and track back the call.
396     */
397     LOG (llevDebug, "We have not sent item %s (%d)\n", &op->name, op->count);
398     }
399 root 1.11
400 root 1.16 packet sl;
401 root 1.5
402 root 1.14 sl << "upditem "
403     << uint8 (flags);
404 root 1.5
405     if (op->head)
406     op = op->head;
407    
408 root 1.14 sl << uint32 (op->count);
409 root 1.5
410     if (flags & UPD_LOCATION)
411 root 1.14 sl << uint32 (op->env ? op->env->count : 0);
412 root 1.5
413     if (flags & UPD_FLAGS)
414 root 1.14 sl << uint32 (query_flags (op));
415 root 1.5
416     if (flags & UPD_WEIGHT)
417     {
418     sint32 weight = WEIGHT (op);
419    
420 root 1.14 sl << uint32 (QUERY_FLAG (op, FLAG_NO_PICK) ? -1 : weight);
421    
422 root 1.5 if (pl == op)
423 root 1.14 op->contr->last_weight = weight;
424 root 1.5 }
425    
426     if (flags & UPD_FACE)
427     {
428 root 1.19 if (!(pl->contr->socket->faces_sent[op->face->number] & NS_FACESENT_FACE))
429     esrv_send_face (pl->contr->socket, op->face->number, 0);
430 root 1.14
431     sl << uint32 (op->face->number);
432 root 1.5 }
433 root 1.11
434 root 1.5 if (flags & UPD_NAME)
435     {
436     int len;
437     const char *item_p;
438     char item_n[MAX_BUF];
439    
440     if (!op->custom_name)
441     {
442     strncpy (item_n, query_base_name (op, 0), 127);
443     item_n[127] = 0;
444     len = strlen (item_n);
445     item_p = query_base_name (op, 1);
446     }
447     else
448     {
449     strncpy (item_n, op->custom_name, 127);
450     item_n[127] = 0;
451     len = strlen (item_n);
452     item_p = op->custom_name;
453     }
454    
455     strncpy (item_n + len + 1, item_p, 127);
456     item_n[254] = 0;
457     len += strlen (item_n + 1 + len) + 1;
458 root 1.14
459     sl << data8 (item_n, len);
460 root 1.5 }
461 root 1.11
462 root 1.5 if (flags & UPD_ANIM)
463 root 1.14 sl << uint16 (op->animation_id);
464 root 1.5
465     if (flags & UPD_ANIMSPEED)
466     {
467     int anim_speed = 0;
468    
469     if (QUERY_FLAG (op, FLAG_ANIMATE))
470     {
471     if (op->anim_speed)
472     anim_speed = op->anim_speed;
473     else
474     {
475     if (FABS (op->speed) < 0.001)
476     anim_speed = 255;
477     else if (FABS (op->speed) >= 1.0)
478     anim_speed = 1;
479     else
480     anim_speed = (int) (1.0 / FABS (op->speed));
481 root 1.3 }
482 root 1.14
483 root 1.5 if (anim_speed > 255)
484     anim_speed = 255;
485 root 1.3 }
486 root 1.14
487     sl << uint8 (anim_speed);
488 elmex 1.1 }
489 root 1.14
490 root 1.5 if (flags & UPD_NROF)
491 root 1.14 sl << uint32 (op->nrof);
492 elmex 1.1
493 root 1.20 pl->contr->socket->send_packet (sl);
494 elmex 1.1 }
495    
496     /**
497     * Sends item's info to player.
498     */
499 root 1.5 void
500     esrv_send_item (object *pl, object *op)
501 elmex 1.1 {
502 root 1.5 /* If this is not the player object, do some more checks */
503     if (op != pl)
504     {
505     /* We only send 'visibile' objects to the client */
506     if (!LOOK_OBJ (op))
507     return;
508     /* if the item is on the ground, mark that the look needs to
509     * be updated.
510     */
511     if (!op->env)
512     {
513 root 1.19 pl->contr->socket->update_look = 1;
514 root 1.5 return;
515 root 1.3 }
516 elmex 1.1 }
517    
518 root 1.16 packet sl;
519 elmex 1.1
520 root 1.19 sl.printf ("item%d ", pl->contr->socket->itemcmd);
521 elmex 1.1
522 root 1.5 if (op->head)
523     op = op->head;
524 elmex 1.1
525 root 1.14 sl << uint32 (op->env ? op->env->count : 0);
526 elmex 1.1
527 root 1.19 add_object_to_socklist (*pl->contr->socket, sl, op);
528 elmex 1.1
529 root 1.20 pl->contr->socket->send_packet (sl);
530 root 1.5 SET_FLAG (op, FLAG_CLIENT_SENT);
531 root 1.13
532 elmex 1.1 }
533    
534     /**
535     * Tells the client to delete an item. Uses the item
536     * command with a -1 location.
537     */
538    
539 root 1.5 void
540     esrv_del_item (player *pl, int tag)
541 elmex 1.1 {
542 root 1.16 packet sl;
543 elmex 1.1
544 root 1.14 sl << "delitem "
545     << uint32 (tag);
546 elmex 1.1
547 root 1.20 pl->socket->send_packet (sl);
548 elmex 1.1 }
549    
550    
551     /*******************************************************************************
552     *
553     * Client has requested us to do something with an object.
554     *
555     ******************************************************************************/
556    
557     /**
558     * Takes a player and object count (tag) and returns the actual object
559     * pointer, or null if it can't be found.
560     */
561    
562 root 1.5 object *
563     esrv_get_ob_from_count (object *pl, tag_t count)
564 elmex 1.1 {
565 root 1.5 object *op, *tmp;
566 elmex 1.1
567 root 1.5 if (pl->count == count)
568     return pl;
569 elmex 1.1
570 root 1.5 for (op = pl->inv; op; op = op->below)
571     if (op->count == count)
572     return op;
573     else if (op->type == CONTAINER && pl->container == op)
574     for (tmp = op->inv; tmp; tmp = tmp->below)
575     if (tmp->count == count)
576     return tmp;
577    
578     for (op = get_map_ob (pl->map, pl->x, pl->y); op; op = op->above)
579     if (op->head != NULL && op->head->count == count)
580     return op;
581     else if (op->count == count)
582     return op;
583     else if (op->type == CONTAINER && pl->container == op)
584     for (tmp = op->inv; tmp; tmp = tmp->below)
585     if (tmp->count == count)
586     return tmp;
587 elmex 1.1
588 root 1.5 return NULL;
589 elmex 1.1 }
590    
591    
592     /** Client wants to examine some object. So lets do so. */
593 root 1.5 void
594     ExamineCmd (char *buf, int len, player *pl)
595 elmex 1.1 {
596 root 1.10 tag_t tag = atoi (buf);
597    
598     /* If the high bit is set, player examined a pseudo object. */
599     if (tag & 0x80000000)
600     return;
601    
602 root 1.5 object *op = esrv_get_ob_from_count (pl->ob, tag);
603 elmex 1.1
604 root 1.5 if (!op)
605     {
606     LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag);
607     return;
608 elmex 1.1 }
609 root 1.10
610 root 1.5 examine (pl->ob, op);
611 elmex 1.1 }
612    
613     /** Client wants to apply some object. Lets do so. */
614 root 1.5 void
615     ApplyCmd (char *buf, int len, player *pl)
616 elmex 1.1 {
617 root 1.10 tag_t tag = atoi (buf);
618 elmex 1.1
619 root 1.5 /* sort of a hack, but if the player saves and the player then manually
620     * applies a savebed (or otherwise tries to do stuff), we run into trouble.
621     */
622     if (QUERY_FLAG (pl->ob, FLAG_REMOVED))
623     return;
624    
625     /* If the high bit is set, player applied a pseudo object. */
626     if (tag & 0x80000000)
627     {
628 root 1.19 pl->socket->look_position = tag & 0x7fffffff;
629     pl->socket->update_look = 1;
630 root 1.5 return;
631     }
632    
633 root 1.10 object *op = esrv_get_ob_from_count (pl->ob, tag);
634    
635 root 1.5 if (!op)
636     {
637     LOG (llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", &pl->ob->name, tag);
638     return;
639 elmex 1.1 }
640 root 1.10
641 root 1.5 player_apply (pl->ob, op, 0, 0);
642 elmex 1.1 }
643    
644     /** Client wants to apply some object. Lets do so. */
645 root 1.5 void
646 root 1.12 LockItem (uint8 *data, int len, player *pl)
647 elmex 1.1 {
648 root 1.12 int flag = data[0];
649     tag_t tag = net_uint32 (data + 1);
650     object *op = esrv_get_ob_from_count (pl->ob, tag);
651 root 1.5
652     if (!op)
653     {
654     new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to lock/unlock");
655     return;
656     }
657 root 1.12
658 root 1.5 if (!flag)
659     CLEAR_FLAG (op, FLAG_INV_LOCKED);
660     else
661     SET_FLAG (op, FLAG_INV_LOCKED);
662 root 1.12
663 root 1.5 esrv_update_item (UPD_FLAGS, pl->ob, op);
664 elmex 1.1 }
665    
666     /** Client wants to apply some object. Lets do so. */
667 root 1.5 void
668     MarkItem (uint8 * data, int len, player *pl)
669 elmex 1.1 {
670 root 1.12 tag_t tag = net_uint32 (data);
671     object *op = esrv_get_ob_from_count (pl->ob, tag);
672 root 1.9
673 root 1.5 if (!op)
674     {
675     new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to mark");
676     return;
677     }
678 root 1.9
679 root 1.5 pl->mark = op;
680     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Marked item %s", query_name (op));
681 elmex 1.1 }
682    
683     /**
684     * look_at prints items on the specified square.
685     *
686     * [ removed EARTHWALL check and added check for containers inventory.
687     * Tero.Haatanen@lut.fi ]
688     */
689 root 1.5 void
690     look_at (object *op, int dx, int dy)
691     {
692     object *tmp;
693     int flag = 0;
694     sint16 x, y;
695 root 1.8 maptile *m;
696 root 1.5
697     x = op->x + dx;
698     y = op->y + dy;
699    
700     if (out_of_map (op->map, x, y))
701     return;
702    
703     m = get_map_from_coord (op->map, &x, &y);
704     if (!m)
705     return;
706    
707     for (tmp = get_map_ob (m, x, y); tmp != NULL && tmp->above != NULL; tmp = tmp->above);
708    
709     for (; tmp != NULL; tmp = tmp->below)
710     {
711     if (tmp->invisible && !QUERY_FLAG (op, FLAG_WIZ))
712     continue;
713    
714     if (!flag)
715     {
716     if (dx || dy)
717     new_draw_info (NDI_UNIQUE, 0, op, "There you see:");
718     else
719     {
720     clear_win_info (op);
721     new_draw_info (NDI_UNIQUE, 0, op, "You see:");
722 root 1.3 }
723 root 1.5 flag = 1;
724     }
725 root 1.3
726 root 1.5 if (QUERY_FLAG (op, FLAG_WIZ))
727     new_draw_info_format (NDI_UNIQUE, 0, op, "- %s (%d).", query_name (tmp), tmp->count);
728     else
729     new_draw_info_format (NDI_UNIQUE, 0, op, "- %s.", query_name (tmp));
730    
731     if (((tmp->inv != NULL || (tmp->head && tmp->head->inv)) &&
732     (tmp->type != CONTAINER && tmp->type != FLESH)) || QUERY_FLAG (op, FLAG_WIZ))
733     inventory (op, tmp->head == NULL ? tmp : tmp->head);
734    
735     if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (op, FLAG_WIZ)) /* don't continue under the floor */
736     break;
737     }
738    
739     if (!flag)
740     {
741     if (dx || dy)
742     new_draw_info (NDI_UNIQUE, 0, op, "You see nothing there.");
743     else
744     new_draw_info (NDI_UNIQUE, 0, op, "You see nothing.");
745 elmex 1.1 }
746     }
747    
748    
749    
750     /** Client wants to look at some object. Lets do so. */
751 root 1.5 void
752     LookAt (char *buf, int len, player *pl)
753 elmex 1.1 {
754 root 1.5 int dx, dy;
755     char *cp;
756 elmex 1.1
757 root 1.5 dx = atoi (buf);
758     if (!(cp = strchr (buf, ' ')))
759     {
760     return;
761 elmex 1.1 }
762 root 1.5 dy = atoi (cp);
763 elmex 1.1
764 root 1.19 if (FABS (dx) > pl->socket->mapx / 2 || FABS (dy) > pl->socket->mapy / 2)
765 root 1.5 return;
766 elmex 1.1
767 root 1.19 if (pl->blocked_los[dx + pl->socket->mapx / 2][dy + pl->socket->mapy / 2])
768 root 1.5 return;
769 elmex 1.1
770 root 1.5 look_at (pl->ob, dx, dy);
771 elmex 1.1 }
772    
773     /** Move an object to a new location */
774 root 1.5 void
775     esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof)
776 elmex 1.1 {
777 root 1.5 object *op, *env;
778 elmex 1.1
779 root 1.5 op = esrv_get_ob_from_count (pl, tag);
780     if (!op)
781     {
782     LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag);
783     return;
784 elmex 1.1 }
785    
786 root 1.5 if (!to)
787     { /* drop it to the ground */
788     if (op->map && !op->env)
789 root 1.14 return;
790 root 1.5
791     /* If it is an active container, then we should drop all objects
792     * in the container and not the container itself.
793     */
794     if (op->inv && QUERY_FLAG (op, FLAG_APPLIED))
795     {
796     object *current, *next;
797    
798     for (current = op->inv; current != NULL; current = next)
799     {
800     next = current->below;
801     drop_object (pl, current, 0);
802 root 1.3 }
803 root 1.14
804 root 1.5 esrv_update_item (UPD_WEIGHT, pl, op);
805 root 1.3 }
806 root 1.5 else
807     {
808     drop_object (pl, op, nrof);
809     }
810     return;
811     }
812     else if (to == pl->count)
813     { /* pick it up to the inventory */
814     /* return if player has already picked it up */
815     if (op->env == pl)
816 root 1.3 return;
817 root 1.5
818     pl->contr->count = nrof;
819     pick_up (pl, op);
820     return;
821     }
822 root 1.14
823 root 1.5 env = esrv_get_ob_from_count (pl, to);
824     if (!env)
825     {
826     LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to);
827     return;
828     }
829 root 1.14
830 root 1.5 /* put_object_in_sack presumes that necessary sanity checking
831     * has already been done (eg, it can be picked up and fits in
832     * in a sack, so check for those things. We should also check
833     * an make sure env is in fact a container for that matter.
834     */
835     if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof))
836     {
837     put_object_in_sack (pl, env, op, nrof);
838 elmex 1.1 }
839     }
840 root 1.14