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/cvs/deliantra/server/socket/item.C
Revision: 1.22
Committed: Fri Dec 15 03:53:44 2006 UTC (17 years, 6 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.21: +4 -4 lines
Log Message:
streamlined packet processing a bit, experimentally enabled more immediate paclets

File Contents

# User Rev Content
1 elmex 1.1 /*
2     CrossFire, A Multiplayer game for X-windows
3    
4     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5     Copyright (C) 1992 Frank Tore Johansen
6    
7     This program is free software; you can redistribute it and/or modify
8     it under the terms of the GNU General Public License as published by
9     the Free Software Foundation; either version 2 of the License, or
10     (at your option) any later version.
11    
12     This program is distributed in the hope that it will be useful,
13     but WITHOUT ANY WARRANTY; without even the implied warranty of
14     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15     GNU General Public License for more details.
16    
17     You should have received a copy of the GNU General Public License
18     along with this program; if not, write to the Free Software
19     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20    
21 root 1.7 The author can be reached via e-mail to <crossfire@schmorp.de>
22 elmex 1.1 */
23    
24     /**
25     * \file
26     * Client/server logic.
27     *
28     * \date 2003-12-02
29     *
30     * This containes item logic for client/server. It doesn't contain
31     * the actual commands that send the data, but does contain
32     * the logic for what items should be sent.
33     */
34    
35    
36     #include <global.h>
37 root 1.5 #include <object.h> /* LOOK_OBJ */
38 elmex 1.1 #include <newclient.h>
39     #include <newserver.h>
40     #include <sproto.h>
41    
42     /** This is the maximum number of bytes we expect any one item to take up */
43     #define MAXITEMLEN 300
44    
45     /*******************************************************************************
46     *
47     * Functions related to sending object data to the client.
48     *
49     ******************************************************************************/
50    
51     /**
52     * This is a similar to query_name, but returns flags
53     * to be sended to client.
54     */
55 root 1.5 unsigned int
56     query_flags (object *op)
57 elmex 1.1 {
58 root 1.5 unsigned int flags = 0;
59 elmex 1.1
60 root 1.5 if (QUERY_FLAG (op, FLAG_APPLIED))
61     {
62     switch (op->type)
63     {
64     case BOW:
65     case WAND:
66     case ROD:
67     case HORN:
68     flags = a_readied;
69     break;
70     case WEAPON:
71     flags = a_wielded;
72     break;
73     case SKILL:
74     case ARMOUR:
75     case HELMET:
76     case SHIELD:
77     case RING:
78     case BOOTS:
79     case GLOVES:
80     case AMULET:
81     case GIRDLE:
82     case BRACERS:
83     case CLOAK:
84     flags = a_worn;
85     break;
86     case CONTAINER:
87     flags = a_active;
88     break;
89     default:
90     flags = a_applied;
91     break;
92     }
93     }
94     if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED))))
95     flags |= F_OPEN;
96    
97     if (QUERY_FLAG (op, FLAG_KNOWN_CURSED))
98     {
99     if (QUERY_FLAG (op, FLAG_DAMNED))
100     flags |= F_DAMNED;
101     else if (QUERY_FLAG (op, FLAG_CURSED))
102     flags |= F_CURSED;
103     }
104     if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED))
105     flags |= F_MAGIC;
106     if (QUERY_FLAG (op, FLAG_UNPAID))
107     flags |= F_UNPAID;
108     if (QUERY_FLAG (op, FLAG_INV_LOCKED))
109     flags |= F_LOCKED;
110 elmex 1.1
111 root 1.5 return flags;
112 elmex 1.1 }
113    
114 root 1.16 /* Used in the send_look to put object head into packet
115 elmex 1.1 * sl for socket ns. Need socket to know if we need to send
116     * animation of face to the client.
117     */
118 root 1.5 static void
119 root 1.18 add_object_to_socklist (client_socket &ns, packet &sl, object *head)
120 elmex 1.1 {
121 root 1.5 int flags, len, anim_speed;
122     char item_n[MAX_BUF];
123     const char *item_p;
124    
125     flags = query_flags (head);
126     if (QUERY_FLAG (head, FLAG_NO_PICK))
127     flags |= F_NOPICK;
128    
129 root 1.13 if (!(ns.faces_sent[head->face->number] & NS_FACESENT_FACE))
130     esrv_send_face (&ns, head->face->number, 0);
131 root 1.5
132 root 1.13 if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id])
133     esrv_send_animation (&ns, head->animation_id);
134 root 1.5
135 root 1.13 sl << uint32 (head->count)
136     << uint32 (flags)
137     << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : WEIGHT (head))
138     << uint32 (head->face->number);
139 root 1.5
140     if (!head->custom_name)
141     {
142     strncpy (item_n, query_base_name (head, 0), 127);
143     item_n[127] = 0;
144     len = strlen (item_n);
145     item_p = query_base_name (head, 1);
146     }
147     else
148     {
149     strncpy (item_n, head->custom_name, 127);
150     item_n[127] = 0;
151     len = strlen (item_n);
152     item_p = head->custom_name;
153     }
154 root 1.13
155 root 1.5 strncpy (item_n + len + 1, item_p, 127);
156     item_n[254] = 0;
157     len += strlen (item_n + 1 + len) + 1;
158    
159 root 1.13 sl << data8 (item_n, len)
160     << uint16 (head->animation_id);
161    
162 root 1.5 anim_speed = 0;
163     if (QUERY_FLAG (head, FLAG_ANIMATE))
164     {
165     if (head->anim_speed)
166     anim_speed = head->anim_speed;
167     else
168     {
169     if (FABS (head->speed) < 0.001)
170     anim_speed = 255;
171     else if (FABS (head->speed) >= 1.0)
172     anim_speed = 1;
173     else
174     anim_speed = (int) (1.0 / FABS (head->speed));
175     }
176 root 1.13
177 root 1.5 if (anim_speed > 255)
178     anim_speed = 255;
179 elmex 1.1 }
180    
181 root 1.13 sl << uint8 (anim_speed)
182     << uint32 (head->nrof);
183    
184     if (ns.itemcmd == 2)
185     sl << uint16 (head->client_type);
186 elmex 1.1
187 root 1.5 SET_FLAG (head, FLAG_CLIENT_SENT);
188 elmex 1.1 }
189    
190    
191     /**
192     * Send the look window. Don't need to do animations here
193     * This sends all the faces to the client, not just updates. This is
194     * because object ordering would otherwise be inconsistent
195     */
196    
197 root 1.5 void
198     esrv_draw_look (object *pl)
199 elmex 1.1 {
200 root 1.5 object *tmp, *last;
201     int got_one = 0, start_look = 0, end_look = 0;
202     char buf[MAX_BUF];
203    
204 root 1.19 if (!pl->contr->socket->update_look)
205 root 1.5 {
206     LOG (llevDebug, "esrv_draw_look called when update_look was not set\n");
207     return;
208     }
209     else
210 root 1.19 pl->contr->socket->update_look = 0;
211 root 1.5
212 root 1.13 if (QUERY_FLAG (pl, FLAG_REMOVED)
213     || !pl->map
214     || pl->map->in_memory != MAP_IN_MEMORY
215     || out_of_map (pl->map, pl->x, pl->y))
216 root 1.5 return;
217    
218 root 1.14 for (tmp = get_map_ob (pl->map, pl->x, pl->y); tmp && tmp->above; tmp = tmp->above)
219     ;
220 root 1.5
221 root 1.16 packet sl;
222 root 1.13
223 root 1.19 pl->contr->socket->send_packet ("delinv 0");
224 root 1.5
225 root 1.19 sl.printf ("item%d ", pl->contr->socket->itemcmd);
226 root 1.5
227 root 1.13 sl << uint32 (0);
228 root 1.5
229 root 1.19 if (!(pl->contr->socket->faces_sent[empty_face->number] & NS_FACESENT_FACE))
230     esrv_send_face (pl->contr->socket, empty_face->number, 0);
231 root 1.5
232 root 1.19 if (pl->contr->socket->look_position)
233 root 1.5 {
234 root 1.21 char buf[80];
235     snprintf (buf, 80, "Apply this to see %d previous items", NUM_LOOK_OBJECTS);
236    
237 root 1.19 sl << uint32 (0x80000000 | (pl->contr->socket->look_position - NUM_LOOK_OBJECTS))
238 root 1.13 << uint32 (0)
239     << sint32 (-1)
240 root 1.21 << uint32 (empty_face->number)
241     << data8 (buf)
242     << uint16 (0)
243 root 1.13 << uint8 (0)
244     << uint32 (0);
245    
246 root 1.19 if (pl->contr->socket->itemcmd == 2)
247 root 1.13 sl << uint16 (0);
248 root 1.5 }
249    
250     for (last = NULL; tmp != last; tmp = tmp->below)
251     {
252     object *head;
253    
254     if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !last)
255     {
256     last = tmp->below; /* assumes double floor mode */
257     if (last && QUERY_FLAG (last, FLAG_IS_FLOOR))
258     last = last->below;
259     }
260 root 1.13
261 root 1.5 if (LOOK_OBJ (tmp))
262     {
263 root 1.19 if (++start_look < pl->contr->socket->look_position)
264 root 1.5 continue;
265 root 1.13
266 root 1.5 end_look++;
267 root 1.13
268 root 1.5 if (end_look > NUM_LOOK_OBJECTS)
269     {
270     /* What we basically do is make a 'fake' object - when the user applies it,
271     * we notice the special tag the object has, and act accordingly.
272     */
273 root 1.19 sl << uint32 (0x80000000 | (pl->contr->socket->look_position + NUM_LOOK_OBJECTS))
274 root 1.14 << uint32 (0)
275     << uint32 ((uint32) - 1)
276 root 1.21 << uint32 (empty_face->number)
277     << data8 ("Apply this to see next group of items")
278     << uint16 (0)
279 root 1.14 << uint8 (0)
280     << uint32 (0);
281    
282 root 1.19 if (pl->contr->socket->itemcmd == 2)
283 root 1.14 sl << uint16 (0);
284    
285 root 1.5 break;
286 root 1.3 }
287 root 1.14
288 root 1.5 if (tmp->head)
289     head = tmp->head;
290     else
291     head = tmp;
292    
293 root 1.19 add_object_to_socklist (*pl->contr->socket, sl, head);
294 root 1.5 got_one++;
295    
296 root 1.17 if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN))
297 root 1.5 {
298 root 1.20 pl->contr->socket->send_packet (sl);
299 root 1.14
300     sl.reset ();
301 root 1.19 sl.printf ("item%d ", pl->contr->socket->itemcmd);
302 root 1.14 sl << uint32 (0);
303 root 1.5 got_one = 0;
304 root 1.3 }
305 root 1.5 } /* If LOOK_OBJ() */
306 elmex 1.1 }
307 root 1.13
308 root 1.5 if (got_one)
309 root 1.20 pl->contr->socket->send_packet (sl);
310 elmex 1.1
311     }
312    
313     /**
314     * Sends whole inventory.
315     */
316 root 1.5 void
317     esrv_send_inventory (object *pl, object *op)
318 elmex 1.1 {
319 root 1.5 object *tmp;
320     int got_one = 0;
321    
322 root 1.16 packet sl;
323 root 1.5
324 root 1.14 sl.printf ("delinv %d", op->count);
325 root 1.20 pl->contr->socket->send_packet (sl);
326 root 1.5
327 root 1.14 sl.reset ();
328 root 1.19 sl.printf ("item%d ", pl->contr->socket->itemcmd);
329 root 1.5
330 root 1.14 sl << uint32 (op->count);
331 root 1.5
332     for (tmp = op->inv; tmp; tmp = tmp->below)
333     {
334     object *head;
335    
336     if (tmp->head)
337     head = tmp->head;
338     else
339     head = tmp;
340    
341     if (LOOK_OBJ (head))
342     {
343 root 1.19 add_object_to_socklist (*pl->contr->socket, sl, head);
344 root 1.5
345     got_one++;
346    
347     /* IT is possible for players to accumulate a huge amount of
348     * items (especially with some of the bags out there) to
349     * overflow the buffer. IF so, send multiple item commands.
350     */
351 root 1.17 if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN))
352 root 1.5 {
353 root 1.20 pl->contr->socket->send_packet (sl);
354 root 1.17
355     sl.reset ();
356 root 1.19 sl.printf ("item%d ", pl->contr->socket->itemcmd);
357 root 1.14 sl << uint32 (op->count);
358 root 1.5 got_one = 0;
359 root 1.3 }
360 root 1.5 } /* If LOOK_OBJ() */
361 elmex 1.1 }
362 root 1.14
363 root 1.5 if (got_one)
364 root 1.20 pl->contr->socket->send_packet (sl);
365 root 1.14
366 elmex 1.1 }
367    
368     /**
369     * Updates object *op for player *pl.
370     *
371     * flags is a list of values to update
372     * to the client (as defined in newclient.h - might as well use the
373     * same value both places.
374     */
375    
376 root 1.5 void
377     esrv_update_item (int flags, object *pl, object *op)
378 elmex 1.1 {
379 root 1.5 /* If we have a request to send the player item, skip a few checks. */
380     if (op != pl)
381     {
382     if (!LOOK_OBJ (op))
383     return;
384     /* we remove the check for op->env, because in theory, the object
385     * is hopefully in the same place, so the client should preserve
386     * order.
387     */
388     }
389 root 1.11
390 root 1.5 if (!QUERY_FLAG (op, FLAG_CLIENT_SENT))
391     {
392     /* FLAG_CLIENT_SENT is debug only. We are using it to see where
393     * this is happening - we can set a breakpoint here in the debugger
394     * and track back the call.
395     */
396     LOG (llevDebug, "We have not sent item %s (%d)\n", &op->name, op->count);
397     }
398 root 1.11
399 root 1.16 packet sl;
400 root 1.5
401 root 1.14 sl << "upditem "
402     << uint8 (flags);
403 root 1.5
404     if (op->head)
405     op = op->head;
406    
407 root 1.14 sl << uint32 (op->count);
408 root 1.5
409     if (flags & UPD_LOCATION)
410 root 1.14 sl << uint32 (op->env ? op->env->count : 0);
411 root 1.5
412     if (flags & UPD_FLAGS)
413 root 1.14 sl << uint32 (query_flags (op));
414 root 1.5
415     if (flags & UPD_WEIGHT)
416     {
417     sint32 weight = WEIGHT (op);
418    
419 root 1.14 sl << uint32 (QUERY_FLAG (op, FLAG_NO_PICK) ? -1 : weight);
420    
421 root 1.5 if (pl == op)
422 root 1.14 op->contr->last_weight = weight;
423 root 1.5 }
424    
425     if (flags & UPD_FACE)
426     {
427 root 1.19 if (!(pl->contr->socket->faces_sent[op->face->number] & NS_FACESENT_FACE))
428     esrv_send_face (pl->contr->socket, op->face->number, 0);
429 root 1.14
430     sl << uint32 (op->face->number);
431 root 1.5 }
432 root 1.11
433 root 1.5 if (flags & UPD_NAME)
434     {
435     int len;
436     const char *item_p;
437     char item_n[MAX_BUF];
438    
439     if (!op->custom_name)
440     {
441     strncpy (item_n, query_base_name (op, 0), 127);
442     item_n[127] = 0;
443     len = strlen (item_n);
444     item_p = query_base_name (op, 1);
445     }
446     else
447     {
448     strncpy (item_n, op->custom_name, 127);
449     item_n[127] = 0;
450     len = strlen (item_n);
451     item_p = op->custom_name;
452     }
453    
454     strncpy (item_n + len + 1, item_p, 127);
455     item_n[254] = 0;
456     len += strlen (item_n + 1 + len) + 1;
457 root 1.14
458     sl << data8 (item_n, len);
459 root 1.5 }
460 root 1.11
461 root 1.5 if (flags & UPD_ANIM)
462 root 1.14 sl << uint16 (op->animation_id);
463 root 1.5
464     if (flags & UPD_ANIMSPEED)
465     {
466     int anim_speed = 0;
467    
468     if (QUERY_FLAG (op, FLAG_ANIMATE))
469     {
470     if (op->anim_speed)
471     anim_speed = op->anim_speed;
472     else
473     {
474     if (FABS (op->speed) < 0.001)
475     anim_speed = 255;
476     else if (FABS (op->speed) >= 1.0)
477     anim_speed = 1;
478     else
479     anim_speed = (int) (1.0 / FABS (op->speed));
480 root 1.3 }
481 root 1.14
482 root 1.5 if (anim_speed > 255)
483     anim_speed = 255;
484 root 1.3 }
485 root 1.14
486     sl << uint8 (anim_speed);
487 elmex 1.1 }
488 root 1.14
489 root 1.5 if (flags & UPD_NROF)
490 root 1.14 sl << uint32 (op->nrof);
491 elmex 1.1
492 root 1.20 pl->contr->socket->send_packet (sl);
493 elmex 1.1 }
494    
495     /**
496     * Sends item's info to player.
497     */
498 root 1.5 void
499     esrv_send_item (object *pl, object *op)
500 elmex 1.1 {
501 root 1.5 /* If this is not the player object, do some more checks */
502     if (op != pl)
503     {
504     /* We only send 'visibile' objects to the client */
505     if (!LOOK_OBJ (op))
506     return;
507     /* if the item is on the ground, mark that the look needs to
508     * be updated.
509     */
510     if (!op->env)
511     {
512 root 1.19 pl->contr->socket->update_look = 1;
513 root 1.5 return;
514 root 1.3 }
515 elmex 1.1 }
516    
517 root 1.16 packet sl;
518 elmex 1.1
519 root 1.19 sl.printf ("item%d ", pl->contr->socket->itemcmd);
520 elmex 1.1
521 root 1.5 if (op->head)
522     op = op->head;
523 elmex 1.1
524 root 1.14 sl << uint32 (op->env ? op->env->count : 0);
525 elmex 1.1
526 root 1.19 add_object_to_socklist (*pl->contr->socket, sl, op);
527 elmex 1.1
528 root 1.20 pl->contr->socket->send_packet (sl);
529 root 1.5 SET_FLAG (op, FLAG_CLIENT_SENT);
530 root 1.13
531 elmex 1.1 }
532    
533     /**
534     * Tells the client to delete an item. Uses the item
535     * command with a -1 location.
536     */
537    
538 root 1.5 void
539     esrv_del_item (player *pl, int tag)
540 elmex 1.1 {
541 root 1.16 packet sl;
542 elmex 1.1
543 root 1.14 sl << "delitem "
544     << uint32 (tag);
545 elmex 1.1
546 root 1.20 pl->socket->send_packet (sl);
547 elmex 1.1 }
548    
549    
550     /*******************************************************************************
551     *
552     * Client has requested us to do something with an object.
553     *
554     ******************************************************************************/
555    
556     /**
557     * Takes a player and object count (tag) and returns the actual object
558     * pointer, or null if it can't be found.
559     */
560    
561 root 1.5 object *
562     esrv_get_ob_from_count (object *pl, tag_t count)
563 elmex 1.1 {
564 root 1.5 object *op, *tmp;
565 elmex 1.1
566 root 1.5 if (pl->count == count)
567     return pl;
568 elmex 1.1
569 root 1.5 for (op = pl->inv; op; op = op->below)
570     if (op->count == count)
571     return op;
572     else if (op->type == CONTAINER && pl->container == op)
573     for (tmp = op->inv; tmp; tmp = tmp->below)
574     if (tmp->count == count)
575     return tmp;
576    
577     for (op = get_map_ob (pl->map, pl->x, pl->y); op; op = op->above)
578     if (op->head != NULL && op->head->count == count)
579     return op;
580     else if (op->count == count)
581     return op;
582     else if (op->type == CONTAINER && pl->container == op)
583     for (tmp = op->inv; tmp; tmp = tmp->below)
584     if (tmp->count == count)
585     return tmp;
586 elmex 1.1
587 root 1.5 return NULL;
588 elmex 1.1 }
589    
590    
591     /** Client wants to examine some object. So lets do so. */
592 root 1.5 void
593     ExamineCmd (char *buf, int len, player *pl)
594 elmex 1.1 {
595 root 1.10 tag_t tag = atoi (buf);
596    
597     /* If the high bit is set, player examined a pseudo object. */
598     if (tag & 0x80000000)
599     return;
600    
601 root 1.5 object *op = esrv_get_ob_from_count (pl->ob, tag);
602 elmex 1.1
603 root 1.5 if (!op)
604     {
605     LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag);
606     return;
607 elmex 1.1 }
608 root 1.10
609 root 1.5 examine (pl->ob, op);
610 elmex 1.1 }
611    
612     /** Client wants to apply some object. Lets do so. */
613 root 1.5 void
614     ApplyCmd (char *buf, int len, player *pl)
615 elmex 1.1 {
616 root 1.10 tag_t tag = atoi (buf);
617 elmex 1.1
618 root 1.5 /* sort of a hack, but if the player saves and the player then manually
619     * applies a savebed (or otherwise tries to do stuff), we run into trouble.
620     */
621     if (QUERY_FLAG (pl->ob, FLAG_REMOVED))
622     return;
623    
624     /* If the high bit is set, player applied a pseudo object. */
625     if (tag & 0x80000000)
626     {
627 root 1.19 pl->socket->look_position = tag & 0x7fffffff;
628     pl->socket->update_look = 1;
629 root 1.5 return;
630     }
631    
632 root 1.10 object *op = esrv_get_ob_from_count (pl->ob, tag);
633    
634 root 1.5 if (!op)
635     {
636     LOG (llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", &pl->ob->name, tag);
637     return;
638 elmex 1.1 }
639 root 1.10
640 root 1.5 player_apply (pl->ob, op, 0, 0);
641 elmex 1.1 }
642    
643     /** Client wants to apply some object. Lets do so. */
644 root 1.5 void
645 root 1.22 LockItem (char *data, int len, player *pl)
646 elmex 1.1 {
647 root 1.12 int flag = data[0];
648 root 1.22 tag_t tag = net_uint32 ((uint8 *)data + 1);
649 root 1.12 object *op = esrv_get_ob_from_count (pl->ob, tag);
650 root 1.5
651     if (!op)
652     {
653     new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to lock/unlock");
654     return;
655     }
656 root 1.12
657 root 1.5 if (!flag)
658     CLEAR_FLAG (op, FLAG_INV_LOCKED);
659     else
660     SET_FLAG (op, FLAG_INV_LOCKED);
661 root 1.12
662 root 1.5 esrv_update_item (UPD_FLAGS, pl->ob, op);
663 elmex 1.1 }
664    
665     /** Client wants to apply some object. Lets do so. */
666 root 1.5 void
667 root 1.22 MarkItem (char *data, int len, player *pl)
668 elmex 1.1 {
669 root 1.22 tag_t tag = net_uint32 ((uint8 *)data);
670 root 1.12 object *op = esrv_get_ob_from_count (pl->ob, tag);
671 root 1.9
672 root 1.5 if (!op)
673     {
674     new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to mark");
675     return;
676     }
677 root 1.9
678 root 1.5 pl->mark = op;
679     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Marked item %s", query_name (op));
680 elmex 1.1 }
681    
682     /**
683     * look_at prints items on the specified square.
684     *
685     * [ removed EARTHWALL check and added check for containers inventory.
686     * Tero.Haatanen@lut.fi ]
687     */
688 root 1.5 void
689     look_at (object *op, int dx, int dy)
690     {
691     object *tmp;
692     int flag = 0;
693     sint16 x, y;
694 root 1.8 maptile *m;
695 root 1.5
696     x = op->x + dx;
697     y = op->y + dy;
698    
699     if (out_of_map (op->map, x, y))
700     return;
701    
702     m = get_map_from_coord (op->map, &x, &y);
703     if (!m)
704     return;
705    
706     for (tmp = get_map_ob (m, x, y); tmp != NULL && tmp->above != NULL; tmp = tmp->above);
707    
708     for (; tmp != NULL; tmp = tmp->below)
709     {
710     if (tmp->invisible && !QUERY_FLAG (op, FLAG_WIZ))
711     continue;
712    
713     if (!flag)
714     {
715     if (dx || dy)
716     new_draw_info (NDI_UNIQUE, 0, op, "There you see:");
717     else
718     {
719     clear_win_info (op);
720     new_draw_info (NDI_UNIQUE, 0, op, "You see:");
721 root 1.3 }
722 root 1.5 flag = 1;
723     }
724 root 1.3
725 root 1.5 if (QUERY_FLAG (op, FLAG_WIZ))
726     new_draw_info_format (NDI_UNIQUE, 0, op, "- %s (%d).", query_name (tmp), tmp->count);
727     else
728     new_draw_info_format (NDI_UNIQUE, 0, op, "- %s.", query_name (tmp));
729    
730     if (((tmp->inv != NULL || (tmp->head && tmp->head->inv)) &&
731     (tmp->type != CONTAINER && tmp->type != FLESH)) || QUERY_FLAG (op, FLAG_WIZ))
732     inventory (op, tmp->head == NULL ? tmp : tmp->head);
733    
734     if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (op, FLAG_WIZ)) /* don't continue under the floor */
735     break;
736     }
737    
738     if (!flag)
739     {
740     if (dx || dy)
741     new_draw_info (NDI_UNIQUE, 0, op, "You see nothing there.");
742     else
743     new_draw_info (NDI_UNIQUE, 0, op, "You see nothing.");
744 elmex 1.1 }
745     }
746    
747    
748    
749     /** Client wants to look at some object. Lets do so. */
750 root 1.5 void
751     LookAt (char *buf, int len, player *pl)
752 elmex 1.1 {
753 root 1.5 int dx, dy;
754     char *cp;
755 elmex 1.1
756 root 1.5 dx = atoi (buf);
757     if (!(cp = strchr (buf, ' ')))
758     {
759     return;
760 elmex 1.1 }
761 root 1.5 dy = atoi (cp);
762 elmex 1.1
763 root 1.19 if (FABS (dx) > pl->socket->mapx / 2 || FABS (dy) > pl->socket->mapy / 2)
764 root 1.5 return;
765 elmex 1.1
766 root 1.19 if (pl->blocked_los[dx + pl->socket->mapx / 2][dy + pl->socket->mapy / 2])
767 root 1.5 return;
768 elmex 1.1
769 root 1.5 look_at (pl->ob, dx, dy);
770 elmex 1.1 }
771    
772     /** Move an object to a new location */
773 root 1.5 void
774     esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof)
775 elmex 1.1 {
776 root 1.5 object *op, *env;
777 elmex 1.1
778 root 1.5 op = esrv_get_ob_from_count (pl, tag);
779     if (!op)
780     {
781     LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag);
782     return;
783 elmex 1.1 }
784    
785 root 1.5 if (!to)
786     { /* drop it to the ground */
787     if (op->map && !op->env)
788 root 1.14 return;
789 root 1.5
790     /* If it is an active container, then we should drop all objects
791     * in the container and not the container itself.
792     */
793     if (op->inv && QUERY_FLAG (op, FLAG_APPLIED))
794     {
795     object *current, *next;
796    
797     for (current = op->inv; current != NULL; current = next)
798     {
799     next = current->below;
800     drop_object (pl, current, 0);
801 root 1.3 }
802 root 1.14
803 root 1.5 esrv_update_item (UPD_WEIGHT, pl, op);
804 root 1.3 }
805 root 1.5 else
806     {
807     drop_object (pl, op, nrof);
808     }
809     return;
810     }
811     else if (to == pl->count)
812     { /* pick it up to the inventory */
813     /* return if player has already picked it up */
814     if (op->env == pl)
815 root 1.3 return;
816 root 1.5
817     pl->contr->count = nrof;
818     pick_up (pl, op);
819     return;
820     }
821 root 1.14
822 root 1.5 env = esrv_get_ob_from_count (pl, to);
823     if (!env)
824     {
825     LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to);
826     return;
827     }
828 root 1.14
829 root 1.5 /* put_object_in_sack presumes that necessary sanity checking
830     * has already been done (eg, it can be picked up and fits in
831     * in a sack, so check for those things. We should also check
832     * an make sure env is in fact a container for that matter.
833     */
834     if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof))
835     {
836     put_object_in_sack (pl, env, op, nrof);
837 elmex 1.1 }
838     }
839 root 1.14