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/cvs/deliantra/server/socket/item.C
Revision: 1.23
Committed: Fri Dec 15 19:59:20 2006 UTC (17 years, 6 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.22: +1 -3 lines
Log Message:
the rename for sanity campaign hits
you died
- renamed stuff
- partially updated copyrights
- some cleanups

File Contents

# User Rev Content
1 elmex 1.1 /*
2     CrossFire, A Multiplayer game for X-windows
3    
4     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5     Copyright (C) 1992 Frank Tore Johansen
6    
7     This program is free software; you can redistribute it and/or modify
8     it under the terms of the GNU General Public License as published by
9     the Free Software Foundation; either version 2 of the License, or
10     (at your option) any later version.
11    
12     This program is distributed in the hope that it will be useful,
13     but WITHOUT ANY WARRANTY; without even the implied warranty of
14     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15     GNU General Public License for more details.
16    
17     You should have received a copy of the GNU General Public License
18     along with this program; if not, write to the Free Software
19     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20    
21 root 1.7 The author can be reached via e-mail to <crossfire@schmorp.de>
22 elmex 1.1 */
23    
24     /**
25     * \file
26     * Client/server logic.
27     *
28     * \date 2003-12-02
29     *
30     * This containes item logic for client/server. It doesn't contain
31     * the actual commands that send the data, but does contain
32     * the logic for what items should be sent.
33     */
34    
35    
36     #include <global.h>
37 root 1.5 #include <object.h> /* LOOK_OBJ */
38 elmex 1.1 #include <sproto.h>
39    
40     /** This is the maximum number of bytes we expect any one item to take up */
41     #define MAXITEMLEN 300
42    
43     /*******************************************************************************
44     *
45     * Functions related to sending object data to the client.
46     *
47     ******************************************************************************/
48    
49     /**
50     * This is a similar to query_name, but returns flags
51     * to be sended to client.
52     */
53 root 1.5 unsigned int
54     query_flags (object *op)
55 elmex 1.1 {
56 root 1.5 unsigned int flags = 0;
57 elmex 1.1
58 root 1.5 if (QUERY_FLAG (op, FLAG_APPLIED))
59     {
60     switch (op->type)
61     {
62     case BOW:
63     case WAND:
64     case ROD:
65     case HORN:
66     flags = a_readied;
67     break;
68     case WEAPON:
69     flags = a_wielded;
70     break;
71     case SKILL:
72     case ARMOUR:
73     case HELMET:
74     case SHIELD:
75     case RING:
76     case BOOTS:
77     case GLOVES:
78     case AMULET:
79     case GIRDLE:
80     case BRACERS:
81     case CLOAK:
82     flags = a_worn;
83     break;
84     case CONTAINER:
85     flags = a_active;
86     break;
87     default:
88     flags = a_applied;
89     break;
90     }
91     }
92     if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED))))
93     flags |= F_OPEN;
94    
95     if (QUERY_FLAG (op, FLAG_KNOWN_CURSED))
96     {
97     if (QUERY_FLAG (op, FLAG_DAMNED))
98     flags |= F_DAMNED;
99     else if (QUERY_FLAG (op, FLAG_CURSED))
100     flags |= F_CURSED;
101     }
102     if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED))
103     flags |= F_MAGIC;
104     if (QUERY_FLAG (op, FLAG_UNPAID))
105     flags |= F_UNPAID;
106     if (QUERY_FLAG (op, FLAG_INV_LOCKED))
107     flags |= F_LOCKED;
108 elmex 1.1
109 root 1.5 return flags;
110 elmex 1.1 }
111    
112 root 1.16 /* Used in the send_look to put object head into packet
113 elmex 1.1 * sl for socket ns. Need socket to know if we need to send
114     * animation of face to the client.
115     */
116 root 1.5 static void
117 root 1.23 add_object_to_socklist (client &ns, packet &sl, object *head)
118 elmex 1.1 {
119 root 1.5 int flags, len, anim_speed;
120     char item_n[MAX_BUF];
121     const char *item_p;
122    
123     flags = query_flags (head);
124     if (QUERY_FLAG (head, FLAG_NO_PICK))
125     flags |= F_NOPICK;
126    
127 root 1.13 if (!(ns.faces_sent[head->face->number] & NS_FACESENT_FACE))
128     esrv_send_face (&ns, head->face->number, 0);
129 root 1.5
130 root 1.13 if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id])
131     esrv_send_animation (&ns, head->animation_id);
132 root 1.5
133 root 1.13 sl << uint32 (head->count)
134     << uint32 (flags)
135     << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : WEIGHT (head))
136     << uint32 (head->face->number);
137 root 1.5
138     if (!head->custom_name)
139     {
140     strncpy (item_n, query_base_name (head, 0), 127);
141     item_n[127] = 0;
142     len = strlen (item_n);
143     item_p = query_base_name (head, 1);
144     }
145     else
146     {
147     strncpy (item_n, head->custom_name, 127);
148     item_n[127] = 0;
149     len = strlen (item_n);
150     item_p = head->custom_name;
151     }
152 root 1.13
153 root 1.5 strncpy (item_n + len + 1, item_p, 127);
154     item_n[254] = 0;
155     len += strlen (item_n + 1 + len) + 1;
156    
157 root 1.13 sl << data8 (item_n, len)
158     << uint16 (head->animation_id);
159    
160 root 1.5 anim_speed = 0;
161     if (QUERY_FLAG (head, FLAG_ANIMATE))
162     {
163     if (head->anim_speed)
164     anim_speed = head->anim_speed;
165     else
166     {
167     if (FABS (head->speed) < 0.001)
168     anim_speed = 255;
169     else if (FABS (head->speed) >= 1.0)
170     anim_speed = 1;
171     else
172     anim_speed = (int) (1.0 / FABS (head->speed));
173     }
174 root 1.13
175 root 1.5 if (anim_speed > 255)
176     anim_speed = 255;
177 elmex 1.1 }
178    
179 root 1.13 sl << uint8 (anim_speed)
180     << uint32 (head->nrof);
181    
182     if (ns.itemcmd == 2)
183     sl << uint16 (head->client_type);
184 elmex 1.1
185 root 1.5 SET_FLAG (head, FLAG_CLIENT_SENT);
186 elmex 1.1 }
187    
188    
189     /**
190     * Send the look window. Don't need to do animations here
191     * This sends all the faces to the client, not just updates. This is
192     * because object ordering would otherwise be inconsistent
193     */
194    
195 root 1.5 void
196     esrv_draw_look (object *pl)
197 elmex 1.1 {
198 root 1.5 object *tmp, *last;
199     int got_one = 0, start_look = 0, end_look = 0;
200     char buf[MAX_BUF];
201    
202 root 1.19 if (!pl->contr->socket->update_look)
203 root 1.5 {
204     LOG (llevDebug, "esrv_draw_look called when update_look was not set\n");
205     return;
206     }
207     else
208 root 1.19 pl->contr->socket->update_look = 0;
209 root 1.5
210 root 1.13 if (QUERY_FLAG (pl, FLAG_REMOVED)
211     || !pl->map
212     || pl->map->in_memory != MAP_IN_MEMORY
213     || out_of_map (pl->map, pl->x, pl->y))
214 root 1.5 return;
215    
216 root 1.14 for (tmp = get_map_ob (pl->map, pl->x, pl->y); tmp && tmp->above; tmp = tmp->above)
217     ;
218 root 1.5
219 root 1.16 packet sl;
220 root 1.13
221 root 1.19 pl->contr->socket->send_packet ("delinv 0");
222 root 1.5
223 root 1.19 sl.printf ("item%d ", pl->contr->socket->itemcmd);
224 root 1.5
225 root 1.13 sl << uint32 (0);
226 root 1.5
227 root 1.19 if (!(pl->contr->socket->faces_sent[empty_face->number] & NS_FACESENT_FACE))
228     esrv_send_face (pl->contr->socket, empty_face->number, 0);
229 root 1.5
230 root 1.19 if (pl->contr->socket->look_position)
231 root 1.5 {
232 root 1.21 char buf[80];
233     snprintf (buf, 80, "Apply this to see %d previous items", NUM_LOOK_OBJECTS);
234    
235 root 1.19 sl << uint32 (0x80000000 | (pl->contr->socket->look_position - NUM_LOOK_OBJECTS))
236 root 1.13 << uint32 (0)
237     << sint32 (-1)
238 root 1.21 << uint32 (empty_face->number)
239     << data8 (buf)
240     << uint16 (0)
241 root 1.13 << uint8 (0)
242     << uint32 (0);
243    
244 root 1.19 if (pl->contr->socket->itemcmd == 2)
245 root 1.13 sl << uint16 (0);
246 root 1.5 }
247    
248     for (last = NULL; tmp != last; tmp = tmp->below)
249     {
250     object *head;
251    
252     if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !last)
253     {
254     last = tmp->below; /* assumes double floor mode */
255     if (last && QUERY_FLAG (last, FLAG_IS_FLOOR))
256     last = last->below;
257     }
258 root 1.13
259 root 1.5 if (LOOK_OBJ (tmp))
260     {
261 root 1.19 if (++start_look < pl->contr->socket->look_position)
262 root 1.5 continue;
263 root 1.13
264 root 1.5 end_look++;
265 root 1.13
266 root 1.5 if (end_look > NUM_LOOK_OBJECTS)
267     {
268     /* What we basically do is make a 'fake' object - when the user applies it,
269     * we notice the special tag the object has, and act accordingly.
270     */
271 root 1.19 sl << uint32 (0x80000000 | (pl->contr->socket->look_position + NUM_LOOK_OBJECTS))
272 root 1.14 << uint32 (0)
273     << uint32 ((uint32) - 1)
274 root 1.21 << uint32 (empty_face->number)
275     << data8 ("Apply this to see next group of items")
276     << uint16 (0)
277 root 1.14 << uint8 (0)
278     << uint32 (0);
279    
280 root 1.19 if (pl->contr->socket->itemcmd == 2)
281 root 1.14 sl << uint16 (0);
282    
283 root 1.5 break;
284 root 1.3 }
285 root 1.14
286 root 1.5 if (tmp->head)
287     head = tmp->head;
288     else
289     head = tmp;
290    
291 root 1.19 add_object_to_socklist (*pl->contr->socket, sl, head);
292 root 1.5 got_one++;
293    
294 root 1.17 if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN))
295 root 1.5 {
296 root 1.20 pl->contr->socket->send_packet (sl);
297 root 1.14
298     sl.reset ();
299 root 1.19 sl.printf ("item%d ", pl->contr->socket->itemcmd);
300 root 1.14 sl << uint32 (0);
301 root 1.5 got_one = 0;
302 root 1.3 }
303 root 1.5 } /* If LOOK_OBJ() */
304 elmex 1.1 }
305 root 1.13
306 root 1.5 if (got_one)
307 root 1.20 pl->contr->socket->send_packet (sl);
308 elmex 1.1
309     }
310    
311     /**
312     * Sends whole inventory.
313     */
314 root 1.5 void
315     esrv_send_inventory (object *pl, object *op)
316 elmex 1.1 {
317 root 1.5 object *tmp;
318     int got_one = 0;
319    
320 root 1.16 packet sl;
321 root 1.5
322 root 1.14 sl.printf ("delinv %d", op->count);
323 root 1.20 pl->contr->socket->send_packet (sl);
324 root 1.5
325 root 1.14 sl.reset ();
326 root 1.19 sl.printf ("item%d ", pl->contr->socket->itemcmd);
327 root 1.5
328 root 1.14 sl << uint32 (op->count);
329 root 1.5
330     for (tmp = op->inv; tmp; tmp = tmp->below)
331     {
332     object *head;
333    
334     if (tmp->head)
335     head = tmp->head;
336     else
337     head = tmp;
338    
339     if (LOOK_OBJ (head))
340     {
341 root 1.19 add_object_to_socklist (*pl->contr->socket, sl, head);
342 root 1.5
343     got_one++;
344    
345     /* IT is possible for players to accumulate a huge amount of
346     * items (especially with some of the bags out there) to
347     * overflow the buffer. IF so, send multiple item commands.
348     */
349 root 1.17 if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN))
350 root 1.5 {
351 root 1.20 pl->contr->socket->send_packet (sl);
352 root 1.17
353     sl.reset ();
354 root 1.19 sl.printf ("item%d ", pl->contr->socket->itemcmd);
355 root 1.14 sl << uint32 (op->count);
356 root 1.5 got_one = 0;
357 root 1.3 }
358 root 1.5 } /* If LOOK_OBJ() */
359 elmex 1.1 }
360 root 1.14
361 root 1.5 if (got_one)
362 root 1.20 pl->contr->socket->send_packet (sl);
363 root 1.14
364 elmex 1.1 }
365    
366     /**
367     * Updates object *op for player *pl.
368     *
369     * flags is a list of values to update
370     * to the client (as defined in newclient.h - might as well use the
371     * same value both places.
372     */
373    
374 root 1.5 void
375     esrv_update_item (int flags, object *pl, object *op)
376 elmex 1.1 {
377 root 1.5 /* If we have a request to send the player item, skip a few checks. */
378     if (op != pl)
379     {
380     if (!LOOK_OBJ (op))
381     return;
382     /* we remove the check for op->env, because in theory, the object
383     * is hopefully in the same place, so the client should preserve
384     * order.
385     */
386     }
387 root 1.11
388 root 1.5 if (!QUERY_FLAG (op, FLAG_CLIENT_SENT))
389     {
390     /* FLAG_CLIENT_SENT is debug only. We are using it to see where
391     * this is happening - we can set a breakpoint here in the debugger
392     * and track back the call.
393     */
394     LOG (llevDebug, "We have not sent item %s (%d)\n", &op->name, op->count);
395     }
396 root 1.11
397 root 1.16 packet sl;
398 root 1.5
399 root 1.14 sl << "upditem "
400     << uint8 (flags);
401 root 1.5
402     if (op->head)
403     op = op->head;
404    
405 root 1.14 sl << uint32 (op->count);
406 root 1.5
407     if (flags & UPD_LOCATION)
408 root 1.14 sl << uint32 (op->env ? op->env->count : 0);
409 root 1.5
410     if (flags & UPD_FLAGS)
411 root 1.14 sl << uint32 (query_flags (op));
412 root 1.5
413     if (flags & UPD_WEIGHT)
414     {
415     sint32 weight = WEIGHT (op);
416    
417 root 1.14 sl << uint32 (QUERY_FLAG (op, FLAG_NO_PICK) ? -1 : weight);
418    
419 root 1.5 if (pl == op)
420 root 1.14 op->contr->last_weight = weight;
421 root 1.5 }
422    
423     if (flags & UPD_FACE)
424     {
425 root 1.19 if (!(pl->contr->socket->faces_sent[op->face->number] & NS_FACESENT_FACE))
426     esrv_send_face (pl->contr->socket, op->face->number, 0);
427 root 1.14
428     sl << uint32 (op->face->number);
429 root 1.5 }
430 root 1.11
431 root 1.5 if (flags & UPD_NAME)
432     {
433     int len;
434     const char *item_p;
435     char item_n[MAX_BUF];
436    
437     if (!op->custom_name)
438     {
439     strncpy (item_n, query_base_name (op, 0), 127);
440     item_n[127] = 0;
441     len = strlen (item_n);
442     item_p = query_base_name (op, 1);
443     }
444     else
445     {
446     strncpy (item_n, op->custom_name, 127);
447     item_n[127] = 0;
448     len = strlen (item_n);
449     item_p = op->custom_name;
450     }
451    
452     strncpy (item_n + len + 1, item_p, 127);
453     item_n[254] = 0;
454     len += strlen (item_n + 1 + len) + 1;
455 root 1.14
456     sl << data8 (item_n, len);
457 root 1.5 }
458 root 1.11
459 root 1.5 if (flags & UPD_ANIM)
460 root 1.14 sl << uint16 (op->animation_id);
461 root 1.5
462     if (flags & UPD_ANIMSPEED)
463     {
464     int anim_speed = 0;
465    
466     if (QUERY_FLAG (op, FLAG_ANIMATE))
467     {
468     if (op->anim_speed)
469     anim_speed = op->anim_speed;
470     else
471     {
472     if (FABS (op->speed) < 0.001)
473     anim_speed = 255;
474     else if (FABS (op->speed) >= 1.0)
475     anim_speed = 1;
476     else
477     anim_speed = (int) (1.0 / FABS (op->speed));
478 root 1.3 }
479 root 1.14
480 root 1.5 if (anim_speed > 255)
481     anim_speed = 255;
482 root 1.3 }
483 root 1.14
484     sl << uint8 (anim_speed);
485 elmex 1.1 }
486 root 1.14
487 root 1.5 if (flags & UPD_NROF)
488 root 1.14 sl << uint32 (op->nrof);
489 elmex 1.1
490 root 1.20 pl->contr->socket->send_packet (sl);
491 elmex 1.1 }
492    
493     /**
494     * Sends item's info to player.
495     */
496 root 1.5 void
497     esrv_send_item (object *pl, object *op)
498 elmex 1.1 {
499 root 1.5 /* If this is not the player object, do some more checks */
500     if (op != pl)
501     {
502     /* We only send 'visibile' objects to the client */
503     if (!LOOK_OBJ (op))
504     return;
505     /* if the item is on the ground, mark that the look needs to
506     * be updated.
507     */
508     if (!op->env)
509     {
510 root 1.19 pl->contr->socket->update_look = 1;
511 root 1.5 return;
512 root 1.3 }
513 elmex 1.1 }
514    
515 root 1.16 packet sl;
516 elmex 1.1
517 root 1.19 sl.printf ("item%d ", pl->contr->socket->itemcmd);
518 elmex 1.1
519 root 1.5 if (op->head)
520     op = op->head;
521 elmex 1.1
522 root 1.14 sl << uint32 (op->env ? op->env->count : 0);
523 elmex 1.1
524 root 1.19 add_object_to_socklist (*pl->contr->socket, sl, op);
525 elmex 1.1
526 root 1.20 pl->contr->socket->send_packet (sl);
527 root 1.5 SET_FLAG (op, FLAG_CLIENT_SENT);
528 root 1.13
529 elmex 1.1 }
530    
531     /**
532     * Tells the client to delete an item. Uses the item
533     * command with a -1 location.
534     */
535    
536 root 1.5 void
537     esrv_del_item (player *pl, int tag)
538 elmex 1.1 {
539 root 1.16 packet sl;
540 elmex 1.1
541 root 1.14 sl << "delitem "
542     << uint32 (tag);
543 elmex 1.1
544 root 1.20 pl->socket->send_packet (sl);
545 elmex 1.1 }
546    
547    
548     /*******************************************************************************
549     *
550     * Client has requested us to do something with an object.
551     *
552     ******************************************************************************/
553    
554     /**
555     * Takes a player and object count (tag) and returns the actual object
556     * pointer, or null if it can't be found.
557     */
558    
559 root 1.5 object *
560     esrv_get_ob_from_count (object *pl, tag_t count)
561 elmex 1.1 {
562 root 1.5 object *op, *tmp;
563 elmex 1.1
564 root 1.5 if (pl->count == count)
565     return pl;
566 elmex 1.1
567 root 1.5 for (op = pl->inv; op; op = op->below)
568     if (op->count == count)
569     return op;
570     else if (op->type == CONTAINER && pl->container == op)
571     for (tmp = op->inv; tmp; tmp = tmp->below)
572     if (tmp->count == count)
573     return tmp;
574    
575     for (op = get_map_ob (pl->map, pl->x, pl->y); op; op = op->above)
576     if (op->head != NULL && op->head->count == count)
577     return op;
578     else if (op->count == count)
579     return op;
580     else if (op->type == CONTAINER && pl->container == op)
581     for (tmp = op->inv; tmp; tmp = tmp->below)
582     if (tmp->count == count)
583     return tmp;
584 elmex 1.1
585 root 1.5 return NULL;
586 elmex 1.1 }
587    
588    
589     /** Client wants to examine some object. So lets do so. */
590 root 1.5 void
591     ExamineCmd (char *buf, int len, player *pl)
592 elmex 1.1 {
593 root 1.10 tag_t tag = atoi (buf);
594    
595     /* If the high bit is set, player examined a pseudo object. */
596     if (tag & 0x80000000)
597     return;
598    
599 root 1.5 object *op = esrv_get_ob_from_count (pl->ob, tag);
600 elmex 1.1
601 root 1.5 if (!op)
602     {
603     LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag);
604     return;
605 elmex 1.1 }
606 root 1.10
607 root 1.5 examine (pl->ob, op);
608 elmex 1.1 }
609    
610     /** Client wants to apply some object. Lets do so. */
611 root 1.5 void
612     ApplyCmd (char *buf, int len, player *pl)
613 elmex 1.1 {
614 root 1.10 tag_t tag = atoi (buf);
615 elmex 1.1
616 root 1.5 /* sort of a hack, but if the player saves and the player then manually
617     * applies a savebed (or otherwise tries to do stuff), we run into trouble.
618     */
619     if (QUERY_FLAG (pl->ob, FLAG_REMOVED))
620     return;
621    
622     /* If the high bit is set, player applied a pseudo object. */
623     if (tag & 0x80000000)
624     {
625 root 1.19 pl->socket->look_position = tag & 0x7fffffff;
626     pl->socket->update_look = 1;
627 root 1.5 return;
628     }
629    
630 root 1.10 object *op = esrv_get_ob_from_count (pl->ob, tag);
631    
632 root 1.5 if (!op)
633     {
634     LOG (llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", &pl->ob->name, tag);
635     return;
636 elmex 1.1 }
637 root 1.10
638 root 1.5 player_apply (pl->ob, op, 0, 0);
639 elmex 1.1 }
640    
641     /** Client wants to apply some object. Lets do so. */
642 root 1.5 void
643 root 1.22 LockItem (char *data, int len, player *pl)
644 elmex 1.1 {
645 root 1.12 int flag = data[0];
646 root 1.22 tag_t tag = net_uint32 ((uint8 *)data + 1);
647 root 1.12 object *op = esrv_get_ob_from_count (pl->ob, tag);
648 root 1.5
649     if (!op)
650     {
651     new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to lock/unlock");
652     return;
653     }
654 root 1.12
655 root 1.5 if (!flag)
656     CLEAR_FLAG (op, FLAG_INV_LOCKED);
657     else
658     SET_FLAG (op, FLAG_INV_LOCKED);
659 root 1.12
660 root 1.5 esrv_update_item (UPD_FLAGS, pl->ob, op);
661 elmex 1.1 }
662    
663     /** Client wants to apply some object. Lets do so. */
664 root 1.5 void
665 root 1.22 MarkItem (char *data, int len, player *pl)
666 elmex 1.1 {
667 root 1.22 tag_t tag = net_uint32 ((uint8 *)data);
668 root 1.12 object *op = esrv_get_ob_from_count (pl->ob, tag);
669 root 1.9
670 root 1.5 if (!op)
671     {
672     new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to mark");
673     return;
674     }
675 root 1.9
676 root 1.5 pl->mark = op;
677     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Marked item %s", query_name (op));
678 elmex 1.1 }
679    
680     /**
681     * look_at prints items on the specified square.
682     *
683     * [ removed EARTHWALL check and added check for containers inventory.
684     * Tero.Haatanen@lut.fi ]
685     */
686 root 1.5 void
687     look_at (object *op, int dx, int dy)
688     {
689     object *tmp;
690     int flag = 0;
691     sint16 x, y;
692 root 1.8 maptile *m;
693 root 1.5
694     x = op->x + dx;
695     y = op->y + dy;
696    
697     if (out_of_map (op->map, x, y))
698     return;
699    
700     m = get_map_from_coord (op->map, &x, &y);
701     if (!m)
702     return;
703    
704     for (tmp = get_map_ob (m, x, y); tmp != NULL && tmp->above != NULL; tmp = tmp->above);
705    
706     for (; tmp != NULL; tmp = tmp->below)
707     {
708     if (tmp->invisible && !QUERY_FLAG (op, FLAG_WIZ))
709     continue;
710    
711     if (!flag)
712     {
713     if (dx || dy)
714     new_draw_info (NDI_UNIQUE, 0, op, "There you see:");
715     else
716     {
717     clear_win_info (op);
718     new_draw_info (NDI_UNIQUE, 0, op, "You see:");
719 root 1.3 }
720 root 1.5 flag = 1;
721     }
722 root 1.3
723 root 1.5 if (QUERY_FLAG (op, FLAG_WIZ))
724     new_draw_info_format (NDI_UNIQUE, 0, op, "- %s (%d).", query_name (tmp), tmp->count);
725     else
726     new_draw_info_format (NDI_UNIQUE, 0, op, "- %s.", query_name (tmp));
727    
728     if (((tmp->inv != NULL || (tmp->head && tmp->head->inv)) &&
729     (tmp->type != CONTAINER && tmp->type != FLESH)) || QUERY_FLAG (op, FLAG_WIZ))
730     inventory (op, tmp->head == NULL ? tmp : tmp->head);
731    
732     if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (op, FLAG_WIZ)) /* don't continue under the floor */
733     break;
734     }
735    
736     if (!flag)
737     {
738     if (dx || dy)
739     new_draw_info (NDI_UNIQUE, 0, op, "You see nothing there.");
740     else
741     new_draw_info (NDI_UNIQUE, 0, op, "You see nothing.");
742 elmex 1.1 }
743     }
744    
745    
746    
747     /** Client wants to look at some object. Lets do so. */
748 root 1.5 void
749     LookAt (char *buf, int len, player *pl)
750 elmex 1.1 {
751 root 1.5 int dx, dy;
752     char *cp;
753 elmex 1.1
754 root 1.5 dx = atoi (buf);
755     if (!(cp = strchr (buf, ' ')))
756     {
757     return;
758 elmex 1.1 }
759 root 1.5 dy = atoi (cp);
760 elmex 1.1
761 root 1.19 if (FABS (dx) > pl->socket->mapx / 2 || FABS (dy) > pl->socket->mapy / 2)
762 root 1.5 return;
763 elmex 1.1
764 root 1.19 if (pl->blocked_los[dx + pl->socket->mapx / 2][dy + pl->socket->mapy / 2])
765 root 1.5 return;
766 elmex 1.1
767 root 1.5 look_at (pl->ob, dx, dy);
768 elmex 1.1 }
769    
770     /** Move an object to a new location */
771 root 1.5 void
772     esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof)
773 elmex 1.1 {
774 root 1.5 object *op, *env;
775 elmex 1.1
776 root 1.5 op = esrv_get_ob_from_count (pl, tag);
777     if (!op)
778     {
779     LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag);
780     return;
781 elmex 1.1 }
782    
783 root 1.5 if (!to)
784     { /* drop it to the ground */
785     if (op->map && !op->env)
786 root 1.14 return;
787 root 1.5
788     /* If it is an active container, then we should drop all objects
789     * in the container and not the container itself.
790     */
791     if (op->inv && QUERY_FLAG (op, FLAG_APPLIED))
792     {
793     object *current, *next;
794    
795     for (current = op->inv; current != NULL; current = next)
796     {
797     next = current->below;
798     drop_object (pl, current, 0);
799 root 1.3 }
800 root 1.14
801 root 1.5 esrv_update_item (UPD_WEIGHT, pl, op);
802 root 1.3 }
803 root 1.5 else
804     {
805     drop_object (pl, op, nrof);
806     }
807     return;
808     }
809     else if (to == pl->count)
810     { /* pick it up to the inventory */
811     /* return if player has already picked it up */
812     if (op->env == pl)
813 root 1.3 return;
814 root 1.5
815     pl->contr->count = nrof;
816     pick_up (pl, op);
817     return;
818     }
819 root 1.14
820 root 1.5 env = esrv_get_ob_from_count (pl, to);
821     if (!env)
822     {
823     LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to);
824     return;
825     }
826 root 1.14
827 root 1.5 /* put_object_in_sack presumes that necessary sanity checking
828     * has already been done (eg, it can be picked up and fits in
829     * in a sack, so check for those things. We should also check
830     * an make sure env is in fact a container for that matter.
831     */
832     if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof))
833     {
834     put_object_in_sack (pl, env, op, nrof);
835 elmex 1.1 }
836     }
837 root 1.14