ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/socket/item.C
Revision: 1.25
Committed: Tue Dec 19 05:12:52 2006 UTC (17 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.24: +2 -2 lines
Log Message:
- hide floorbox implementation details
- use meaning (hopefully) names

File Contents

# User Rev Content
1 elmex 1.1 /*
2     CrossFire, A Multiplayer game for X-windows
3    
4     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5     Copyright (C) 1992 Frank Tore Johansen
6    
7     This program is free software; you can redistribute it and/or modify
8     it under the terms of the GNU General Public License as published by
9     the Free Software Foundation; either version 2 of the License, or
10     (at your option) any later version.
11    
12     This program is distributed in the hope that it will be useful,
13     but WITHOUT ANY WARRANTY; without even the implied warranty of
14     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15     GNU General Public License for more details.
16    
17     You should have received a copy of the GNU General Public License
18     along with this program; if not, write to the Free Software
19     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20    
21 root 1.7 The author can be reached via e-mail to <crossfire@schmorp.de>
22 elmex 1.1 */
23    
24     /**
25     * \file
26     * Client/server logic.
27     *
28     * \date 2003-12-02
29     *
30     * This containes item logic for client/server. It doesn't contain
31     * the actual commands that send the data, but does contain
32     * the logic for what items should be sent.
33     */
34    
35     #include <global.h>
36 root 1.5 #include <object.h> /* LOOK_OBJ */
37 elmex 1.1 #include <sproto.h>
38    
39     /** This is the maximum number of bytes we expect any one item to take up */
40     #define MAXITEMLEN 300
41    
42     /*******************************************************************************
43     *
44     * Functions related to sending object data to the client.
45     *
46     ******************************************************************************/
47    
48     /**
49     * This is a similar to query_name, but returns flags
50 root 1.24 * to be sent to client.
51 elmex 1.1 */
52 root 1.5 unsigned int
53     query_flags (object *op)
54 elmex 1.1 {
55 root 1.5 unsigned int flags = 0;
56 elmex 1.1
57 root 1.5 if (QUERY_FLAG (op, FLAG_APPLIED))
58     {
59     switch (op->type)
60     {
61 root 1.24 case BOW:
62     case WAND:
63     case ROD:
64     case HORN:
65     flags = a_readied;
66     break;
67     case WEAPON:
68     flags = a_wielded;
69     break;
70     case SKILL:
71     case ARMOUR:
72     case HELMET:
73     case SHIELD:
74     case RING:
75     case BOOTS:
76     case GLOVES:
77     case AMULET:
78     case GIRDLE:
79     case BRACERS:
80     case CLOAK:
81     flags = a_worn;
82     break;
83     case CONTAINER:
84     flags = a_active;
85     break;
86     default:
87     flags = a_applied;
88     break;
89 root 1.5 }
90     }
91 root 1.24
92 root 1.5 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED))))
93     flags |= F_OPEN;
94    
95     if (QUERY_FLAG (op, FLAG_KNOWN_CURSED))
96     {
97     if (QUERY_FLAG (op, FLAG_DAMNED))
98     flags |= F_DAMNED;
99     else if (QUERY_FLAG (op, FLAG_CURSED))
100     flags |= F_CURSED;
101     }
102 root 1.24
103 root 1.5 if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED))
104     flags |= F_MAGIC;
105     if (QUERY_FLAG (op, FLAG_UNPAID))
106     flags |= F_UNPAID;
107     if (QUERY_FLAG (op, FLAG_INV_LOCKED))
108     flags |= F_LOCKED;
109 elmex 1.1
110 root 1.5 return flags;
111 elmex 1.1 }
112    
113 root 1.16 /* Used in the send_look to put object head into packet
114 elmex 1.1 * sl for socket ns. Need socket to know if we need to send
115     * animation of face to the client.
116     */
117 root 1.5 static void
118 root 1.23 add_object_to_socklist (client &ns, packet &sl, object *head)
119 elmex 1.1 {
120 root 1.5 int flags, len, anim_speed;
121     char item_n[MAX_BUF];
122     const char *item_p;
123    
124     flags = query_flags (head);
125     if (QUERY_FLAG (head, FLAG_NO_PICK))
126     flags |= F_NOPICK;
127    
128 root 1.13 if (!(ns.faces_sent[head->face->number] & NS_FACESENT_FACE))
129     esrv_send_face (&ns, head->face->number, 0);
130 root 1.5
131 root 1.13 if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id])
132     esrv_send_animation (&ns, head->animation_id);
133 root 1.5
134 root 1.13 sl << uint32 (head->count)
135     << uint32 (flags)
136     << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : WEIGHT (head))
137     << uint32 (head->face->number);
138 root 1.5
139     if (!head->custom_name)
140     {
141     strncpy (item_n, query_base_name (head, 0), 127);
142     item_n[127] = 0;
143     len = strlen (item_n);
144     item_p = query_base_name (head, 1);
145     }
146     else
147     {
148     strncpy (item_n, head->custom_name, 127);
149     item_n[127] = 0;
150     len = strlen (item_n);
151     item_p = head->custom_name;
152     }
153 root 1.13
154 root 1.5 strncpy (item_n + len + 1, item_p, 127);
155     item_n[254] = 0;
156     len += strlen (item_n + 1 + len) + 1;
157    
158 root 1.13 sl << data8 (item_n, len)
159     << uint16 (head->animation_id);
160    
161 root 1.5 anim_speed = 0;
162     if (QUERY_FLAG (head, FLAG_ANIMATE))
163     {
164     if (head->anim_speed)
165     anim_speed = head->anim_speed;
166     else
167     {
168     if (FABS (head->speed) < 0.001)
169     anim_speed = 255;
170     else if (FABS (head->speed) >= 1.0)
171     anim_speed = 1;
172     else
173     anim_speed = (int) (1.0 / FABS (head->speed));
174     }
175 root 1.13
176 root 1.5 if (anim_speed > 255)
177     anim_speed = 255;
178 elmex 1.1 }
179    
180 root 1.13 sl << uint8 (anim_speed)
181     << uint32 (head->nrof);
182    
183     if (ns.itemcmd == 2)
184     sl << uint16 (head->client_type);
185 elmex 1.1
186 root 1.5 SET_FLAG (head, FLAG_CLIENT_SENT);
187 elmex 1.1 }
188    
189    
190     /**
191 root 1.24 * Send the look window. Don't need to do animations here
192     * This sends all the faces to the client, not just updates. This is
193     * because object ordering would otherwise be inconsistent.
194 elmex 1.1 */
195 root 1.5 void
196     esrv_draw_look (object *pl)
197 elmex 1.1 {
198 root 1.5 object *tmp, *last;
199     int got_one = 0, start_look = 0, end_look = 0;
200     char buf[MAX_BUF];
201    
202 root 1.19 if (!pl->contr->socket->update_look)
203 root 1.5 {
204     LOG (llevDebug, "esrv_draw_look called when update_look was not set\n");
205     return;
206     }
207     else
208 root 1.19 pl->contr->socket->update_look = 0;
209 root 1.5
210 root 1.13 if (QUERY_FLAG (pl, FLAG_REMOVED)
211     || !pl->map
212     || pl->map->in_memory != MAP_IN_MEMORY
213     || out_of_map (pl->map, pl->x, pl->y))
214 root 1.5 return;
215    
216 root 1.14 for (tmp = get_map_ob (pl->map, pl->x, pl->y); tmp && tmp->above; tmp = tmp->above)
217     ;
218 root 1.5
219 root 1.16 packet sl;
220 root 1.13
221 root 1.19 pl->contr->socket->send_packet ("delinv 0");
222 root 1.5
223 root 1.19 sl.printf ("item%d ", pl->contr->socket->itemcmd);
224 root 1.5
225 root 1.13 sl << uint32 (0);
226 root 1.5
227 root 1.19 if (!(pl->contr->socket->faces_sent[empty_face->number] & NS_FACESENT_FACE))
228     esrv_send_face (pl->contr->socket, empty_face->number, 0);
229 root 1.5
230 root 1.19 if (pl->contr->socket->look_position)
231 root 1.5 {
232 root 1.21 char buf[80];
233     snprintf (buf, 80, "Apply this to see %d previous items", NUM_LOOK_OBJECTS);
234    
235 root 1.19 sl << uint32 (0x80000000 | (pl->contr->socket->look_position - NUM_LOOK_OBJECTS))
236 root 1.13 << uint32 (0)
237     << sint32 (-1)
238 root 1.21 << uint32 (empty_face->number)
239     << data8 (buf)
240     << uint16 (0)
241 root 1.13 << uint8 (0)
242     << uint32 (0);
243    
244 root 1.19 if (pl->contr->socket->itemcmd == 2)
245 root 1.13 sl << uint16 (0);
246 root 1.5 }
247    
248     for (last = NULL; tmp != last; tmp = tmp->below)
249     {
250     object *head;
251    
252     if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !last)
253     {
254     last = tmp->below; /* assumes double floor mode */
255     if (last && QUERY_FLAG (last, FLAG_IS_FLOOR))
256     last = last->below;
257     }
258 root 1.13
259 root 1.5 if (LOOK_OBJ (tmp))
260     {
261 root 1.19 if (++start_look < pl->contr->socket->look_position)
262 root 1.5 continue;
263 root 1.13
264 root 1.5 end_look++;
265 root 1.13
266 root 1.5 if (end_look > NUM_LOOK_OBJECTS)
267     {
268     /* What we basically do is make a 'fake' object - when the user applies it,
269     * we notice the special tag the object has, and act accordingly.
270     */
271 root 1.19 sl << uint32 (0x80000000 | (pl->contr->socket->look_position + NUM_LOOK_OBJECTS))
272 root 1.14 << uint32 (0)
273     << uint32 ((uint32) - 1)
274 root 1.21 << uint32 (empty_face->number)
275     << data8 ("Apply this to see next group of items")
276     << uint16 (0)
277 root 1.14 << uint8 (0)
278     << uint32 (0);
279    
280 root 1.19 if (pl->contr->socket->itemcmd == 2)
281 root 1.14 sl << uint16 (0);
282    
283 root 1.5 break;
284 root 1.3 }
285 root 1.14
286 root 1.5 if (tmp->head)
287     head = tmp->head;
288     else
289     head = tmp;
290    
291 root 1.19 add_object_to_socklist (*pl->contr->socket, sl, head);
292 root 1.5 got_one++;
293    
294 root 1.17 if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN))
295 root 1.5 {
296 root 1.20 pl->contr->socket->send_packet (sl);
297 root 1.14
298     sl.reset ();
299 root 1.19 sl.printf ("item%d ", pl->contr->socket->itemcmd);
300 root 1.14 sl << uint32 (0);
301 root 1.5 got_one = 0;
302 root 1.3 }
303 root 1.24 }
304 elmex 1.1 }
305 root 1.13
306 root 1.5 if (got_one)
307 root 1.20 pl->contr->socket->send_packet (sl);
308 elmex 1.1
309     }
310    
311     /**
312     * Sends whole inventory.
313     */
314 root 1.5 void
315     esrv_send_inventory (object *pl, object *op)
316 elmex 1.1 {
317 root 1.5 object *tmp;
318     int got_one = 0;
319    
320 root 1.16 packet sl;
321 root 1.5
322 root 1.14 sl.printf ("delinv %d", op->count);
323 root 1.20 pl->contr->socket->send_packet (sl);
324 root 1.5
325 root 1.14 sl.reset ();
326 root 1.19 sl.printf ("item%d ", pl->contr->socket->itemcmd);
327 root 1.5
328 root 1.14 sl << uint32 (op->count);
329 root 1.5
330     for (tmp = op->inv; tmp; tmp = tmp->below)
331     {
332     object *head;
333    
334     if (tmp->head)
335     head = tmp->head;
336     else
337     head = tmp;
338    
339     if (LOOK_OBJ (head))
340     {
341 root 1.19 add_object_to_socklist (*pl->contr->socket, sl, head);
342 root 1.5
343     got_one++;
344    
345     /* IT is possible for players to accumulate a huge amount of
346     * items (especially with some of the bags out there) to
347     * overflow the buffer. IF so, send multiple item commands.
348     */
349 root 1.17 if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN))
350 root 1.5 {
351 root 1.20 pl->contr->socket->send_packet (sl);
352 root 1.17
353     sl.reset ();
354 root 1.19 sl.printf ("item%d ", pl->contr->socket->itemcmd);
355 root 1.14 sl << uint32 (op->count);
356 root 1.5 got_one = 0;
357 root 1.3 }
358 root 1.5 } /* If LOOK_OBJ() */
359 elmex 1.1 }
360 root 1.14
361 root 1.5 if (got_one)
362 root 1.20 pl->contr->socket->send_packet (sl);
363 elmex 1.1 }
364    
365     /**
366     * Updates object *op for player *pl.
367     *
368     * flags is a list of values to update
369     * to the client (as defined in newclient.h - might as well use the
370     * same value both places.
371     */
372    
373 root 1.5 void
374     esrv_update_item (int flags, object *pl, object *op)
375 elmex 1.1 {
376 root 1.5 /* If we have a request to send the player item, skip a few checks. */
377     if (op != pl)
378     {
379     if (!LOOK_OBJ (op))
380     return;
381     /* we remove the check for op->env, because in theory, the object
382     * is hopefully in the same place, so the client should preserve
383     * order.
384     */
385     }
386 root 1.11
387 root 1.5 if (!QUERY_FLAG (op, FLAG_CLIENT_SENT))
388     {
389     /* FLAG_CLIENT_SENT is debug only. We are using it to see where
390     * this is happening - we can set a breakpoint here in the debugger
391     * and track back the call.
392     */
393     LOG (llevDebug, "We have not sent item %s (%d)\n", &op->name, op->count);
394     }
395 root 1.11
396 root 1.16 packet sl;
397 root 1.5
398 root 1.14 sl << "upditem "
399     << uint8 (flags);
400 root 1.5
401     if (op->head)
402     op = op->head;
403    
404 root 1.14 sl << uint32 (op->count);
405 root 1.5
406     if (flags & UPD_LOCATION)
407 root 1.14 sl << uint32 (op->env ? op->env->count : 0);
408 root 1.5
409     if (flags & UPD_FLAGS)
410 root 1.14 sl << uint32 (query_flags (op));
411 root 1.5
412     if (flags & UPD_WEIGHT)
413     {
414     sint32 weight = WEIGHT (op);
415    
416 root 1.14 sl << uint32 (QUERY_FLAG (op, FLAG_NO_PICK) ? -1 : weight);
417    
418 root 1.5 if (pl == op)
419 root 1.14 op->contr->last_weight = weight;
420 root 1.5 }
421    
422     if (flags & UPD_FACE)
423     {
424 root 1.19 if (!(pl->contr->socket->faces_sent[op->face->number] & NS_FACESENT_FACE))
425     esrv_send_face (pl->contr->socket, op->face->number, 0);
426 root 1.14
427     sl << uint32 (op->face->number);
428 root 1.5 }
429 root 1.11
430 root 1.5 if (flags & UPD_NAME)
431     {
432     int len;
433     const char *item_p;
434     char item_n[MAX_BUF];
435    
436     if (!op->custom_name)
437     {
438     strncpy (item_n, query_base_name (op, 0), 127);
439     item_n[127] = 0;
440     len = strlen (item_n);
441     item_p = query_base_name (op, 1);
442     }
443     else
444     {
445     strncpy (item_n, op->custom_name, 127);
446     item_n[127] = 0;
447     len = strlen (item_n);
448     item_p = op->custom_name;
449     }
450    
451     strncpy (item_n + len + 1, item_p, 127);
452     item_n[254] = 0;
453     len += strlen (item_n + 1 + len) + 1;
454 root 1.14
455     sl << data8 (item_n, len);
456 root 1.5 }
457 root 1.11
458 root 1.5 if (flags & UPD_ANIM)
459 root 1.14 sl << uint16 (op->animation_id);
460 root 1.5
461     if (flags & UPD_ANIMSPEED)
462     {
463     int anim_speed = 0;
464    
465     if (QUERY_FLAG (op, FLAG_ANIMATE))
466     {
467     if (op->anim_speed)
468     anim_speed = op->anim_speed;
469     else
470     {
471     if (FABS (op->speed) < 0.001)
472     anim_speed = 255;
473     else if (FABS (op->speed) >= 1.0)
474     anim_speed = 1;
475     else
476     anim_speed = (int) (1.0 / FABS (op->speed));
477 root 1.3 }
478 root 1.14
479 root 1.5 if (anim_speed > 255)
480     anim_speed = 255;
481 root 1.3 }
482 root 1.14
483     sl << uint8 (anim_speed);
484 elmex 1.1 }
485 root 1.14
486 root 1.5 if (flags & UPD_NROF)
487 root 1.14 sl << uint32 (op->nrof);
488 elmex 1.1
489 root 1.20 pl->contr->socket->send_packet (sl);
490 elmex 1.1 }
491    
492     /**
493     * Sends item's info to player.
494     */
495 root 1.5 void
496     esrv_send_item (object *pl, object *op)
497 elmex 1.1 {
498 root 1.5 /* If this is not the player object, do some more checks */
499     if (op != pl)
500     {
501     /* We only send 'visibile' objects to the client */
502     if (!LOOK_OBJ (op))
503     return;
504     /* if the item is on the ground, mark that the look needs to
505     * be updated.
506     */
507     if (!op->env)
508     {
509 root 1.25 pl->contr->socket->floorbox_update ();
510 root 1.5 return;
511 root 1.3 }
512 elmex 1.1 }
513    
514 root 1.16 packet sl;
515 elmex 1.1
516 root 1.19 sl.printf ("item%d ", pl->contr->socket->itemcmd);
517 elmex 1.1
518 root 1.5 if (op->head)
519     op = op->head;
520 elmex 1.1
521 root 1.14 sl << uint32 (op->env ? op->env->count : 0);
522 elmex 1.1
523 root 1.19 add_object_to_socklist (*pl->contr->socket, sl, op);
524 elmex 1.1
525 root 1.20 pl->contr->socket->send_packet (sl);
526 root 1.5 SET_FLAG (op, FLAG_CLIENT_SENT);
527 elmex 1.1 }
528    
529     /**
530     * Tells the client to delete an item. Uses the item
531     * command with a -1 location.
532     */
533    
534 root 1.5 void
535     esrv_del_item (player *pl, int tag)
536 elmex 1.1 {
537 root 1.16 packet sl;
538 elmex 1.1
539 root 1.14 sl << "delitem "
540     << uint32 (tag);
541 elmex 1.1
542 root 1.20 pl->socket->send_packet (sl);
543 elmex 1.1 }
544    
545    
546     /*******************************************************************************
547     *
548     * Client has requested us to do something with an object.
549     *
550     ******************************************************************************/
551    
552     /**
553     * Takes a player and object count (tag) and returns the actual object
554     * pointer, or null if it can't be found.
555     */
556    
557 root 1.5 object *
558     esrv_get_ob_from_count (object *pl, tag_t count)
559 elmex 1.1 {
560 root 1.5 object *op, *tmp;
561 elmex 1.1
562 root 1.5 if (pl->count == count)
563     return pl;
564 elmex 1.1
565 root 1.5 for (op = pl->inv; op; op = op->below)
566     if (op->count == count)
567     return op;
568     else if (op->type == CONTAINER && pl->container == op)
569     for (tmp = op->inv; tmp; tmp = tmp->below)
570     if (tmp->count == count)
571     return tmp;
572    
573     for (op = get_map_ob (pl->map, pl->x, pl->y); op; op = op->above)
574 root 1.24 if (op->head && op->head->count == count)
575 root 1.5 return op;
576     else if (op->count == count)
577     return op;
578     else if (op->type == CONTAINER && pl->container == op)
579     for (tmp = op->inv; tmp; tmp = tmp->below)
580     if (tmp->count == count)
581     return tmp;
582 elmex 1.1
583 root 1.24 return 0;
584 elmex 1.1 }
585    
586    
587     /** Client wants to examine some object. So lets do so. */
588 root 1.5 void
589     ExamineCmd (char *buf, int len, player *pl)
590 elmex 1.1 {
591 root 1.10 tag_t tag = atoi (buf);
592    
593     /* If the high bit is set, player examined a pseudo object. */
594     if (tag & 0x80000000)
595     return;
596    
597 root 1.5 object *op = esrv_get_ob_from_count (pl->ob, tag);
598 elmex 1.1
599 root 1.5 if (!op)
600     {
601     LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag);
602     return;
603 elmex 1.1 }
604 root 1.10
605 root 1.5 examine (pl->ob, op);
606 elmex 1.1 }
607    
608 root 1.24 /** Client wants to apply some object. Lets do so. */
609 root 1.5 void
610     ApplyCmd (char *buf, int len, player *pl)
611 elmex 1.1 {
612 root 1.10 tag_t tag = atoi (buf);
613 elmex 1.1
614 root 1.5 /* sort of a hack, but if the player saves and the player then manually
615     * applies a savebed (or otherwise tries to do stuff), we run into trouble.
616     */
617     if (QUERY_FLAG (pl->ob, FLAG_REMOVED))
618     return;
619    
620     /* If the high bit is set, player applied a pseudo object. */
621     if (tag & 0x80000000)
622     {
623 root 1.19 pl->socket->look_position = tag & 0x7fffffff;
624 root 1.25 pl->socket->floorbox_update ();
625 root 1.5 return;
626     }
627    
628 root 1.10 object *op = esrv_get_ob_from_count (pl->ob, tag);
629    
630 root 1.5 if (!op)
631     {
632     LOG (llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", &pl->ob->name, tag);
633     return;
634 elmex 1.1 }
635 root 1.10
636 root 1.5 player_apply (pl->ob, op, 0, 0);
637 elmex 1.1 }
638    
639     /** Client wants to apply some object. Lets do so. */
640 root 1.5 void
641 root 1.22 LockItem (char *data, int len, player *pl)
642 elmex 1.1 {
643 root 1.12 int flag = data[0];
644 root 1.22 tag_t tag = net_uint32 ((uint8 *)data + 1);
645 root 1.12 object *op = esrv_get_ob_from_count (pl->ob, tag);
646 root 1.5
647     if (!op)
648     {
649     new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to lock/unlock");
650     return;
651     }
652 root 1.12
653 root 1.5 if (!flag)
654     CLEAR_FLAG (op, FLAG_INV_LOCKED);
655     else
656     SET_FLAG (op, FLAG_INV_LOCKED);
657 root 1.12
658 root 1.5 esrv_update_item (UPD_FLAGS, pl->ob, op);
659 elmex 1.1 }
660    
661     /** Client wants to apply some object. Lets do so. */
662 root 1.5 void
663 root 1.22 MarkItem (char *data, int len, player *pl)
664 elmex 1.1 {
665 root 1.22 tag_t tag = net_uint32 ((uint8 *)data);
666 root 1.12 object *op = esrv_get_ob_from_count (pl->ob, tag);
667 root 1.9
668 root 1.5 if (!op)
669     {
670     new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to mark");
671     return;
672     }
673 root 1.9
674 root 1.5 pl->mark = op;
675     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Marked item %s", query_name (op));
676 elmex 1.1 }
677    
678     /**
679     * look_at prints items on the specified square.
680     *
681     * [ removed EARTHWALL check and added check for containers inventory.
682     * Tero.Haatanen@lut.fi ]
683     */
684 root 1.5 void
685     look_at (object *op, int dx, int dy)
686     {
687     object *tmp;
688     int flag = 0;
689     sint16 x, y;
690 root 1.8 maptile *m;
691 root 1.5
692     x = op->x + dx;
693     y = op->y + dy;
694    
695     if (out_of_map (op->map, x, y))
696     return;
697    
698     m = get_map_from_coord (op->map, &x, &y);
699     if (!m)
700     return;
701    
702     for (tmp = get_map_ob (m, x, y); tmp != NULL && tmp->above != NULL; tmp = tmp->above);
703    
704     for (; tmp != NULL; tmp = tmp->below)
705     {
706     if (tmp->invisible && !QUERY_FLAG (op, FLAG_WIZ))
707     continue;
708    
709     if (!flag)
710     {
711     if (dx || dy)
712     new_draw_info (NDI_UNIQUE, 0, op, "There you see:");
713     else
714     {
715     clear_win_info (op);
716     new_draw_info (NDI_UNIQUE, 0, op, "You see:");
717 root 1.3 }
718 root 1.5 flag = 1;
719     }
720 root 1.3
721 root 1.5 if (QUERY_FLAG (op, FLAG_WIZ))
722     new_draw_info_format (NDI_UNIQUE, 0, op, "- %s (%d).", query_name (tmp), tmp->count);
723     else
724     new_draw_info_format (NDI_UNIQUE, 0, op, "- %s.", query_name (tmp));
725    
726     if (((tmp->inv != NULL || (tmp->head && tmp->head->inv)) &&
727     (tmp->type != CONTAINER && tmp->type != FLESH)) || QUERY_FLAG (op, FLAG_WIZ))
728     inventory (op, tmp->head == NULL ? tmp : tmp->head);
729    
730     if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (op, FLAG_WIZ)) /* don't continue under the floor */
731     break;
732     }
733    
734     if (!flag)
735     {
736     if (dx || dy)
737     new_draw_info (NDI_UNIQUE, 0, op, "You see nothing there.");
738     else
739     new_draw_info (NDI_UNIQUE, 0, op, "You see nothing.");
740 elmex 1.1 }
741     }
742    
743    
744    
745     /** Client wants to look at some object. Lets do so. */
746 root 1.5 void
747     LookAt (char *buf, int len, player *pl)
748 elmex 1.1 {
749 root 1.5 int dx, dy;
750     char *cp;
751 elmex 1.1
752 root 1.5 dx = atoi (buf);
753     if (!(cp = strchr (buf, ' ')))
754     {
755     return;
756 elmex 1.1 }
757 root 1.5 dy = atoi (cp);
758 elmex 1.1
759 root 1.19 if (FABS (dx) > pl->socket->mapx / 2 || FABS (dy) > pl->socket->mapy / 2)
760 root 1.5 return;
761 elmex 1.1
762 root 1.19 if (pl->blocked_los[dx + pl->socket->mapx / 2][dy + pl->socket->mapy / 2])
763 root 1.5 return;
764 elmex 1.1
765 root 1.5 look_at (pl->ob, dx, dy);
766 elmex 1.1 }
767    
768     /** Move an object to a new location */
769 root 1.5 void
770     esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof)
771 elmex 1.1 {
772 root 1.5 object *op, *env;
773 elmex 1.1
774 root 1.5 op = esrv_get_ob_from_count (pl, tag);
775     if (!op)
776     {
777     LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag);
778     return;
779 elmex 1.1 }
780    
781 root 1.5 if (!to)
782     { /* drop it to the ground */
783     if (op->map && !op->env)
784 root 1.14 return;
785 root 1.5
786     /* If it is an active container, then we should drop all objects
787     * in the container and not the container itself.
788     */
789     if (op->inv && QUERY_FLAG (op, FLAG_APPLIED))
790     {
791     object *current, *next;
792    
793     for (current = op->inv; current != NULL; current = next)
794     {
795     next = current->below;
796     drop_object (pl, current, 0);
797 root 1.3 }
798 root 1.14
799 root 1.5 esrv_update_item (UPD_WEIGHT, pl, op);
800 root 1.3 }
801 root 1.5 else
802 root 1.24 drop_object (pl, op, nrof);
803    
804 root 1.5 return;
805     }
806     else if (to == pl->count)
807     { /* pick it up to the inventory */
808     /* return if player has already picked it up */
809     if (op->env == pl)
810 root 1.3 return;
811 root 1.5
812     pl->contr->count = nrof;
813     pick_up (pl, op);
814     return;
815     }
816 root 1.14
817 root 1.5 env = esrv_get_ob_from_count (pl, to);
818     if (!env)
819     {
820     LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to);
821     return;
822     }
823 root 1.14
824 root 1.5 /* put_object_in_sack presumes that necessary sanity checking
825     * has already been done (eg, it can be picked up and fits in
826     * in a sack, so check for those things. We should also check
827     * an make sure env is in fact a container for that matter.
828     */
829     if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof))
830 root 1.24 put_object_in_sack (pl, env, op, nrof);
831 elmex 1.1 }
832 root 1.14