ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/socket/item.C
Revision: 1.27
Committed: Wed Dec 20 01:19:11 2006 UTC (17 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.26: +7 -12 lines
Log Message:
some source simplification

File Contents

# User Rev Content
1 elmex 1.1 /*
2     CrossFire, A Multiplayer game for X-windows
3    
4     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5     Copyright (C) 1992 Frank Tore Johansen
6    
7     This program is free software; you can redistribute it and/or modify
8     it under the terms of the GNU General Public License as published by
9     the Free Software Foundation; either version 2 of the License, or
10     (at your option) any later version.
11    
12     This program is distributed in the hope that it will be useful,
13     but WITHOUT ANY WARRANTY; without even the implied warranty of
14     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15     GNU General Public License for more details.
16    
17     You should have received a copy of the GNU General Public License
18     along with this program; if not, write to the Free Software
19     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20    
21 root 1.7 The author can be reached via e-mail to <crossfire@schmorp.de>
22 elmex 1.1 */
23    
24     /**
25     * \file
26     * Client/server logic.
27     *
28     * \date 2003-12-02
29     *
30     * This containes item logic for client/server. It doesn't contain
31     * the actual commands that send the data, but does contain
32     * the logic for what items should be sent.
33     */
34    
35     #include <global.h>
36 root 1.5 #include <object.h> /* LOOK_OBJ */
37 elmex 1.1 #include <sproto.h>
38    
39     /** This is the maximum number of bytes we expect any one item to take up */
40     #define MAXITEMLEN 300
41    
42     /*******************************************************************************
43     *
44     * Functions related to sending object data to the client.
45     *
46     ******************************************************************************/
47    
48     /**
49     * This is a similar to query_name, but returns flags
50 root 1.24 * to be sent to client.
51 elmex 1.1 */
52 root 1.5 unsigned int
53     query_flags (object *op)
54 elmex 1.1 {
55 root 1.5 unsigned int flags = 0;
56 elmex 1.1
57 root 1.5 if (QUERY_FLAG (op, FLAG_APPLIED))
58     {
59     switch (op->type)
60     {
61 root 1.24 case BOW:
62     case WAND:
63     case ROD:
64     case HORN:
65     flags = a_readied;
66     break;
67     case WEAPON:
68     flags = a_wielded;
69     break;
70     case SKILL:
71     case ARMOUR:
72     case HELMET:
73     case SHIELD:
74     case RING:
75     case BOOTS:
76     case GLOVES:
77     case AMULET:
78     case GIRDLE:
79     case BRACERS:
80     case CLOAK:
81     flags = a_worn;
82     break;
83     case CONTAINER:
84     flags = a_active;
85     break;
86     default:
87     flags = a_applied;
88     break;
89 root 1.5 }
90     }
91 root 1.24
92 root 1.5 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED))))
93     flags |= F_OPEN;
94    
95     if (QUERY_FLAG (op, FLAG_KNOWN_CURSED))
96     {
97     if (QUERY_FLAG (op, FLAG_DAMNED))
98     flags |= F_DAMNED;
99     else if (QUERY_FLAG (op, FLAG_CURSED))
100     flags |= F_CURSED;
101     }
102 root 1.24
103 root 1.5 if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED))
104     flags |= F_MAGIC;
105     if (QUERY_FLAG (op, FLAG_UNPAID))
106     flags |= F_UNPAID;
107     if (QUERY_FLAG (op, FLAG_INV_LOCKED))
108     flags |= F_LOCKED;
109 elmex 1.1
110 root 1.5 return flags;
111 elmex 1.1 }
112    
113 root 1.16 /* Used in the send_look to put object head into packet
114 elmex 1.1 * sl for socket ns. Need socket to know if we need to send
115     * animation of face to the client.
116     */
117 root 1.5 static void
118 root 1.23 add_object_to_socklist (client &ns, packet &sl, object *head)
119 elmex 1.1 {
120 root 1.5 int flags, len, anim_speed;
121     char item_n[MAX_BUF];
122     const char *item_p;
123    
124     flags = query_flags (head);
125     if (QUERY_FLAG (head, FLAG_NO_PICK))
126     flags |= F_NOPICK;
127    
128 root 1.13 if (!(ns.faces_sent[head->face->number] & NS_FACESENT_FACE))
129     esrv_send_face (&ns, head->face->number, 0);
130 root 1.5
131 root 1.13 if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id])
132     esrv_send_animation (&ns, head->animation_id);
133 root 1.5
134 root 1.13 sl << uint32 (head->count)
135     << uint32 (flags)
136     << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : WEIGHT (head))
137     << uint32 (head->face->number);
138 root 1.5
139     if (!head->custom_name)
140     {
141     strncpy (item_n, query_base_name (head, 0), 127);
142     item_n[127] = 0;
143     len = strlen (item_n);
144     item_p = query_base_name (head, 1);
145     }
146     else
147     {
148     strncpy (item_n, head->custom_name, 127);
149     item_n[127] = 0;
150     len = strlen (item_n);
151     item_p = head->custom_name;
152     }
153 root 1.13
154 root 1.5 strncpy (item_n + len + 1, item_p, 127);
155     item_n[254] = 0;
156     len += strlen (item_n + 1 + len) + 1;
157    
158 root 1.13 sl << data8 (item_n, len)
159     << uint16 (head->animation_id);
160    
161 root 1.5 anim_speed = 0;
162     if (QUERY_FLAG (head, FLAG_ANIMATE))
163     {
164     if (head->anim_speed)
165     anim_speed = head->anim_speed;
166     else
167     {
168     if (FABS (head->speed) < 0.001)
169     anim_speed = 255;
170     else if (FABS (head->speed) >= 1.0)
171     anim_speed = 1;
172     else
173     anim_speed = (int) (1.0 / FABS (head->speed));
174     }
175 root 1.13
176 root 1.5 if (anim_speed > 255)
177     anim_speed = 255;
178 elmex 1.1 }
179    
180 root 1.13 sl << uint8 (anim_speed)
181     << uint32 (head->nrof);
182    
183     if (ns.itemcmd == 2)
184     sl << uint16 (head->client_type);
185 elmex 1.1
186 root 1.5 SET_FLAG (head, FLAG_CLIENT_SENT);
187 elmex 1.1 }
188    
189    
190     /**
191 root 1.24 * Send the look window. Don't need to do animations here
192     * This sends all the faces to the client, not just updates. This is
193     * because object ordering would otherwise be inconsistent.
194 elmex 1.1 */
195 root 1.5 void
196     esrv_draw_look (object *pl)
197 elmex 1.1 {
198 root 1.5 object *tmp, *last;
199     int got_one = 0, start_look = 0, end_look = 0;
200     char buf[MAX_BUF];
201    
202 root 1.19 if (!pl->contr->socket->update_look)
203 root 1.5 {
204     LOG (llevDebug, "esrv_draw_look called when update_look was not set\n");
205     return;
206     }
207     else
208 root 1.19 pl->contr->socket->update_look = 0;
209 root 1.5
210 root 1.13 if (QUERY_FLAG (pl, FLAG_REMOVED)
211     || !pl->map
212     || pl->map->in_memory != MAP_IN_MEMORY
213     || out_of_map (pl->map, pl->x, pl->y))
214 root 1.5 return;
215    
216 root 1.14 for (tmp = get_map_ob (pl->map, pl->x, pl->y); tmp && tmp->above; tmp = tmp->above)
217     ;
218 root 1.5
219 root 1.19 pl->contr->socket->send_packet ("delinv 0");
220 root 1.5
221 root 1.27 packet sl;
222 root 1.19 sl.printf ("item%d ", pl->contr->socket->itemcmd);
223 root 1.5
224 root 1.13 sl << uint32 (0);
225 root 1.5
226 root 1.19 if (!(pl->contr->socket->faces_sent[empty_face->number] & NS_FACESENT_FACE))
227     esrv_send_face (pl->contr->socket, empty_face->number, 0);
228 root 1.5
229 root 1.19 if (pl->contr->socket->look_position)
230 root 1.5 {
231 root 1.21 char buf[80];
232 root 1.26 snprintf (buf, 80, "Apply this to see %d previous items", FLOORBOX_PAGESIZE);
233 root 1.21
234 root 1.26 sl << uint32 (0x80000000 | (pl->contr->socket->look_position - FLOORBOX_PAGESIZE))
235 root 1.13 << uint32 (0)
236     << sint32 (-1)
237 root 1.21 << uint32 (empty_face->number)
238     << data8 (buf)
239     << uint16 (0)
240 root 1.13 << uint8 (0)
241     << uint32 (0);
242    
243 root 1.19 if (pl->contr->socket->itemcmd == 2)
244 root 1.13 sl << uint16 (0);
245 root 1.5 }
246    
247     for (last = NULL; tmp != last; tmp = tmp->below)
248     {
249     object *head;
250    
251     if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !last)
252     {
253     last = tmp->below; /* assumes double floor mode */
254     if (last && QUERY_FLAG (last, FLAG_IS_FLOOR))
255     last = last->below;
256     }
257 root 1.13
258 root 1.5 if (LOOK_OBJ (tmp))
259     {
260 root 1.19 if (++start_look < pl->contr->socket->look_position)
261 root 1.5 continue;
262 root 1.13
263 root 1.5 end_look++;
264 root 1.13
265 root 1.26 if (end_look > FLOORBOX_PAGESIZE)
266 root 1.5 {
267     /* What we basically do is make a 'fake' object - when the user applies it,
268     * we notice the special tag the object has, and act accordingly.
269     */
270 root 1.26 sl << uint32 (0x80000000 | (pl->contr->socket->look_position + FLOORBOX_PAGESIZE))
271 root 1.14 << uint32 (0)
272     << uint32 ((uint32) - 1)
273 root 1.21 << uint32 (empty_face->number)
274     << data8 ("Apply this to see next group of items")
275     << uint16 (0)
276 root 1.14 << uint8 (0)
277     << uint32 (0);
278    
279 root 1.19 if (pl->contr->socket->itemcmd == 2)
280 root 1.14 sl << uint16 (0);
281    
282 root 1.5 break;
283 root 1.3 }
284 root 1.14
285 root 1.5 if (tmp->head)
286     head = tmp->head;
287     else
288     head = tmp;
289    
290 root 1.19 add_object_to_socklist (*pl->contr->socket, sl, head);
291 root 1.5 got_one++;
292    
293 root 1.17 if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN))
294 root 1.5 {
295 root 1.20 pl->contr->socket->send_packet (sl);
296 root 1.14
297     sl.reset ();
298 root 1.19 sl.printf ("item%d ", pl->contr->socket->itemcmd);
299 root 1.14 sl << uint32 (0);
300 root 1.5 got_one = 0;
301 root 1.3 }
302 root 1.24 }
303 elmex 1.1 }
304 root 1.13
305 root 1.5 if (got_one)
306 root 1.20 pl->contr->socket->send_packet (sl);
307 elmex 1.1
308     }
309    
310     /**
311     * Sends whole inventory.
312     */
313 root 1.5 void
314     esrv_send_inventory (object *pl, object *op)
315 elmex 1.1 {
316 root 1.5 object *tmp;
317     int got_one = 0;
318    
319    
320 root 1.27 pl->contr->socket->send_packet_printf ("delinv %d", op->count);
321 root 1.5
322 root 1.27 packet sl;
323 root 1.19 sl.printf ("item%d ", pl->contr->socket->itemcmd);
324 root 1.5
325 root 1.14 sl << uint32 (op->count);
326 root 1.5
327     for (tmp = op->inv; tmp; tmp = tmp->below)
328     {
329     object *head;
330    
331     if (tmp->head)
332     head = tmp->head;
333     else
334     head = tmp;
335    
336     if (LOOK_OBJ (head))
337     {
338 root 1.19 add_object_to_socklist (*pl->contr->socket, sl, head);
339 root 1.5
340     got_one++;
341    
342     /* IT is possible for players to accumulate a huge amount of
343     * items (especially with some of the bags out there) to
344     * overflow the buffer. IF so, send multiple item commands.
345     */
346 root 1.17 if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN))
347 root 1.5 {
348 root 1.20 pl->contr->socket->send_packet (sl);
349 root 1.17
350     sl.reset ();
351 root 1.19 sl.printf ("item%d ", pl->contr->socket->itemcmd);
352 root 1.14 sl << uint32 (op->count);
353 root 1.5 got_one = 0;
354 root 1.3 }
355 root 1.5 } /* If LOOK_OBJ() */
356 elmex 1.1 }
357 root 1.14
358 root 1.5 if (got_one)
359 root 1.20 pl->contr->socket->send_packet (sl);
360 elmex 1.1 }
361    
362     /**
363     * Updates object *op for player *pl.
364     *
365     * flags is a list of values to update
366     * to the client (as defined in newclient.h - might as well use the
367     * same value both places.
368     */
369    
370 root 1.5 void
371     esrv_update_item (int flags, object *pl, object *op)
372 elmex 1.1 {
373 root 1.5 /* If we have a request to send the player item, skip a few checks. */
374     if (op != pl)
375     {
376     if (!LOOK_OBJ (op))
377     return;
378     /* we remove the check for op->env, because in theory, the object
379     * is hopefully in the same place, so the client should preserve
380     * order.
381     */
382     }
383 root 1.11
384 root 1.5 if (!QUERY_FLAG (op, FLAG_CLIENT_SENT))
385     {
386     /* FLAG_CLIENT_SENT is debug only. We are using it to see where
387     * this is happening - we can set a breakpoint here in the debugger
388     * and track back the call.
389     */
390     LOG (llevDebug, "We have not sent item %s (%d)\n", &op->name, op->count);
391     }
392 root 1.11
393 root 1.27 packet sl ("upditem");
394 root 1.5
395 root 1.27 sl << uint8 (flags);
396 root 1.5
397     if (op->head)
398     op = op->head;
399    
400 root 1.14 sl << uint32 (op->count);
401 root 1.5
402     if (flags & UPD_LOCATION)
403 root 1.14 sl << uint32 (op->env ? op->env->count : 0);
404 root 1.5
405     if (flags & UPD_FLAGS)
406 root 1.14 sl << uint32 (query_flags (op));
407 root 1.5
408     if (flags & UPD_WEIGHT)
409     {
410     sint32 weight = WEIGHT (op);
411    
412 root 1.14 sl << uint32 (QUERY_FLAG (op, FLAG_NO_PICK) ? -1 : weight);
413    
414 root 1.5 if (pl == op)
415 root 1.14 op->contr->last_weight = weight;
416 root 1.5 }
417    
418     if (flags & UPD_FACE)
419     {
420 root 1.19 if (!(pl->contr->socket->faces_sent[op->face->number] & NS_FACESENT_FACE))
421     esrv_send_face (pl->contr->socket, op->face->number, 0);
422 root 1.14
423     sl << uint32 (op->face->number);
424 root 1.5 }
425 root 1.11
426 root 1.5 if (flags & UPD_NAME)
427     {
428     int len;
429     const char *item_p;
430     char item_n[MAX_BUF];
431    
432     if (!op->custom_name)
433     {
434     strncpy (item_n, query_base_name (op, 0), 127);
435     item_n[127] = 0;
436     len = strlen (item_n);
437     item_p = query_base_name (op, 1);
438     }
439     else
440     {
441     strncpy (item_n, op->custom_name, 127);
442     item_n[127] = 0;
443     len = strlen (item_n);
444     item_p = op->custom_name;
445     }
446    
447     strncpy (item_n + len + 1, item_p, 127);
448     item_n[254] = 0;
449     len += strlen (item_n + 1 + len) + 1;
450 root 1.14
451     sl << data8 (item_n, len);
452 root 1.5 }
453 root 1.11
454 root 1.5 if (flags & UPD_ANIM)
455 root 1.14 sl << uint16 (op->animation_id);
456 root 1.5
457     if (flags & UPD_ANIMSPEED)
458     {
459     int anim_speed = 0;
460    
461     if (QUERY_FLAG (op, FLAG_ANIMATE))
462     {
463     if (op->anim_speed)
464     anim_speed = op->anim_speed;
465     else
466     {
467     if (FABS (op->speed) < 0.001)
468     anim_speed = 255;
469     else if (FABS (op->speed) >= 1.0)
470     anim_speed = 1;
471     else
472     anim_speed = (int) (1.0 / FABS (op->speed));
473 root 1.3 }
474 root 1.14
475 root 1.5 if (anim_speed > 255)
476     anim_speed = 255;
477 root 1.3 }
478 root 1.14
479     sl << uint8 (anim_speed);
480 elmex 1.1 }
481 root 1.14
482 root 1.5 if (flags & UPD_NROF)
483 root 1.14 sl << uint32 (op->nrof);
484 elmex 1.1
485 root 1.20 pl->contr->socket->send_packet (sl);
486 elmex 1.1 }
487    
488     /**
489     * Sends item's info to player.
490     */
491 root 1.5 void
492     esrv_send_item (object *pl, object *op)
493 elmex 1.1 {
494 root 1.5 /* If this is not the player object, do some more checks */
495     if (op != pl)
496     {
497     /* We only send 'visibile' objects to the client */
498     if (!LOOK_OBJ (op))
499     return;
500     /* if the item is on the ground, mark that the look needs to
501     * be updated.
502     */
503     if (!op->env)
504     {
505 root 1.25 pl->contr->socket->floorbox_update ();
506 root 1.5 return;
507 root 1.3 }
508 elmex 1.1 }
509    
510 root 1.16 packet sl;
511 elmex 1.1
512 root 1.19 sl.printf ("item%d ", pl->contr->socket->itemcmd);
513 elmex 1.1
514 root 1.5 if (op->head)
515     op = op->head;
516 elmex 1.1
517 root 1.14 sl << uint32 (op->env ? op->env->count : 0);
518 elmex 1.1
519 root 1.19 add_object_to_socklist (*pl->contr->socket, sl, op);
520 elmex 1.1
521 root 1.20 pl->contr->socket->send_packet (sl);
522 root 1.5 SET_FLAG (op, FLAG_CLIENT_SENT);
523 elmex 1.1 }
524    
525     /**
526     * Tells the client to delete an item. Uses the item
527     * command with a -1 location.
528     */
529    
530 root 1.5 void
531     esrv_del_item (player *pl, int tag)
532 elmex 1.1 {
533 root 1.27 packet sl ("delitem");
534 elmex 1.1
535 root 1.27 sl << uint32 (tag);
536 elmex 1.1
537 root 1.20 pl->socket->send_packet (sl);
538 elmex 1.1 }
539    
540    
541     /*******************************************************************************
542     *
543     * Client has requested us to do something with an object.
544     *
545     ******************************************************************************/
546    
547     /**
548     * Takes a player and object count (tag) and returns the actual object
549     * pointer, or null if it can't be found.
550     */
551    
552 root 1.5 object *
553     esrv_get_ob_from_count (object *pl, tag_t count)
554 elmex 1.1 {
555 root 1.5 object *op, *tmp;
556 elmex 1.1
557 root 1.5 if (pl->count == count)
558     return pl;
559 elmex 1.1
560 root 1.5 for (op = pl->inv; op; op = op->below)
561     if (op->count == count)
562     return op;
563     else if (op->type == CONTAINER && pl->container == op)
564     for (tmp = op->inv; tmp; tmp = tmp->below)
565     if (tmp->count == count)
566     return tmp;
567    
568     for (op = get_map_ob (pl->map, pl->x, pl->y); op; op = op->above)
569 root 1.24 if (op->head && op->head->count == count)
570 root 1.5 return op;
571     else if (op->count == count)
572     return op;
573     else if (op->type == CONTAINER && pl->container == op)
574     for (tmp = op->inv; tmp; tmp = tmp->below)
575     if (tmp->count == count)
576     return tmp;
577 elmex 1.1
578 root 1.24 return 0;
579 elmex 1.1 }
580    
581    
582     /** Client wants to examine some object. So lets do so. */
583 root 1.5 void
584     ExamineCmd (char *buf, int len, player *pl)
585 elmex 1.1 {
586 root 1.10 tag_t tag = atoi (buf);
587    
588     /* If the high bit is set, player examined a pseudo object. */
589     if (tag & 0x80000000)
590     return;
591    
592 root 1.5 object *op = esrv_get_ob_from_count (pl->ob, tag);
593 elmex 1.1
594 root 1.5 if (!op)
595     {
596     LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag);
597     return;
598 elmex 1.1 }
599 root 1.10
600 root 1.5 examine (pl->ob, op);
601 elmex 1.1 }
602    
603 root 1.24 /** Client wants to apply some object. Lets do so. */
604 root 1.5 void
605     ApplyCmd (char *buf, int len, player *pl)
606 elmex 1.1 {
607 root 1.10 tag_t tag = atoi (buf);
608 elmex 1.1
609 root 1.5 /* sort of a hack, but if the player saves and the player then manually
610     * applies a savebed (or otherwise tries to do stuff), we run into trouble.
611     */
612     if (QUERY_FLAG (pl->ob, FLAG_REMOVED))
613     return;
614    
615     /* If the high bit is set, player applied a pseudo object. */
616     if (tag & 0x80000000)
617     {
618 root 1.19 pl->socket->look_position = tag & 0x7fffffff;
619 root 1.25 pl->socket->floorbox_update ();
620 root 1.5 return;
621     }
622    
623 root 1.10 object *op = esrv_get_ob_from_count (pl->ob, tag);
624    
625 root 1.5 if (!op)
626     {
627     LOG (llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", &pl->ob->name, tag);
628     return;
629 elmex 1.1 }
630 root 1.10
631 root 1.5 player_apply (pl->ob, op, 0, 0);
632 elmex 1.1 }
633    
634 root 1.26 /** Client wants to lock some object. Lets do so. */
635 root 1.5 void
636 root 1.22 LockItem (char *data, int len, player *pl)
637 elmex 1.1 {
638 root 1.12 int flag = data[0];
639 root 1.22 tag_t tag = net_uint32 ((uint8 *)data + 1);
640 root 1.12 object *op = esrv_get_ob_from_count (pl->ob, tag);
641 root 1.5
642     if (!op)
643     {
644     new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to lock/unlock");
645     return;
646     }
647 root 1.12
648 root 1.5 if (!flag)
649     CLEAR_FLAG (op, FLAG_INV_LOCKED);
650     else
651     SET_FLAG (op, FLAG_INV_LOCKED);
652 root 1.12
653 root 1.5 esrv_update_item (UPD_FLAGS, pl->ob, op);
654 elmex 1.1 }
655    
656 root 1.26 /** Client wants to mark some object. Lets do so. */
657 root 1.5 void
658 root 1.22 MarkItem (char *data, int len, player *pl)
659 elmex 1.1 {
660 root 1.22 tag_t tag = net_uint32 ((uint8 *)data);
661 root 1.12 object *op = esrv_get_ob_from_count (pl->ob, tag);
662 root 1.9
663 root 1.5 if (!op)
664     {
665     new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to mark");
666     return;
667     }
668 root 1.9
669 root 1.5 pl->mark = op;
670     new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Marked item %s", query_name (op));
671 elmex 1.1 }
672    
673     /**
674     * look_at prints items on the specified square.
675     *
676     * [ removed EARTHWALL check and added check for containers inventory.
677     * Tero.Haatanen@lut.fi ]
678     */
679 root 1.5 void
680     look_at (object *op, int dx, int dy)
681     {
682     object *tmp;
683     int flag = 0;
684     sint16 x, y;
685 root 1.8 maptile *m;
686 root 1.5
687     x = op->x + dx;
688     y = op->y + dy;
689    
690     if (out_of_map (op->map, x, y))
691     return;
692    
693     m = get_map_from_coord (op->map, &x, &y);
694     if (!m)
695     return;
696    
697     for (tmp = get_map_ob (m, x, y); tmp != NULL && tmp->above != NULL; tmp = tmp->above);
698    
699     for (; tmp != NULL; tmp = tmp->below)
700     {
701     if (tmp->invisible && !QUERY_FLAG (op, FLAG_WIZ))
702     continue;
703    
704     if (!flag)
705     {
706     if (dx || dy)
707     new_draw_info (NDI_UNIQUE, 0, op, "There you see:");
708     else
709     {
710     clear_win_info (op);
711     new_draw_info (NDI_UNIQUE, 0, op, "You see:");
712 root 1.3 }
713 root 1.5 flag = 1;
714     }
715 root 1.3
716 root 1.5 if (QUERY_FLAG (op, FLAG_WIZ))
717     new_draw_info_format (NDI_UNIQUE, 0, op, "- %s (%d).", query_name (tmp), tmp->count);
718     else
719     new_draw_info_format (NDI_UNIQUE, 0, op, "- %s.", query_name (tmp));
720    
721     if (((tmp->inv != NULL || (tmp->head && tmp->head->inv)) &&
722     (tmp->type != CONTAINER && tmp->type != FLESH)) || QUERY_FLAG (op, FLAG_WIZ))
723     inventory (op, tmp->head == NULL ? tmp : tmp->head);
724    
725     if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (op, FLAG_WIZ)) /* don't continue under the floor */
726     break;
727     }
728    
729     if (!flag)
730     {
731     if (dx || dy)
732     new_draw_info (NDI_UNIQUE, 0, op, "You see nothing there.");
733     else
734     new_draw_info (NDI_UNIQUE, 0, op, "You see nothing.");
735 elmex 1.1 }
736     }
737    
738    
739    
740     /** Client wants to look at some object. Lets do so. */
741 root 1.5 void
742     LookAt (char *buf, int len, player *pl)
743 elmex 1.1 {
744 root 1.5 int dx, dy;
745     char *cp;
746 elmex 1.1
747 root 1.5 dx = atoi (buf);
748     if (!(cp = strchr (buf, ' ')))
749     {
750     return;
751 elmex 1.1 }
752 root 1.5 dy = atoi (cp);
753 elmex 1.1
754 root 1.19 if (FABS (dx) > pl->socket->mapx / 2 || FABS (dy) > pl->socket->mapy / 2)
755 root 1.5 return;
756 elmex 1.1
757 root 1.19 if (pl->blocked_los[dx + pl->socket->mapx / 2][dy + pl->socket->mapy / 2])
758 root 1.5 return;
759 elmex 1.1
760 root 1.5 look_at (pl->ob, dx, dy);
761 elmex 1.1 }
762    
763     /** Move an object to a new location */
764 root 1.5 void
765     esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof)
766 elmex 1.1 {
767 root 1.5 object *op, *env;
768 elmex 1.1
769 root 1.5 op = esrv_get_ob_from_count (pl, tag);
770     if (!op)
771     {
772     LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag);
773     return;
774 elmex 1.1 }
775    
776 root 1.5 if (!to)
777     { /* drop it to the ground */
778     if (op->map && !op->env)
779 root 1.14 return;
780 root 1.5
781     /* If it is an active container, then we should drop all objects
782     * in the container and not the container itself.
783     */
784     if (op->inv && QUERY_FLAG (op, FLAG_APPLIED))
785     {
786     object *current, *next;
787    
788     for (current = op->inv; current != NULL; current = next)
789     {
790     next = current->below;
791     drop_object (pl, current, 0);
792 root 1.3 }
793 root 1.14
794 root 1.5 esrv_update_item (UPD_WEIGHT, pl, op);
795 root 1.3 }
796 root 1.5 else
797 root 1.24 drop_object (pl, op, nrof);
798    
799 root 1.5 return;
800     }
801     else if (to == pl->count)
802     { /* pick it up to the inventory */
803     /* return if player has already picked it up */
804     if (op->env == pl)
805 root 1.3 return;
806 root 1.5
807     pl->contr->count = nrof;
808     pick_up (pl, op);
809     return;
810     }
811 root 1.14
812 root 1.5 env = esrv_get_ob_from_count (pl, to);
813     if (!env)
814     {
815     LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to);
816     return;
817     }
818 root 1.14
819 root 1.5 /* put_object_in_sack presumes that necessary sanity checking
820     * has already been done (eg, it can be picked up and fits in
821     * in a sack, so check for those things. We should also check
822     * an make sure env is in fact a container for that matter.
823     */
824     if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof))
825 root 1.24 put_object_in_sack (pl, env, op, nrof);
826 elmex 1.1 }
827 root 1.14