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elmex |
1.1 |
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/* |
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* static char *rcsid_item_c = |
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root |
1.5 |
* "$Id: item.C,v 1.4 2006-09-03 00:18:43 root Exp $"; |
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elmex |
1.1 |
*/ |
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/* |
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CrossFire, A Multiplayer game for X-windows |
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Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
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Copyright (C) 1992 Frank Tore Johansen |
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This program is free software; you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation; either version 2 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program; if not, write to the Free Software |
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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The author can be reached via e-mail to crossfire-devel@real-time.com |
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*/ |
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/** |
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* \file |
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* Client/server logic. |
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* |
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* \date 2003-12-02 |
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* |
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* This containes item logic for client/server. It doesn't contain |
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* the actual commands that send the data, but does contain |
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* the logic for what items should be sent. |
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*/ |
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#include <global.h> |
43 |
root |
1.5 |
#include <object.h> /* LOOK_OBJ */ |
44 |
elmex |
1.1 |
#include <newclient.h> |
45 |
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#include <newserver.h> |
46 |
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#include <sproto.h> |
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48 |
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/** This is the maximum number of bytes we expect any one item to take up */ |
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#define MAXITEMLEN 300 |
50 |
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51 |
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/******************************************************************************* |
52 |
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* |
53 |
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* Functions related to sending object data to the client. |
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* |
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******************************************************************************/ |
56 |
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57 |
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/** |
58 |
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* Adds string to socklist. |
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* |
60 |
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* This is a simple function that we use a lot here. It basically |
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* adds the specified buffer into the socklist, but prepends a |
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* single byte in length. If the data is longer than that byte, it is |
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* truncated approprately. |
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*/ |
65 |
root |
1.5 |
inline void |
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add_stringlen_to_sockbuf (const char *buf, SockList * sl) |
67 |
elmex |
1.1 |
{ |
68 |
root |
1.5 |
int len; |
69 |
elmex |
1.1 |
|
70 |
root |
1.5 |
len = strlen (buf); |
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if (len > 255) |
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len = 255; |
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SockList_AddChar (sl, (char) len); |
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strncpy ((char *) sl->buf + sl->len, buf, len); |
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sl->len += len; |
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elmex |
1.1 |
} |
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78 |
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/** |
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* This is a similar to query_name, but returns flags |
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* to be sended to client. |
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*/ |
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root |
1.5 |
unsigned int |
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query_flags (object *op) |
84 |
elmex |
1.1 |
{ |
85 |
root |
1.5 |
unsigned int flags = 0; |
86 |
elmex |
1.1 |
|
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root |
1.5 |
if (QUERY_FLAG (op, FLAG_APPLIED)) |
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{ |
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switch (op->type) |
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{ |
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case BOW: |
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case WAND: |
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case ROD: |
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case HORN: |
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flags = a_readied; |
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break; |
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case WEAPON: |
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flags = a_wielded; |
99 |
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break; |
100 |
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case SKILL: |
101 |
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case ARMOUR: |
102 |
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case HELMET: |
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case SHIELD: |
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case RING: |
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case BOOTS: |
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case GLOVES: |
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case AMULET: |
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case GIRDLE: |
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case BRACERS: |
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case CLOAK: |
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flags = a_worn; |
112 |
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break; |
113 |
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case CONTAINER: |
114 |
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flags = a_active; |
115 |
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break; |
116 |
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default: |
117 |
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flags = a_applied; |
118 |
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break; |
119 |
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} |
120 |
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} |
121 |
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if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED)))) |
122 |
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flags |= F_OPEN; |
123 |
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124 |
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if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) |
125 |
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{ |
126 |
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if (QUERY_FLAG (op, FLAG_DAMNED)) |
127 |
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flags |= F_DAMNED; |
128 |
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else if (QUERY_FLAG (op, FLAG_CURSED)) |
129 |
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flags |= F_CURSED; |
130 |
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} |
131 |
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if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED)) |
132 |
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flags |= F_MAGIC; |
133 |
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if (QUERY_FLAG (op, FLAG_UNPAID)) |
134 |
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flags |= F_UNPAID; |
135 |
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if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
136 |
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flags |= F_LOCKED; |
137 |
elmex |
1.1 |
|
138 |
root |
1.5 |
return flags; |
139 |
elmex |
1.1 |
} |
140 |
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141 |
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/* Used in the send_look to put object head into SockList |
142 |
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* sl for socket ns. Need socket to know if we need to send |
143 |
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* animation of face to the client. |
144 |
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*/ |
145 |
root |
1.5 |
static void |
146 |
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add_object_to_socklist (NewSocket * ns, SockList * sl, object *head) |
147 |
elmex |
1.1 |
{ |
148 |
root |
1.5 |
int flags, len, anim_speed; |
149 |
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char item_n[MAX_BUF]; |
150 |
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const char *item_p; |
151 |
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152 |
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flags = query_flags (head); |
153 |
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if (QUERY_FLAG (head, FLAG_NO_PICK)) |
154 |
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flags |= F_NOPICK; |
155 |
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156 |
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if (!(ns->faces_sent[head->face->number] & NS_FACESENT_FACE)) |
157 |
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esrv_send_face (ns, head->face->number, 0); |
158 |
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159 |
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if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns->anims_sent[head->animation_id]) |
160 |
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esrv_send_animation (ns, head->animation_id); |
161 |
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162 |
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SockList_AddInt (sl, head->count); |
163 |
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SockList_AddInt (sl, flags); |
164 |
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SockList_AddInt (sl, QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : WEIGHT (head)); |
165 |
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SockList_AddInt (sl, head->face->number); |
166 |
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167 |
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if (!head->custom_name) |
168 |
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{ |
169 |
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strncpy (item_n, query_base_name (head, 0), 127); |
170 |
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item_n[127] = 0; |
171 |
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len = strlen (item_n); |
172 |
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item_p = query_base_name (head, 1); |
173 |
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} |
174 |
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else |
175 |
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{ |
176 |
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strncpy (item_n, head->custom_name, 127); |
177 |
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item_n[127] = 0; |
178 |
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len = strlen (item_n); |
179 |
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item_p = head->custom_name; |
180 |
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} |
181 |
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strncpy (item_n + len + 1, item_p, 127); |
182 |
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item_n[254] = 0; |
183 |
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len += strlen (item_n + 1 + len) + 1; |
184 |
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SockList_AddChar (sl, (char) len); |
185 |
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memcpy (sl->buf + sl->len, item_n, len); |
186 |
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sl->len += len; |
187 |
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188 |
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SockList_AddShort (sl, head->animation_id); |
189 |
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anim_speed = 0; |
190 |
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if (QUERY_FLAG (head, FLAG_ANIMATE)) |
191 |
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{ |
192 |
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if (head->anim_speed) |
193 |
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anim_speed = head->anim_speed; |
194 |
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else |
195 |
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{ |
196 |
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if (FABS (head->speed) < 0.001) |
197 |
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anim_speed = 255; |
198 |
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else if (FABS (head->speed) >= 1.0) |
199 |
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anim_speed = 1; |
200 |
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else |
201 |
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anim_speed = (int) (1.0 / FABS (head->speed)); |
202 |
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} |
203 |
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if (anim_speed > 255) |
204 |
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anim_speed = 255; |
205 |
elmex |
1.1 |
} |
206 |
root |
1.5 |
SockList_AddChar (sl, (char) anim_speed); |
207 |
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SockList_AddInt (sl, head->nrof); |
208 |
elmex |
1.1 |
|
209 |
root |
1.5 |
if (ns->itemcmd == 2) |
210 |
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SockList_AddShort (sl, head->client_type); |
211 |
elmex |
1.1 |
|
212 |
root |
1.5 |
SET_FLAG (head, FLAG_CLIENT_SENT); |
213 |
elmex |
1.1 |
} |
214 |
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215 |
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216 |
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/** |
217 |
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* Send the look window. Don't need to do animations here |
218 |
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* This sends all the faces to the client, not just updates. This is |
219 |
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* because object ordering would otherwise be inconsistent |
220 |
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*/ |
221 |
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222 |
root |
1.5 |
void |
223 |
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esrv_draw_look (object *pl) |
224 |
elmex |
1.1 |
{ |
225 |
root |
1.5 |
object *tmp, *last; |
226 |
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int got_one = 0, start_look = 0, end_look = 0; |
227 |
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SockList sl; |
228 |
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char buf[MAX_BUF]; |
229 |
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230 |
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if (!pl->contr->socket.update_look) |
231 |
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{ |
232 |
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LOG (llevDebug, "esrv_draw_look called when update_look was not set\n"); |
233 |
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return; |
234 |
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} |
235 |
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else |
236 |
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{ |
237 |
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pl->contr->socket.update_look = 0; |
238 |
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} |
239 |
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240 |
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if (QUERY_FLAG (pl, FLAG_REMOVED) || pl->map == NULL || pl->map->in_memory != MAP_IN_MEMORY || out_of_map (pl->map, pl->x, pl->y)) |
241 |
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return; |
242 |
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243 |
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for (tmp = get_map_ob (pl->map, pl->x, pl->y); tmp && tmp->above; tmp = tmp->above); |
244 |
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245 |
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sl.buf = (unsigned char *) malloc (MAXSOCKBUF); |
246 |
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247 |
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Write_String_To_Socket (&pl->contr->socket, "delinv 0", strlen ("delinv 0")); |
248 |
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sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd); |
249 |
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sl.len = strlen ((char *) sl.buf); |
250 |
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251 |
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SockList_AddInt (&sl, 0); |
252 |
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253 |
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if (!(pl->contr->socket.faces_sent[empty_face->number] & NS_FACESENT_FACE)) |
254 |
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esrv_send_face (&pl->contr->socket, empty_face->number, 0); |
255 |
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256 |
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if (pl->contr->socket.look_position) |
257 |
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{ |
258 |
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SockList_AddInt (&sl, 0x80000000 | (pl->contr->socket.look_position - NUM_LOOK_OBJECTS)); |
259 |
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SockList_AddInt (&sl, 0); |
260 |
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SockList_AddInt (&sl, (uint32) - 1); |
261 |
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SockList_AddInt (&sl, empty_face->number); |
262 |
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sprintf (buf, "Click here to see %d previous items", NUM_LOOK_OBJECTS); |
263 |
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add_stringlen_to_sockbuf (buf, &sl); |
264 |
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SockList_AddShort (&sl, 0); |
265 |
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SockList_AddChar (&sl, 0); |
266 |
|
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SockList_AddInt (&sl, 0); |
267 |
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if (pl->contr->socket.itemcmd == 2) |
268 |
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SockList_AddShort (&sl, 0); |
269 |
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} |
270 |
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|
271 |
|
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for (last = NULL; tmp != last; tmp = tmp->below) |
272 |
|
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{ |
273 |
|
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object *head; |
274 |
|
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|
275 |
|
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if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !last) |
276 |
|
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{ |
277 |
|
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last = tmp->below; /* assumes double floor mode */ |
278 |
|
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if (last && QUERY_FLAG (last, FLAG_IS_FLOOR)) |
279 |
|
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last = last->below; |
280 |
|
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} |
281 |
|
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if (LOOK_OBJ (tmp)) |
282 |
|
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{ |
283 |
|
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if (++start_look < pl->contr->socket.look_position) |
284 |
|
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continue; |
285 |
|
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end_look++; |
286 |
|
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if (end_look > NUM_LOOK_OBJECTS) |
287 |
|
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{ |
288 |
|
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/* What we basically do is make a 'fake' object - when the user applies it, |
289 |
|
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* we notice the special tag the object has, and act accordingly. |
290 |
|
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*/ |
291 |
|
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SockList_AddInt (&sl, 0x80000000 | (pl->contr->socket.look_position + NUM_LOOK_OBJECTS)); |
292 |
|
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SockList_AddInt (&sl, 0); |
293 |
|
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SockList_AddInt (&sl, (uint32) - 1); |
294 |
|
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SockList_AddInt (&sl, empty_face->number); |
295 |
|
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sprintf (buf, "Click here to see next group of items"); |
296 |
|
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add_stringlen_to_sockbuf (buf, &sl); |
297 |
|
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SockList_AddShort (&sl, 0); |
298 |
|
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SockList_AddChar (&sl, 0); |
299 |
|
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SockList_AddInt (&sl, 0); |
300 |
|
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if (pl->contr->socket.itemcmd == 2) |
301 |
|
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SockList_AddShort (&sl, 0); |
302 |
|
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break; |
303 |
root |
1.3 |
} |
304 |
root |
1.5 |
if (tmp->head) |
305 |
|
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head = tmp->head; |
306 |
|
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else |
307 |
|
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head = tmp; |
308 |
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|
309 |
|
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add_object_to_socklist (&pl->contr->socket, &sl, head); |
310 |
|
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got_one++; |
311 |
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|
312 |
|
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if (sl.len >= (MAXSOCKBUF - MAXITEMLEN)) |
313 |
|
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{ |
314 |
|
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Send_With_Handling (&pl->contr->socket, &sl); |
315 |
|
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sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd); |
316 |
|
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sl.len = strlen ((char *) sl.buf); |
317 |
|
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SockList_AddInt (&sl, 0); |
318 |
|
|
got_one = 0; |
319 |
root |
1.3 |
} |
320 |
root |
1.5 |
} /* If LOOK_OBJ() */ |
321 |
elmex |
1.1 |
} |
322 |
root |
1.5 |
if (got_one) |
323 |
|
|
Send_With_Handling (&pl->contr->socket, &sl); |
324 |
elmex |
1.1 |
|
325 |
root |
1.5 |
free (sl.buf); |
326 |
elmex |
1.1 |
} |
327 |
|
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|
328 |
|
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/** |
329 |
|
|
* Sends whole inventory. |
330 |
|
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*/ |
331 |
root |
1.5 |
void |
332 |
|
|
esrv_send_inventory (object *pl, object *op) |
333 |
elmex |
1.1 |
{ |
334 |
root |
1.5 |
object *tmp; |
335 |
|
|
int got_one = 0; |
336 |
|
|
SockList sl; |
337 |
|
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|
338 |
|
|
sl.buf = (unsigned char *) malloc (MAXSOCKBUF); |
339 |
|
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|
340 |
|
|
sprintf ((char *) sl.buf, "delinv %d", op->count); |
341 |
|
|
sl.len = strlen ((char *) sl.buf); |
342 |
|
|
Send_With_Handling (&pl->contr->socket, &sl); |
343 |
|
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|
344 |
|
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sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd); |
345 |
|
|
sl.len = strlen ((char *) sl.buf); |
346 |
|
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|
347 |
|
|
SockList_AddInt (&sl, op->count); |
348 |
|
|
|
349 |
|
|
for (tmp = op->inv; tmp; tmp = tmp->below) |
350 |
|
|
{ |
351 |
|
|
object *head; |
352 |
|
|
|
353 |
|
|
if (tmp->head) |
354 |
|
|
head = tmp->head; |
355 |
|
|
else |
356 |
|
|
head = tmp; |
357 |
|
|
|
358 |
|
|
if (LOOK_OBJ (head)) |
359 |
|
|
{ |
360 |
|
|
add_object_to_socklist (&pl->contr->socket, &sl, head); |
361 |
|
|
|
362 |
|
|
got_one++; |
363 |
|
|
|
364 |
|
|
/* IT is possible for players to accumulate a huge amount of |
365 |
|
|
* items (especially with some of the bags out there) to |
366 |
|
|
* overflow the buffer. IF so, send multiple item commands. |
367 |
|
|
*/ |
368 |
|
|
if (sl.len >= (MAXSOCKBUF - MAXITEMLEN)) |
369 |
|
|
{ |
370 |
|
|
Send_With_Handling (&pl->contr->socket, &sl); |
371 |
|
|
sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd); |
372 |
|
|
sl.len = strlen ((char *) sl.buf); |
373 |
|
|
SockList_AddInt (&sl, op->count); |
374 |
|
|
got_one = 0; |
375 |
root |
1.3 |
} |
376 |
root |
1.5 |
} /* If LOOK_OBJ() */ |
377 |
elmex |
1.1 |
} |
378 |
root |
1.5 |
if (got_one) |
379 |
|
|
Send_With_Handling (&pl->contr->socket, &sl); |
380 |
|
|
free (sl.buf); |
381 |
elmex |
1.1 |
} |
382 |
|
|
|
383 |
|
|
/** |
384 |
|
|
* Updates object *op for player *pl. |
385 |
|
|
* |
386 |
|
|
* flags is a list of values to update |
387 |
|
|
* to the client (as defined in newclient.h - might as well use the |
388 |
|
|
* same value both places. |
389 |
|
|
*/ |
390 |
|
|
|
391 |
root |
1.5 |
void |
392 |
|
|
esrv_update_item (int flags, object *pl, object *op) |
393 |
elmex |
1.1 |
{ |
394 |
root |
1.5 |
SockList sl; |
395 |
elmex |
1.1 |
|
396 |
root |
1.5 |
/* If we have a request to send the player item, skip a few checks. */ |
397 |
|
|
if (op != pl) |
398 |
|
|
{ |
399 |
|
|
if (!LOOK_OBJ (op)) |
400 |
|
|
return; |
401 |
|
|
/* we remove the check for op->env, because in theory, the object |
402 |
|
|
* is hopefully in the same place, so the client should preserve |
403 |
|
|
* order. |
404 |
|
|
*/ |
405 |
|
|
} |
406 |
|
|
if (!QUERY_FLAG (op, FLAG_CLIENT_SENT)) |
407 |
|
|
{ |
408 |
|
|
/* FLAG_CLIENT_SENT is debug only. We are using it to see where |
409 |
|
|
* this is happening - we can set a breakpoint here in the debugger |
410 |
|
|
* and track back the call. |
411 |
|
|
*/ |
412 |
|
|
LOG (llevDebug, "We have not sent item %s (%d)\n", &op->name, op->count); |
413 |
|
|
} |
414 |
|
|
sl.buf = (unsigned char *) malloc (MAXSOCKBUF); |
415 |
|
|
|
416 |
|
|
strcpy ((char *) sl.buf, "upditem "); |
417 |
|
|
sl.len = strlen ((char *) sl.buf); |
418 |
|
|
|
419 |
|
|
SockList_AddChar (&sl, (char) flags); |
420 |
|
|
|
421 |
|
|
if (op->head) |
422 |
|
|
op = op->head; |
423 |
|
|
|
424 |
|
|
SockList_AddInt (&sl, op->count); |
425 |
|
|
|
426 |
|
|
if (flags & UPD_LOCATION) |
427 |
|
|
SockList_AddInt (&sl, op->env ? op->env->count : 0); |
428 |
|
|
|
429 |
|
|
if (flags & UPD_FLAGS) |
430 |
|
|
SockList_AddInt (&sl, query_flags (op)); |
431 |
|
|
|
432 |
|
|
if (flags & UPD_WEIGHT) |
433 |
|
|
{ |
434 |
|
|
sint32 weight = WEIGHT (op); |
435 |
|
|
|
436 |
|
|
SockList_AddInt (&sl, QUERY_FLAG (op, FLAG_NO_PICK) ? -1 : weight); |
437 |
|
|
if (pl == op) |
438 |
|
|
{ |
439 |
|
|
op->contr->last_weight = weight; |
440 |
|
|
} |
441 |
|
|
} |
442 |
|
|
|
443 |
|
|
if (flags & UPD_FACE) |
444 |
|
|
{ |
445 |
|
|
if (!(pl->contr->socket.faces_sent[op->face->number] & NS_FACESENT_FACE)) |
446 |
|
|
esrv_send_face (&pl->contr->socket, op->face->number, 0); |
447 |
|
|
SockList_AddInt (&sl, op->face->number); |
448 |
|
|
} |
449 |
|
|
if (flags & UPD_NAME) |
450 |
|
|
{ |
451 |
|
|
int len; |
452 |
|
|
const char *item_p; |
453 |
|
|
char item_n[MAX_BUF]; |
454 |
|
|
|
455 |
|
|
if (!op->custom_name) |
456 |
|
|
{ |
457 |
|
|
strncpy (item_n, query_base_name (op, 0), 127); |
458 |
|
|
item_n[127] = 0; |
459 |
|
|
len = strlen (item_n); |
460 |
|
|
item_p = query_base_name (op, 1); |
461 |
|
|
} |
462 |
|
|
else |
463 |
|
|
{ |
464 |
|
|
strncpy (item_n, op->custom_name, 127); |
465 |
|
|
item_n[127] = 0; |
466 |
|
|
len = strlen (item_n); |
467 |
|
|
item_p = op->custom_name; |
468 |
|
|
} |
469 |
|
|
|
470 |
|
|
strncpy (item_n + len + 1, item_p, 127); |
471 |
|
|
item_n[254] = 0; |
472 |
|
|
len += strlen (item_n + 1 + len) + 1; |
473 |
|
|
SockList_AddChar (&sl, (char) len); |
474 |
|
|
memcpy (sl.buf + sl.len, item_n, len); |
475 |
|
|
sl.len += len; |
476 |
|
|
} |
477 |
|
|
if (flags & UPD_ANIM) |
478 |
|
|
SockList_AddShort (&sl, op->animation_id); |
479 |
|
|
|
480 |
|
|
if (flags & UPD_ANIMSPEED) |
481 |
|
|
{ |
482 |
|
|
int anim_speed = 0; |
483 |
|
|
|
484 |
|
|
if (QUERY_FLAG (op, FLAG_ANIMATE)) |
485 |
|
|
{ |
486 |
|
|
if (op->anim_speed) |
487 |
|
|
anim_speed = op->anim_speed; |
488 |
|
|
else |
489 |
|
|
{ |
490 |
|
|
if (FABS (op->speed) < 0.001) |
491 |
|
|
anim_speed = 255; |
492 |
|
|
else if (FABS (op->speed) >= 1.0) |
493 |
|
|
anim_speed = 1; |
494 |
|
|
else |
495 |
|
|
anim_speed = (int) (1.0 / FABS (op->speed)); |
496 |
root |
1.3 |
} |
497 |
root |
1.5 |
if (anim_speed > 255) |
498 |
|
|
anim_speed = 255; |
499 |
root |
1.3 |
} |
500 |
root |
1.5 |
SockList_AddChar (&sl, (char) anim_speed); |
501 |
elmex |
1.1 |
} |
502 |
root |
1.5 |
if (flags & UPD_NROF) |
503 |
|
|
SockList_AddInt (&sl, op->nrof); |
504 |
elmex |
1.1 |
|
505 |
root |
1.5 |
Send_With_Handling (&pl->contr->socket, &sl); |
506 |
|
|
free (sl.buf); |
507 |
elmex |
1.1 |
} |
508 |
|
|
|
509 |
|
|
/** |
510 |
|
|
* Sends item's info to player. |
511 |
|
|
*/ |
512 |
root |
1.5 |
void |
513 |
|
|
esrv_send_item (object *pl, object *op) |
514 |
elmex |
1.1 |
{ |
515 |
root |
1.5 |
SockList sl; |
516 |
|
|
|
517 |
|
|
/* If this is not the player object, do some more checks */ |
518 |
|
|
if (op != pl) |
519 |
|
|
{ |
520 |
|
|
/* We only send 'visibile' objects to the client */ |
521 |
|
|
if (!LOOK_OBJ (op)) |
522 |
|
|
return; |
523 |
|
|
/* if the item is on the ground, mark that the look needs to |
524 |
|
|
* be updated. |
525 |
|
|
*/ |
526 |
|
|
if (!op->env) |
527 |
|
|
{ |
528 |
|
|
pl->contr->socket.update_look = 1; |
529 |
|
|
return; |
530 |
root |
1.3 |
} |
531 |
elmex |
1.1 |
} |
532 |
|
|
|
533 |
root |
1.5 |
sl.buf = (unsigned char *) malloc (MAXSOCKBUF); |
534 |
elmex |
1.1 |
|
535 |
root |
1.5 |
sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd); |
536 |
|
|
sl.len = strlen ((char *) sl.buf); |
537 |
elmex |
1.1 |
|
538 |
root |
1.5 |
if (op->head) |
539 |
|
|
op = op->head; |
540 |
elmex |
1.1 |
|
541 |
root |
1.5 |
SockList_AddInt (&sl, op->env ? op->env->count : 0); |
542 |
elmex |
1.1 |
|
543 |
root |
1.5 |
add_object_to_socklist (&pl->contr->socket, &sl, op); |
544 |
elmex |
1.1 |
|
545 |
root |
1.5 |
Send_With_Handling (&pl->contr->socket, &sl); |
546 |
|
|
SET_FLAG (op, FLAG_CLIENT_SENT); |
547 |
|
|
free (sl.buf); |
548 |
elmex |
1.1 |
} |
549 |
|
|
|
550 |
|
|
/** |
551 |
|
|
* Tells the client to delete an item. Uses the item |
552 |
|
|
* command with a -1 location. |
553 |
|
|
*/ |
554 |
|
|
|
555 |
root |
1.5 |
void |
556 |
|
|
esrv_del_item (player *pl, int tag) |
557 |
elmex |
1.1 |
{ |
558 |
root |
1.5 |
SockList sl; |
559 |
elmex |
1.1 |
|
560 |
root |
1.5 |
sl.buf = (unsigned char *) malloc (MAXSOCKBUF); |
561 |
elmex |
1.1 |
|
562 |
root |
1.5 |
strcpy ((char *) sl.buf, "delitem "); |
563 |
|
|
sl.len = strlen ((char *) sl.buf); |
564 |
|
|
SockList_AddInt (&sl, tag); |
565 |
elmex |
1.1 |
|
566 |
root |
1.5 |
Send_With_Handling (&pl->socket, &sl); |
567 |
|
|
free (sl.buf); |
568 |
elmex |
1.1 |
} |
569 |
|
|
|
570 |
|
|
|
571 |
|
|
/******************************************************************************* |
572 |
|
|
* |
573 |
|
|
* Client has requested us to do something with an object. |
574 |
|
|
* |
575 |
|
|
******************************************************************************/ |
576 |
|
|
|
577 |
|
|
/** |
578 |
|
|
* Takes a player and object count (tag) and returns the actual object |
579 |
|
|
* pointer, or null if it can't be found. |
580 |
|
|
*/ |
581 |
|
|
|
582 |
root |
1.5 |
object * |
583 |
|
|
esrv_get_ob_from_count (object *pl, tag_t count) |
584 |
elmex |
1.1 |
{ |
585 |
root |
1.5 |
object *op, *tmp; |
586 |
elmex |
1.1 |
|
587 |
root |
1.5 |
if (pl->count == count) |
588 |
|
|
return pl; |
589 |
elmex |
1.1 |
|
590 |
root |
1.5 |
for (op = pl->inv; op; op = op->below) |
591 |
|
|
if (op->count == count) |
592 |
|
|
return op; |
593 |
|
|
else if (op->type == CONTAINER && pl->container == op) |
594 |
|
|
for (tmp = op->inv; tmp; tmp = tmp->below) |
595 |
|
|
if (tmp->count == count) |
596 |
|
|
return tmp; |
597 |
|
|
|
598 |
|
|
for (op = get_map_ob (pl->map, pl->x, pl->y); op; op = op->above) |
599 |
|
|
if (op->head != NULL && op->head->count == count) |
600 |
|
|
return op; |
601 |
|
|
else if (op->count == count) |
602 |
|
|
return op; |
603 |
|
|
else if (op->type == CONTAINER && pl->container == op) |
604 |
|
|
for (tmp = op->inv; tmp; tmp = tmp->below) |
605 |
|
|
if (tmp->count == count) |
606 |
|
|
return tmp; |
607 |
elmex |
1.1 |
|
608 |
root |
1.5 |
return NULL; |
609 |
elmex |
1.1 |
} |
610 |
|
|
|
611 |
|
|
|
612 |
|
|
/** Client wants to examine some object. So lets do so. */ |
613 |
root |
1.5 |
void |
614 |
|
|
ExamineCmd (char *buf, int len, player *pl) |
615 |
elmex |
1.1 |
{ |
616 |
root |
1.5 |
long tag = atoi (buf); |
617 |
|
|
object *op = esrv_get_ob_from_count (pl->ob, tag); |
618 |
elmex |
1.1 |
|
619 |
root |
1.5 |
if (!op) |
620 |
|
|
{ |
621 |
|
|
LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag); |
622 |
|
|
return; |
623 |
elmex |
1.1 |
} |
624 |
root |
1.5 |
examine (pl->ob, op); |
625 |
elmex |
1.1 |
} |
626 |
|
|
|
627 |
|
|
/** Client wants to apply some object. Lets do so. */ |
628 |
root |
1.5 |
void |
629 |
|
|
ApplyCmd (char *buf, int len, player *pl) |
630 |
elmex |
1.1 |
{ |
631 |
root |
1.5 |
uint32 tag = atoi (buf); |
632 |
|
|
object *op = esrv_get_ob_from_count (pl->ob, tag); |
633 |
elmex |
1.1 |
|
634 |
root |
1.5 |
/* sort of a hack, but if the player saves and the player then manually |
635 |
|
|
* applies a savebed (or otherwise tries to do stuff), we run into trouble. |
636 |
|
|
*/ |
637 |
|
|
if (QUERY_FLAG (pl->ob, FLAG_REMOVED)) |
638 |
|
|
return; |
639 |
|
|
|
640 |
|
|
/* If the high bit is set, player applied a pseudo object. */ |
641 |
|
|
if (tag & 0x80000000) |
642 |
|
|
{ |
643 |
|
|
pl->socket.look_position = tag & 0x7fffffff; |
644 |
|
|
pl->socket.update_look = 1; |
645 |
|
|
return; |
646 |
|
|
} |
647 |
|
|
|
648 |
|
|
if (!op) |
649 |
|
|
{ |
650 |
|
|
LOG (llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", &pl->ob->name, tag); |
651 |
|
|
return; |
652 |
elmex |
1.1 |
} |
653 |
root |
1.5 |
player_apply (pl->ob, op, 0, 0); |
654 |
elmex |
1.1 |
} |
655 |
|
|
|
656 |
|
|
/** Client wants to apply some object. Lets do so. */ |
657 |
root |
1.5 |
void |
658 |
|
|
LockItem (uint8 * data, int len, player *pl) |
659 |
elmex |
1.1 |
{ |
660 |
root |
1.5 |
int flag, tag; |
661 |
|
|
object *op; |
662 |
elmex |
1.1 |
|
663 |
root |
1.5 |
flag = data[0]; |
664 |
|
|
tag = GetInt_String (data + 1); |
665 |
|
|
op = esrv_get_ob_from_count (pl->ob, tag); |
666 |
|
|
|
667 |
|
|
if (!op) |
668 |
|
|
{ |
669 |
|
|
new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to lock/unlock"); |
670 |
|
|
return; |
671 |
|
|
} |
672 |
|
|
if (!flag) |
673 |
|
|
CLEAR_FLAG (op, FLAG_INV_LOCKED); |
674 |
|
|
else |
675 |
|
|
SET_FLAG (op, FLAG_INV_LOCKED); |
676 |
|
|
esrv_update_item (UPD_FLAGS, pl->ob, op); |
677 |
elmex |
1.1 |
} |
678 |
|
|
|
679 |
|
|
/** Client wants to apply some object. Lets do so. */ |
680 |
root |
1.5 |
void |
681 |
|
|
MarkItem (uint8 * data, int len, player *pl) |
682 |
elmex |
1.1 |
{ |
683 |
root |
1.5 |
int tag; |
684 |
|
|
object *op; |
685 |
elmex |
1.1 |
|
686 |
root |
1.5 |
tag = GetInt_String (data); |
687 |
|
|
op = esrv_get_ob_from_count (pl->ob, tag); |
688 |
|
|
if (!op) |
689 |
|
|
{ |
690 |
|
|
new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to mark"); |
691 |
|
|
return; |
692 |
|
|
} |
693 |
|
|
pl->mark = op; |
694 |
|
|
pl->mark_count = op->count; |
695 |
|
|
new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Marked item %s", query_name (op)); |
696 |
elmex |
1.1 |
} |
697 |
|
|
|
698 |
|
|
|
699 |
|
|
/** |
700 |
|
|
* look_at prints items on the specified square. |
701 |
|
|
* |
702 |
|
|
* [ removed EARTHWALL check and added check for containers inventory. |
703 |
|
|
* Tero.Haatanen@lut.fi ] |
704 |
|
|
*/ |
705 |
root |
1.5 |
void |
706 |
|
|
look_at (object *op, int dx, int dy) |
707 |
|
|
{ |
708 |
|
|
object *tmp; |
709 |
|
|
int flag = 0; |
710 |
|
|
sint16 x, y; |
711 |
|
|
mapstruct *m; |
712 |
|
|
|
713 |
|
|
x = op->x + dx; |
714 |
|
|
y = op->y + dy; |
715 |
|
|
|
716 |
|
|
if (out_of_map (op->map, x, y)) |
717 |
|
|
return; |
718 |
|
|
|
719 |
|
|
m = get_map_from_coord (op->map, &x, &y); |
720 |
|
|
if (!m) |
721 |
|
|
return; |
722 |
|
|
|
723 |
|
|
for (tmp = get_map_ob (m, x, y); tmp != NULL && tmp->above != NULL; tmp = tmp->above); |
724 |
|
|
|
725 |
|
|
for (; tmp != NULL; tmp = tmp->below) |
726 |
|
|
{ |
727 |
|
|
if (tmp->invisible && !QUERY_FLAG (op, FLAG_WIZ)) |
728 |
|
|
continue; |
729 |
|
|
|
730 |
|
|
if (!flag) |
731 |
|
|
{ |
732 |
|
|
if (dx || dy) |
733 |
|
|
new_draw_info (NDI_UNIQUE, 0, op, "There you see:"); |
734 |
|
|
else |
735 |
|
|
{ |
736 |
|
|
clear_win_info (op); |
737 |
|
|
new_draw_info (NDI_UNIQUE, 0, op, "You see:"); |
738 |
root |
1.3 |
} |
739 |
root |
1.5 |
flag = 1; |
740 |
|
|
} |
741 |
root |
1.3 |
|
742 |
root |
1.5 |
if (QUERY_FLAG (op, FLAG_WIZ)) |
743 |
|
|
new_draw_info_format (NDI_UNIQUE, 0, op, "- %s (%d).", query_name (tmp), tmp->count); |
744 |
|
|
else |
745 |
|
|
new_draw_info_format (NDI_UNIQUE, 0, op, "- %s.", query_name (tmp)); |
746 |
|
|
|
747 |
|
|
if (((tmp->inv != NULL || (tmp->head && tmp->head->inv)) && |
748 |
|
|
(tmp->type != CONTAINER && tmp->type != FLESH)) || QUERY_FLAG (op, FLAG_WIZ)) |
749 |
|
|
inventory (op, tmp->head == NULL ? tmp : tmp->head); |
750 |
|
|
|
751 |
|
|
if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (op, FLAG_WIZ)) /* don't continue under the floor */ |
752 |
|
|
break; |
753 |
|
|
} |
754 |
|
|
|
755 |
|
|
if (!flag) |
756 |
|
|
{ |
757 |
|
|
if (dx || dy) |
758 |
|
|
new_draw_info (NDI_UNIQUE, 0, op, "You see nothing there."); |
759 |
|
|
else |
760 |
|
|
new_draw_info (NDI_UNIQUE, 0, op, "You see nothing."); |
761 |
elmex |
1.1 |
} |
762 |
|
|
} |
763 |
|
|
|
764 |
|
|
|
765 |
|
|
|
766 |
|
|
/** Client wants to look at some object. Lets do so. */ |
767 |
root |
1.5 |
void |
768 |
|
|
LookAt (char *buf, int len, player *pl) |
769 |
elmex |
1.1 |
{ |
770 |
root |
1.5 |
int dx, dy; |
771 |
|
|
char *cp; |
772 |
elmex |
1.1 |
|
773 |
root |
1.5 |
dx = atoi (buf); |
774 |
|
|
if (!(cp = strchr (buf, ' '))) |
775 |
|
|
{ |
776 |
|
|
return; |
777 |
elmex |
1.1 |
} |
778 |
root |
1.5 |
dy = atoi (cp); |
779 |
elmex |
1.1 |
|
780 |
root |
1.5 |
if (FABS (dx) > pl->socket.mapx / 2 || FABS (dy) > pl->socket.mapy / 2) |
781 |
|
|
return; |
782 |
elmex |
1.1 |
|
783 |
root |
1.5 |
if (pl->blocked_los[dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2]) |
784 |
|
|
return; |
785 |
elmex |
1.1 |
|
786 |
root |
1.5 |
look_at (pl->ob, dx, dy); |
787 |
elmex |
1.1 |
} |
788 |
|
|
|
789 |
|
|
/** Move an object to a new location */ |
790 |
root |
1.5 |
void |
791 |
|
|
esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof) |
792 |
elmex |
1.1 |
{ |
793 |
root |
1.5 |
object *op, *env; |
794 |
elmex |
1.1 |
|
795 |
root |
1.5 |
op = esrv_get_ob_from_count (pl, tag); |
796 |
|
|
if (!op) |
797 |
|
|
{ |
798 |
|
|
LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag); |
799 |
|
|
return; |
800 |
elmex |
1.1 |
} |
801 |
|
|
|
802 |
root |
1.5 |
if (!to) |
803 |
|
|
{ /* drop it to the ground */ |
804 |
|
|
|
805 |
elmex |
1.1 |
/* LOG(llevDebug, "Drop it on the ground.\n");*/ |
806 |
|
|
|
807 |
root |
1.5 |
if (op->map && !op->env) |
808 |
|
|
{ |
809 |
|
|
|
810 |
elmex |
1.1 |
/* LOG(llevDebug,"Dropping object to ground that is already on ground\n");*/ |
811 |
root |
1.5 |
return; |
812 |
root |
1.3 |
} |
813 |
root |
1.5 |
/* If it is an active container, then we should drop all objects |
814 |
|
|
* in the container and not the container itself. |
815 |
|
|
*/ |
816 |
|
|
if (op->inv && QUERY_FLAG (op, FLAG_APPLIED)) |
817 |
|
|
{ |
818 |
|
|
object *current, *next; |
819 |
|
|
|
820 |
|
|
for (current = op->inv; current != NULL; current = next) |
821 |
|
|
{ |
822 |
|
|
next = current->below; |
823 |
|
|
drop_object (pl, current, 0); |
824 |
root |
1.3 |
} |
825 |
root |
1.5 |
esrv_update_item (UPD_WEIGHT, pl, op); |
826 |
root |
1.3 |
} |
827 |
root |
1.5 |
else |
828 |
|
|
{ |
829 |
|
|
drop_object (pl, op, nrof); |
830 |
|
|
} |
831 |
|
|
return; |
832 |
|
|
} |
833 |
|
|
else if (to == pl->count) |
834 |
|
|
{ /* pick it up to the inventory */ |
835 |
|
|
/* return if player has already picked it up */ |
836 |
|
|
if (op->env == pl) |
837 |
root |
1.3 |
return; |
838 |
root |
1.5 |
|
839 |
|
|
pl->contr->count = nrof; |
840 |
|
|
pick_up (pl, op); |
841 |
|
|
return; |
842 |
|
|
} |
843 |
|
|
env = esrv_get_ob_from_count (pl, to); |
844 |
|
|
if (!env) |
845 |
|
|
{ |
846 |
|
|
LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to); |
847 |
|
|
return; |
848 |
|
|
} |
849 |
|
|
/* put_object_in_sack presumes that necessary sanity checking |
850 |
|
|
* has already been done (eg, it can be picked up and fits in |
851 |
|
|
* in a sack, so check for those things. We should also check |
852 |
|
|
* an make sure env is in fact a container for that matter. |
853 |
|
|
*/ |
854 |
|
|
if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof)) |
855 |
|
|
{ |
856 |
|
|
put_object_in_sack (pl, env, op, nrof); |
857 |
elmex |
1.1 |
} |
858 |
|
|
} |