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/cvs/deliantra/server/socket/item.C
Revision: 1.63
Committed: Thu Apr 24 00:30:52 2008 UTC (16 years, 1 month ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_52, rel-2_53
Changes since 1.62: +39 -63 lines
Log Message:
- optimise visible_to
- visible_to now only sends floor items when they might be visible
- optimised remove for the map case
- remove now clsoes containers that get removed from the floor
- work around possible client bug by forcign an item flag update for cointainers
- avoid superfluous floorbox resets

File Contents

# User Rev Content
1 elmex 1.1 /*
2 root 1.55 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 root 1.45 *
4 root 1.59 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.45 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6     * Copyright (©) 1992,2007 Frank Tore Johansen
7     *
8 root 1.55 * Deliantra is free software: you can redistribute it and/or modify
9 root 1.50 * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation, either version 3 of the License, or
11     * (at your option) any later version.
12 root 1.45 *
13 root 1.50 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17 root 1.45 *
18 root 1.50 * You should have received a copy of the GNU General Public License
19     * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 root 1.45 *
21 root 1.55 * The authors can be reached via e-mail to <support@deliantra.net>
22 root 1.32 */
23 elmex 1.1
24     /**
25     * \file
26     * Client/server logic.
27     *
28     * \date 2003-12-02
29     *
30 root 1.32 * This contains item logic for client/server. It doesn't contain
31 elmex 1.1 * the actual commands that send the data, but does contain
32     * the logic for what items should be sent.
33     */
34    
35     #include <global.h>
36 root 1.32 #include <object.h>
37 elmex 1.1 #include <sproto.h>
38    
39     /** This is the maximum number of bytes we expect any one item to take up */
40     #define MAXITEMLEN 300
41    
42 root 1.28 #if 0
43     tag_t
44     client_container::tag () const
45     {
46     switch (type)
47     {
48     case CC_INVENTORY:
49     return ns->pl->count;
50     case CC_MAPSPACE:
51     return 0;
52     case CC_CONTAINER:
53     return env->count;
54     }
55    
56     abort ();
57     }
58    
59     void
60     client_container::clear ()
61     {
62     switch (type)
63     {
64     case CC_INVENTORY:
65     abort ();
66    
67     case CC_MAPSPACE:
68     case CC_CONTAINER:
69     ns->send_packet_printf ("delinv %d", tag ());
70     break;
71     }
72    
73     for (iterator i = begin (); i != end (); ++i)
74     i->op->seen_by = 0;
75    
76     vector< refitem, slice_allocator<refitem> >::clear ();
77     }
78    
79     inline iterator
80     client_container::merge_item (iterator i, object *op)
81     {
82     if (i != end () && i->op == op)
83     return ++i;
84    
85     if (op->seen_by)
86     return; // seen by another entity already
87    
88     op->seen_by = this;
89    
90     refitem ref;
91     ref.op = op;
92    
93     return insert (i, ref);
94     }
95    
96     void
97     client_container::update (int offset)
98     {
99     iterator i = begin ();
100    
101     switch (type)
102     {
103     case CC_INVENTORY:
104     case CC_CONTAINER:
105     {
106     object *env = type == CC_INVENTORY
107     ? ns->pl->ob
108     : this->env;
109    
110     // pass 1, erase all objects no longer in container
111     for (iterator j = begin (); j != end (); ++j)
112     if (j->op->env != env)
113     {
114     j->op->seen_by = 0;
115     erase (j);
116     }
117    
118     // pass 2 merge items
119     for (object *op = env->inv; op; op = op->below)
120     {
121     if (--offset < 0)
122     i = merge_item (i, op);
123     else if (offset < -FLOORBOX_PAGESIZE)
124     break;
125     }
126     }
127     break;
128    
129     case CC_MAPSPACE:
130     {
131     // pass 1, erase all objects no longer on space
132     for (iterator j = begin (); j != end (); ++j)
133     if (j->op->x != x || j->op->y != y || j->op->map != map)
134     {
135     j->op->seen_by = 0;
136     erase (j);
137     }
138    
139     // pass 2 merge items
140     for (object *op = GET_MAP_OB (map, x, y); op; op = op->above)
141     {
142     if (--offset < 0)
143     i = merge_item (i, op);
144     else if (offset < -FLOORBOX_PAGESIZE)
145     break;
146     }
147     }
148     break;
149     }
150    
151     // pass 3, erase all extra items
152     for (iterator j = i; j != end (); ++j)
153     j->op->seen_by = 0;
154    
155     if (i != end ())
156     erase (i, end ());
157     }
158    
159     void
160     client_container::set_mapspace (maptile *map, int x, int y)
161     {
162     if (type == CC_MAPSPACE
163     && this->map == map
164     && this->x == x
165     && this->y == y)
166     return;
167    
168     clear ();
169    
170     type = CC_MAPSPACE;
171     this->map = map;
172     this->x = x;
173     this->y = y;
174     }
175    
176     void
177     client_container::set_container (object *env)
178     {
179     }
180     #endif
181    
182 elmex 1.1 /*******************************************************************************
183     *
184     * Functions related to sending object data to the client.
185     *
186     ******************************************************************************/
187    
188     /**
189     * This is a similar to query_name, but returns flags
190 root 1.24 * to be sent to client.
191 elmex 1.1 */
192 root 1.5 unsigned int
193     query_flags (object *op)
194 elmex 1.1 {
195 root 1.5 unsigned int flags = 0;
196 elmex 1.1
197 root 1.5 if (QUERY_FLAG (op, FLAG_APPLIED))
198 root 1.63 switch (op->type)
199     {
200     case BOW:
201     case WAND:
202     case ROD:
203     case HORN:
204     flags = a_readied;
205     break;
206     case WEAPON:
207     flags = a_wielded;
208     break;
209     case SKILL:
210     case ARMOUR:
211     case HELMET:
212     case SHIELD:
213     case RING:
214     case BOOTS:
215     case GLOVES:
216     case AMULET:
217     case GIRDLE:
218     case BRACERS:
219     case CLOAK:
220     flags = a_worn;
221     break;
222     case CONTAINER:
223     flags = a_active;
224     break;
225     default:
226     flags = a_applied;
227     break;
228     }
229 root 1.24
230 root 1.5 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED))))
231     flags |= F_OPEN;
232    
233     if (QUERY_FLAG (op, FLAG_KNOWN_CURSED))
234     {
235     if (QUERY_FLAG (op, FLAG_DAMNED))
236     flags |= F_DAMNED;
237     else if (QUERY_FLAG (op, FLAG_CURSED))
238     flags |= F_CURSED;
239     }
240 root 1.24
241 root 1.5 if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED))
242     flags |= F_MAGIC;
243     if (QUERY_FLAG (op, FLAG_UNPAID))
244     flags |= F_UNPAID;
245     if (QUERY_FLAG (op, FLAG_INV_LOCKED))
246     flags |= F_LOCKED;
247 elmex 1.1
248 root 1.5 return flags;
249 elmex 1.1 }
250    
251 root 1.16 /* Used in the send_look to put object head into packet
252 elmex 1.1 * sl for socket ns. Need socket to know if we need to send
253     * animation of face to the client.
254     */
255 root 1.5 static void
256 root 1.23 add_object_to_socklist (client &ns, packet &sl, object *head)
257 elmex 1.1 {
258 root 1.5 int flags, len, anim_speed;
259     char item_n[MAX_BUF];
260     const char *item_p;
261    
262     flags = query_flags (head);
263     if (QUERY_FLAG (head, FLAG_NO_PICK))
264     flags |= F_NOPICK;
265    
266 root 1.51 ns.send_face (head->face, -50);
267 root 1.43 ns.flush_fx ();
268 root 1.5
269 root 1.13 if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id])
270 root 1.42 ns.send_animation (head->animation_id);
271 root 1.5
272 root 1.13 sl << uint32 (head->count)
273     << uint32 (flags)
274 root 1.60 << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : head->client_weight ())
275 root 1.41 << uint32 (head->face);
276 root 1.5
277     if (!head->custom_name)
278     {
279     strncpy (item_n, query_base_name (head, 0), 127);
280     item_n[127] = 0;
281     len = strlen (item_n);
282     item_p = query_base_name (head, 1);
283     }
284     else
285     {
286     strncpy (item_n, head->custom_name, 127);
287     item_n[127] = 0;
288     len = strlen (item_n);
289     item_p = head->custom_name;
290     }
291 root 1.13
292 root 1.5 strncpy (item_n + len + 1, item_p, 127);
293     item_n[254] = 0;
294     len += strlen (item_n + 1 + len) + 1;
295    
296 root 1.13 sl << data8 (item_n, len)
297     << uint16 (head->animation_id);
298    
299 root 1.5 anim_speed = 0;
300     if (QUERY_FLAG (head, FLAG_ANIMATE))
301     {
302     if (head->anim_speed)
303     anim_speed = head->anim_speed;
304     else
305     {
306 root 1.35 if (fabs (head->speed) < 0.001)
307 root 1.5 anim_speed = 255;
308 root 1.35 else if (fabs (head->speed) >= 1.0)
309 root 1.5 anim_speed = 1;
310     else
311 root 1.35 anim_speed = (int) (1.0 / fabs (head->speed));
312 root 1.5 }
313 root 1.13
314 root 1.5 if (anim_speed > 255)
315     anim_speed = 255;
316 elmex 1.1 }
317    
318 root 1.13 sl << uint8 (anim_speed)
319     << uint32 (head->nrof);
320    
321     if (ns.itemcmd == 2)
322     sl << uint16 (head->client_type);
323 elmex 1.1
324 root 1.5 SET_FLAG (head, FLAG_CLIENT_SENT);
325 elmex 1.1 }
326    
327     /**
328 root 1.24 * Send the look window. Don't need to do animations here
329     * This sends all the faces to the client, not just updates. This is
330     * because object ordering would otherwise be inconsistent.
331 elmex 1.1 */
332 root 1.5 void
333 root 1.46 esrv_draw_look (player *pl)
334 elmex 1.1 {
335 root 1.5 int got_one = 0, start_look = 0, end_look = 0;
336    
337 root 1.46 object *ob = pl->ob;
338    
339     if (!pl->ns->update_look)
340 root 1.5 {
341 root 1.46 LOG (llevDebug, "esrv_draw_look called when update_look was not set (player %s)\n", &ob->name);
342 root 1.5 return;
343     }
344 root 1.63
345     pl->ns->update_look = 0;
346 root 1.5
347 root 1.46 if (QUERY_FLAG (ob, FLAG_REMOVED)
348     || !ob->map
349 root 1.58 || ob->map->in_memory != MAP_ACTIVE
350 root 1.46 || out_of_map (ob->map, ob->x, ob->y))
351 root 1.5 return;
352    
353 root 1.46 pl->ns->send_packet ("delinv 0");
354 root 1.5
355 root 1.27 packet sl;
356 root 1.46 sl.printf ("item%d ", pl->ns->itemcmd);
357 root 1.5
358 root 1.13 sl << uint32 (0);
359 root 1.5
360 root 1.51 pl->ns->send_face (empty_face, -50);
361 root 1.46 pl->ns->flush_fx ();
362 root 1.5
363 root 1.46 if (pl->ns->look_position)
364 root 1.5 {
365 root 1.21 char buf[80];
366 root 1.26 snprintf (buf, 80, "Apply this to see %d previous items", FLOORBOX_PAGESIZE);
367 root 1.21
368 root 1.46 sl << uint32 (0x80000000 | (pl->ns->look_position - FLOORBOX_PAGESIZE))
369 root 1.13 << uint32 (0)
370     << sint32 (-1)
371 root 1.41 << uint32 (empty_face)
372 root 1.21 << data8 (buf)
373     << uint16 (0)
374 root 1.13 << uint8 (0)
375     << uint32 (0);
376    
377 root 1.46 if (pl->ns->itemcmd == 2)
378 root 1.13 sl << uint16 (0);
379 root 1.5 }
380    
381 root 1.46 object *tmp = ob->ms ().top;
382 root 1.32 for (object *last = 0; tmp != last; tmp = tmp->below)
383 root 1.5 {
384     if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !last)
385     {
386     last = tmp->below; /* assumes double floor mode */
387     if (last && QUERY_FLAG (last, FLAG_IS_FLOOR))
388     last = last->below;
389     }
390 root 1.13
391 root 1.32 if (tmp->client_visible ())
392 root 1.5 {
393 root 1.46 if (++start_look < pl->ns->look_position)
394 root 1.5 continue;
395 root 1.13
396 root 1.5 end_look++;
397 root 1.13
398 root 1.26 if (end_look > FLOORBOX_PAGESIZE)
399 root 1.5 {
400     /* What we basically do is make a 'fake' object - when the user applies it,
401     * we notice the special tag the object has, and act accordingly.
402     */
403 root 1.46 sl << uint32 (0x80000000 | (pl->ns->look_position + FLOORBOX_PAGESIZE))
404 root 1.14 << uint32 (0)
405     << uint32 ((uint32) - 1)
406 root 1.41 << uint32 (empty_face)
407 root 1.21 << data8 ("Apply this to see next group of items")
408     << uint16 (0)
409 root 1.14 << uint8 (0)
410     << uint32 (0);
411    
412 root 1.46 if (pl->ns->itemcmd == 2)
413 root 1.14 sl << uint16 (0);
414    
415 root 1.5 break;
416 root 1.3 }
417 root 1.14
418 root 1.63 add_object_to_socklist (*pl->ns, sl, tmp->head_ ());
419 root 1.5 got_one++;
420    
421 root 1.52 if (sl.length () > MAXSOCKBUF - MAXITEMLEN)
422 root 1.5 {
423 root 1.46 pl->ns->send_packet (sl);
424 root 1.14
425     sl.reset ();
426 root 1.46 sl.printf ("item%d ", pl->ns->itemcmd);
427 root 1.14 sl << uint32 (0);
428 root 1.5 got_one = 0;
429 root 1.3 }
430 root 1.24 }
431 elmex 1.1 }
432 root 1.13
433 root 1.5 if (got_one)
434 root 1.46 pl->ns->send_packet (sl);
435 elmex 1.1
436     }
437    
438     /**
439     * Sends whole inventory.
440     */
441 root 1.5 void
442     esrv_send_inventory (object *pl, object *op)
443 elmex 1.1 {
444 root 1.33 if (!pl->contr->ns)//D
445     return;
446    
447 root 1.5 int got_one = 0;
448    
449 root 1.29 pl->contr->ns->send_packet_printf ("delinv %d", op->count);
450 root 1.5
451 root 1.27 packet sl;
452 root 1.29 sl.printf ("item%d ", pl->contr->ns->itemcmd);
453 root 1.5
454 root 1.14 sl << uint32 (op->count);
455 root 1.5
456 root 1.32 for (object *tmp = op->inv; tmp; tmp = tmp->below)
457 root 1.5 {
458     object *head;
459    
460     if (tmp->head)
461     head = tmp->head;
462     else
463     head = tmp;
464    
465 root 1.32 if (head->client_visible ())
466 root 1.5 {
467 root 1.29 add_object_to_socklist (*pl->contr->ns, sl, head);
468 root 1.5
469     got_one++;
470    
471     /* IT is possible for players to accumulate a huge amount of
472     * items (especially with some of the bags out there) to
473     * overflow the buffer. IF so, send multiple item commands.
474     */
475 root 1.52 if (sl.length () > MAXSOCKBUF - MAXITEMLEN)
476 root 1.5 {
477 root 1.29 pl->contr->ns->send_packet (sl);
478 root 1.17
479     sl.reset ();
480 root 1.29 sl.printf ("item%d ", pl->contr->ns->itemcmd);
481 root 1.14 sl << uint32 (op->count);
482 root 1.5 got_one = 0;
483 root 1.3 }
484 root 1.32 }
485 elmex 1.1 }
486 root 1.14
487 root 1.5 if (got_one)
488 root 1.29 pl->contr->ns->send_packet (sl);
489 elmex 1.1 }
490    
491     /**
492     * Updates object *op for player *pl.
493     *
494     * flags is a list of values to update
495     * to the client (as defined in newclient.h - might as well use the
496     * same value both places.
497     */
498 root 1.5 void
499     esrv_update_item (int flags, object *pl, object *op)
500 elmex 1.1 {
501 root 1.5 /* If we have a request to send the player item, skip a few checks. */
502 root 1.61 if (op != pl && !op->client_visible ())
503     return;
504 root 1.11
505 root 1.31 client *ns = pl->contr->ns;
506     if (!ns)
507     return;
508    
509 root 1.5 if (!QUERY_FLAG (op, FLAG_CLIENT_SENT))
510     {
511     /* FLAG_CLIENT_SENT is debug only. We are using it to see where
512     * this is happening - we can set a breakpoint here in the debugger
513     * and track back the call.
514     */
515     LOG (llevDebug, "We have not sent item %s (%d)\n", &op->name, op->count);
516     }
517 root 1.11
518 root 1.27 packet sl ("upditem");
519 root 1.5
520 root 1.27 sl << uint8 (flags);
521 root 1.5
522 root 1.63 op = op->head_ ();
523 root 1.5
524 root 1.14 sl << uint32 (op->count);
525 root 1.5
526     if (flags & UPD_LOCATION)
527 root 1.14 sl << uint32 (op->env ? op->env->count : 0);
528 root 1.5
529     if (flags & UPD_FLAGS)
530 root 1.14 sl << uint32 (query_flags (op));
531 root 1.5
532     if (flags & UPD_WEIGHT)
533     {
534 root 1.61 sint32 weight = op->flag [FLAG_NO_PICK] ? -1 : op->client_weight ();
535 root 1.5
536 root 1.61 if (op)
537     ns->last_weight = weight;
538 root 1.14
539 root 1.61 sl << uint32 (weight);
540 root 1.5 }
541    
542     if (flags & UPD_FACE)
543     {
544 root 1.51 ns->send_face (op->face, -50);
545 root 1.43 ns->flush_fx ();
546 root 1.41 sl << uint32 (op->face);
547 root 1.5 }
548 root 1.11
549 root 1.5 if (flags & UPD_NAME)
550     {
551     int len;
552     const char *item_p;
553     char item_n[MAX_BUF];
554    
555     if (!op->custom_name)
556     {
557     strncpy (item_n, query_base_name (op, 0), 127);
558     item_n[127] = 0;
559     len = strlen (item_n);
560     item_p = query_base_name (op, 1);
561     }
562     else
563     {
564     strncpy (item_n, op->custom_name, 127);
565     item_n[127] = 0;
566     len = strlen (item_n);
567     item_p = op->custom_name;
568     }
569    
570     strncpy (item_n + len + 1, item_p, 127);
571     item_n[254] = 0;
572     len += strlen (item_n + 1 + len) + 1;
573 root 1.14
574     sl << data8 (item_n, len);
575 root 1.5 }
576 root 1.11
577 root 1.5 if (flags & UPD_ANIM)
578 root 1.14 sl << uint16 (op->animation_id);
579 root 1.5
580     if (flags & UPD_ANIMSPEED)
581     {
582     int anim_speed = 0;
583    
584     if (QUERY_FLAG (op, FLAG_ANIMATE))
585     {
586     if (op->anim_speed)
587     anim_speed = op->anim_speed;
588     else
589     {
590 root 1.35 if (fabs (op->speed) < 0.001)
591 root 1.5 anim_speed = 255;
592 root 1.35 else if (fabs (op->speed) >= 1.0)
593 root 1.5 anim_speed = 1;
594     else
595 root 1.35 anim_speed = (int) (1.0 / fabs (op->speed));
596 root 1.3 }
597 root 1.14
598 root 1.5 if (anim_speed > 255)
599     anim_speed = 255;
600 root 1.3 }
601 root 1.14
602     sl << uint8 (anim_speed);
603 elmex 1.1 }
604 root 1.14
605 root 1.5 if (flags & UPD_NROF)
606 root 1.14 sl << uint32 (op->nrof);
607 elmex 1.1
608 root 1.29 pl->contr->ns->send_packet (sl);
609 elmex 1.1 }
610    
611     /**
612     * Sends item's info to player.
613     */
614 root 1.5 void
615     esrv_send_item (object *pl, object *op)
616 elmex 1.1 {
617 root 1.34 if (!pl->contr->ns)
618     return;
619    
620 root 1.63 /* We only send 'visible' objects to the client, and sometimes the player */
621     if (!op->client_visible () && op->type != PLAYER)
622     return;
623 elmex 1.1
624 root 1.16 packet sl;
625 elmex 1.1
626 root 1.29 sl.printf ("item%d ", pl->contr->ns->itemcmd);
627 elmex 1.1
628 root 1.63 op = op->head_ ();
629 elmex 1.1
630 root 1.14 sl << uint32 (op->env ? op->env->count : 0);
631 elmex 1.1
632 root 1.29 add_object_to_socklist (*pl->contr->ns, sl, op);
633 elmex 1.1
634 root 1.29 pl->contr->ns->send_packet (sl);
635 root 1.5 SET_FLAG (op, FLAG_CLIENT_SENT);
636 elmex 1.1 }
637    
638     /**
639 root 1.59 * Tells the client to delete an item.
640 elmex 1.1 */
641 root 1.5 void
642     esrv_del_item (player *pl, int tag)
643 elmex 1.1 {
644 root 1.36 if (!pl->ns)
645     return;
646    
647 root 1.27 packet sl ("delitem");
648 elmex 1.1
649 root 1.27 sl << uint32 (tag);
650 elmex 1.1
651 root 1.29 pl->ns->send_packet (sl);
652 elmex 1.1 }
653    
654    
655     /*******************************************************************************
656     *
657     * Client has requested us to do something with an object.
658     *
659     ******************************************************************************/
660    
661     /**
662     * Takes a player and object count (tag) and returns the actual object
663     * pointer, or null if it can't be found.
664     */
665 root 1.5 object *
666     esrv_get_ob_from_count (object *pl, tag_t count)
667 elmex 1.1 {
668 root 1.5 if (pl->count == count)
669     return pl;
670 elmex 1.1
671 root 1.44 for (object *op = pl->inv; op; op = op->below)
672 root 1.5 if (op->count == count)
673     return op;
674     else if (op->type == CONTAINER && pl->container == op)
675 root 1.44 for (object *tmp = op->inv; tmp; tmp = tmp->below)
676 root 1.5 if (tmp->count == count)
677     return tmp;
678    
679 root 1.44 for (object *op = GET_MAP_OB (pl->map, pl->x, pl->y); op; op = op->above)
680 root 1.24 if (op->head && op->head->count == count)
681 root 1.5 return op;
682     else if (op->count == count)
683     return op;
684     else if (op->type == CONTAINER && pl->container == op)
685 root 1.44 for (object *tmp = op->inv; tmp; tmp = tmp->below)
686 root 1.5 if (tmp->count == count)
687     return tmp;
688 elmex 1.1
689 root 1.44 #if 0
690     /* If the high bit is set, player examined a pseudo object. */
691     if (count & 0x80000000)
692     return 0;
693     #endif
694    
695 root 1.24 return 0;
696 elmex 1.1 }
697    
698     /** Client wants to examine some object. So lets do so. */
699 root 1.5 void
700     ExamineCmd (char *buf, int len, player *pl)
701 elmex 1.1 {
702 root 1.10 tag_t tag = atoi (buf);
703    
704 root 1.5 object *op = esrv_get_ob_from_count (pl->ob, tag);
705 elmex 1.1
706 root 1.5 if (!op)
707     {
708     LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag);
709     return;
710 elmex 1.1 }
711 root 1.10
712 root 1.5 examine (pl->ob, op);
713 elmex 1.1 }
714    
715 root 1.44 /** Client wants to examine some object. So lets do so. */
716     void
717     ExCmd (char *buf, int len, player *pl)
718     {
719     tag_t tag = atoi (buf);
720    
721     if (object *op = esrv_get_ob_from_count (pl->ob, tag))
722     {
723     std::string s = op->describe (pl->ob);
724    
725     packet sl ("ex");
726     sl << ber32 (tag) << s.c_str ();
727    
728     pl->ns->send_packet (sl);
729     }
730     }
731    
732 root 1.24 /** Client wants to apply some object. Lets do so. */
733 root 1.5 void
734     ApplyCmd (char *buf, int len, player *pl)
735 elmex 1.1 {
736 root 1.10 tag_t tag = atoi (buf);
737 elmex 1.1
738 root 1.5 /* sort of a hack, but if the player saves and the player then manually
739     * applies a savebed (or otherwise tries to do stuff), we run into trouble.
740     */
741     if (QUERY_FLAG (pl->ob, FLAG_REMOVED))
742     return;
743    
744     /* If the high bit is set, player applied a pseudo object. */
745     if (tag & 0x80000000)
746     {
747 root 1.29 pl->ns->look_position = tag & 0x7fffffff;
748     pl->ns->floorbox_update ();
749 root 1.5 return;
750     }
751    
752 root 1.10 object *op = esrv_get_ob_from_count (pl->ob, tag);
753    
754 root 1.5 if (!op)
755     {
756     LOG (llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", &pl->ob->name, tag);
757     return;
758 elmex 1.1 }
759 root 1.10
760 root 1.5 player_apply (pl->ob, op, 0, 0);
761 elmex 1.1 }
762    
763 root 1.26 /** Client wants to lock some object. Lets do so. */
764 root 1.5 void
765 root 1.22 LockItem (char *data, int len, player *pl)
766 elmex 1.1 {
767 root 1.12 int flag = data[0];
768 root 1.22 tag_t tag = net_uint32 ((uint8 *)data + 1);
769 root 1.12 object *op = esrv_get_ob_from_count (pl->ob, tag);
770 root 1.5
771     if (!op)
772     {
773 elmex 1.57 pl->failmsg ("Could not find object to lock/unlock");
774 root 1.5 return;
775     }
776 root 1.12
777 root 1.5 if (!flag)
778     CLEAR_FLAG (op, FLAG_INV_LOCKED);
779     else
780     SET_FLAG (op, FLAG_INV_LOCKED);
781 root 1.12
782 root 1.5 esrv_update_item (UPD_FLAGS, pl->ob, op);
783 elmex 1.1 }
784    
785 root 1.26 /** Client wants to mark some object. Lets do so. */
786 root 1.5 void
787 root 1.22 MarkItem (char *data, int len, player *pl)
788 elmex 1.1 {
789 root 1.22 tag_t tag = net_uint32 ((uint8 *)data);
790 root 1.12 object *op = esrv_get_ob_from_count (pl->ob, tag);
791 root 1.9
792 root 1.5 if (!op)
793     {
794 elmex 1.57 pl->failmsg ("Could not find object to mark");
795 root 1.5 return;
796     }
797 root 1.9
798 root 1.5 pl->mark = op;
799 elmex 1.57 pl->ob->statusmsg (format ("Marked item %s", query_name (op)));
800 elmex 1.1 }
801    
802     /**
803     * look_at prints items on the specified square.
804     *
805     * [ removed EARTHWALL check and added check for containers inventory.
806     * Tero.Haatanen@lut.fi ]
807     */
808 root 1.47 static void
809     look_at (player *pl, int dx, int dy)
810 root 1.5 {
811 root 1.53 dynbuf_text buf;
812 root 1.47 object *ob = pl->ob;
813 root 1.5
814 root 1.54 if (!pl->observe->map)
815     return;
816    
817 root 1.53 mapxy pos (pl->observe);
818     pos.move (dx, dy);
819 root 1.5
820 root 1.53 if (pos.normalise ())
821     for (object *tmp = pos->top; tmp; tmp = tmp->below)
822     {
823     if (tmp->invisible && !QUERY_FLAG (ob, FLAG_WIZ))
824     continue;
825 root 1.5
826 root 1.53 if (QUERY_FLAG (ob, FLAG_WIZ))
827     buf.printf ("- %s (%d).\n", query_name (tmp), tmp->count);
828     else
829     buf.printf ("- %s.\n", query_name (tmp));
830    
831     object *head = tmp->head_ ();
832    
833     if (head->inv)
834     if ((head->type != CONTAINER && head->type != FLESH)
835     || QUERY_FLAG (ob, FLAG_WIZ))
836     buf << head->query_inventory (ob, " ");
837 root 1.5
838 root 1.53 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (ob, FLAG_WIZ)) /* don't continue under the floor */
839     break;
840     }
841 root 1.47
842 root 1.53 if (buf.empty ())
843     pl->failmsg ("You see nothing there.");
844     else
845     pl->infobox (MSG_CHANNEL ("lookat"), buf);
846 elmex 1.1 }
847    
848     /** Client wants to look at some object. Lets do so. */
849 root 1.5 void
850     LookAt (char *buf, int len, player *pl)
851 elmex 1.1 {
852 root 1.5 char *cp;
853 elmex 1.1
854 root 1.48 int dx = atoi (buf);
855 root 1.5 if (!(cp = strchr (buf, ' ')))
856 root 1.44 return;
857    
858 root 1.48 int dy = atoi (cp);
859 elmex 1.1
860 root 1.48 if (player *opl = pl->observe->contr)
861     if (client *ns = opl->ns)
862     {
863     if (fabs (dx) > ns->mapx / 2 || fabs (dy) > ns->mapy / 2)
864     return;
865    
866     if (opl->blocked_los[dx + ns->mapx / 2][dy + ns->mapy / 2])
867     return;
868     }
869 elmex 1.1
870 root 1.47 look_at (pl, dx, dy);
871 elmex 1.1 }
872    
873     /** Move an object to a new location */
874 root 1.5 void
875     esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof)
876 elmex 1.1 {
877 root 1.5 object *op, *env;
878 elmex 1.1
879 root 1.5 op = esrv_get_ob_from_count (pl, tag);
880     if (!op)
881     {
882     LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag);
883     return;
884 elmex 1.1 }
885    
886 root 1.5 if (!to)
887     { /* drop it to the ground */
888     if (op->map && !op->env)
889 root 1.14 return;
890 root 1.5
891     /* If it is an active container, then we should drop all objects
892     * in the container and not the container itself.
893     */
894     if (op->inv && QUERY_FLAG (op, FLAG_APPLIED))
895     {
896 elmex 1.56 int cnt = MAX_ITEM_PER_DROP;
897    
898 root 1.60 for (object *current = op->inv; current; )
899 root 1.5 {
900 root 1.60 object *next = current->below;
901    
902 root 1.5 drop_object (pl, current, 0);
903 elmex 1.56
904     if (--cnt <= 0) break;
905 root 1.60
906     current = next;
907 root 1.3 }
908 root 1.14
909 elmex 1.56 if (cnt <= 0)
910 elmex 1.57 op->failmsg ("Only dropped some items, can't drop that many items at once.");
911 root 1.3 }
912 root 1.5 else
913 root 1.24 drop_object (pl, op, nrof);
914    
915 root 1.5 return;
916     }
917     else if (to == pl->count)
918     { /* pick it up to the inventory */
919     /* return if player has already picked it up */
920     if (op->env == pl)
921 root 1.3 return;
922 root 1.5
923     pl->contr->count = nrof;
924     pick_up (pl, op);
925     return;
926     }
927 root 1.14
928 root 1.5 env = esrv_get_ob_from_count (pl, to);
929     if (!env)
930     {
931     LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to);
932     return;
933     }
934 root 1.14
935 root 1.5 /* put_object_in_sack presumes that necessary sanity checking
936     * has already been done (eg, it can be picked up and fits in
937     * in a sack, so check for those things. We should also check
938     * an make sure env is in fact a container for that matter.
939     */
940 root 1.62 if (env->type == CONTAINER
941     && can_pick (pl, op)
942     && sack_can_hold (pl, env, op, nrof))
943     put_object_in_sack (pl, env, op, nrof);
944 elmex 1.1 }
945 root 1.14