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/cvs/deliantra/server/socket/item.C
Revision: 1.77
Committed: Mon Jan 12 03:40:21 2009 UTC (15 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_76, rel-2_77, rel-2_78
Changes since 1.76: +5 -11 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 elmex 1.1 /*
2 root 1.55 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 root 1.45 *
4 root 1.59 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.45 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6     * Copyright (©) 1992,2007 Frank Tore Johansen
7     *
8 root 1.55 * Deliantra is free software: you can redistribute it and/or modify
9 root 1.50 * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation, either version 3 of the License, or
11     * (at your option) any later version.
12 root 1.45 *
13 root 1.50 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17 root 1.45 *
18 root 1.50 * You should have received a copy of the GNU General Public License
19     * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 root 1.45 *
21 root 1.55 * The authors can be reached via e-mail to <support@deliantra.net>
22 root 1.32 */
23 elmex 1.1
24     /**
25     * \file
26     * Client/server logic.
27     *
28     * \date 2003-12-02
29     *
30 root 1.32 * This contains item logic for client/server. It doesn't contain
31 elmex 1.1 * the actual commands that send the data, but does contain
32     * the logic for what items should be sent.
33     */
34    
35     #include <global.h>
36 root 1.32 #include <object.h>
37 elmex 1.1 #include <sproto.h>
38    
39     /** This is the maximum number of bytes we expect any one item to take up */
40     #define MAXITEMLEN 300
41    
42     /*******************************************************************************
43     *
44     * Functions related to sending object data to the client.
45     *
46     ******************************************************************************/
47    
48     /**
49     * This is a similar to query_name, but returns flags
50 root 1.24 * to be sent to client.
51 elmex 1.1 */
52 root 1.5 unsigned int
53     query_flags (object *op)
54 elmex 1.1 {
55 root 1.5 unsigned int flags = 0;
56 elmex 1.1
57 root 1.5 if (QUERY_FLAG (op, FLAG_APPLIED))
58 root 1.63 switch (op->type)
59     {
60     case BOW:
61     case WAND:
62     case ROD:
63     case HORN:
64     flags = a_readied;
65     break;
66     case WEAPON:
67     flags = a_wielded;
68     break;
69     case SKILL:
70     case ARMOUR:
71     case HELMET:
72     case SHIELD:
73     case RING:
74     case BOOTS:
75     case GLOVES:
76     case AMULET:
77     case GIRDLE:
78     case BRACERS:
79     case CLOAK:
80     flags = a_worn;
81     break;
82     case CONTAINER:
83     flags = a_active;
84     break;
85     default:
86     flags = a_applied;
87     break;
88     }
89 root 1.24
90 root 1.5 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED))))
91     flags |= F_OPEN;
92    
93     if (QUERY_FLAG (op, FLAG_KNOWN_CURSED))
94     {
95     if (QUERY_FLAG (op, FLAG_DAMNED))
96     flags |= F_DAMNED;
97     else if (QUERY_FLAG (op, FLAG_CURSED))
98     flags |= F_CURSED;
99     }
100 root 1.24
101 root 1.5 if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED))
102     flags |= F_MAGIC;
103     if (QUERY_FLAG (op, FLAG_UNPAID))
104     flags |= F_UNPAID;
105     if (QUERY_FLAG (op, FLAG_INV_LOCKED))
106     flags |= F_LOCKED;
107 elmex 1.1
108 root 1.5 return flags;
109 elmex 1.1 }
110    
111 root 1.16 /* Used in the send_look to put object head into packet
112 elmex 1.1 * sl for socket ns. Need socket to know if we need to send
113     * animation of face to the client.
114     */
115 root 1.5 static void
116 root 1.23 add_object_to_socklist (client &ns, packet &sl, object *head)
117 elmex 1.1 {
118 root 1.5 char item_n[MAX_BUF];
119     const char *item_p;
120    
121 root 1.65 int flags = query_flags (head);
122 root 1.5 if (QUERY_FLAG (head, FLAG_NO_PICK))
123     flags |= F_NOPICK;
124    
125 root 1.51 ns.send_face (head->face, -50);
126 root 1.43 ns.flush_fx ();
127 root 1.5
128 root 1.13 if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id])
129 root 1.42 ns.send_animation (head->animation_id);
130 root 1.5
131 root 1.13 sl << uint32 (head->count)
132     << uint32 (flags)
133 root 1.60 << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : head->client_weight ())
134 root 1.41 << uint32 (head->face);
135 root 1.5
136 root 1.65 int len;
137    
138 root 1.5 if (!head->custom_name)
139     {
140     strncpy (item_n, query_base_name (head, 0), 127);
141     item_n[127] = 0;
142     len = strlen (item_n);
143     item_p = query_base_name (head, 1);
144     }
145     else
146     {
147     strncpy (item_n, head->custom_name, 127);
148     item_n[127] = 0;
149     len = strlen (item_n);
150     item_p = head->custom_name;
151     }
152 root 1.13
153 root 1.5 strncpy (item_n + len + 1, item_p, 127);
154     item_n[254] = 0;
155     len += strlen (item_n + 1 + len) + 1;
156    
157 root 1.13 sl << data8 (item_n, len)
158     << uint16 (head->animation_id);
159    
160 root 1.65 int anim_speed = !head->flag [FLAG_ANIMATE] ? 0
161     : head->anim_speed ? clamp (head->anim_speed, 1, 255)
162     : 1. / clamp (fabs (head->speed), 1./255., 1./1.);
163 elmex 1.1
164 root 1.13 sl << uint8 (anim_speed)
165     << uint32 (head->nrof);
166    
167     if (ns.itemcmd == 2)
168     sl << uint16 (head->client_type);
169 elmex 1.1 }
170    
171 root 1.64 static faceidx
172     need_face_now (player *pl, const char *name)
173     {
174     faceidx face = face_find (name, empty_face);
175    
176     pl->ns->send_face (face, -50);
177     pl->ns->flush_fx ();
178    
179     return face;
180     }
181    
182     #define FINGER_UP "finger_up.x11"
183     #define FINGER_DOWN "finger_down.x11"
184    
185 elmex 1.1 /**
186 root 1.24 * Send the look window. Don't need to do animations here
187     * This sends all the faces to the client, not just updates. This is
188     * because object ordering would otherwise be inconsistent.
189 elmex 1.1 */
190 root 1.5 void
191 root 1.46 esrv_draw_look (player *pl)
192 elmex 1.1 {
193 root 1.46 object *ob = pl->ob;
194    
195     if (!pl->ns->update_look)
196 root 1.5 {
197 root 1.46 LOG (llevDebug, "esrv_draw_look called when update_look was not set (player %s)\n", &ob->name);
198 root 1.5 return;
199     }
200 root 1.63
201     pl->ns->update_look = 0;
202 root 1.5
203 root 1.46 if (QUERY_FLAG (ob, FLAG_REMOVED)
204     || !ob->map
205 root 1.58 || ob->map->in_memory != MAP_ACTIVE
206 root 1.46 || out_of_map (ob->map, ob->x, ob->y))
207 root 1.5 return;
208    
209 root 1.46 pl->ns->send_packet ("delinv 0");
210 root 1.5
211 root 1.27 packet sl;
212 root 1.46 sl.printf ("item%d ", pl->ns->itemcmd);
213 root 1.5
214 root 1.13 sl << uint32 (0);
215 root 1.5
216 root 1.64 int start_pos = pl->ns->look_position;
217     bool dirty = false;
218    
219     mapspace &ms = ob->ms ();
220    
221     // manage a ring buffer of the "last FLOORBOX_PAGESIZE" items and
222     // start from the top
223     object *items [FLOORBOX_PAGESIZE];
224     int item_idx = 0, item_cnt = 0;
225     int pos = 0;
226    
227     // find our items by walking down
228     object *item = ms.top;
229 root 1.5
230 root 1.64 for (; item && item_cnt < FLOORBOX_PAGESIZE; item = item->below)
231 root 1.5 {
232 root 1.64 if (!item->client_visible ())
233     continue;
234 root 1.21
235 root 1.64 if (++pos < start_pos)
236     continue;
237    
238     // record item
239     items [item_idx] = item; item_idx = item_idx < FLOORBOX_PAGESIZE ? item_idx + 1 : 0;
240     item_cnt++;
241    
242     // stop at first floor
243     if (item->flag [FLAG_IS_FLOOR])
244     {
245     // we are finished, don't append "next group of items"
246     // by setting item to ms.bot it becomes zero which is checked after the while loop
247     item = ms.bot;
248     }
249     }
250    
251     // see if there are more if we cared - we ignore invisible objects
252     if (item)
253     {
254     /* What we basically do is make a 'fake' object - when the user applies it,
255     * we notice the special tag the object has, and act accordingly.
256     */
257     sl << uint32 (0x80000000 | (start_pos + FLOORBOX_PAGESIZE))
258 root 1.13 << uint32 (0)
259 root 1.64 << uint32 ((uint32) - 1)
260     << uint32 (need_face_now (pl, FINGER_DOWN))
261     << data8 ("Apply this to see the items below")
262 root 1.21 << uint16 (0)
263 root 1.13 << uint8 (0)
264     << uint32 (0);
265    
266 root 1.46 if (pl->ns->itemcmd == 2)
267 root 1.13 sl << uint16 (0);
268 root 1.64
269     dirty = true;
270 root 1.5 }
271    
272 root 1.64 // now send out all items in the ring buffer in reverse order
273     while (item_cnt)
274 root 1.5 {
275 root 1.64 --item_cnt;
276     item_idx = (item_idx ? item_idx : FLOORBOX_PAGESIZE) - 1;
277     object *item = items [item_idx];
278 root 1.13
279 root 1.64 add_object_to_socklist (*pl->ns, sl, item->head_ ());
280 root 1.13
281 root 1.64 dirty = true;
282 root 1.13
283 root 1.64 // if packet got too large, send it and begin a new one
284     if (sl.length () > MAXSOCKBUF - MAXITEMLEN)
285     {
286     pl->ns->send_packet (sl);
287 root 1.14
288 root 1.64 sl.reset ();
289     sl.printf ("item%d ", pl->ns->itemcmd);
290     sl << uint32 (0);
291 root 1.14
292 root 1.64 dirty = false;
293     }
294     }
295    
296     if (start_pos)
297     {
298     sl << uint32 (0x80000000 | (start_pos - FLOORBOX_PAGESIZE))
299     << uint32 (0)
300     << sint32 (-1)
301     << uint32 (need_face_now (pl, FINGER_UP))
302     << data8 ("Apply this to see the items higher up")
303     << uint16 (0)
304     << uint8 (0)
305     << uint32 (0);
306 root 1.14
307 root 1.64 if (pl->ns->itemcmd == 2)
308     sl << uint16 (0);
309 root 1.5
310 root 1.64 dirty = true;
311     }
312 root 1.14
313 root 1.64 if (dirty)
314 root 1.46 pl->ns->send_packet (sl);
315 elmex 1.1 }
316    
317     /**
318     * Sends whole inventory.
319     */
320 root 1.5 void
321     esrv_send_inventory (object *pl, object *op)
322 elmex 1.1 {
323 root 1.33 if (!pl->contr->ns)//D
324     return;
325    
326 root 1.5 int got_one = 0;
327    
328 root 1.29 pl->contr->ns->send_packet_printf ("delinv %d", op->count);
329 root 1.5
330 root 1.27 packet sl;
331 root 1.29 sl.printf ("item%d ", pl->contr->ns->itemcmd);
332 root 1.5
333 root 1.14 sl << uint32 (op->count);
334 root 1.5
335 root 1.32 for (object *tmp = op->inv; tmp; tmp = tmp->below)
336 root 1.5 {
337     object *head;
338    
339     if (tmp->head)
340     head = tmp->head;
341     else
342     head = tmp;
343    
344 root 1.32 if (head->client_visible ())
345 root 1.5 {
346 root 1.29 add_object_to_socklist (*pl->contr->ns, sl, head);
347 root 1.5
348     got_one++;
349    
350     /* IT is possible for players to accumulate a huge amount of
351     * items (especially with some of the bags out there) to
352     * overflow the buffer. IF so, send multiple item commands.
353     */
354 root 1.52 if (sl.length () > MAXSOCKBUF - MAXITEMLEN)
355 root 1.5 {
356 root 1.29 pl->contr->ns->send_packet (sl);
357 root 1.17
358     sl.reset ();
359 root 1.29 sl.printf ("item%d ", pl->contr->ns->itemcmd);
360 root 1.14 sl << uint32 (op->count);
361 root 1.5 got_one = 0;
362 root 1.3 }
363 root 1.32 }
364 elmex 1.1 }
365 root 1.14
366 root 1.5 if (got_one)
367 root 1.29 pl->contr->ns->send_packet (sl);
368 elmex 1.1 }
369    
370     /**
371     * Updates object *op for player *pl.
372     *
373     * flags is a list of values to update
374     * to the client (as defined in newclient.h - might as well use the
375     * same value both places.
376     */
377 root 1.5 void
378     esrv_update_item (int flags, object *pl, object *op)
379 elmex 1.1 {
380 root 1.5 /* If we have a request to send the player item, skip a few checks. */
381 root 1.61 if (op != pl && !op->client_visible ())
382     return;
383 root 1.11
384 root 1.31 client *ns = pl->contr->ns;
385     if (!ns)
386     return;
387    
388 root 1.27 packet sl ("upditem");
389 root 1.5
390 root 1.27 sl << uint8 (flags);
391 root 1.5
392 root 1.63 op = op->head_ ();
393 root 1.5
394 root 1.14 sl << uint32 (op->count);
395 root 1.5
396     if (flags & UPD_LOCATION)
397 root 1.14 sl << uint32 (op->env ? op->env->count : 0);
398 root 1.5
399     if (flags & UPD_FLAGS)
400 root 1.14 sl << uint32 (query_flags (op));
401 root 1.5
402     if (flags & UPD_WEIGHT)
403     {
404 root 1.72 sint32 weight = op->client_weight ();
405 root 1.5
406 root 1.72 if (op == pl)
407 root 1.61 ns->last_weight = weight;
408 root 1.14
409 root 1.61 sl << uint32 (weight);
410 root 1.5 }
411    
412     if (flags & UPD_FACE)
413     {
414 root 1.51 ns->send_face (op->face, -50);
415 root 1.43 ns->flush_fx ();
416 root 1.41 sl << uint32 (op->face);
417 root 1.5 }
418 root 1.11
419 root 1.5 if (flags & UPD_NAME)
420     {
421     int len;
422     const char *item_p;
423 root 1.77 char item_n[127 * 2];
424 root 1.5
425     if (!op->custom_name)
426     {
427 root 1.77 len = assign (item_n, query_base_name (op, 0), 127);
428 root 1.5 item_p = query_base_name (op, 1);
429     }
430     else
431     {
432 root 1.77 len = assign (item_n, &op->custom_name, 127);
433     item_p = &op->custom_name;
434 root 1.5 }
435    
436 root 1.77 len += assign (item_n + len, item_p, 127);
437 root 1.14
438     sl << data8 (item_n, len);
439 root 1.5 }
440 root 1.11
441 root 1.5 if (flags & UPD_ANIM)
442 root 1.14 sl << uint16 (op->animation_id);
443 root 1.5
444     if (flags & UPD_ANIMSPEED)
445     {
446     int anim_speed = 0;
447    
448     if (QUERY_FLAG (op, FLAG_ANIMATE))
449     {
450     if (op->anim_speed)
451     anim_speed = op->anim_speed;
452     else
453     {
454 root 1.35 if (fabs (op->speed) < 0.001)
455 root 1.5 anim_speed = 255;
456 root 1.35 else if (fabs (op->speed) >= 1.0)
457 root 1.5 anim_speed = 1;
458     else
459 root 1.35 anim_speed = (int) (1.0 / fabs (op->speed));
460 root 1.3 }
461 root 1.14
462 root 1.5 if (anim_speed > 255)
463     anim_speed = 255;
464 root 1.3 }
465 root 1.14
466     sl << uint8 (anim_speed);
467 elmex 1.1 }
468 root 1.14
469 root 1.5 if (flags & UPD_NROF)
470 root 1.14 sl << uint32 (op->nrof);
471 elmex 1.1
472 root 1.29 pl->contr->ns->send_packet (sl);
473 elmex 1.1 }
474    
475     /**
476     * Sends item's info to player.
477     */
478 root 1.5 void
479     esrv_send_item (object *pl, object *op)
480 elmex 1.1 {
481 root 1.34 if (!pl->contr->ns)
482     return;
483    
484 root 1.63 /* We only send 'visible' objects to the client, and sometimes the player */
485     if (!op->client_visible () && op->type != PLAYER)
486     return;
487 elmex 1.1
488 root 1.16 packet sl;
489 elmex 1.1
490 root 1.29 sl.printf ("item%d ", pl->contr->ns->itemcmd);
491 elmex 1.1
492 root 1.63 op = op->head_ ();
493 elmex 1.1
494 root 1.14 sl << uint32 (op->env ? op->env->count : 0);
495 elmex 1.1
496 root 1.29 add_object_to_socklist (*pl->contr->ns, sl, op);
497 elmex 1.1
498 root 1.29 pl->contr->ns->send_packet (sl);
499 elmex 1.1 }
500    
501     /**
502 root 1.59 * Tells the client to delete an item.
503 elmex 1.1 */
504 root 1.5 void
505     esrv_del_item (player *pl, int tag)
506 elmex 1.1 {
507 root 1.36 if (!pl->ns)
508     return;
509    
510 root 1.27 packet sl ("delitem");
511 elmex 1.1
512 root 1.27 sl << uint32 (tag);
513 elmex 1.1
514 root 1.29 pl->ns->send_packet (sl);
515 elmex 1.1 }
516    
517    
518     /*******************************************************************************
519     *
520     * Client has requested us to do something with an object.
521     *
522     ******************************************************************************/
523    
524     /**
525     * Takes a player and object count (tag) and returns the actual object
526     * pointer, or null if it can't be found.
527     */
528 root 1.5 object *
529     esrv_get_ob_from_count (object *pl, tag_t count)
530 elmex 1.1 {
531 root 1.5 if (pl->count == count)
532     return pl;
533 elmex 1.1
534 root 1.44 for (object *op = pl->inv; op; op = op->below)
535 root 1.5 if (op->count == count)
536     return op;
537     else if (op->type == CONTAINER && pl->container == op)
538 root 1.44 for (object *tmp = op->inv; tmp; tmp = tmp->below)
539 root 1.5 if (tmp->count == count)
540     return tmp;
541    
542 root 1.44 for (object *op = GET_MAP_OB (pl->map, pl->x, pl->y); op; op = op->above)
543 root 1.24 if (op->head && op->head->count == count)
544 root 1.5 return op;
545     else if (op->count == count)
546     return op;
547     else if (op->type == CONTAINER && pl->container == op)
548 root 1.44 for (object *tmp = op->inv; tmp; tmp = tmp->below)
549 root 1.5 if (tmp->count == count)
550     return tmp;
551 elmex 1.1
552 root 1.44 #if 0
553     /* If the high bit is set, player examined a pseudo object. */
554     if (count & 0x80000000)
555     return 0;
556     #endif
557    
558 root 1.24 return 0;
559 elmex 1.1 }
560    
561     /** Client wants to examine some object. So lets do so. */
562 root 1.5 void
563     ExamineCmd (char *buf, int len, player *pl)
564 elmex 1.1 {
565 root 1.10 tag_t tag = atoi (buf);
566    
567 root 1.64 /* If the high bit is set, player applied a pseudo object. */
568     if (tag & 0x80000000)
569     {
570     pl->ns->look_position = tag & 0x7fffffff;
571     pl->ns->floorbox_update ();
572     return;
573     }
574    
575 root 1.5 object *op = esrv_get_ob_from_count (pl->ob, tag);
576 elmex 1.1
577 root 1.5 if (!op)
578     {
579     LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag);
580     return;
581 elmex 1.1 }
582 root 1.10
583 root 1.5 examine (pl->ob, op);
584 elmex 1.1 }
585    
586 root 1.44 /** Client wants to examine some object. So lets do so. */
587     void
588     ExCmd (char *buf, int len, player *pl)
589     {
590     tag_t tag = atoi (buf);
591    
592     if (object *op = esrv_get_ob_from_count (pl->ob, tag))
593     {
594     std::string s = op->describe (pl->ob);
595    
596     packet sl ("ex");
597 root 1.71 sl << ber32 (tag)
598     << data (*pl->expand_cfpod (s.c_str ()));
599 root 1.44
600     pl->ns->send_packet (sl);
601     }
602     }
603    
604 root 1.24 /** Client wants to apply some object. Lets do so. */
605 root 1.5 void
606     ApplyCmd (char *buf, int len, player *pl)
607 elmex 1.1 {
608 root 1.10 tag_t tag = atoi (buf);
609 elmex 1.1
610 root 1.5 /* If the high bit is set, player applied a pseudo object. */
611     if (tag & 0x80000000)
612     {
613 root 1.29 pl->ns->look_position = tag & 0x7fffffff;
614     pl->ns->floorbox_update ();
615 root 1.5 return;
616     }
617    
618 root 1.10 object *op = esrv_get_ob_from_count (pl->ob, tag);
619    
620 root 1.5 if (!op)
621     {
622     LOG (llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", &pl->ob->name, tag);
623     return;
624 elmex 1.1 }
625 root 1.10
626 root 1.5 player_apply (pl->ob, op, 0, 0);
627 elmex 1.1 }
628    
629 root 1.26 /** Client wants to lock some object. Lets do so. */
630 root 1.5 void
631 root 1.22 LockItem (char *data, int len, player *pl)
632 elmex 1.1 {
633 root 1.12 int flag = data[0];
634 root 1.22 tag_t tag = net_uint32 ((uint8 *)data + 1);
635 root 1.12 object *op = esrv_get_ob_from_count (pl->ob, tag);
636 root 1.5
637     if (!op)
638     {
639 elmex 1.57 pl->failmsg ("Could not find object to lock/unlock");
640 root 1.5 return;
641     }
642 root 1.12
643 root 1.5 if (!flag)
644     CLEAR_FLAG (op, FLAG_INV_LOCKED);
645     else
646     SET_FLAG (op, FLAG_INV_LOCKED);
647 root 1.12
648 root 1.5 esrv_update_item (UPD_FLAGS, pl->ob, op);
649 elmex 1.1 }
650    
651 root 1.26 /** Client wants to mark some object. Lets do so. */
652 root 1.5 void
653 root 1.22 MarkItem (char *data, int len, player *pl)
654 elmex 1.1 {
655 root 1.22 tag_t tag = net_uint32 ((uint8 *)data);
656 root 1.12 object *op = esrv_get_ob_from_count (pl->ob, tag);
657 root 1.9
658 root 1.5 if (!op)
659     {
660 elmex 1.57 pl->failmsg ("Could not find object to mark");
661 root 1.5 return;
662     }
663 root 1.9
664 root 1.5 pl->mark = op;
665 elmex 1.57 pl->ob->statusmsg (format ("Marked item %s", query_name (op)));
666 elmex 1.1 }
667    
668     /**
669     * look_at prints items on the specified square.
670     *
671     * [ removed EARTHWALL check and added check for containers inventory.
672     * Tero.Haatanen@lut.fi ]
673     */
674 root 1.47 static void
675     look_at (player *pl, int dx, int dy)
676 root 1.5 {
677 root 1.53 dynbuf_text buf;
678 root 1.47 object *ob = pl->ob;
679 root 1.5
680 root 1.54 if (!pl->observe->map)
681     return;
682    
683 root 1.76 bool wiz = ob->flag [FLAG_WIZ] || ob->flag [FLAG_WIZLOOK];
684    
685 root 1.53 mapxy pos (pl->observe);
686     pos.move (dx, dy);
687 root 1.5
688 root 1.76 if (wiz)
689     {
690     if (pos.normalise ())
691     {
692     mapspace &ms = *pos;
693     ms.update ();
694    
695     buf.printf (" map: %s%+d%+d (%+d%+d)\n"
696     " smell %u/%u; flags %x; light %d; block %x; slow %x; on %x; off %x; volume %lld\n\n",
697     &pos.m->path, pos.x, pos.y, dx, dy,
698     (unsigned int)ms.smell, (unsigned int)mapspace::smellcount, ms.flags (), ms.light,
699     ms.move_block, ms.move_slow, ms.move_on, ms.move_off, (long long)ms.volume ()
700     );
701     }
702     else
703     buf << "off-map\n\n";
704     }
705    
706     int darkness = pl->blocked_los (dx, dy);
707    
708     if (darkness == LOS_BLOCKED)
709     buf << "You cannot see that place from your position. H<Something is in between or it is too far away.>";
710     else if (darkness == LOS_MAX)
711     buf << "That place is too dark to see anything. H<Move nearer or find better lighting.>";
712     else
713     {
714     if (pos.normalise ())
715     for (object *tmp = pos->top; tmp; tmp = tmp->below)
716     {
717     if (tmp->invisible && !QUERY_FLAG (ob, FLAG_WIZ))
718     continue;
719    
720     if (wiz)
721     buf.printf (" - %s (%d).\n", query_name (tmp), tmp->count);
722     else
723     buf.printf (" - %s.\n", query_name (tmp));
724    
725     object *head = tmp->head_ ();
726    
727     if (head->inv)
728     if ((head->type != CONTAINER && head->type != FLESH)
729     || QUERY_FLAG (ob, FLAG_WIZ))
730     buf << head->query_inventory (ob, " ");
731    
732     if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !wiz) /* don't continue under the floor */
733     break;
734     }
735     }
736 root 1.47
737 root 1.53 if (buf.empty ())
738 root 1.76 buf << "You see nothing there.";
739    
740     pl->infobox (MSG_CHANNEL ("lookat"), buf);
741 elmex 1.1 }
742    
743     /** Client wants to look at some object. Lets do so. */
744 root 1.5 void
745     LookAt (char *buf, int len, player *pl)
746 elmex 1.1 {
747 root 1.5 char *cp;
748 elmex 1.1
749 root 1.48 int dx = atoi (buf);
750 root 1.5 if (!(cp = strchr (buf, ' ')))
751 root 1.44 return;
752    
753 root 1.48 int dy = atoi (cp);
754 elmex 1.1
755 root 1.47 look_at (pl, dx, dy);
756 elmex 1.1 }
757    
758     /** Move an object to a new location */
759 root 1.5 void
760     esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof)
761 elmex 1.1 {
762 root 1.66 object *op = esrv_get_ob_from_count (pl, tag);
763 root 1.5 if (!op)
764     {
765     LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag);
766     return;
767 elmex 1.1 }
768    
769 root 1.5 if (!to)
770     { /* drop it to the ground */
771     if (op->map && !op->env)
772 root 1.14 return;
773 root 1.5
774     /* If it is an active container, then we should drop all objects
775     * in the container and not the container itself.
776     */
777     if (op->inv && QUERY_FLAG (op, FLAG_APPLIED))
778     {
779 elmex 1.56 int cnt = MAX_ITEM_PER_DROP;
780    
781 root 1.66 for (object *current = op->inv; current && cnt--; )
782 root 1.5 {
783 root 1.60 object *next = current->below;
784 root 1.5 drop_object (pl, current, 0);
785 root 1.60 current = next;
786 root 1.3 }
787 root 1.14
788 elmex 1.56 if (cnt <= 0)
789 elmex 1.57 op->failmsg ("Only dropped some items, can't drop that many items at once.");
790 root 1.3 }
791 root 1.5 else
792 root 1.24 drop_object (pl, op, nrof);
793    
794 root 1.5 return;
795     }
796     else if (to == pl->count)
797     { /* pick it up to the inventory */
798     /* return if player has already picked it up */
799     if (op->env == pl)
800 root 1.3 return;
801 root 1.5
802     pl->contr->count = nrof;
803     pick_up (pl, op);
804     return;
805     }
806 root 1.14
807 root 1.67 object *env = esrv_get_ob_from_count (pl, to);
808 root 1.5 if (!env)
809     {
810     LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to);
811     return;
812     }
813 root 1.14
814 root 1.5 /* put_object_in_sack presumes that necessary sanity checking
815     * has already been done (eg, it can be picked up and fits in
816     * in a sack, so check for those things. We should also check
817     * an make sure env is in fact a container for that matter.
818     */
819 root 1.62 if (env->type == CONTAINER
820     && can_pick (pl, op)
821     && sack_can_hold (pl, env, op, nrof))
822     put_object_in_sack (pl, env, op, nrof);
823 elmex 1.1 }
824 root 1.14