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Revision: 1.91
Committed: Thu Apr 8 04:49:02 2010 UTC (14 years, 2 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.90: +11 -3 lines
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# User Rev Content
1 elmex 1.1 /*
2 root 1.55 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 root 1.45 *
4 root 1.88 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.87 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6     * Copyright (©) 1992 Frank Tore Johansen
7 root 1.45 *
8 root 1.79 * Deliantra is free software: you can redistribute it and/or modify it under
9     * the terms of the Affero GNU General Public License as published by the
10     * Free Software Foundation, either version 3 of the License, or (at your
11     * option) any later version.
12 root 1.45 *
13 root 1.50 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17 root 1.45 *
18 root 1.79 * You should have received a copy of the Affero GNU General Public License
19     * and the GNU General Public License along with this program. If not, see
20     * <http://www.gnu.org/licenses/>.
21 root 1.45 *
22 root 1.55 * The authors can be reached via e-mail to <support@deliantra.net>
23 root 1.32 */
24 elmex 1.1
25     /**
26     * \file
27     * Client/server logic.
28     *
29     * \date 2003-12-02
30     *
31 root 1.32 * This contains item logic for client/server. It doesn't contain
32 elmex 1.1 * the actual commands that send the data, but does contain
33     * the logic for what items should be sent.
34     */
35    
36     #include <global.h>
37 root 1.32 #include <object.h>
38 elmex 1.1 #include <sproto.h>
39    
40     /** This is the maximum number of bytes we expect any one item to take up */
41     #define MAXITEMLEN 300
42    
43     /*******************************************************************************
44     *
45     * Functions related to sending object data to the client.
46     *
47     ******************************************************************************/
48    
49     /**
50     * This is a similar to query_name, but returns flags
51 root 1.24 * to be sent to client.
52 elmex 1.1 */
53 root 1.82 static unsigned int
54 root 1.5 query_flags (object *op)
55 elmex 1.1 {
56 root 1.5 unsigned int flags = 0;
57 elmex 1.1
58 root 1.5 if (QUERY_FLAG (op, FLAG_APPLIED))
59 root 1.63 switch (op->type)
60     {
61     case BOW:
62     case WAND:
63     case ROD:
64     case HORN:
65     flags = a_readied;
66     break;
67     case WEAPON:
68     flags = a_wielded;
69     break;
70     case SKILL:
71     case ARMOUR:
72     case HELMET:
73     case SHIELD:
74     case RING:
75     case BOOTS:
76     case GLOVES:
77     case AMULET:
78     case GIRDLE:
79     case BRACERS:
80     case CLOAK:
81     flags = a_worn;
82     break;
83     case CONTAINER:
84     flags = a_active;
85     break;
86     default:
87     flags = a_applied;
88     break;
89     }
90 root 1.24
91 root 1.80 if (op->is_open_container ())
92 root 1.5 flags |= F_OPEN;
93    
94     if (QUERY_FLAG (op, FLAG_KNOWN_CURSED))
95     {
96     if (QUERY_FLAG (op, FLAG_DAMNED))
97     flags |= F_DAMNED;
98     else if (QUERY_FLAG (op, FLAG_CURSED))
99     flags |= F_CURSED;
100     }
101 root 1.24
102 root 1.5 if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED))
103     flags |= F_MAGIC;
104     if (QUERY_FLAG (op, FLAG_UNPAID))
105     flags |= F_UNPAID;
106     if (QUERY_FLAG (op, FLAG_INV_LOCKED))
107     flags |= F_LOCKED;
108 elmex 1.1
109 root 1.5 return flags;
110 elmex 1.1 }
111    
112 root 1.16 /* Used in the send_look to put object head into packet
113 elmex 1.1 * sl for socket ns. Need socket to know if we need to send
114     * animation of face to the client.
115     */
116 root 1.5 static void
117 root 1.23 add_object_to_socklist (client &ns, packet &sl, object *head)
118 elmex 1.1 {
119 root 1.81 int flags = query_flags (head);
120 root 1.5
121     if (QUERY_FLAG (head, FLAG_NO_PICK))
122     flags |= F_NOPICK;
123    
124 root 1.51 ns.send_face (head->face, -50);
125 root 1.5
126 root 1.13 if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id])
127 root 1.42 ns.send_animation (head->animation_id);
128 root 1.5
129 root 1.13 sl << uint32 (head->count)
130     << uint32 (flags)
131 root 1.60 << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : head->client_weight ())
132 root 1.41 << uint32 (head->face);
133 root 1.5
134     if (!head->custom_name)
135     {
136 root 1.81 const char *name;
137     uint8 *len = sl.cur++; // patch up length later
138    
139     name = query_base_name (head, 0); sl << data (name, min (127, strlen (name)));
140     sl << uint8 (0);
141     name = query_base_name (head, 1); sl << data (name, min (127, strlen (name)));
142    
143     *len = sl.cur - len - 1;
144 root 1.5 }
145     else
146     {
147 root 1.81 int len = min (head->custom_name.length (), 127);
148    
149     sl << uint8 (len * 2 + 1)
150     << data (head->custom_name, len)
151     << uint8 (0)
152     << data (head->custom_name, len);
153 root 1.5 }
154 root 1.13
155 root 1.81 sl << uint16 (head->animation_id);
156 root 1.13
157 root 1.65 int anim_speed = !head->flag [FLAG_ANIMATE] ? 0
158     : head->anim_speed ? clamp (head->anim_speed, 1, 255)
159 root 1.85 : 1. / clamp (head->speed, 1./255., 1./1.);
160 elmex 1.1
161 root 1.13 sl << uint8 (anim_speed)
162     << uint32 (head->nrof);
163    
164     if (ns.itemcmd == 2)
165     sl << uint16 (head->client_type);
166 elmex 1.1 }
167    
168 root 1.64 static faceidx
169     need_face_now (player *pl, const char *name)
170     {
171     faceidx face = face_find (name, empty_face);
172    
173     pl->ns->send_face (face, -50);
174     pl->ns->flush_fx ();
175    
176     return face;
177     }
178    
179     #define FINGER_UP "finger_up.x11"
180     #define FINGER_DOWN "finger_down.x11"
181    
182 elmex 1.1 /**
183 root 1.24 * Send the look window. Don't need to do animations here
184     * This sends all the faces to the client, not just updates. This is
185     * because object ordering would otherwise be inconsistent.
186 elmex 1.1 */
187 root 1.5 void
188 root 1.46 esrv_draw_look (player *pl)
189 elmex 1.1 {
190 root 1.46 object *ob = pl->ob;
191    
192     if (!pl->ns->update_look)
193 root 1.5 {
194 root 1.46 LOG (llevDebug, "esrv_draw_look called when update_look was not set (player %s)\n", &ob->name);
195 root 1.5 return;
196     }
197 root 1.63
198     pl->ns->update_look = 0;
199 root 1.5
200 root 1.46 if (QUERY_FLAG (ob, FLAG_REMOVED)
201     || !ob->map
202 root 1.58 || ob->map->in_memory != MAP_ACTIVE
203 root 1.46 || out_of_map (ob->map, ob->x, ob->y))
204 root 1.5 return;
205    
206 root 1.46 pl->ns->send_packet ("delinv 0");
207 root 1.5
208 root 1.27 packet sl;
209 root 1.46 sl.printf ("item%d ", pl->ns->itemcmd);
210 root 1.5
211 root 1.13 sl << uint32 (0);
212 root 1.5
213 root 1.64 int start_pos = pl->ns->look_position;
214     bool dirty = false;
215    
216     mapspace &ms = ob->ms ();
217    
218     // manage a ring buffer of the "last FLOORBOX_PAGESIZE" items and
219     // start from the top
220     object *items [FLOORBOX_PAGESIZE];
221     int item_idx = 0, item_cnt = 0;
222     int pos = 0;
223    
224     // find our items by walking down
225     object *item = ms.top;
226 root 1.5
227 root 1.64 for (; item && item_cnt < FLOORBOX_PAGESIZE; item = item->below)
228 root 1.5 {
229 root 1.64 if (!item->client_visible ())
230     continue;
231 root 1.21
232 root 1.64 if (++pos < start_pos)
233     continue;
234    
235     // record item
236     items [item_idx] = item; item_idx = item_idx < FLOORBOX_PAGESIZE ? item_idx + 1 : 0;
237     item_cnt++;
238    
239     // stop at first floor
240     if (item->flag [FLAG_IS_FLOOR])
241     {
242     // we are finished, don't append "next group of items"
243     // by setting item to ms.bot it becomes zero which is checked after the while loop
244     item = ms.bot;
245     }
246     }
247    
248     // see if there are more if we cared - we ignore invisible objects
249     if (item)
250     {
251     /* What we basically do is make a 'fake' object - when the user applies it,
252     * we notice the special tag the object has, and act accordingly.
253     */
254     sl << uint32 (0x80000000 | (start_pos + FLOORBOX_PAGESIZE))
255 root 1.13 << uint32 (0)
256 root 1.64 << uint32 ((uint32) - 1)
257     << uint32 (need_face_now (pl, FINGER_DOWN))
258     << data8 ("Apply this to see the items below")
259 root 1.21 << uint16 (0)
260 root 1.13 << uint8 (0)
261     << uint32 (0);
262    
263 root 1.46 if (pl->ns->itemcmd == 2)
264 root 1.13 sl << uint16 (0);
265 root 1.64
266     dirty = true;
267 root 1.5 }
268    
269 root 1.64 // now send out all items in the ring buffer in reverse order
270     while (item_cnt)
271 root 1.5 {
272 root 1.64 --item_cnt;
273     item_idx = (item_idx ? item_idx : FLOORBOX_PAGESIZE) - 1;
274     object *item = items [item_idx];
275 root 1.13
276 root 1.64 add_object_to_socklist (*pl->ns, sl, item->head_ ());
277 root 1.13
278 root 1.64 dirty = true;
279 root 1.13
280 root 1.64 // if packet got too large, send it and begin a new one
281     if (sl.length () > MAXSOCKBUF - MAXITEMLEN)
282     {
283 root 1.91 pl->ns->flush_fx ();
284 root 1.64 pl->ns->send_packet (sl);
285 root 1.14
286 root 1.64 sl.reset ();
287     sl.printf ("item%d ", pl->ns->itemcmd);
288     sl << uint32 (0);
289 root 1.14
290 root 1.64 dirty = false;
291     }
292     }
293    
294     if (start_pos)
295     {
296     sl << uint32 (0x80000000 | (start_pos - FLOORBOX_PAGESIZE))
297     << uint32 (0)
298     << sint32 (-1)
299     << uint32 (need_face_now (pl, FINGER_UP))
300     << data8 ("Apply this to see the items higher up")
301     << uint16 (0)
302     << uint8 (0)
303     << uint32 (0);
304 root 1.14
305 root 1.64 if (pl->ns->itemcmd == 2)
306     sl << uint16 (0);
307 root 1.5
308 root 1.64 dirty = true;
309     }
310 root 1.14
311 root 1.64 if (dirty)
312 root 1.91 {
313     pl->ns->flush_fx ();
314     pl->ns->send_packet (sl);
315     }
316 elmex 1.1 }
317    
318     /**
319     * Sends whole inventory.
320     */
321 root 1.5 void
322     esrv_send_inventory (object *pl, object *op)
323 elmex 1.1 {
324 root 1.33 if (!pl->contr->ns)//D
325     return;
326    
327 root 1.5 int got_one = 0;
328    
329 root 1.29 pl->contr->ns->send_packet_printf ("delinv %d", op->count);
330 root 1.5
331 root 1.27 packet sl;
332 root 1.29 sl.printf ("item%d ", pl->contr->ns->itemcmd);
333 root 1.5
334 root 1.14 sl << uint32 (op->count);
335 root 1.5
336 root 1.32 for (object *tmp = op->inv; tmp; tmp = tmp->below)
337 root 1.5 {
338     object *head;
339    
340     if (tmp->head)
341     head = tmp->head;
342     else
343     head = tmp;
344    
345 root 1.32 if (head->client_visible ())
346 root 1.5 {
347 root 1.29 add_object_to_socklist (*pl->contr->ns, sl, head);
348 root 1.5
349     got_one++;
350    
351     /* IT is possible for players to accumulate a huge amount of
352     * items (especially with some of the bags out there) to
353     * overflow the buffer. IF so, send multiple item commands.
354     */
355 root 1.52 if (sl.length () > MAXSOCKBUF - MAXITEMLEN)
356 root 1.5 {
357 root 1.91 pl->contr->ns->flush_fx ();
358 root 1.29 pl->contr->ns->send_packet (sl);
359 root 1.17
360     sl.reset ();
361 root 1.29 sl.printf ("item%d ", pl->contr->ns->itemcmd);
362 root 1.14 sl << uint32 (op->count);
363 root 1.5 got_one = 0;
364 root 1.3 }
365 root 1.32 }
366 elmex 1.1 }
367 root 1.14
368 root 1.5 if (got_one)
369 root 1.91 {
370     pl->contr->ns->flush_fx ();
371     pl->contr->ns->send_packet (sl);
372     }
373 elmex 1.1 }
374    
375     /**
376     * Updates object *op for player *pl.
377     *
378     * flags is a list of values to update
379     * to the client (as defined in newclient.h - might as well use the
380     * same value both places.
381     */
382 root 1.5 void
383     esrv_update_item (int flags, object *pl, object *op)
384 elmex 1.1 {
385 root 1.5 /* If we have a request to send the player item, skip a few checks. */
386 root 1.61 if (op != pl && !op->client_visible ())
387     return;
388 root 1.11
389 root 1.31 client *ns = pl->contr->ns;
390     if (!ns)
391     return;
392    
393 root 1.27 packet sl ("upditem");
394 root 1.5
395 root 1.27 sl << uint8 (flags);
396 root 1.5
397 root 1.63 op = op->head_ ();
398 root 1.5
399 root 1.14 sl << uint32 (op->count);
400 root 1.5
401     if (flags & UPD_LOCATION)
402 root 1.14 sl << uint32 (op->env ? op->env->count : 0);
403 root 1.5
404     if (flags & UPD_FLAGS)
405 root 1.14 sl << uint32 (query_flags (op));
406 root 1.5
407     if (flags & UPD_WEIGHT)
408     {
409 root 1.72 sint32 weight = op->client_weight ();
410 root 1.5
411 root 1.72 if (op == pl)
412 root 1.61 ns->last_weight = weight;
413 root 1.14
414 root 1.61 sl << uint32 (weight);
415 root 1.5 }
416    
417     if (flags & UPD_FACE)
418     {
419 root 1.51 ns->send_face (op->face, -50);
420 root 1.43 ns->flush_fx ();
421 root 1.41 sl << uint32 (op->face);
422 root 1.5 }
423 root 1.11
424 root 1.5 if (flags & UPD_NAME)
425     {
426     int len;
427     const char *item_p;
428 root 1.77 char item_n[127 * 2];
429 root 1.5
430     if (!op->custom_name)
431     {
432 root 1.77 len = assign (item_n, query_base_name (op, 0), 127);
433 root 1.5 item_p = query_base_name (op, 1);
434     }
435     else
436     {
437 root 1.77 len = assign (item_n, &op->custom_name, 127);
438     item_p = &op->custom_name;
439 root 1.5 }
440    
441 root 1.77 len += assign (item_n + len, item_p, 127);
442 root 1.14
443     sl << data8 (item_n, len);
444 root 1.5 }
445 root 1.11
446 root 1.5 if (flags & UPD_ANIM)
447 root 1.14 sl << uint16 (op->animation_id);
448 root 1.5
449     if (flags & UPD_ANIMSPEED)
450     {
451     int anim_speed = 0;
452    
453     if (QUERY_FLAG (op, FLAG_ANIMATE))
454     {
455     if (op->anim_speed)
456     anim_speed = op->anim_speed;
457     else
458     {
459 root 1.85 if (op->speed < 0.001)
460 root 1.5 anim_speed = 255;
461 root 1.85 else if (op->speed >= 1.0)
462 root 1.5 anim_speed = 1;
463     else
464 root 1.85 anim_speed = 1. / op->speed;
465 root 1.3 }
466 root 1.14
467 root 1.5 if (anim_speed > 255)
468     anim_speed = 255;
469 root 1.3 }
470 root 1.14
471     sl << uint8 (anim_speed);
472 elmex 1.1 }
473 root 1.14
474 root 1.5 if (flags & UPD_NROF)
475 root 1.14 sl << uint32 (op->nrof);
476 elmex 1.1
477 root 1.29 pl->contr->ns->send_packet (sl);
478 elmex 1.1 }
479    
480     /**
481     * Sends item's info to player.
482     */
483 root 1.5 void
484     esrv_send_item (object *pl, object *op)
485 elmex 1.1 {
486 root 1.34 if (!pl->contr->ns)
487     return;
488    
489 root 1.63 /* We only send 'visible' objects to the client, and sometimes the player */
490     if (!op->client_visible () && op->type != PLAYER)
491     return;
492 elmex 1.1
493 root 1.16 packet sl;
494 elmex 1.1
495 root 1.29 sl.printf ("item%d ", pl->contr->ns->itemcmd);
496 elmex 1.1
497 root 1.63 op = op->head_ ();
498 elmex 1.1
499 root 1.14 sl << uint32 (op->env ? op->env->count : 0);
500 elmex 1.1
501 root 1.29 add_object_to_socklist (*pl->contr->ns, sl, op);
502 elmex 1.1
503 root 1.91 pl->contr->ns->flush_fx ();
504 root 1.29 pl->contr->ns->send_packet (sl);
505 elmex 1.1 }
506    
507     /**
508 root 1.59 * Tells the client to delete an item.
509 elmex 1.1 */
510 root 1.5 void
511     esrv_del_item (player *pl, int tag)
512 elmex 1.1 {
513 root 1.36 if (!pl->ns)
514     return;
515    
516 root 1.27 packet sl ("delitem");
517 elmex 1.1
518 root 1.27 sl << uint32 (tag);
519 elmex 1.1
520 root 1.29 pl->ns->send_packet (sl);
521 elmex 1.1 }
522    
523    
524     /*******************************************************************************
525     *
526     * Client has requested us to do something with an object.
527     *
528     ******************************************************************************/
529    
530     /**
531     * Takes a player and object count (tag) and returns the actual object
532     * pointer, or null if it can't be found.
533     */
534 root 1.82 static object *
535 root 1.5 esrv_get_ob_from_count (object *pl, tag_t count)
536 elmex 1.1 {
537 root 1.5 if (pl->count == count)
538     return pl;
539 elmex 1.1
540 root 1.44 for (object *op = pl->inv; op; op = op->below)
541 root 1.5 if (op->count == count)
542     return op;
543 root 1.80 else if (op->type == CONTAINER && pl->container_ () == op)
544 root 1.44 for (object *tmp = op->inv; tmp; tmp = tmp->below)
545 root 1.5 if (tmp->count == count)
546     return tmp;
547    
548 root 1.44 for (object *op = GET_MAP_OB (pl->map, pl->x, pl->y); op; op = op->above)
549 root 1.24 if (op->head && op->head->count == count)
550 root 1.5 return op;
551     else if (op->count == count)
552     return op;
553 root 1.80 else if (op->type == CONTAINER && pl->container_ () == op)
554 root 1.44 for (object *tmp = op->inv; tmp; tmp = tmp->below)
555 root 1.5 if (tmp->count == count)
556     return tmp;
557 elmex 1.1
558 root 1.44 #if 0
559     /* If the high bit is set, player examined a pseudo object. */
560     if (count & 0x80000000)
561     return 0;
562     #endif
563    
564 root 1.24 return 0;
565 elmex 1.1 }
566    
567     /** Client wants to examine some object. So lets do so. */
568 root 1.5 void
569     ExamineCmd (char *buf, int len, player *pl)
570 elmex 1.1 {
571 root 1.10 tag_t tag = atoi (buf);
572    
573 root 1.64 /* If the high bit is set, player applied a pseudo object. */
574     if (tag & 0x80000000)
575     {
576     pl->ns->look_position = tag & 0x7fffffff;
577     pl->ns->floorbox_update ();
578     return;
579     }
580    
581 root 1.5 object *op = esrv_get_ob_from_count (pl->ob, tag);
582 elmex 1.1
583 root 1.5 if (!op)
584     {
585     LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag);
586     return;
587 elmex 1.1 }
588 root 1.10
589 root 1.5 examine (pl->ob, op);
590 elmex 1.1 }
591    
592 root 1.44 /** Client wants to examine some object. So lets do so. */
593     void
594     ExCmd (char *buf, int len, player *pl)
595     {
596     tag_t tag = atoi (buf);
597    
598     if (object *op = esrv_get_ob_from_count (pl->ob, tag))
599     {
600     std::string s = op->describe (pl->ob);
601    
602     packet sl ("ex");
603 root 1.71 sl << ber32 (tag)
604     << data (*pl->expand_cfpod (s.c_str ()));
605 root 1.44
606     pl->ns->send_packet (sl);
607     }
608     }
609    
610 root 1.24 /** Client wants to apply some object. Lets do so. */
611 root 1.5 void
612     ApplyCmd (char *buf, int len, player *pl)
613 elmex 1.1 {
614 root 1.10 tag_t tag = atoi (buf);
615 elmex 1.1
616 root 1.5 /* If the high bit is set, player applied a pseudo object. */
617     if (tag & 0x80000000)
618     {
619 root 1.29 pl->ns->look_position = tag & 0x7fffffff;
620     pl->ns->floorbox_update ();
621 root 1.5 return;
622     }
623    
624 root 1.10 object *op = esrv_get_ob_from_count (pl->ob, tag);
625    
626 root 1.5 if (!op)
627     {
628     LOG (llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", &pl->ob->name, tag);
629     return;
630 elmex 1.1 }
631 root 1.10
632 root 1.90 pl->ob->apply (op, AP_TOGGLE);
633 elmex 1.1 }
634    
635 root 1.26 /** Client wants to lock some object. Lets do so. */
636 root 1.5 void
637 root 1.22 LockItem (char *data, int len, player *pl)
638 elmex 1.1 {
639 root 1.12 int flag = data[0];
640 root 1.22 tag_t tag = net_uint32 ((uint8 *)data + 1);
641 root 1.12 object *op = esrv_get_ob_from_count (pl->ob, tag);
642 root 1.5
643     if (!op)
644     {
645 elmex 1.57 pl->failmsg ("Could not find object to lock/unlock");
646 root 1.5 return;
647     }
648 root 1.12
649 root 1.5 if (!flag)
650     CLEAR_FLAG (op, FLAG_INV_LOCKED);
651     else
652     SET_FLAG (op, FLAG_INV_LOCKED);
653 root 1.12
654 root 1.5 esrv_update_item (UPD_FLAGS, pl->ob, op);
655 elmex 1.1 }
656    
657 root 1.26 /** Client wants to mark some object. Lets do so. */
658 root 1.5 void
659 root 1.22 MarkItem (char *data, int len, player *pl)
660 elmex 1.1 {
661 root 1.22 tag_t tag = net_uint32 ((uint8 *)data);
662 root 1.12 object *op = esrv_get_ob_from_count (pl->ob, tag);
663 root 1.9
664 root 1.5 if (!op)
665     {
666 elmex 1.57 pl->failmsg ("Could not find object to mark");
667 root 1.5 return;
668     }
669 root 1.9
670 root 1.5 pl->mark = op;
671 elmex 1.57 pl->ob->statusmsg (format ("Marked item %s", query_name (op)));
672 elmex 1.1 }
673    
674     /**
675     * look_at prints items on the specified square.
676     *
677     * [ removed EARTHWALL check and added check for containers inventory.
678     * Tero.Haatanen@lut.fi ]
679     */
680 root 1.47 static void
681     look_at (player *pl, int dx, int dy)
682 root 1.5 {
683 root 1.78 dynbuf_text &buf = msg_dynbuf; buf.clear ();
684 root 1.47 object *ob = pl->ob;
685 root 1.5
686 root 1.54 if (!pl->observe->map)
687     return;
688    
689 root 1.76 bool wiz = ob->flag [FLAG_WIZ] || ob->flag [FLAG_WIZLOOK];
690    
691 root 1.53 mapxy pos (pl->observe);
692     pos.move (dx, dy);
693 root 1.5
694 root 1.76 if (wiz)
695     {
696     if (pos.normalise ())
697     {
698     mapspace &ms = *pos;
699     ms.update ();
700    
701     buf.printf (" map: %s%+d%+d (%+d%+d)\n"
702 root 1.84 " smell %u/%u; flags %x; light %d; block %x; slow %x; on %x; off %x; items %d, volume %lld\n\n",
703 root 1.76 &pos.m->path, pos.x, pos.y, dx, dy,
704     (unsigned int)ms.smell, (unsigned int)mapspace::smellcount, ms.flags (), ms.light,
705 root 1.84 ms.move_block, ms.move_slow, ms.move_on, ms.move_off, (int)ms.items (), (long long)ms.volume ()
706 root 1.76 );
707     }
708     else
709     buf << "off-map\n\n";
710     }
711    
712     int darkness = pl->blocked_los (dx, dy);
713    
714     if (darkness == LOS_BLOCKED)
715     buf << "You cannot see that place from your position. H<Something is in between or it is too far away.>";
716     else if (darkness == LOS_MAX)
717     buf << "That place is too dark to see anything. H<Move nearer or find better lighting.>";
718     else
719     {
720     if (pos.normalise ())
721     for (object *tmp = pos->top; tmp; tmp = tmp->below)
722     {
723     if (tmp->invisible && !QUERY_FLAG (ob, FLAG_WIZ))
724     continue;
725    
726     if (wiz)
727 elmex 1.86 buf.printf (" - %s (%d) %s\n", query_name (tmp), tmp->count, tmp->uuid.c_str ());
728 root 1.76 else
729     buf.printf (" - %s.\n", query_name (tmp));
730    
731     object *head = tmp->head_ ();
732    
733     if (head->inv)
734     if ((head->type != CONTAINER && head->type != FLESH)
735     || QUERY_FLAG (ob, FLAG_WIZ))
736     buf << head->query_inventory (ob, " ");
737    
738     if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !wiz) /* don't continue under the floor */
739     break;
740     }
741     }
742 root 1.47
743 root 1.53 if (buf.empty ())
744 root 1.76 buf << "You see nothing there.";
745    
746     pl->infobox (MSG_CHANNEL ("lookat"), buf);
747 elmex 1.1 }
748    
749     /** Client wants to look at some object. Lets do so. */
750 root 1.5 void
751     LookAt (char *buf, int len, player *pl)
752 elmex 1.1 {
753 root 1.5 char *cp;
754 elmex 1.1
755 root 1.48 int dx = atoi (buf);
756 root 1.5 if (!(cp = strchr (buf, ' ')))
757 root 1.44 return;
758    
759 root 1.48 int dy = atoi (cp);
760 elmex 1.1
761 root 1.47 look_at (pl, dx, dy);
762 elmex 1.1 }
763    
764     /** Move an object to a new location */
765 root 1.5 void
766     esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof)
767 elmex 1.1 {
768 root 1.66 object *op = esrv_get_ob_from_count (pl, tag);
769 root 1.5 if (!op)
770     {
771     LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag);
772     return;
773 elmex 1.1 }
774    
775 root 1.5 if (!to)
776     { /* drop it to the ground */
777     if (op->map && !op->env)
778 root 1.14 return;
779 root 1.5
780     /* If it is an active container, then we should drop all objects
781     * in the container and not the container itself.
782     */
783     if (op->inv && QUERY_FLAG (op, FLAG_APPLIED))
784     {
785 root 1.84 int cnt = MAX_ITEM_PER_ACTION;
786 elmex 1.56
787 root 1.66 for (object *current = op->inv; current && cnt--; )
788 root 1.5 {
789 root 1.60 object *next = current->below;
790 root 1.5 drop_object (pl, current, 0);
791 root 1.60 current = next;
792 root 1.3 }
793 root 1.14
794 elmex 1.56 if (cnt <= 0)
795 elmex 1.57 op->failmsg ("Only dropped some items, can't drop that many items at once.");
796 root 1.3 }
797 root 1.5 else
798 root 1.24 drop_object (pl, op, nrof);
799    
800 root 1.5 return;
801     }
802     else if (to == pl->count)
803     { /* pick it up to the inventory */
804     /* return if player has already picked it up */
805     if (op->env == pl)
806 root 1.3 return;
807 root 1.5
808     pl->contr->count = nrof;
809     pick_up (pl, op);
810     return;
811     }
812 root 1.14
813 root 1.67 object *env = esrv_get_ob_from_count (pl, to);
814 root 1.5 if (!env)
815     {
816     LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to);
817     return;
818     }
819 root 1.14
820 root 1.5 /* put_object_in_sack presumes that necessary sanity checking
821     * has already been done (eg, it can be picked up and fits in
822     * in a sack, so check for those things. We should also check
823     * an make sure env is in fact a container for that matter.
824     */
825 root 1.62 if (env->type == CONTAINER
826     && can_pick (pl, op)
827     && sack_can_hold (pl, env, op, nrof))
828     put_object_in_sack (pl, env, op, nrof);
829 elmex 1.1 }
830 root 1.14