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Revision: 1.93
Committed: Sun Apr 11 23:32:10 2010 UTC (14 years, 2 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.92: +5 -2 lines
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# User Rev Content
1 elmex 1.1 /*
2 root 1.55 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 root 1.45 *
4 root 1.88 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.87 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6     * Copyright (©) 1992 Frank Tore Johansen
7 root 1.45 *
8 root 1.79 * Deliantra is free software: you can redistribute it and/or modify it under
9     * the terms of the Affero GNU General Public License as published by the
10     * Free Software Foundation, either version 3 of the License, or (at your
11     * option) any later version.
12 root 1.45 *
13 root 1.50 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17 root 1.45 *
18 root 1.79 * You should have received a copy of the Affero GNU General Public License
19     * and the GNU General Public License along with this program. If not, see
20     * <http://www.gnu.org/licenses/>.
21 root 1.45 *
22 root 1.55 * The authors can be reached via e-mail to <support@deliantra.net>
23 root 1.32 */
24 elmex 1.1
25     /**
26     * \file
27     * Client/server logic.
28     *
29     * \date 2003-12-02
30     *
31 root 1.32 * This contains item logic for client/server. It doesn't contain
32 elmex 1.1 * the actual commands that send the data, but does contain
33     * the logic for what items should be sent.
34     */
35    
36     #include <global.h>
37 root 1.32 #include <object.h>
38 elmex 1.1 #include <sproto.h>
39    
40     /** This is the maximum number of bytes we expect any one item to take up */
41     #define MAXITEMLEN 300
42    
43     /*******************************************************************************
44     *
45     * Functions related to sending object data to the client.
46     *
47     ******************************************************************************/
48    
49     /**
50     * This is a similar to query_name, but returns flags
51 root 1.24 * to be sent to client.
52 elmex 1.1 */
53 root 1.82 static unsigned int
54 root 1.5 query_flags (object *op)
55 elmex 1.1 {
56 root 1.5 unsigned int flags = 0;
57 elmex 1.1
58 root 1.92 if (op->flag [FLAG_APPLIED])
59 root 1.63 switch (op->type)
60     {
61     case BOW:
62     case WAND:
63     case ROD:
64     case HORN:
65     flags = a_readied;
66     break;
67     case WEAPON:
68     flags = a_wielded;
69     break;
70     case SKILL:
71     case ARMOUR:
72     case HELMET:
73     case SHIELD:
74     case RING:
75     case BOOTS:
76     case GLOVES:
77     case AMULET:
78     case GIRDLE:
79     case BRACERS:
80     case CLOAK:
81     flags = a_worn;
82     break;
83     case CONTAINER:
84     flags = a_active;
85     break;
86     default:
87     flags = a_applied;
88     break;
89     }
90 root 1.24
91 root 1.80 if (op->is_open_container ())
92 root 1.5 flags |= F_OPEN;
93    
94 root 1.92 if (op->flag [FLAG_KNOWN_CURSED])
95 root 1.5 {
96 root 1.92 if (op->flag [FLAG_DAMNED])
97 root 1.5 flags |= F_DAMNED;
98 root 1.92 else if (op->flag [FLAG_CURSED])
99 root 1.5 flags |= F_CURSED;
100     }
101 root 1.24
102 root 1.92 if (op->flag [FLAG_KNOWN_MAGICAL] && !op->flag [FLAG_IDENTIFIED])
103 root 1.5 flags |= F_MAGIC;
104 root 1.92 if (op->flag [FLAG_UNPAID])
105 root 1.5 flags |= F_UNPAID;
106 root 1.92 if (op->flag [FLAG_INV_LOCKED])
107 root 1.5 flags |= F_LOCKED;
108 elmex 1.1
109 root 1.5 return flags;
110 elmex 1.1 }
111    
112 root 1.16 /* Used in the send_look to put object head into packet
113 elmex 1.1 * sl for socket ns. Need socket to know if we need to send
114     * animation of face to the client.
115     */
116 root 1.5 static void
117 root 1.23 add_object_to_socklist (client &ns, packet &sl, object *head)
118 elmex 1.1 {
119 root 1.81 int flags = query_flags (head);
120 root 1.5
121 root 1.92 if (head->flag [FLAG_NO_PICK])
122 root 1.5 flags |= F_NOPICK;
123    
124 root 1.51 ns.send_face (head->face, -50);
125 root 1.5
126 root 1.92 if (head->flag [FLAG_ANIMATE] && !ns.anims_sent[head->animation_id])
127 root 1.42 ns.send_animation (head->animation_id);
128 root 1.5
129 root 1.13 sl << uint32 (head->count)
130     << uint32 (flags)
131 root 1.92 << uint32 (head->flag [FLAG_NO_PICK] ? -1 : head->client_weight ())
132 root 1.41 << uint32 (head->face);
133 root 1.5
134     if (!head->custom_name)
135     {
136 root 1.81 const char *name;
137     uint8 *len = sl.cur++; // patch up length later
138    
139     name = query_base_name (head, 0); sl << data (name, min (127, strlen (name)));
140     sl << uint8 (0);
141     name = query_base_name (head, 1); sl << data (name, min (127, strlen (name)));
142    
143     *len = sl.cur - len - 1;
144 root 1.5 }
145     else
146     {
147 root 1.81 int len = min (head->custom_name.length (), 127);
148    
149     sl << uint8 (len * 2 + 1)
150     << data (head->custom_name, len)
151     << uint8 (0)
152     << data (head->custom_name, len);
153 root 1.5 }
154 root 1.13
155 root 1.81 sl << uint16 (head->animation_id);
156 root 1.13
157 root 1.65 int anim_speed = !head->flag [FLAG_ANIMATE] ? 0
158     : head->anim_speed ? clamp (head->anim_speed, 1, 255)
159 root 1.85 : 1. / clamp (head->speed, 1./255., 1./1.);
160 elmex 1.1
161 root 1.13 sl << uint8 (anim_speed)
162     << uint32 (head->nrof);
163    
164     if (ns.itemcmd == 2)
165     sl << uint16 (head->client_type);
166 elmex 1.1 }
167    
168 root 1.64 static faceidx
169     need_face_now (player *pl, const char *name)
170     {
171     faceidx face = face_find (name, empty_face);
172    
173     pl->ns->send_face (face, -50);
174     pl->ns->flush_fx ();
175    
176     return face;
177     }
178    
179     #define FINGER_UP "finger_up.x11"
180     #define FINGER_DOWN "finger_down.x11"
181    
182 elmex 1.1 /**
183 root 1.24 * Send the look window. Don't need to do animations here
184     * This sends all the faces to the client, not just updates. This is
185     * because object ordering would otherwise be inconsistent.
186 elmex 1.1 */
187 root 1.5 void
188 root 1.46 esrv_draw_look (player *pl)
189 elmex 1.1 {
190 root 1.46 object *ob = pl->ob;
191    
192     if (!pl->ns->update_look)
193 root 1.5 {
194 root 1.46 LOG (llevDebug, "esrv_draw_look called when update_look was not set (player %s)\n", &ob->name);
195 root 1.5 return;
196     }
197 root 1.63
198 root 1.93 pl->ns->send_packet ("delinv 0");
199    
200     if (pl->run_on)
201     return;
202    
203 root 1.63 pl->ns->update_look = 0;
204 root 1.5
205 root 1.92 if (ob->flag [FLAG_REMOVED]
206 root 1.46 || !ob->map
207 root 1.58 || ob->map->in_memory != MAP_ACTIVE
208 root 1.46 || out_of_map (ob->map, ob->x, ob->y))
209 root 1.5 return;
210    
211 root 1.27 packet sl;
212 root 1.46 sl.printf ("item%d ", pl->ns->itemcmd);
213 root 1.5
214 root 1.13 sl << uint32 (0);
215 root 1.5
216 root 1.64 int start_pos = pl->ns->look_position;
217     bool dirty = false;
218    
219     mapspace &ms = ob->ms ();
220    
221     // manage a ring buffer of the "last FLOORBOX_PAGESIZE" items and
222     // start from the top
223     object *items [FLOORBOX_PAGESIZE];
224     int item_idx = 0, item_cnt = 0;
225     int pos = 0;
226    
227     // find our items by walking down
228     object *item = ms.top;
229 root 1.5
230 root 1.64 for (; item && item_cnt < FLOORBOX_PAGESIZE; item = item->below)
231 root 1.5 {
232 root 1.64 if (!item->client_visible ())
233     continue;
234 root 1.21
235 root 1.64 if (++pos < start_pos)
236     continue;
237    
238     // record item
239     items [item_idx] = item; item_idx = item_idx < FLOORBOX_PAGESIZE ? item_idx + 1 : 0;
240     item_cnt++;
241    
242     // stop at first floor
243     if (item->flag [FLAG_IS_FLOOR])
244     {
245     // we are finished, don't append "next group of items"
246     // by setting item to ms.bot it becomes zero which is checked after the while loop
247     item = ms.bot;
248     }
249     }
250    
251     // see if there are more if we cared - we ignore invisible objects
252     if (item)
253     {
254     /* What we basically do is make a 'fake' object - when the user applies it,
255     * we notice the special tag the object has, and act accordingly.
256     */
257     sl << uint32 (0x80000000 | (start_pos + FLOORBOX_PAGESIZE))
258 root 1.13 << uint32 (0)
259 root 1.64 << uint32 ((uint32) - 1)
260     << uint32 (need_face_now (pl, FINGER_DOWN))
261     << data8 ("Apply this to see the items below")
262 root 1.21 << uint16 (0)
263 root 1.13 << uint8 (0)
264     << uint32 (0);
265    
266 root 1.46 if (pl->ns->itemcmd == 2)
267 root 1.13 sl << uint16 (0);
268 root 1.64
269     dirty = true;
270 root 1.5 }
271    
272 root 1.64 // now send out all items in the ring buffer in reverse order
273     while (item_cnt)
274 root 1.5 {
275 root 1.64 --item_cnt;
276     item_idx = (item_idx ? item_idx : FLOORBOX_PAGESIZE) - 1;
277     object *item = items [item_idx];
278 root 1.13
279 root 1.64 add_object_to_socklist (*pl->ns, sl, item->head_ ());
280 root 1.13
281 root 1.64 dirty = true;
282 root 1.13
283 root 1.64 // if packet got too large, send it and begin a new one
284     if (sl.length () > MAXSOCKBUF - MAXITEMLEN)
285     {
286 root 1.91 pl->ns->flush_fx ();
287 root 1.64 pl->ns->send_packet (sl);
288 root 1.14
289 root 1.64 sl.reset ();
290     sl.printf ("item%d ", pl->ns->itemcmd);
291     sl << uint32 (0);
292 root 1.14
293 root 1.64 dirty = false;
294     }
295     }
296    
297     if (start_pos)
298     {
299     sl << uint32 (0x80000000 | (start_pos - FLOORBOX_PAGESIZE))
300     << uint32 (0)
301     << sint32 (-1)
302     << uint32 (need_face_now (pl, FINGER_UP))
303     << data8 ("Apply this to see the items higher up")
304     << uint16 (0)
305     << uint8 (0)
306     << uint32 (0);
307 root 1.14
308 root 1.64 if (pl->ns->itemcmd == 2)
309     sl << uint16 (0);
310 root 1.5
311 root 1.64 dirty = true;
312     }
313 root 1.14
314 root 1.64 if (dirty)
315 root 1.91 {
316     pl->ns->flush_fx ();
317     pl->ns->send_packet (sl);
318     }
319 elmex 1.1 }
320    
321     /**
322     * Sends whole inventory.
323     */
324 root 1.5 void
325     esrv_send_inventory (object *pl, object *op)
326 elmex 1.1 {
327 root 1.33 if (!pl->contr->ns)//D
328     return;
329    
330 root 1.5 int got_one = 0;
331    
332 root 1.29 pl->contr->ns->send_packet_printf ("delinv %d", op->count);
333 root 1.5
334 root 1.27 packet sl;
335 root 1.29 sl.printf ("item%d ", pl->contr->ns->itemcmd);
336 root 1.5
337 root 1.14 sl << uint32 (op->count);
338 root 1.5
339 root 1.32 for (object *tmp = op->inv; tmp; tmp = tmp->below)
340 root 1.5 {
341     object *head;
342    
343     if (tmp->head)
344     head = tmp->head;
345     else
346     head = tmp;
347    
348 root 1.32 if (head->client_visible ())
349 root 1.5 {
350 root 1.29 add_object_to_socklist (*pl->contr->ns, sl, head);
351 root 1.5
352     got_one++;
353    
354     /* IT is possible for players to accumulate a huge amount of
355     * items (especially with some of the bags out there) to
356     * overflow the buffer. IF so, send multiple item commands.
357     */
358 root 1.52 if (sl.length () > MAXSOCKBUF - MAXITEMLEN)
359 root 1.5 {
360 root 1.91 pl->contr->ns->flush_fx ();
361 root 1.29 pl->contr->ns->send_packet (sl);
362 root 1.17
363     sl.reset ();
364 root 1.29 sl.printf ("item%d ", pl->contr->ns->itemcmd);
365 root 1.14 sl << uint32 (op->count);
366 root 1.5 got_one = 0;
367 root 1.3 }
368 root 1.32 }
369 elmex 1.1 }
370 root 1.14
371 root 1.5 if (got_one)
372 root 1.91 {
373     pl->contr->ns->flush_fx ();
374     pl->contr->ns->send_packet (sl);
375     }
376 elmex 1.1 }
377    
378     /**
379     * Updates object *op for player *pl.
380     *
381     * flags is a list of values to update
382     * to the client (as defined in newclient.h - might as well use the
383     * same value both places.
384     */
385 root 1.5 void
386     esrv_update_item (int flags, object *pl, object *op)
387 elmex 1.1 {
388 root 1.5 /* If we have a request to send the player item, skip a few checks. */
389 root 1.61 if (op != pl && !op->client_visible ())
390     return;
391 root 1.11
392 root 1.31 client *ns = pl->contr->ns;
393     if (!ns)
394     return;
395    
396 root 1.27 packet sl ("upditem");
397 root 1.5
398 root 1.27 sl << uint8 (flags);
399 root 1.5
400 root 1.63 op = op->head_ ();
401 root 1.5
402 root 1.14 sl << uint32 (op->count);
403 root 1.5
404     if (flags & UPD_LOCATION)
405 root 1.14 sl << uint32 (op->env ? op->env->count : 0);
406 root 1.5
407     if (flags & UPD_FLAGS)
408 root 1.14 sl << uint32 (query_flags (op));
409 root 1.5
410     if (flags & UPD_WEIGHT)
411     {
412 root 1.72 sint32 weight = op->client_weight ();
413 root 1.5
414 root 1.72 if (op == pl)
415 root 1.61 ns->last_weight = weight;
416 root 1.14
417 root 1.61 sl << uint32 (weight);
418 root 1.5 }
419    
420     if (flags & UPD_FACE)
421     {
422 root 1.51 ns->send_face (op->face, -50);
423 root 1.43 ns->flush_fx ();
424 root 1.41 sl << uint32 (op->face);
425 root 1.5 }
426 root 1.11
427 root 1.5 if (flags & UPD_NAME)
428     {
429     int len;
430     const char *item_p;
431 root 1.77 char item_n[127 * 2];
432 root 1.5
433     if (!op->custom_name)
434     {
435 root 1.77 len = assign (item_n, query_base_name (op, 0), 127);
436 root 1.5 item_p = query_base_name (op, 1);
437     }
438     else
439     {
440 root 1.77 len = assign (item_n, &op->custom_name, 127);
441     item_p = &op->custom_name;
442 root 1.5 }
443    
444 root 1.77 len += assign (item_n + len, item_p, 127);
445 root 1.14
446     sl << data8 (item_n, len);
447 root 1.5 }
448 root 1.11
449 root 1.5 if (flags & UPD_ANIM)
450 root 1.14 sl << uint16 (op->animation_id);
451 root 1.5
452     if (flags & UPD_ANIMSPEED)
453     {
454     int anim_speed = 0;
455    
456 root 1.92 if (op->flag [FLAG_ANIMATE])
457 root 1.5 {
458     if (op->anim_speed)
459     anim_speed = op->anim_speed;
460     else
461     {
462 root 1.85 if (op->speed < 0.001)
463 root 1.5 anim_speed = 255;
464 root 1.85 else if (op->speed >= 1.0)
465 root 1.5 anim_speed = 1;
466     else
467 root 1.85 anim_speed = 1. / op->speed;
468 root 1.3 }
469 root 1.14
470 root 1.5 if (anim_speed > 255)
471     anim_speed = 255;
472 root 1.3 }
473 root 1.14
474     sl << uint8 (anim_speed);
475 elmex 1.1 }
476 root 1.14
477 root 1.5 if (flags & UPD_NROF)
478 root 1.14 sl << uint32 (op->nrof);
479 elmex 1.1
480 root 1.29 pl->contr->ns->send_packet (sl);
481 elmex 1.1 }
482    
483     /**
484     * Sends item's info to player.
485     */
486 root 1.5 void
487     esrv_send_item (object *pl, object *op)
488 elmex 1.1 {
489 root 1.34 if (!pl->contr->ns)
490     return;
491    
492 root 1.63 /* We only send 'visible' objects to the client, and sometimes the player */
493     if (!op->client_visible () && op->type != PLAYER)
494     return;
495 elmex 1.1
496 root 1.16 packet sl;
497 elmex 1.1
498 root 1.29 sl.printf ("item%d ", pl->contr->ns->itemcmd);
499 elmex 1.1
500 root 1.63 op = op->head_ ();
501 elmex 1.1
502 root 1.14 sl << uint32 (op->env ? op->env->count : 0);
503 elmex 1.1
504 root 1.29 add_object_to_socklist (*pl->contr->ns, sl, op);
505 elmex 1.1
506 root 1.91 pl->contr->ns->flush_fx ();
507 root 1.29 pl->contr->ns->send_packet (sl);
508 elmex 1.1 }
509    
510     /**
511 root 1.59 * Tells the client to delete an item.
512 elmex 1.1 */
513 root 1.5 void
514     esrv_del_item (player *pl, int tag)
515 elmex 1.1 {
516 root 1.36 if (!pl->ns)
517     return;
518    
519 root 1.27 packet sl ("delitem");
520 elmex 1.1
521 root 1.27 sl << uint32 (tag);
522 elmex 1.1
523 root 1.29 pl->ns->send_packet (sl);
524 elmex 1.1 }
525    
526    
527     /*******************************************************************************
528     *
529     * Client has requested us to do something with an object.
530     *
531     ******************************************************************************/
532    
533     /**
534     * Takes a player and object count (tag) and returns the actual object
535     * pointer, or null if it can't be found.
536     */
537 root 1.82 static object *
538 root 1.5 esrv_get_ob_from_count (object *pl, tag_t count)
539 elmex 1.1 {
540 root 1.5 if (pl->count == count)
541     return pl;
542 elmex 1.1
543 root 1.44 for (object *op = pl->inv; op; op = op->below)
544 root 1.5 if (op->count == count)
545     return op;
546 root 1.80 else if (op->type == CONTAINER && pl->container_ () == op)
547 root 1.44 for (object *tmp = op->inv; tmp; tmp = tmp->below)
548 root 1.5 if (tmp->count == count)
549     return tmp;
550    
551 root 1.44 for (object *op = GET_MAP_OB (pl->map, pl->x, pl->y); op; op = op->above)
552 root 1.24 if (op->head && op->head->count == count)
553 root 1.5 return op;
554     else if (op->count == count)
555     return op;
556 root 1.80 else if (op->type == CONTAINER && pl->container_ () == op)
557 root 1.44 for (object *tmp = op->inv; tmp; tmp = tmp->below)
558 root 1.5 if (tmp->count == count)
559     return tmp;
560 elmex 1.1
561 root 1.44 #if 0
562     /* If the high bit is set, player examined a pseudo object. */
563     if (count & 0x80000000)
564     return 0;
565     #endif
566    
567 root 1.24 return 0;
568 elmex 1.1 }
569    
570     /** Client wants to examine some object. So lets do so. */
571 root 1.5 void
572     ExamineCmd (char *buf, int len, player *pl)
573 elmex 1.1 {
574 root 1.10 tag_t tag = atoi (buf);
575    
576 root 1.64 /* If the high bit is set, player applied a pseudo object. */
577     if (tag & 0x80000000)
578     {
579     pl->ns->look_position = tag & 0x7fffffff;
580     pl->ns->floorbox_update ();
581     return;
582     }
583    
584 root 1.5 object *op = esrv_get_ob_from_count (pl->ob, tag);
585 elmex 1.1
586 root 1.5 if (!op)
587     {
588     LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag);
589     return;
590 elmex 1.1 }
591 root 1.10
592 root 1.5 examine (pl->ob, op);
593 elmex 1.1 }
594    
595 root 1.44 /** Client wants to examine some object. So lets do so. */
596     void
597     ExCmd (char *buf, int len, player *pl)
598     {
599     tag_t tag = atoi (buf);
600    
601     if (object *op = esrv_get_ob_from_count (pl->ob, tag))
602     {
603     std::string s = op->describe (pl->ob);
604    
605     packet sl ("ex");
606 root 1.71 sl << ber32 (tag)
607     << data (*pl->expand_cfpod (s.c_str ()));
608 root 1.44
609     pl->ns->send_packet (sl);
610     }
611     }
612    
613 root 1.24 /** Client wants to apply some object. Lets do so. */
614 root 1.5 void
615     ApplyCmd (char *buf, int len, player *pl)
616 elmex 1.1 {
617 root 1.10 tag_t tag = atoi (buf);
618 elmex 1.1
619 root 1.5 /* If the high bit is set, player applied a pseudo object. */
620     if (tag & 0x80000000)
621     {
622 root 1.29 pl->ns->look_position = tag & 0x7fffffff;
623     pl->ns->floorbox_update ();
624 root 1.5 return;
625     }
626    
627 root 1.10 object *op = esrv_get_ob_from_count (pl->ob, tag);
628    
629 root 1.5 if (!op)
630     {
631     LOG (llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", &pl->ob->name, tag);
632     return;
633 elmex 1.1 }
634 root 1.10
635 root 1.90 pl->ob->apply (op, AP_TOGGLE);
636 elmex 1.1 }
637    
638 root 1.26 /** Client wants to lock some object. Lets do so. */
639 root 1.5 void
640 root 1.22 LockItem (char *data, int len, player *pl)
641 elmex 1.1 {
642 root 1.12 int flag = data[0];
643 root 1.22 tag_t tag = net_uint32 ((uint8 *)data + 1);
644 root 1.12 object *op = esrv_get_ob_from_count (pl->ob, tag);
645 root 1.5
646     if (!op)
647     {
648 elmex 1.57 pl->failmsg ("Could not find object to lock/unlock");
649 root 1.5 return;
650     }
651 root 1.12
652 root 1.5 if (!flag)
653 root 1.92 op->clr_flag (FLAG_INV_LOCKED);
654 root 1.5 else
655 root 1.92 op->set_flag (FLAG_INV_LOCKED);
656 root 1.12
657 root 1.5 esrv_update_item (UPD_FLAGS, pl->ob, op);
658 elmex 1.1 }
659    
660 root 1.26 /** Client wants to mark some object. Lets do so. */
661 root 1.5 void
662 root 1.22 MarkItem (char *data, int len, player *pl)
663 elmex 1.1 {
664 root 1.22 tag_t tag = net_uint32 ((uint8 *)data);
665 root 1.12 object *op = esrv_get_ob_from_count (pl->ob, tag);
666 root 1.9
667 root 1.5 if (!op)
668     {
669 elmex 1.57 pl->failmsg ("Could not find object to mark");
670 root 1.5 return;
671     }
672 root 1.9
673 root 1.5 pl->mark = op;
674 elmex 1.57 pl->ob->statusmsg (format ("Marked item %s", query_name (op)));
675 elmex 1.1 }
676    
677     /**
678     * look_at prints items on the specified square.
679     *
680     * [ removed EARTHWALL check and added check for containers inventory.
681     * Tero.Haatanen@lut.fi ]
682     */
683 root 1.47 static void
684     look_at (player *pl, int dx, int dy)
685 root 1.5 {
686 root 1.78 dynbuf_text &buf = msg_dynbuf; buf.clear ();
687 root 1.47 object *ob = pl->ob;
688 root 1.5
689 root 1.54 if (!pl->observe->map)
690     return;
691    
692 root 1.76 bool wiz = ob->flag [FLAG_WIZ] || ob->flag [FLAG_WIZLOOK];
693    
694 root 1.53 mapxy pos (pl->observe);
695     pos.move (dx, dy);
696 root 1.5
697 root 1.76 if (wiz)
698     {
699     if (pos.normalise ())
700     {
701     mapspace &ms = *pos;
702     ms.update ();
703    
704     buf.printf (" map: %s%+d%+d (%+d%+d)\n"
705 root 1.84 " smell %u/%u; flags %x; light %d; block %x; slow %x; on %x; off %x; items %d, volume %lld\n\n",
706 root 1.76 &pos.m->path, pos.x, pos.y, dx, dy,
707     (unsigned int)ms.smell, (unsigned int)mapspace::smellcount, ms.flags (), ms.light,
708 root 1.84 ms.move_block, ms.move_slow, ms.move_on, ms.move_off, (int)ms.items (), (long long)ms.volume ()
709 root 1.76 );
710     }
711     else
712     buf << "off-map\n\n";
713     }
714    
715     int darkness = pl->blocked_los (dx, dy);
716    
717     if (darkness == LOS_BLOCKED)
718     buf << "You cannot see that place from your position. H<Something is in between or it is too far away.>";
719     else if (darkness == LOS_MAX)
720     buf << "That place is too dark to see anything. H<Move nearer or find better lighting.>";
721     else
722     {
723     if (pos.normalise ())
724     for (object *tmp = pos->top; tmp; tmp = tmp->below)
725     {
726 root 1.92 if (tmp->invisible && !ob->flag [FLAG_WIZ])
727 root 1.76 continue;
728    
729     if (wiz)
730 elmex 1.86 buf.printf (" - %s (%d) %s\n", query_name (tmp), tmp->count, tmp->uuid.c_str ());
731 root 1.76 else
732     buf.printf (" - %s.\n", query_name (tmp));
733    
734     object *head = tmp->head_ ();
735    
736     if (head->inv)
737     if ((head->type != CONTAINER && head->type != FLESH)
738 root 1.92 || ob->flag [FLAG_WIZ])
739 root 1.76 buf << head->query_inventory (ob, " ");
740    
741 root 1.92 if (tmp->flag [FLAG_IS_FLOOR] && !wiz) /* don't continue under the floor */
742 root 1.76 break;
743     }
744     }
745 root 1.47
746 root 1.53 if (buf.empty ())
747 root 1.76 buf << "You see nothing there.";
748    
749     pl->infobox (MSG_CHANNEL ("lookat"), buf);
750 elmex 1.1 }
751    
752     /** Client wants to look at some object. Lets do so. */
753 root 1.5 void
754     LookAt (char *buf, int len, player *pl)
755 elmex 1.1 {
756 root 1.5 char *cp;
757 elmex 1.1
758 root 1.48 int dx = atoi (buf);
759 root 1.5 if (!(cp = strchr (buf, ' ')))
760 root 1.44 return;
761    
762 root 1.48 int dy = atoi (cp);
763 elmex 1.1
764 root 1.47 look_at (pl, dx, dy);
765 elmex 1.1 }
766    
767     /** Move an object to a new location */
768 root 1.5 void
769     esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof)
770 elmex 1.1 {
771 root 1.66 object *op = esrv_get_ob_from_count (pl, tag);
772 root 1.5 if (!op)
773     {
774     LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag);
775     return;
776 elmex 1.1 }
777    
778 root 1.5 if (!to)
779     { /* drop it to the ground */
780     if (op->map && !op->env)
781 root 1.14 return;
782 root 1.5
783     /* If it is an active container, then we should drop all objects
784     * in the container and not the container itself.
785     */
786 root 1.92 if (op->inv && op->flag [FLAG_APPLIED])
787 root 1.5 {
788 root 1.84 int cnt = MAX_ITEM_PER_ACTION;
789 elmex 1.56
790 root 1.66 for (object *current = op->inv; current && cnt--; )
791 root 1.5 {
792 root 1.60 object *next = current->below;
793 root 1.5 drop_object (pl, current, 0);
794 root 1.60 current = next;
795 root 1.3 }
796 root 1.14
797 elmex 1.56 if (cnt <= 0)
798 elmex 1.57 op->failmsg ("Only dropped some items, can't drop that many items at once.");
799 root 1.3 }
800 root 1.5 else
801 root 1.24 drop_object (pl, op, nrof);
802    
803 root 1.5 return;
804     }
805     else if (to == pl->count)
806     { /* pick it up to the inventory */
807     /* return if player has already picked it up */
808     if (op->env == pl)
809 root 1.3 return;
810 root 1.5
811     pl->contr->count = nrof;
812     pick_up (pl, op);
813     return;
814     }
815 root 1.14
816 root 1.67 object *env = esrv_get_ob_from_count (pl, to);
817 root 1.5 if (!env)
818     {
819     LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to);
820     return;
821     }
822 root 1.14
823 root 1.5 /* put_object_in_sack presumes that necessary sanity checking
824     * has already been done (eg, it can be picked up and fits in
825     * in a sack, so check for those things. We should also check
826     * an make sure env is in fact a container for that matter.
827     */
828 root 1.62 if (env->type == CONTAINER
829     && can_pick (pl, op)
830     && sack_can_hold (pl, env, op, nrof))
831     put_object_in_sack (pl, env, op, nrof);
832 elmex 1.1 }
833 root 1.14